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IGDA EdSIG: What can it do for you? @ FOG, June 2009

IGDA EdSIG: What can it do for you? @ FOG, June 2009

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  • 1. IGDA EdSIG <ul><li>What it can do for you? </li></ul>
  • 2. Who am I? Susan Gold <ul><li>Activist - community builder since 1987 </li></ul><ul><li>Educator - in 1999 (in games since 2001) </li></ul><ul><li>Chair of the IGDA EdSIG since 2006 </li></ul><ul><li>Founder of the Global Game Jam developed in 2009 </li></ul>
  • 3. Who are we really... <ul><li>International Game Developer’s Association is a professional organization </li></ul><ul><ul><li>IGDA EdSIG - focuses on making game education better and provide resources for educators. </li></ul></ul>
  • 4. Brief History <ul><li>IGDA Curriculum Framework 2003 </li></ul><ul><li>Education Summits </li></ul><ul><li>SIG (re)forms in 2006 </li></ul><ul><li>IGDA Curriculum Framework 2008 released </li></ul><ul><li>Global Game Jam 2009 </li></ul>
  • 5. Education Summits <ul><li>GDC San Francisco 2003/04/06/07/08/09 </li></ul><ul><ul><li>2 day summit held annually before GDC </li></ul></ul><ul><li>GDC China 2007 </li></ul><ul><ul><li>multi-university tour of Beijing </li></ul></ul><ul><li>Game Education Summit 2008/2009 </li></ul><ul><ul><li>IGDA Track </li></ul></ul><ul><li>DiGRA 2007/2009 </li></ul><ul><ul><li>Game Design Workshop </li></ul></ul><ul><li>SIGGRAPH 2006/2007/2008/2009 </li></ul><ul><ul><li>Various Sessions </li></ul></ul><ul><li>FuturePlay 2006/07/08/09 </li></ul><ul><li>Festival of Games 2009 </li></ul>
  • 6. 2008 Curriculum Framework <ul><li>Originally published in 2003 </li></ul><ul><li>Redrafted &amp; delivered @ GDC 2008 </li></ul>
  • 7. <ul><li>Critical Game Studies </li></ul><ul><li>Games and Society </li></ul><ul><li>Game Design </li></ul><ul><li>Game Programming </li></ul><ul><li>Visual Design </li></ul><ul><li>Audio Design </li></ul><ul><li>Interactive Storytelling </li></ul><ul><li>Game Production </li></ul><ul><li>Business of Gaming </li></ul>
  • 8. <ul><li>Provide a conceptual guide to game-related educational programs </li></ul><ul><ul><li>Not a recipe book, but lots of ingredients! </li></ul></ul><ul><li>Describe knowledge areas &amp; practical skills required </li></ul><ul><li>Define a set of “Core Topics” </li></ul><ul><ul><li>List of areas for mixing and matching as that fits your institution </li></ul></ul><ul><li>Shared Identity </li></ul><ul><ul><li>Develop a shared understanding of the field and communicate it to the society at large </li></ul></ul><ul><li>Fields of Study </li></ul><ul><ul><li>Outline areas, paint a useful pictures that transcends discipline boundaries </li></ul></ul><ul><li>Collaboration and Shared Vocabulary </li></ul><ul><ul><li>Establish industry-academia collaborations and shared vocabulary among developers/educators/students </li></ul></ul><ul><li>Theory and Practice </li></ul><ul><li>Critical approach to game design &amp; development. Theory feeding into practice, established best practice informing education </li></ul><ul><li>Living Document </li></ul><ul><li>Starting point for future work, not a final draft but a document that evolves with the field </li></ul>
  • 9. Define a standard for game education programs <ul><li>Advisory Board (local professionals if available) </li></ul><ul><li>Focus on portfolio development (graduation requirement, professional/academic judges) </li></ul><ul><li>Internship network with studios, companies and community organizations including non-profits. </li></ul><ul><li>Ideally, a relationship with local IGDA chapter </li></ul><ul><li>Faculty with industry experience (especially for development-focused programs) </li></ul><ul><li>Labs and libraries (access to hardware/software/games students don’t have) </li></ul><ul><li>Speaker program (bring current professionals on campus) </li></ul><ul><li>Mixed classes (courses involving programmers and artists on same project, team-based) </li></ul><ul><li>Extracurricular projects (student-led mods, projects outside the classroom) </li></ul>
  • 10. Curriculum Knowledge Base
  • 11. Listserv <ul><li>http://igda.org/education/listserv </li></ul>
  • 12. Databases <ul><li>Internships </li></ul><ul><li>Education </li></ul>
  • 13. Outreach <ul><li>The Global Game Jam </li></ul><ul><ul><li>1650 people in 54 locations making 370 games </li></ul></ul><ul><ul><li>Innovation, Experimentation, Creativity, Open Source </li></ul></ul><ul><li>3 x bigger in 2010 with a CFP for research - expecting over 900 games </li></ul>
  • 14. Access to Research <ul><li>Detailed Game Facts </li></ul><ul><li>EEDAR’s proprietary database of more than 5,000,000+ game features to deliver information on games at an unparalleled level of detail. </li></ul><ul><li>Features detailed currently include: </li></ul><ul><li>Game Overview </li></ul><ul><li>Distribution and Revenue </li></ul><ul><li>Gameplay </li></ul><ul><li>Online &amp; Multiplayer </li></ul><ul><li>Personification </li></ul><ul><li>Setting </li></ul><ul><li>Use of Branding and License </li></ul><ul><li>Hardware and Software Requirements </li></ul>
  • 15. <ul><li>Platform Insight </li></ul><ul><li>EEDAR has information on every </li></ul><ul><li>publisher and developer to release a game on supported platforms in the Unites States since 2000. </li></ul><ul><li>Supported platforms include: </li></ul><ul><li>Microsoft Xbox, Xbox 360 </li></ul><ul><li>Sony PlayStation2, PlayStation 3, PSP </li></ul><ul><li>Nintendo GameCube, Wii, DS </li></ul><ul><li>PC </li></ul><ul><li>Company Insights </li></ul><ul><li>Detailed insight into more than 500 companies including: </li></ul><ul><li>Performance History Review Scores, Attach Rates, Market Share, Marketing Support </li></ul><ul><li>Portfolio Analysis Genres, ESRB, Reviews, Platforms </li></ul><ul><li>Release Cycles </li></ul><ul><li>Review Scores </li></ul><ul><li>Corporate Hierarchies </li></ul><ul><li>Charts and Data </li></ul><ul><li>A wealth of charts and data for platforms and companies. View data by more than 250 variants: </li></ul><ul><li>ESRB </li></ul><ul><li>Genre </li></ul><ul><li>Platforms </li></ul><ul><li>Unit Sales </li></ul><ul><li>Review Score </li></ul><ul><li>Marketing Spends </li></ul><ul><li>Consumer Interest </li></ul><ul><li>Year-on-Year </li></ul><ul><li>View data by lifetime or specific years. </li></ul>
  • 16. Membership <ul><li>We need you! </li></ul>
  • 17. Thank You <ul><li>http://igda.org/education </li></ul><ul><li>Susan Gold - [email_address] or [email_address] </li></ul>

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