IGDA Education SIG  Game Design Workshop at DiGRA 2007-Tokyo September 28, 2007 Susan Gold Tracy Fullerton Magy Seif El-Nasr
Who are we and why are we here? <ul><li>Tracy Fullerton </li></ul><ul><li>Assistant Professor  USC School of Cinematic Art...
Who are we and why are we here? <ul><li>Magy Seif El-Nasr </li></ul><ul><li>Assistant Professor Simon Fraser University Sc...
Who are we and why are we here? <ul><li>Susan Gold Academic Coordinator Garage Games  </li></ul><ul><li>susang @ garagegam...
IGDA Education SIG <ul><li>One of many special interest groups from within Game Development </li></ul><ul><ul><ul><ul><ul>...
Mission <ul><li>To create a community resource that will strengthen the academic membership of the IGDA while enhancing th...
Resources <ul><li>http://www.igda.org/education </li></ul>
Education Workshop  at GDC <ul><li>http://www.igda.org/education/workshop </li></ul>
Curriculum Knowledge Base <ul><li>http://www.igda.org/index.php/Curriculum_Knowledge_Base </li></ul>
 
2002-2003 <ul><li>Academic Summits are held at the annual Game Developers Conference </li></ul><ul><ul><li>2003 the IGDA C...
What is the framework? <ul><li>Core Topics </li></ul><ul><ul><li>Critical Game Studies - Criticism, Analysis & History  </...
A Key Component:  Soft Skills <ul><li>Speaking & Communication  </li></ul><ul><li>Writing </li></ul><ul><li>Collaboration ...
Interdisciplinary Work  & Courses <ul><li>The ability to understand and work with a team of different disciplines </li></u...
Programs Overview <ul><li>Many different programs </li></ul><ul><li>Based on different disciplines </li></ul><ul><ul><li>C...
Upcoming SlideShare
Loading in...5
×

Digra07

1,176

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
1,176
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
4
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Digra07

  1. 1. IGDA Education SIG Game Design Workshop at DiGRA 2007-Tokyo September 28, 2007 Susan Gold Tracy Fullerton Magy Seif El-Nasr
  2. 2. Who are we and why are we here? <ul><li>Tracy Fullerton </li></ul><ul><li>Assistant Professor USC School of Cinematic Arts, Interactive Media Division Co-Director, Electronic Arts Game Innovation Lab tfullerton @cinema. usc . edu </li></ul>
  3. 3. Who are we and why are we here? <ul><li>Magy Seif El-Nasr </li></ul><ul><li>Assistant Professor Simon Fraser University School of Interactive Arts </li></ul><ul><li>& Technology [email_address] </li></ul>
  4. 4. Who are we and why are we here? <ul><li>Susan Gold Academic Coordinator Garage Games </li></ul><ul><li>susang @ garagegames .com </li></ul><ul><li>But ALSO </li></ul><ul><li>Chair of IGDA Education SIG </li></ul><ul><li>goldfile @ gmail .com </li></ul>
  5. 5. IGDA Education SIG <ul><li>One of many special interest groups from within Game Development </li></ul><ul><ul><ul><ul><ul><li>* Alternate Reality Games (ARGs) </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Artificial Intelligence </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Casual Games </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Education </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Game Accessibility </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Game Preservation </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Human Resources </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Indies </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* IP Rights </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Mobile Game Development </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Online Games </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Production </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Quality Assurance </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Sex in Games </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Students </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Tools </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Women in Game Development </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Writing </li></ul></ul></ul></ul></ul>
  6. 6. Mission <ul><li>To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers. </li></ul>
  7. 7. Resources <ul><li>http://www.igda.org/education </li></ul>
  8. 8. Education Workshop at GDC <ul><li>http://www.igda.org/education/workshop </li></ul>
  9. 9. Curriculum Knowledge Base <ul><li>http://www.igda.org/index.php/Curriculum_Knowledge_Base </li></ul>
  10. 11. 2002-2003 <ul><li>Academic Summits are held at the annual Game Developers Conference </li></ul><ul><ul><li>2003 the IGDA Curriculum Framework (version 2.3 beta) is published </li></ul></ul><ul><li>Adoption into curricula around the world </li></ul>
  11. 12. What is the framework? <ul><li>Core Topics </li></ul><ul><ul><li>Critical Game Studies - Criticism, Analysis & History </li></ul></ul><ul><ul><li>Game Design - Principles and Methodologies </li></ul></ul><ul><ul><li>Game Programming - Aspects of CS + specific areas that address gaming </li></ul></ul><ul><ul><li>Visual Design </li></ul></ul><ul><ul><li>Audio Design </li></ul></ul><ul><ul><li>Interactive Storytelling </li></ul></ul><ul><ul><li>Game Production </li></ul></ul><ul><ul><li>Business of Gaming </li></ul></ul>
  12. 13. A Key Component: Soft Skills <ul><li>Speaking & Communication </li></ul><ul><li>Writing </li></ul><ul><li>Collaboration </li></ul>
  13. 14. Interdisciplinary Work & Courses <ul><li>The ability to understand and work with a team of different disciplines </li></ul><ul><li>Acknowledging and respecting those disciplines </li></ul><ul><li>Communication Skills </li></ul><ul><li>Breadth of Medium </li></ul>
  14. 15. Programs Overview <ul><li>Many different programs </li></ul><ul><li>Based on different disciplines </li></ul><ul><ul><li>CS </li></ul></ul><ul><ul><li>Design </li></ul></ul><ul><ul><li>Film </li></ul></ul><ul><ul><li>Sound & Music </li></ul></ul><ul><ul><li>Architecture, etc.... </li></ul></ul><ul><li>Philosophies </li></ul><ul><ul><li>Experimental design focused </li></ul></ul><ul><ul><li>Industry pipeline focused </li></ul></ul><ul><ul><li>Research oriented </li></ul></ul><ul><ul><li>Serious games </li></ul></ul>
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×