Video Game Education in Boston Prof. Susan Gold IGDA Education Special Interest Group
<ul><li>The IGDA is a non-profit professional society that is committed to advancing the careers and enhancing the lives o...
<ul><li>To create a community resource that will strengthen the academic membership of the IGDA while enhancing the educat...
<ul><li>Mission is to Provide resources for educators </li></ul><ul><ul><li>Community </li></ul></ul><ul><ul><li>Curriculu...
My goal - to help facilitate Game education growth in Boston
No one School in The  Boston area has a complete Game program But there are Components all over the Boston Area Map
A complete program would comprise of: <ul><li>Critical Game Studies </li></ul><ul><ul><li>Criticism, Analysis & History  <...
<ul><li>Game Programming </li></ul><ul><ul><li>Aspects of Traditional CS modified to address the technical aspects of gami...
<ul><li>Interactive Storytelling </li></ul><ul><ul><li>Traditional Storytelling and Interactive Narrative </li></ul></ul><...
Idea <ul><li>Opening a dialog of Area schools </li></ul><ul><ul><li>Potentially Develop a Consortium of schools within the...
Benefits  <ul><li>A rich cultural & educational opportunity </li></ul><ul><li>Greater potential funding from both public a...
Generate New Knowledge <ul><li>Rapid diffusion of best practices techniques and standards </li></ul><ul><li>Stimulation of...
What are some actions we can take <ul><li>Create an environment for low-risk experimentation </li></ul><ul><ul><li>Keep th...
Recognize the Power of Openness <ul><li>Open standards </li></ul><ul><li>Open content initiatives </li></ul><ul><li>Open s...
Create an agreement of non-exclusive IP rights to all partners <ul><li>Define the boundaries of intellectual contributions...
Successful Consortium Examples <ul><li>Five Colleges, Inc. </li></ul><ul><ul><li>Each Five College department and program ...
<ul><li>Microelectronics and Computer Technology Corporation </li></ul><ul><li>WWW </li></ul><ul><li>The Open Group </li><...
HIMG  <ul><li>Can Provide the initial framework to the Consortium </li></ul><ul><ul><li>Journal/Review </li></ul></ul><ul>...
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Boston IGDA Meeting

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Boston Educators working in games

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Boston IGDA Meeting

  1. 1. Video Game Education in Boston Prof. Susan Gold IGDA Education Special Interest Group
  2. 2. <ul><li>The IGDA is a non-profit professional society that is committed to advancing the careers and enhancing the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community. </li></ul>
  3. 3. <ul><li>To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers. </li></ul>
  4. 4. <ul><li>Mission is to Provide resources for educators </li></ul><ul><ul><li>Community </li></ul></ul><ul><ul><li>Curriculum </li></ul></ul><ul><ul><ul><li>Last completed 2003 - revamp and analysis currently underway </li></ul></ul></ul><ul><ul><li>Wiki & Knowledge Base </li></ul></ul><ul><ul><li>Access to Internship/COOP Database </li></ul></ul><ul><ul><li>Working on: </li></ul></ul><ul><ul><ul><li>Professional Development for Educators </li></ul></ul></ul><ul><ul><ul><li>Sabbatical Programs </li></ul></ul></ul>
  5. 5. My goal - to help facilitate Game education growth in Boston
  6. 6. No one School in The Boston area has a complete Game program But there are Components all over the Boston Area Map
  7. 7. A complete program would comprise of: <ul><li>Critical Game Studies </li></ul><ul><ul><li>Criticism, Analysis & History </li></ul></ul><ul><li>Games & Society </li></ul><ul><ul><li>Understanding how games reflect and construct individuals and groups </li></ul></ul><ul><li>Game Design </li></ul><ul><ul><li>Principles and methodologies behind the rules and the play of games </li></ul></ul>
  8. 8. <ul><li>Game Programming </li></ul><ul><ul><li>Aspects of Traditional CS modified to address the technical aspects of gaming </li></ul></ul><ul><li>Visual Design </li></ul><ul><ul><li>Designing, Creating and analyzing the Visual Components of games </li></ul></ul><ul><li>Audio Design </li></ul><ul><ul><li>Designing and Creating sound and sound environments </li></ul></ul>
  9. 9. <ul><li>Interactive Storytelling </li></ul><ul><ul><li>Traditional Storytelling and Interactive Narrative </li></ul></ul><ul><li>Game Production </li></ul><ul><ul><li>Practical challenges of managing the development of games </li></ul></ul><ul><li>Business of Gaming </li></ul><ul><ul><li>Economic, legal and policy aspects of games </li></ul></ul>
  10. 10. Idea <ul><li>Opening a dialog of Area schools </li></ul><ul><ul><li>Potentially Develop a Consortium of schools within the Boston area to work collaboratively on game related projects. </li></ul></ul><ul><li>Collaboration is key in the development of games and therefore should be a model in the education of the genre </li></ul>
  11. 11. Benefits <ul><li>A rich cultural & educational opportunity </li></ul><ul><li>Greater potential funding from both public and private sectors </li></ul><ul><li>Reduce cost for industry as well </li></ul><ul><li>Larger resource of students for collaboration and ideation </li></ul><ul><li>Collaboration has the greatest power for innovation </li></ul>
  12. 12. Generate New Knowledge <ul><li>Rapid diffusion of best practices techniques and standards </li></ul><ul><li>Stimulation of new technological hybrids </li></ul><ul><li>Provide faster feedback cycles </li></ul><ul><li>Become the “state of the art” in growth and innovation </li></ul>
  13. 13. What are some actions we can take <ul><li>Create an environment for low-risk experimentation </li></ul><ul><ul><li>Keep the science open and the applications proprietary </li></ul></ul><ul><li>Consortium - Industry partnerships </li></ul><ul><ul><li>Create Win/Win scenarios </li></ul></ul><ul><ul><ul><li>Perhaps this can be found at local game companies - ways to tackle their short R&D timeline issues </li></ul></ul></ul><ul><li>Deepen and broaden this collaborative community by opening the consortium to include all universities in the Boston area </li></ul>
  14. 14. Recognize the Power of Openness <ul><li>Open standards </li></ul><ul><li>Open content initiatives </li></ul><ul><li>Open scientific materials </li></ul><ul><li>Open R&D </li></ul>
  15. 15. Create an agreement of non-exclusive IP rights to all partners <ul><li>Define the boundaries of intellectual contributions </li></ul><ul><li>Commercial licensing agreements can be made if the consortium were to build something that is successful </li></ul><ul><ul><li>or can take the CMU ETC or MIT Media Lab approach and charge to have the consortium work on a project </li></ul></ul>
  16. 16. Successful Consortium Examples <ul><li>Five Colleges, Inc. </li></ul><ul><ul><li>Each Five College department and program are overseen by a faculty committee representing the relevant programs and/or departments of each campus. </li></ul></ul><ul><ul><li>Not all faculty committees, however, are engaged in running a department, program, or a center: Some work together to carry out a single project such as a course, field study, a concert, or a series of lectures; others share responsibility for a joint appointment or residency. (- from their website) </li></ul></ul><ul><li>Five Colleges Ohio </li></ul>
  17. 17. <ul><li>Microelectronics and Computer Technology Corporation </li></ul><ul><li>WWW </li></ul><ul><li>The Open Group </li></ul><ul><li>SEMATECH </li></ul><ul><li>The Concord Consortium </li></ul>
  18. 18. HIMG <ul><li>Can Provide the initial framework to the Consortium </li></ul><ul><ul><li>Journal/Review </li></ul></ul><ul><ul><li>Development Group </li></ul></ul><ul><ul><li>Gaming Initiative </li></ul></ul><ul><ul><li>Colloquium </li></ul></ul><ul><li>Purpose: To discover new applications for the potential of video-game and interactive media Technologies </li></ul>
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