SIGGRAPH 2007 IGDA Presentation
Upcoming SlideShare
Loading in...5
×
 

SIGGRAPH 2007 IGDA Presentation

on

  • 1,540 views

 

Statistics

Views

Total Views
1,540
Views on SlideShare
1,539
Embed Views
1

Actions

Likes
0
Downloads
1
Comments
0

1 Embed 1

http://www.slideshare.net 1

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

SIGGRAPH 2007 IGDA Presentation SIGGRAPH 2007 IGDA Presentation Presentation Transcript

  •  
  • So you want to start a game program? IGDA Education SIG presents the Curriculum Framework Initiative & Curricular Models Thursday, August 9, 2007
  • Who are we and why are we here?
    • Tracy Fullerton
    • Assistant Professor USC School of Cinematic Arts, Interactive Media Division Co-Director, Electronic Arts Game Innovation Lab [email_address]
  • Who are we and why are we here?
    • Magy Seif El-Nasr
    • Assistant Professor Simon Fraser University School of Interactive Arts
    • & Technology [email_address]
  • Who are we and why are we here?
    • Susan Gold Academic Coordinator Garage Games
    • [email_address]
    • But ALSO
    • Chair of IGDA Education SIG
    • [email_address]
  • IGDA Education SIG
    • One of many special interest groups from within Game Development
            • * Alternate Reality Games (ARGs)
            • * Artificial Intelligence
            • * Casual Games
            • * Education
            • * Game Accessibility
            • * Game Preservation
            • * Human Resources
            • * Indies
            • * IP Rights
            • * Mobile Game Development
            • * Online Games
            • * Production
            • * Quality Assurance
            • * Sex in Games
            • * Students
            • * Tools
            • * Women in Game Development
            • * Writing
  • Mission
    • To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers.
  • Resources
    • http://www.igda.org/education
  • Education Workshop at GDC
    • http://www.igda.org/education/workshop
  • Curriculum Knowledge Base
    • http://www.igda.org/index.php/Curriculum_Knowledge_Base
  •  
  • 2002-2003
    • Academic Summits are held at the annual Game Developers Conference
      • 2003 the IGDA Curriculum Framework (version 2.3 beta) is published
    • Adoption into curricula around the world
  • What is the framework?
    • Core Topics
      • Critical Game Studies - Criticism, Analysis & History
      • Game Design - Principles and Methodologies
      • Game Programming - Aspects of CS + specific areas that address gaming
      • Visual Design
      • Audio Design
      • Interactive Storytelling
      • Game Production
      • Business of Gaming
  • A Key Component: Soft Skills
    • Speaking & Communication
    • Writing
    • Collaboration
  • Interdisciplinary Work & Courses
    • The ability to understand and work with a team of different disciplines
    • Acknowledging and respecting those disciplines
    • Communication Skills
    • Breadth of Medium
  • Programs Overview
    • Many different programs
    • Based on different disciplines
      • CS
      • Design
      • Film
      • Sound & Music
      • Architecture, etc....
    • Philosophies
      • Experimental design focused
      • Industry pipeline focused
      • Research oriented
      • Serious games
  • Game Curricula: Some Highlights from Current Programs
  • Original, Innovative Student Games Cloud, USC IMD Pac-Manhattan NYU-ITP
  • Original, Innovative student games Darfur is Dying USC IMD Peace Maker, CMU ETC
  • Original, Innovative Student Games Homeless: It’s no game SFU - SIAT Film Noir Style Game Penn State - IST
  • Original, Innovative Student Games flOw on PS3
  • Original, Innovative Student Research Ideas JEDDAH: A Dystopian Dream's Interface: The Cursor as a Narrative Element SFU - SIAT
  • And List Goes On...
    • Warm Control The Global Warming Project– DePaul University
    • Fashion Designer – CMU/ETC
    • Mermaids - GA Tech
    • Agamemnon's Curse, RumbleBox – DigiPen
    • Eclipse– SMU Guildhall
    • Tragedy Tennis– Northwestern
  • Programs Overview
    • Programs have many concepts in common:
      • Emphasis on interdisciplinary
      • Group work
      • Experimental
  • Collaborative projects Advanced game teams, USC
  • Game design: paper prototyping Alex Mitchell, NUS, Singapore Kevin O’Gorman, American InterContineåntal University
  • Game design: Playtesting EA Game Innovation Lab, USC
  • Game Critique Girls and Games Penn State - IST
  • Theory and Criticism of Games Jose Zagal, Georgia Tech Jim Whitehead, UC Santa Cruz
  • “ Game appreciation” courses, theory and criticism of games Alice Robison and Henry Jenkins, MIT
  • Pitches, presentations & shows Carnegie Mellon ETC, Virtual Worlds Show
  • Pitches, presentations & shows Intermediate game pitches, USC
  • Industry Involvement Advanced Games, USC
  • Industry Involvement
  • “ Big” Games USC IMD
  • Game jams Parsons Mobile Game Mosh Nordic Game Jam
  • Improvisation Lori Shyba, University of Calgary Bernie DeKoven, Deepfun.com
  • Traditional & Virtual Theatre Penn State – IST
  • “ Live” Games Deborah Solomon, Montgomery College, MD
  • Community building between programs USC vs CMU Game Challenge
  • Student and Indie Game Competitions & Festivals Slamdance IndieCade E3 Showcase
  • Looks Great, Lots of Success Stories... But it’s not that simple
  • Challenges
    • University setting – Silos
    • Getting industry involvement
      • Advisory board
      • Feedback in game demos, fests, shows
    • Finding skilled people to teach
    • Undergraduate or graduate?
    • Development of a course or a program?
    • Major, Minor, Degree?
    • Course structure?
    • Technology
  • Question & Answer Time Thank You