Touch and Gesture Computing, What You Haven't Heard

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    Touch and Gesture Computing, What You Haven't Heard - Presentation Transcript

    1. Untold Stories of Touch, Gesture, & NUI Joe Fletcher Design Manager, Microsoft Surface 3/31/2009 Joe Fletcher MIX09, Las Vegas 1
    2. 3/31/2009 Joe Fletcher MIX09, Las Vegas 2
    3. Touch is great Touch is not Touch is a for specific good for computing aspects everything evolution New technology has enabled touch It is not an end all solution It is an addition element for users to systems, which can enhance certain interact with their content in new and activities unique ways 3/31/2009 Joe Fletcher MIX09, Las Vegas 3
    4. 3/31/2009 Joe Fletcher MIX09, Las Vegas 4
    5. Microsoft Surface Microsoft Surface is a revolutionary computer that responds to natural hand gestures and real-world objects, creating unique new ways for people to collaboratively interact with digital content. 3/31/2009 Joe Fletcher MIX09, Las Vegas 5
    6. Microsoft Surface 3/31/2009 Joe Fletcher MIX09, Las Vegas 6
    7. 3/31/2009 Joe Fletcher MIX09, Las Vegas 7
    8. Vision Strategy Design 3/31/2009 Joe Fletcher MIX09, Las Vegas 8
    9. Surface Massive Multi-touch, Multi-user Unique Spot Windows 7 PC’s, Form Factors, Technology 3/31/2009 Joe Fletcher MIX09, Las Vegas 9
    10. Larger Surface Team 3/31/2009 Joe Fletcher MIX09, Las Vegas 10
    11. Touch is great for Touch is not good Touch is an specific aspects for everything evolution 3/31/2009 Joe Fletcher MIX09, Las Vegas 11
    12. Touch Gesture Manipulation The act of directly touching your digital Hand motions to take an action Alteration or freeform movement of content digital content using touch Natural User Interface The combination of these and other elements the create a unique way to interact with your digital content 3/31/2009 Joe Fletcher MIX09, Las Vegas 12
    13. History and Surface Design Touch Ecology Principles Challenges 3/31/2009 Joe Fletcher MIX09, Las Vegas 13
    14. Surface Design History and Ecology Touch Challenges Principles 3/31/2009 Joe Fletcher MIX09, Las Vegas 14
    15. Why Evolve? 3/31/2009 Joe Fletcher MIX09, Las Vegas 15
    16. Command Line Interface (CLI) 3/31/2009 Joe Fletcher MIX09, Las Vegas 16
    17. Graphic User Interface (GUI) 3/31/2009 Joe Fletcher MIX09, Las Vegas 17
    18. Natural User Interface (NUI) 3/31/2009 Joe Fletcher MIX09, Las Vegas 18
    19. Natural User Interface (NUI) 3/31/2009 Joe Fletcher MIX09, Las Vegas 19
    20. Natural User Interface (NUI) 3/31/2009 Joe Fletcher MIX09, Las Vegas 20
    21. Microsoft Surface and NUI Microsoft Surface computing uses sensing and display technology to infuse everyday surfaces with digital content and is comprised of the following unique attributes: Direct interaction Multi-touch Multi-user Object recognition 3/31/2009 Joe Fletcher MIX09, Las Vegas 21
    22. NUI vs. Web 2.0 3/31/2009 Joe Fletcher MIX09, Las Vegas 22
    23. NUI & Touch should not be a novelty 3/31/2009 Joe Fletcher MIX09, Las Vegas 23
    24. 3/31/2009 Joe Fletcher MIX09, Las Vegas 24
    25. Input Ecology Keyboard Mouse Stylus Single point Multi point Good for Good for Good for Good for Good for Accuracy Moving across the Freeform input Direct object selection Manipulating objects screen efficiently Social Con Con Con Con Con Indirect Not for input Limited Low accuracy Not for quick input Low accuracy Need large controls Low accuracy Need large controls Need of large controls Support of hands and Mis-hits from screen fingernails of perceived hit area 3/31/2009 Joe Fletcher MIX09, Las Vegas 25
    26. [Partial] Touch Ecology Multi Touch NUI Multi point (screen) (Gesture & Physical/Digital) (screen) Reacts to multiple Reacts to multiple Reacts to direct input inputs inputs Orients UI to the Spatial Recognition - direction of the touch Orients UI to the direction of the touch Spatial recognition of system Object recognition - Blurring physical and digital 3/31/2009 Joe Fletcher MIX09, Las Vegas 26
    27. Tap is not the new click ≠ 3/31/2009 Joe Fletcher MIX09, Las Vegas 27
    28. Context, task, and use define the solution 3/31/2009 Joe Fletcher MIX09, Las Vegas 28
    29. Context, task, and use define the solution Touch is not a solution in search of a problem 3/31/2009 Joe Fletcher MIX09, Las Vegas 29
    30. Touch is great for Touch is not good Touch is an specific aspects for everything evolution 3/31/2009 Joe Fletcher MIX09, Las Vegas 30
    31. Surface Design History and Touch Challenges Ecology Principles 3/31/2009 Joe Fletcher MIX09, Las Vegas 31
    32. Create an inflection point 3/31/2009 Joe Fletcher MIX09, Las Vegas 32
    33. The start of almost every successful technological innovation is marked by an inflection point, which defines a moment of dramatic change. 3/31/2009 Joe Fletcher MIX09, Las Vegas 33
    34. Companies spend 90% of their energy trying to imitate 3/31/2009 Joe Fletcher MIX09, Las Vegas 34
    35. Microsoft Surface and principle driven design Principle Driven Design 3/31/2009 Joe Fletcher MIX09, Las Vegas 35
    36. Microsoft Surface and principle driven design Principle Driven Design Using history to develop the future 3/31/2009 Joe Fletcher MIX09, Las Vegas 36
    37. CLI GUI NUI Text Graphics Objects 3/31/2009 Joe Fletcher MIX09, Las Vegas 37
    38. Recall Recognition Intuition CLI GUI NUI Text Graphics Objects 3/31/2009 Joe Fletcher MIX09, Las Vegas 38
    39. Directed Exploratory Contextual Recall Recognition Intuition CLI GUI NUI Text Graphics Objects 3/31/2009 Joe Fletcher MIX09, Las Vegas 39
    40. High-Low Double Medium Fast Few Directed Exploratory Contextual Recall Recognition Intuition CLI GUI NUI Text Graphics Objects 3/31/2009 Joe Fletcher MIX09, Las Vegas 40
    41. Disconnected Indirect Unmediated High-Low Double Medium Fast Few Directed Exploratory Contextual Recall Recognition Intuition CLI GUI NUI Text Graphics Objects 3/31/2009 Joe Fletcher MIX09, Las Vegas 41
    42. Static Responsive Evocative Disconnected Indirect Unmediated High-Low Double Medium Fast Few Directed Exploratory Contextual Recall Recognition Intuition CLI GUI NUI Text Graphics Objects 3/31/2009 Joe Fletcher MIX09, Las Vegas 42
    43. Principle of Performance Aesthetics Evocative Unmediated Principle of Direct Manipulation Principle of Scaffolding Fast Few Principle of Contextual Environments Contextual Principle of the Super Real Intuition NUI 3/31/2009 Joe Fletcher MIX09, Las Vegas 43
    44. Microsoft Surface and principle driven design Principle Driven Design 3/31/2009 Joe Fletcher MIX09, Las Vegas 44
    45. Microsoft Surface and principle driven design Three Super Principles 3/31/2009 Joe Fletcher MIX09, Las Vegas 45
    46. Social Multiple simultaneous users 3/31/2009 Joe Fletcher MIX09, Las Vegas 46
    47. 3/31/2009 Joe Fletcher MIX09, Las Vegas 47
    48. Social Multiple simultaneous users Seamless Digital and Physical combined 3/31/2009 Joe Fletcher MIX09, Las Vegas 48
    49. Seamless 3/31/2009 Joe Fletcher MIX09, Las Vegas 49
    50. Social Multiple simultaneous users Seamless Digital and Physical combined Spatial Kinesiology 3/31/2009 Joe Fletcher MIX09, Las Vegas 50
    51. 3/31/2009 Joe Fletcher MIX09, Las Vegas 51
    52. Overcome Homeostasis 3/31/2009 Joe Fletcher MIX09, Las Vegas 52
    53. Touch is great for Touch is not good Touch is an specific aspects for everything evolution 3/31/2009 Joe Fletcher MIX09, Las Vegas 53
    54. History and Surface Design Touch Challenges Ecology Principles 3/31/2009 Joe Fletcher MIX09, Las Vegas 54
    55. Let’s become practitioners 3/31/2009 Joe Fletcher MIX09, Las Vegas 55
    56. Unique Spot PC’s, Form Factors, Technology 3/31/2009 Joe Fletcher MIX09, Las Vegas 56
    57. Challenge Form Factor & Technology 3/31/2009 Joe Fletcher MIX09, Las Vegas 57
    58. Touch Hardware Ecology 3/31/2009 Joe Fletcher MIX09, Las Vegas 58
    59. Touch Hardware Ecology Stylus Capacitive Capacitive Infrared Vision system 3/31/2009 Joe Fletcher MIX09, Las Vegas 59
    60. Touch Hardware Ecology Stylus Capacitive Capacitive Infrared Vision system Wacom (1) N-Trig (2-10) N-trig (2-10) HP (2) Surface (52) 3/31/2009 Joe Fletcher MIX09, Las Vegas 60
    61. Challenge Patterns 3/31/2009 Joe Fletcher MIX09, Las Vegas 61
    62. FireFox Swipe Left: Go back in history Swipe Up: Go to the top of the page 3/31/2009 Joe Fletcher MIX09, Las Vegas 62
    63. Apple iPhone Swipe Left: Go Forward in History Swipe up: Go to the bottom of a page 3/31/2009 Joe Fletcher MIX09, Las Vegas 63
    64. Challenge Orientation 3/31/2009 Joe Fletcher MIX09, Las Vegas 64
    65. Horizontal Vertical 3/31/2009 Joe Fletcher MIX09, Las Vegas 65
    66. Challenge Cardio Effect 3/31/2009 Joe Fletcher MIX09, Las Vegas 66
    67. Challenge Paradigms 3/31/2009 Joe Fletcher MIX09, Las Vegas 67
    68. To button or not to button 3/31/2009 Joe Fletcher MIX09, Las Vegas 68
    69. Challenge Getting people to touch 3/31/2009 Joe Fletcher MIX09, Las Vegas 69
    70. Exploration Instruct 3/31/2009 Joe Fletcher MIX09, Las Vegas 70
    71. Challenge Visualizing Touch 3/31/2009 Joe Fletcher MIX09, Las Vegas 71
    72. Is it working? 3/31/2009 Joe Fletcher MIX09, Las Vegas 72
    73. Future Where do we go? 3/31/2009 Joe Fletcher MIX09, Las Vegas 73
    74. Your effort to remain what you are is what limits you Ghost in the Shell 3/31/2009 Joe Fletcher MIX09, Las Vegas 74
    75. Debating the future of touch is useless 3/31/2009 Joe Fletcher MIX09, Las Vegas 75
    76. Creating the future is more interesting 3/31/2009 Joe Fletcher MIX09, Las Vegas 76
    77. Touch is great for Touch is not good Touch is an specific aspects for everything evolution 3/31/2009 Joe Fletcher MIX09, Las Vegas 77
    78. Take advantage of Microsoft Surface Download SDK • Available from the Surface Community site Workstation Edition • Learn how to build applications from scratch on Surface Develop for Surface by viewing videos on Surface.com • Interested in purchasing a Surface? Email to Purchase a Surface sbizdesk@microsoft.com 3/31/2009 Joe Fletcher MIX09, Las Vegas 78
    79. Future Vision 2019 3/31/2009 Joe Fletcher MIX09, Las Vegas 79
    80. 3/31/2009 Joe Fletcher MIX09, Las Vegas 80
    81. Las Vegas, Thank you! Joe Fletcher joeflet@microsoft.com Design Manager, Microsoft Surface 3/31/2009 Joe Fletcher MIX09, Las Vegas 81
    82. Your feedback is important!

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