Ivdc
Upcoming SlideShare
Loading in...5
×
 

Ivdc

on

  • 1,247 views

International Game Developers Association (IGDA) Education SIG: What can it do for you? @ IVDC in Milan, October, 2009

International Game Developers Association (IGDA) Education SIG: What can it do for you? @ IVDC in Milan, October, 2009

Statistics

Views

Total Views
1,247
Views on SlideShare
1,247
Embed Views
0

Actions

Likes
0
Downloads
0
Comments
0

0 Embeds 0

No embeds

Accessibility

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Ivdc Ivdc Presentation Transcript

  • International Game Developers Association (IGDA) Education SIG:
    • What it can do to help you
    Susan Gold 10 October, 2009
  • Susan Gold
    • Activist - community builder since 1987
    • Educator - in 1999 (in games since 2001)
    • Chair of the IGDA EdSIG since 2006
    • Founder of the Global Game Jam developed in 2009
  • Who is the iGDA?
    • International Game Developers Assoication is a professional organization: To advance the careers and enhance the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community.
      • EdSIG - focuses on making game education better and provide resources for educators: To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers.
  • Education Summits
    • GDC San Francisco 2003/04/06/07/08/09/10
      • 2 day summit held annually before GDC
    • GDC China 2007
      • multi-university tour of Beijing
    • Game Education Summit 2008/2009
      • IGDA Track
    • DiGRA 2007/2009
      • Game Design Workshop
    • SIGGRAPH 2006/2007/2008/2009
      • Various Sessions
    • FuturePlay 2006/07/08/09
    • Festival of Games 2009
    • ICEC Paris 2009
  • Curriculum Framework
    • Originally published in 2003
    • Redrafted and Presented @ GDC 2008
      • http://igda.org/wiki/Curriculum_Framework
  • Components
    • Critical Game Studies
    • Games & Society
    • Game Design
    • Visual Design
    • Audio Design
    • Interactive Storytelling
    • Game Production
    • Business of Video Games
  • What it Is?
    • Conceptual guide to game related educational programs
      • Not a recipe book, but list of ingredients
      • Describes knowledge areas & practical skills required to succeed in the industry
      • Collaborative
  • Our recommendations
    • Advisory Board (local professionals if available)
    • Focus on portfolio development in art & programming (graduation requirement, professional/academic judges)
    • Internship network with studios, companies and community organizations including non-profits.
    • Ideally, a relationship with local IGDA chapter
    • Faculty with industry experience (especially for development-focused programs)
    • Labs and libraries (access to hardware/software/games students don’t have)
  • Curriculum Knowledge Base Knowledge Base
  • Dialog
    • http://igda.org/education/listserv
  • Access To Research
    • Detailed Game Facts
    • EEDAR’s proprietary database of more than 5,000,000+ game features to deliver information on games at an unparalleled level of detail.
    • Features detailed currently include:
    • Game Overview
    • Gameplay
    • Online & Multiplayer
    • Personification
    • Setting
    • Use of Branding and License
    • Hardware and Software Requirements
  • Global Game Jam http://globalgamejam.org [email_address] http://www.youtube.com/watch?v=aW6vgW8wc6c
  • Grazie Susan Gold [email_address]