Golden Gekko - It's all about mobile apps

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    Golden Gekko - It's all about mobile apps - Presentation Transcript

    1. About Golden gekko
      "We provide the creative mobile content behind the banner, engaging consumers by delivering downloadable applications."
      Founded in 2005 and profitable since 2007
      Based in the UK with offices in Cambodia (development), Sweden, Spain and the U.S.
      Working with media and digital agency partners across Europe and US
    2. Golden Gekko – Top app developer
      100+ mobile applications delivered in the last 12 months
      Award winning apps for Unilever/Lynx, Perfetti, Absolut Vodka, Universal Pictures and more
      Preferred app development partner to 200+ media agencies
      Applications optimised and tested across 2000+ devices including Java, Symbian, Windows Mobile, iPhone, Android, Blackberry, LiMo, Palm Treo, Vodafone Widget and more
      GG Mobile Media Engine enables rapid, scalable and cost efficient mobile app development
    3. The Golden Gekko Product portfolio currently consists of 2 core platforms that all our products & services are based upon
      Product portfolio
      Projects delivered by GG
      Mobile Brochure Creator
      Mobile Data Collection
      Developer
      Platform (SDK)
      Services
      GG Mobile Media Engine – Java Framework optimised for over 2000+ devices
      Platforms
      GG Mobile Media Server – Operations platform to host, maintain and report usage on applications, mobile web sites and SMS services
    4. Print/On-pack
      Point of Sale
      Events
      Online
      TV
      Newspaper
      Mobile Marketing is everywhere...
      Radio
      Outdoor
      Mobile is rapidly being integrated into multi-channel marketing strategies
      5
    5. INSIGHT: Games and apps installed on the phone Have highest usage
      Approx 8-10m apps are downloadedeverydaywhereof 2.3m foriPhone/iTouch
    6. MOBILE APPLICATIONS MARKET
      iPhone
      • 1 Bn IPhone downloads in 9 months with over 30.000 apps available
      • Pangea generated $1.8 m in sales of its puzzle game Enigmo Jun to Dec 2008
      • 20+ paid apps generated over 1 m dowloads (> $1 m each) in 2008
      • Apps in #1 position generate approx 50.000 downloads a day at a fee of $0.99
      • iPhone apps in top 10 generate at least 6.000 downloads a day at a fee of $0.99
      • Apple Appstore generated 60-100m USD first 9 months (30% rev share to Apple)
      Other platforms (Java, Palm, Android, WM, Symbian, etc)
      • More than 4 Bn non-Iphone apps downloaded in 9 months from Carriers, Device manufacturers and independent app-stores in same markets with more than 50.000 apps available
      • 10+ new app stores (Blackberry, Nokia Ovi, Samsung, etc) launched non-iPhone apps and rapidly increasing with all carriers launching appstores
      • 90% of all devices worldwide support Java
    7. Insights into paid APPS on iTUNEs
      Top 10 paid apps on iTunes 2008
      Koi Pond
      Texas Hold’em
      Moto Chaser
      Cash Bandicoot: Nitro Kart 3d
      Super Monkey Ball
      Cro-Mag Rally
      Enigmo
      Pocket Guitar
      Recorder
      iBeer
      Conclusions from analysis
      • If you want to make buckets of money as a developer, make entraining games.
      • Don't be greedy. You can easily make up for in volume what you lose in price.
      • Continue to improve and fix bugs over time to keep generating revenue.
    8. INSIGHT: THE SIDE LOADING TREND
      Consumer behaviour trends
      Consumers are connecting their phones and music players to the PC to transfer music
      Bluetooth is more and more widely used
      iPhone app store a great success
      Result
      Explosive growth in app downloads with 250m+ app downloads worldwide every month
    9. Case Studies
    10. Lynx effect
      Challenge
      The BBH brief from BBH was to produce a fun, innovative and award winning campaign based on the Lynx Effect brand campaign online. BBH provided about 20 ideas to start with.
      Solution
      Mobile flirting tools for boys as part of the campaign including Lynx FX (Soundboard), Fit Girlfinder, Perfect Man Revealed, Say Cheese, Spin the Bottle and Chat-up Lingual.
      Also include wallpapers and videos of how to use the service
      Distributed across the line including SMS shortcode, Mobile Website, Viral, Community Seeding and Side Loading
    11. Lynx effect
      Result
      The campaign received more awards and publicity than any mobile campaign before in the UK.
      Over 150k downloads in the UK first three monthswith over 50% viral
      Each customer has shared the application with 4+ other people
      Click on image for video:
      Awards
      Creative Agency: BBH
      Client: Unilever/Lynx
      • Best use of mobile in branding Global – MMA 2008
      • Best use of mobile in branding W Europe – MMA 2008
      • 1 pencil at D&AD awards 2008
    12. Air action Vigorsol - cippi
      Background
      Vigorsol’s advertising annually shocks and surprises
      Objective to build brand awareness and more specifically to engage with digitally literate 15 to 24 year old Italians.
      Online viral campaign a huge success in Italy
      Challenge
      User generated content based on the online Cippi campaignwas already popping up for mobile.
      The brief from BBH was to develop a fun mobile application based on the Cippi character.
      Click on image for video!
    13. Air action Vigorsol - cippi
      Distributed via Web, Mobile Web, Vodafone Italy, MMS campaign, viral and community seeding / sideloading
      Cippi supports more than 90% of the active phones on the European market.
    14. Air action Vigorsol - cippi
      Launched on the 21st of June 2007 in Italy
      Far exceeded expectations with over 2m registered succesful downloads to date
      80% of downloads through viral recommendations and communities.
      Over 250.000 ringtones, video tones and animations downloaded
      Shown on two Italian TV shows
      Resulted in the launch of a mobisode series the following year
      Awards
      Creative Agency: BBH
      Client: Perfetti van Melle
      • Best use of mobile – BIMA awards 2007
      • Immature application of the year award - 2007
      • Mobile agency of the years – Mobile Marketing Awards
      • Best use of mobile in branding nomination – MMA 2008
    15. Absolut Drinks on the Mobile
      • Background
      • Absolut Vodka is world famous for their advertising
      • Objective to give customers a valuable tool to strengthen brand loyalty
      • Challenge
      • In Dec 2006 Golden Gekko was asked to deliver Absolut Drinks for the mobile to be offered as a VIP service to US customers in the spring of 2007
    16. Absolut Mobile - Today
      Key benefits:
      • Considered a service and not marketing
      • Works on 75% of mobile devices in US and 95% in Europe
      • Viral effect
      • Downloaded to the phone and used 3-4 times more than a mobile Internet site
      Key features
      • 1000 drink recipes
      • Home bar search
      • Random search
      • Top lists
      • Bartender mixer videos
      • Ringtones
      • Wallpapers
      • Bookmarking
      • Forward to a friend
    17. Absolut Mobile - Results
      100.000+ downloads of Absolut Drinks on the Mobile and 250k+ users
      The service is still going strong and has been extended to a SMS drinks service and a mobile website
      Absolut is now investing in an iPhone application as well
      Awards
      Agency: Great Works
      Client: Absolut Vodka
      • Best use of mobile in branding North America – MMA 2008
    18. Malibuisland Bowling
      Client – Malibu Kahlua (USA)
      Iphone and java based bowling game to promote Malibu’s two flavors: coconut and melon
      FEATURES
      Malibu branded bowling game
      User bowls against Malibu bottles instead of pins
      Modes for one and two players
      Selection of the ball (coconut or melon)
      Selection of game background (one of five)
      Game launched and available in the USA and Canadian AppStore with over 500.000 downloads in the first month
    19. Mini Openness
      Client – Mini (UK)
      Iphone based application to promote the launch of Mini R57 convertible
      FEATURES
      Mini convertible car show
      Application determines user’s level of “openness” and recommends a suitable venue
      Details, address, coordinates of the venue are shown
      The application determines user’s position by GPS to provide the map and exact route to the venue
      Application launched and available in the UK AppStore
    20. Radio rock & theunborn
      • Client – Universal (UK)
      • Iphone based application to promote the “The Boat that Rocked ” movie
      • FEATURES
      • “Top Trumps” concept based game featuring movie characters
      • “Top Trumps” cards include character summary, character picture and features
      • A selection of single player mode (play against the application ) or two players mode
      • Movie trailer and movie stills gallery and sound clips
      Application launched on 4 territories, localized versions available on the UK, German, Italian and USA AppStores.
      http://tinyurl.com/bsoulo
    21. Client – Universal (UK)
      Iphone based application to promote “the Unborn” movie
      FEATURES
      Interactive movie poster, with hidden content
      Possibility to wipe off the steam from the mirror, to reveal hidden, terrifying elements
      “Horror trigger” a scary phonecall from the evil twin who delivers his message and hangs up
      Production notes
      Synopsis
      Special release movie trailer and additional unique video
      Movie stills gallery
      Application launched in English and Spanish version in the UK and Spanish spoken territories’ AppStore http://tinyurl.com/ape524
      TheUnborn
    22. Chrimbell
      Client – Ogilvy (UK)
      Iphone based Christmas caroling application
      FEATURES
      Possibility to choose one of 3 different bells
      Possibility to choose one of 5 different carols
      While the user moves the application as if it was a bell, chimes can be heard which if done in correct tempo make up for the chosen carol
      Single and multiplayer modes
      Application available in AppStore worldwide. http://tinyurl.com/6re6wa
    23. Client – Jack Daniel’s (ES)
      Iphone based application promoting a series of JD’s Backstage parties
      FEATURES
      Possibility to take a “How much of a rock star you are” test
      Possibility to choose one of 3 different instrument s (keyboard, drums and guitar)and jam with friends to create a iPhone rock band
      Information about JD’s backstage parties in Spain
      Application available in AppStore worldwide.
      Jack daniel’sBackstage
    24. Nokia N5800 Mobile Website
      Background
      Nokia wanted to do something out of the ordinary with the launch of the Nokia N5800 (Nokias first touch screen phone)
      Solution
      Fully graphical mobile website design optimised for higher end phones with a great experience including touch screen navigation
      Simple landing page with videos, ringtones, music and phone images
      Result
      Over 100k to the mobile website during the campaign with users saying the campaign was innovative and demonstrating the N5800 experience
    25. Other case studies
      Quit Smoking Campaign
      Sonet Movie-campaign
      Mobile Quit-smoking-program for Novartis/Nicotinell promoted through the line incl TV-adverts in 4 countries winter 06/07 and in the UK January 2008
      Viral campaign launched with Sonet Film in partnership with leading social network Playahead to promote the movie Du & Jag Oct 06. 80% of all downloads were viral distribution.
    26. More screenshots from projects
      Vodafone Champions League
      Nicotext Microbooks
      Kiwi Shoe-a-holic
      Paramount - Disturbia
      Playahead (2nd largest online community in Scandinavia)
      Cadbury - Stimorol
      Idol Manager 2007
      Mobile Coupons, Swe
    27. More screenshots from games
      Classic bricks game customised by brand
      Zombies launched in 2008
      Triopsy puzzle game
      Gisaku fighting game
    28. Apps to download
      To download some sample applications visit
      From your mobile:
      http://goldengekko.com/mob
      iPhone applications from iTunes
      The Unborn: http://tinyurl.com/ape524
      The boat that Rocked: http://tinyurl.com/bsoulo
      Chrimbell: http://tinyurl.com/6re6wa
      Mobile examples from PC:
      http://p.mobile9.com/goldengekko/gallery/
    29. Key sucess factors
    30. How to create a successful Mobile Marketing Campaign.
      3. Deliver
      4. Measure & Evaluate
      • Report results (also ongoing)
      • Tweak campaign ongoing
      • Get customer feedback
      • Recommendation on how to optimise and improve the next campaign
      • Reporting can include everything from page views, downloads and unique visitors to frequency of use, most popular parts of the service and much more.
      • App Builder Report
      • Number of successful downloads per day and month
      2. Delivery method
      1. Agree objective & scope
      • Campaign concept/scope
      • Measurable objectives
      • Integration with overall marketing mix
      • Segmentation, demographics and geographic
      • Mobile distribution strategy
      • Key milestones for delivery, evaluation, etc
      Pilot campaign
      Bespoke solution
      (bigger budgets)
      A.
      Launch campaign
      Existing GG Product
      (medium budget)
      B.
      • 3-10 weeks delivery time depending on complexity, response times by client, iterations and customer feedback loops
      Mobile App Builder
      (low cost)
      C.
      Create and deploy a mobile brochure yourself in less than an hour through the GG Mobile App Builder
    31. 4 Steps to success
      1
      2
      3
      AWARENESS
      ACTION/PURCHASE
      ENGAGEMENT
      4
      FEEDBACK & ENCOURAGE LOYALTY
    32. Drivingmobile marketing ROI
      Transactions
      Mobile coupons
      Sample redemption
      Digital service Sales
      Information
      Store finders
      Productinfo
      Mobile content: Videos, wallpapers
      ROI
      Interactivity
      Games
      Widgets
      Quizes
      Sweepstakes/Voting
      User generated content
      Display
      BannerS, Links & Push SMS
      engagement
    33. Key success factors
      Fun and/or relevant engaging campaigns deliver great results
      Quality & Reliability including over 90% handset coverage
      User experience and design – Wow factor (comparable to iphone or blackberry)
      Distribution strategy (banners, viral, etc) to reach the target audience
    34. THANK YOU!
      Playmobile 2.0
      GeoMe
      Audi
      Self-Care Avatar
      Vodafone Spain
      Ferrari Poker game
      Burn / Coca Cola
      Blog app
    SlideShare Zeitgeist 2009

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