Game
Design
Improv
Improv




Brenda Brathwaite
Ian Schreiber
Charles Shami
What is game design improv?
A chance for you to stretch
 yourself as an educator
      and designer.
To challenge yourself to do things
    you normally wouldn’t do
To experience interdisciplinary
     fellowship and love.
To take a chance on innovation
                    innovation.
Why Game Design Improv?
• Bringing non-digital
            non digital
  game prototyping to the
  masses and classes
• Ex...
Some housekeeping…
           housekeeping
• Complete several
  non-digital
  challenges
• Give you 20
  examples you can
...
Today s
              Today’s Plan
• Challenge #1 – Design from IP
• Challenge #2 – A message from the publisher

  Break
...
Challenge #1
Starting Points:
Starting with Clean Slate



            The Virtually
            Microscopic
              Planet of
  ...
Starting Points
• Starting with Gameplay
         g          py
   – Sequels
• Starting with Technology
   – Fi t P
     F...
Starting Points:
         Starting with Gameplay
• Preserve gameplay
  style
• Add new features
• Improve existing
  featu...
Starting Points:
         Starting with Technology
• Crafted
  gameplay/story
  around the
  technology
• Often dictates g...
Starting Points:
            Starting with Story
• Designed around the
  story
• Adapt technology to
      p          gy
 ...
Know Your Constraints
•   Genre/Type
             yp
•   Rating
•   Audience
•   Budget
    Bd
•   Platform
•   Tone/Style...
Design
  Di
Exercise #1
 Create a
Game From
G     F
    IP
What is “IP”?
                       IP ?
• IP = intellectual
  property
  – WWE
  – MTV
  – TV Show Heroes
  – Halo
Starting With IP

• Designed around
  strengths of IP
•D i
  Designed t
           d to
  target IP’s target
  market
• IP...
Group Exercise #1
• Need 12 IPs
  – Six that are good
  – Six that are very, very bad
                    y     y
• Roll d...
Group Exercise #1
•   Core of the game
•   3 or 4 features
•   Define
    D fi avatar or character
               t     h ...
The Finish Line
A Message from the Publisher
Change your platform to
 Facebook or iPh
 F   b k iPhone
You re Done
You’re Done.
In other news
         news…
Your company has closed
                 closed.
Please collect your
 “pink slips” and rearrange
yourselves into new groups.
“…But Make It Multiplayer!”
  But         Multiplayer!
Start Here
Hints
• How do players interact with the game?
• How do players interact with each other?
•HHow can players h l each other...
Requirements
•   Multiplayer (2 to 8 players over LAN)
•   Can be individuals or teams (your choice)
•   Competitive: one ...
The Finish Line
Challenge #4: Civil War
The Challenge
• Create a board game to simulate and
  resolve a real battle from the Civil War.
• Difficulty: Victory cond...
The Finish Line
Iron Designer Challenge
The Rules
• Create a game using only 100 index cards
  and a pen.
• Create a better game than everyone else
              ...
Congratulations
A WINNER IS YOU
Contacts

Brenda Brathwaite   bbrathwa@scad.edu
                    @bbrathwaite

Ian S h ib
I Schreiber         ischreib@...
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GDC 2009 Game Design Improv

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GDC 2009 Game Design Improv

  1. 1. Game Design Improv Improv Brenda Brathwaite Ian Schreiber Charles Shami
  2. 2. What is game design improv?
  3. 3. A chance for you to stretch yourself as an educator and designer.
  4. 4. To challenge yourself to do things you normally wouldn’t do
  5. 5. To experience interdisciplinary fellowship and love.
  6. 6. To take a chance on innovation innovation.
  7. 7. Why Game Design Improv? • Bringing non-digital non digital game prototyping to the masses and classes • Exploring key design principles • Creativing designers that are flexible and Some see junk. Others see Katamari junk Katamari. innovative i i • Great icebreaker
  8. 8. Some housekeeping… housekeeping • Complete several non-digital challenges • Give you 20 examples you can use in the classroom when you return
  9. 9. Today s Today’s Plan • Challenge #1 – Design from IP • Challenge #2 – A message from the publisher Break • Challenge #3 – “…But make it multiplayer!” • Challenge #4 – Civil War Battle • Challenge #5 – The Iron Designer Challenge
  10. 10. Challenge #1
  11. 11. Starting Points: Starting with Clean Slate The Virtually Microscopic Planet of Original Games The Big Fat World of IP
  12. 12. Starting Points • Starting with Gameplay g py – Sequels • Starting with Technology – Fi t P First-Person Shooters Sh t • Starting with Story – Adventure Ga es, Books d e tu e Games, oo s • Starting with IP – TV Shows, Personalities, Movies • Starting with a Clean Slate – ??
  13. 13. Starting Points: Starting with Gameplay • Preserve gameplay style • Add new features • Improve existing features
  14. 14. Starting Points: Starting with Technology • Crafted gameplay/story around the technology • Often dictates genre • Platform choice affects gameplay
  15. 15. Starting Points: Starting with Story • Designed around the story • Adapt technology to p gy needs of story
  16. 16. Know Your Constraints • Genre/Type yp • Rating • Audience • Budget Bd • Platform • Tone/Style • The “Incidentals” • Engine ge • Release date • Skill Set Limitations
  17. 17. Design Di Exercise #1 Create a Game From G F IP
  18. 18. What is “IP”? IP ? • IP = intellectual property – WWE – MTV – TV Show Heroes – Halo
  19. 19. Starting With IP • Designed around strengths of IP •D i Designed t d to target IP’s target market • IP often dictates genre
  20. 20. Group Exercise #1 • Need 12 IPs – Six that are good – Six that are very, very bad y y • Roll d6 to determine column you’re in and which IP you g y get • Break into teams • ETA: 30 mins • Present idea and discuss challenges
  21. 21. Group Exercise #1 • Core of the game • 3 or 4 features • Define D fi avatar or character t h t • Platform • Estimate budget • Estimate release date
  22. 22. The Finish Line
  23. 23. A Message from the Publisher
  24. 24. Change your platform to Facebook or iPh F b k iPhone
  25. 25. You re Done You’re Done.
  26. 26. In other news news…
  27. 27. Your company has closed closed.
  28. 28. Please collect your “pink slips” and rearrange yourselves into new groups.
  29. 29. “…But Make It Multiplayer!” But Multiplayer!
  30. 30. Start Here
  31. 31. Hints • How do players interact with the game? • How do players interact with each other? •HHow can players h l each other l help h th (cooperation)? • How can players hurt each other (competition)?
  32. 32. Requirements • Multiplayer (2 to 8 players over LAN) • Can be individuals or teams (your choice) • Competitive: one player ( t C titi l (or team) wins )i • You can add a narrative/theme • ETA: 30 mins • Ready, set, Ready set go!
  33. 33. The Finish Line
  34. 34. Challenge #4: Civil War
  35. 35. The Challenge • Create a board game to simulate and resolve a real battle from the Civil War. • Difficulty: Victory condition cannot be “control enough territory” (Axis & Allies) or “destroy all enemy units” (Risk) destroy units (Risk). • Hint: what is the object of the game? How do l d players achieve th t goal? hi that l?
  36. 36. The Finish Line
  37. 37. Iron Designer Challenge
  38. 38. The Rules • Create a game using only 100 index cards and a pen. • Create a better game than everyone else else. • ETA: 30 mins
  39. 39. Congratulations A WINNER IS YOU
  40. 40. Contacts Brenda Brathwaite bbrathwa@scad.edu @bbrathwaite Ian S h ib I Schreiber ischreib@scad.edu i h ib@ dd Charles Shami cshami@scad.edu @cshami www.appliedgamedesign.com www appliedgamedesign com www.scad.edu

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