Design Prototyping: Bringing Wireframes to Life

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    Design Prototyping: Bringing Wireframes to Life - Presentation Transcript

    1. Design Prototyping Bringing Wireframes to Life Dan Harrelson
    2. Please * @danharrelson #mix09 #proto * As if I could stop you...
    3. Introduction • Design deliverables • What’s design prototyping? • Why prototype? • What makes a good prototype? • Techniques for prototyping
    4. Design processes are dynamic No Product Awesome Product
    5. Design processes are dynamic
    6. Design processes are dynamic
    7. Design processes are dynamic
    8. Competitive Analysis User Research Business Strategy Brand Guidelines Technology We take in all Metrics sorts of input
    9. Users Stakeholders Developers Designers Customers Partners We work with lots of different people Prospects
    10. We come up with some dynamic ideas
    11. We output some pretty static stuff • Sitemaps • User flows • Personas • Wireframes • Visual comps
    12. We need something more dynamic: Design Protoyping
    13. Prototypes ... allow engineers and designers the ability to explore design alternatives, test theories and confirm performance prior to starting production of a new product * * http://en.wikipedia.org/wiki/Prototyping
    14. easy connected .NET integrated fast AIR JSON performance slow Rails Silverlight REST connected api Proof of concept XAML scalable mashup hard secure
    15. Prototypes ... allow engineers and designers the ability to explore design alternatives, test theories and confirm performance prior to starting production of a new product * * http://en.wikipedia.org/wiki/Prototyping
    16. branded hard easy complex static functional simple animated safe personal competitive friendly slick Design prototype interactive usable
    17. Why prototype?
    18. Wireframes aren’t enough
    19. Prototype goes here
    20. Reduce documentation
    21. Get internal buy-in* *money for your concept
    22. Usability test
    23. See how a concept will Function Work Feel
    24. Experiences are Interactive
    25. Experiences are Responsive
    26. Experiences have Emotion* *Wireframes Don’t
    27. Generate concepts Validate concepts
    28. What makes a good prototype?
    29. Interactive
    30. How about an How Fast? Fast afternoon?
    31. http://www.boxesandarrows.com/view/interactive
    32. Disposable It’s not about the prototype, it’s about the ideas!
    33. Focused Don’t prototype: Do prototype: •Core interactions •Solved problems •Important patterns •Agreed upon solutions •Risky functionality
    34. Focused Design Critical Prototype Quick Wireframe Complex
    35. Prototyping techniques
    36. Paper prototyping
    37. Digital prototyping
    38. http://www.boxesandarrows.com/view/quick-and-easy-flash
    39. In conclusion • Deliverables need to be more dynamic • Design prototyping can help... • Good ones are fast, disposable and focused
    40. Questions? Comments? Dan Harrelson @danharrelson dan@adaptivepath.co m
    41. Use promotional code MIX and get 10% off either registration price. May 11-14, 2009 September 15-18, April 2-3, 2009 Berlin 2009 San Francisco San Francisco June 15-18, 2009 San Francisco http://adaptivepath.com/ November 2-5, 2009 http://uxweek.com/ events/2009/apr Washington, D.C. http://adaptivepath.com/even ts/2009/uxi/

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