Improving UX through Application Lifecycle Management

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    Improving UX through Application Lifecycle Management - Presentation Transcript

    1. www.designthinkingdigest.com
    2. “The future is already here—it’s just unevenly distributed.” William Gibson
    3. Making hard things easier
    4. Picking the right approaches
    5. Understanding how we’re different
    6. Learn how to not ignore dysfunction
    7. Push our teams in the right direction
    8. What to do when we get stuck
    9. Design is more than this Poor design can shortchange outcomes
    10. Design workflow has a history Source: Charles and Ray Eames
    11. And many processes we're familiar with Source: Gregg Berryman
    12. But are based on different mediums Source: Gregg Berryman
    13. We've adapted these processes Source: Gregg Berryman
    14. To serve us better Source: Gregg Berryman
    15. And tried to make them agile and simple Source: Gregg Berryman
    16. Source: Chris Bernard
    17. Source: Chris Bernard
    18. Source: Institute of Design
    19. But design planning starts even sooner Source: Hasso Plattner Institute of Design
    20. And the way we're working is changing Source: International Design Magazine
    21. Old processes are well understood Source: Chris Bernard
    22. Perhaps universally understood
    23. Source: Jesse James Garrett
    24. Trouble is here
    25. We can do better
    26. “We don’t have good visibility into project status” “Our (distributed) teams are not communicating effectively” “Requirements are not sufficiently defined or tracked” “We need lightweight, agile design processes” “Prototyping is not rapid nor integrated”
    27. Design Team Development Team One to Four Weeks
    28. Choose process during team project creation
    29. Quality Work • Bug • Task • Exit criteria • Backlog Item • Usability Issue • Wireframe Task • Release Note • IA Task Planning Project management • • Scenario Issue • • Use Case Change request • • Design Requirement Risk • • Content Requirement Design Risk • Business Requirement • Interaction Design Idea Black = MSF work item type White = new work item type
    30. Yes No
    31. Remaining Work Schedule Project Velocity Item Reactivation Scope Creep Requirements Tracking Item Burndown Quality Indicator
    32. “Rosario” • Instant Messenger • Improved Agile Process • Additional Roles • “Dashboarding” • What if analysis 2005 2008 • Simple Report Creation • Nested Work Items 2008 SP1 2010 2008 2007 2006 2005
    33. Your feedback is important!
    34. © 2009 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
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