Icelandic Gaming Industry overview

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    Icelandic Gaming Industry overview - Presentation Transcript

    1. Companies and employees Founded Employees In Iceland Betware 1998 92 54 CCP 1997 400 220 Gogogic 2006 16 16 Mind Games 2009 2 2 On the Rocks 2002 43 10 Sauma 2004 18 5 Ymir mobile 2008 5 5 576 312
    2. Gaming industry employees 2008
    3. And we're hiring 120 to 180 jobs in next 12-18 months ...again, mostly CCP and BetWare
    4. Icelandic Gaming Industry Turnover 2009 ISK 10.000.000.000 * *CCP 9, BetWare 1 and some change ...
    5. ...ergo It takes 10 years to make millions
    6. Recognition • CCP - Global MMO leader with dozens of awards, world record simultaneous players and growing • Betware - Vaxtasproti 2008,Clients in Iceland, Denmark, Sweden, Spain and Canada • Gogogic Nordic Game Awards nomiat Symbol6 • On the Rocks - Legion of Amon No1 Most Anticipated by AppGamer • MindGames was one of the top 10 finalists in the innovit 2009 Gulleggið competition
    7. State of play in the States Computer and Video Game Industry Tops $22 Billion in 2008 29. Jan 2008 ESA  U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion – more than tripling industry software sales since 1996. S  Sixty-five percent of American households play computer or video games.  The average game player is 35 years old and has been playing games for 13 years.  The average age of the most frequent game purchaser is 40 years old.  Forty percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (33 percent) than boys age 17 or younger (18 percent).  In 2008, 26 percent of Americans over the age of 50 played video games, an increase from nine percent in 1999.  Thirty-six percent of heads of households play games on a wireless device, such as a cell phone or PDA, up from 20 percent in 2002.
    8. Quebec success story • Game industry subsidies since Number of Employees 1996 • Professional game education started 2000 • More than 500 titles created • Generic R&D tax credits return rate 20-35%. • Montreal subsidises 30-37.5% of games companies’ salaries for 5 years • Income tax holidays for foreign experts of 75% for 5 years.
    9. Prince Edward Island • Population: 140.000 • Gaming industry: 100+ • Aiming for 500 in 5 years • 52.5% tax rebate • Tax credits processed weekly
    10. Finland • Tekes offers grants for R&D, and industry exports. Tekes also has demo funding for games. • Finnvera (national financing company) offers non-games- specific loan guarantees. • The Promotion Centre for Audiovisual Culture (AVEK) has a small demo fund for games. • POEM (The Northern Film and Media Foundation) offers non-game-specific funding for game projects.
    11. Games industry in Finland
    12. France • National games production tax credit (CIJV) covers 20% of most production costs on games that pass a cultural test. • National Video Game Fund (FAJV) funds up to 35% of game prototypes. • R&D tax credits (CIR) rebate 5% of R&D expenditure • Paris has the publicly funded £220m venture fund which currently funds 8 games projects out of a total of 100 candidates.
    13. Applicable game development funding
    14. Based on http://www.hermia.fi/neogames/
    15. www.igi.is
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