CCP - Global MMO leader with dozens of awards, world record simultaneous players and growing
Betware - Vaxtasproti 2008,Clients in Iceland, Denmark, Sweden, Spain and Canada
Gogogic Nordic Game Awards nomiat Symbol6
On the Rocks - Legion of Amon No1 Most Anticipated by AppGamer
MindGames was one of the top 10 finalists in the innovit 2009 Gulleggið competition
State of play in the States
Computer and Video Game Industry Tops $22 Billion in 2008 29. Jan 2008 ESA
U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion – more than tripling industry software sales since 1996.
Sixty-five percent of American households play computer or video games.
The average game player is 35 years old and has been playing games for 13 years.
The average age of the most frequent game purchaser is 40 years old.
Forty percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (33 percent) than boys age 17 or younger (18 percent).
In 2008, 26 percent of Americans over the age of 50 played video games, an increase from nine percent in 1999.
Thirty-six percent of heads of households play games on a wireless device, such as a cell phone or PDA, up from 20 percent in 2002.
iPhone marketplace
27.000 Applications in App store and 800.000.000 downloads as of March 2009
Majority of games sold at $.99 to $4.99
70% revenue in developer pocket
Enigmo: 810.000 units @ $.99 - March 09
Super monkey ball: 500.000 units @ up to $9.99 - Now 08
iShoot: $35.000 pr day to developer while #1 in app store
Applicable game development funding
Quebec success story
Game industry subsidies since 1996
Professional game education started 2000
More than 500 titles created
Generic R&D tax credits return rate 20-35%.
Montreal subsidises 30-37.5% of games companies’ salaries for 5 years
Income tax holidays for foreign experts of 75% for 5 years.
Number of Employees
France
National games production tax credit (CIJV) covers 20% of most production costs on games that pass a cultural test.
National Video Game Fund (FAJV) funds up to 35% of game prototypes.
R&D tax credits (CIR) rebate 5% of R&D expenditure
Paris has the publicly funded £220m venture fund which currently funds 8 games projects out of a total of 100 candidates.
Finland
Tekes offers grants for R&D, and industry exports. Tekes also has demo funding for games.
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