Gold And Robinson 2009

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Engaging the Millenials: Utilizing Social Media & Virtual Worlds

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  • The Vclub - A student & staff research group. Involving students in testing new technologies that may potentially be used in courses.
  • Example of a collaborative game in SL taught both remotely and in class.
  • Using online multiplayer game Sauerbraten for leadership & team challenges.
  • Team meeting in Second Life
  • Gold And Robinson 2009

    1. 1. Engaging the Millenials: Utilizing Social Media & Virtual Worlds Susan Gold & Joanna Robinson Masters of Digital Media Program @ the Centre for Digital Media Great Northern Way mdm.gnwc.ca British Columbia Centre for International Education January 23, 2009
    2. 4. Recruitment & Class Use <ul><li>Began exploration in 2006 in Second Life and a variety of virtual environments for recruitment </li></ul><ul><li>Augmenting existing classroom practices and </li></ul><ul><li>Enabling effective remote learning and collaboration </li></ul><ul><li>Remote classes, remote student collaborators </li></ul>
    3. 5. Virtual Centre for Digital Media in Second Life
    4. 6. Virtual Events – CITASA Conference
    5. 7. Virtual Club – A testing ground for immersive collaboration
    6. 8. Collaborative Games in Improv Class
    7. 9. Sauerbraten
    8. 10. Remote Building Virtual Worlds Classes
    9. 11. Collaborative Prototyping in Second Life

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