The Business of Microsoft Silverlight

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    The Business of Microsoft Silverlight - Presentation Transcript

    1. Founded in 2004 Interactive Application Development Flash, Silverlight 1.0, 2 Project Highlights Top Banana – Silverlight, MIX Keynote AOL Webmail & Controls 2
    2. Platform discussion Silverlight’s workflow Silverlight showcase Designer/developer considerations Building a Silverlight team Pitching Silverlight 3
    3. Silverlight 1.0 Fully launched player JavaScript Strong video capabilities Control development tricky 4
    4. Silverlight 1.1 and 2 SL 1.1 is now called 2 Currently Public Beta 1 SL 1.0 in SL 2 player All .NET dev languages Enterprise level apps Control development 5
    5. Internal C# dev community Tutorials and books AS 3 and C# are similar Multiple dev languages Strong des/dev workflow Affordable Suite of tools ($599) 6
    6. External WMV video libraries Microsoft internet properties Player download/installation Room for multiple platforms Competition is good 7
    7. Player penetration 1.5 million/day Final feature set Differentiation Designer tools New tools to learn 8
    8. Vector design program Good starting point for designs “Flat/static” design comps Export to XAML
    9. Animations Transitions XAML clean up / prep
    10. Media vs. Media Encoder Light video editing Video export Video overlays
    11. Includes Visual Studio 2005 Standard Edition
    12. Typical interactive workflow Silverlight interactive workflow Streamlined Tighter des/dev integration with XAML 14
    13. General Understand the workflow Understand where platform differs Understand the business reason Internal concerns Designer/developer integration Learning new skills/apps 15
    14. Flash Dev/Des: Interactive style AS3 is very similar to C# AS3 - basics of C# in hours. AS2 transition a bit lengthier Flex/MXML & SL/XAML - parallel 16
    15. Flash Dev/Des (cont.): Can do Flash work Often less experienced engineers Used to working with designers Storyboard analogous to Timeline Can use some of their current tools 17
    16. C# / .NET Often longer dev cycle Know the language New to “flair” of interactive Often understand backend Strong Control developers Often more architecting experience Able to do other C#/.NET work Ajax Developers Silverlight 1.0 18
    17. More interface capabilities Lighter feature set (WPF) C# in a browser, worth it Learning what is not there Learn animation/timeline Learn mouse event driven interactivity Beta, layout/controls relatively new 19
    18. Design workflow same in 1.0 and 2 Visual Studio mature Stricter than AS2 Multiple timelines Different MovieClip paradigm Des/dev workflow New platform, new workarounds Code reuse often easier Competition beneficial 20
    19. Timeline vs. release cycle Existing video network Early adopters? Audience ok with player download? Familiarity with .NET/C# Enterprise class stability, scalability 1.0 vs. 2 Maintainability of code Control development needed 21
    20. HALO: HD Player MICROSOFT: HALO 3 VIDEO PLAYER (HD) MICROSOFT: HALO 3 VIDEO PLAYER (SD)
    21. COMVU: LiveCast COMVU: LIVECAST
    22. MICROSOFT: Expression Media Web Galleries MICROSOFT: WEB GALLERIES EXPRESSION
    23. MICROSOFT/MRM: Defy All Challenges MICROSOFT: DAC SILVERLIGHT
    24. AKAMAI: Media Framework AKAMAI: MEDIA PLAYER FRAMEWORK
    25. MICROSOFT: Top Banana MICROSOFT: TOP BANANA
    26. SILVERLIGHT STREAMING: RETAIL SITE MICROSOFT: RETAIL SITE
    27. MICROSOFT: Silverlight Control Skins MICROSOFT: SILVERLIGHT CONTROL SKINS
    28. ZUNE: Social Card MICROSOFT: ZUNE CARD (FL) MICROSOFT: ZUNE CARD (SL)
    29. MICROSOFT: Rough Cut Editor MICROSOFT: ROUGHCUT EDITOR
    30. MICROSOFT/BURTON: Snowboard App MICROSOFT: WPF SNOWBOARD APPLICATION
    31. 33

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