Golden Gekko - It's all about mobile apps - Presentation Transcript
About Golden gekko "We provide the creative mobile content behind the banner, engaging consumers by delivering downloadable applications." Founded in 2005 and profitable since 2007 Based in the UK with offices in Cambodia (development), Sweden, Spain and the U.S. Working with media and digital agency partners across Europe and US
Golden Gekko – Top app developer 100+ mobile applications delivered in the last 12 months Award winning apps for Unilever/Lynx, Perfetti, Absolut Vodka, Universal Pictures and more Preferred app development partner to 200+ media agencies Applications optimised and tested across 2000+ devices including Java, Symbian, Windows Mobile, iPhone, Android, Blackberry, LiMo, Palm Treo, Vodafone Widget and more GG Mobile Media Engine enables rapid, scalable and cost efficient mobile app development
The Golden Gekko Product portfolio currently consists of 2 core platforms that all our products & services are based upon Product portfolio Projects delivered by GG Mobile Brochure Creator Mobile Data Collection Developer Platform (SDK) Services GG Mobile Media Engine – Java Framework optimised for over 2000+ devices Platforms GG Mobile Media Server – Operations platform to host, maintain and report usage on applications, mobile web sites and SMS services
Print/On-pack Point of Sale Events Online TV Newspaper Mobile Marketing is everywhere... Radio Outdoor Mobile is rapidly being integrated into multi-channel marketing strategies 5
INSIGHT: Games and apps installed on the phone Have highest usage Approx 8-10m apps are downloadedeverydaywhereof 2.3m foriPhone/iTouch
MOBILE APPLICATIONS MARKET iPhone
1 Bn IPhone downloads in 9 months with over 30.000 apps available
Pangea generated $1.8 m in sales of its puzzle game Enigmo Jun to Dec 2008
20+ paid apps generated over 1 m dowloads (> $1 m each) in 2008
Apps in #1 position generate approx 50.000 downloads a day at a fee of $0.99
iPhone apps in top 10 generate at least 6.000 downloads a day at a fee of $0.99
Apple Appstore generated 60-100m USD first 9 months (30% rev share to Apple)
Other platforms (Java, Palm, Android, WM, Symbian, etc)
More than 4 Bn non-Iphone apps downloaded in 9 months from Carriers, Device manufacturers and independent app-stores in same markets with more than 50.000 apps available
10+ new app stores (Blackberry, Nokia Ovi, Samsung, etc) launched non-iPhone apps and rapidly increasing with all carriers launching appstores
90% of all devices worldwide support Java
Insights into paid APPS on iTUNEs Top 10 paid apps on iTunes 2008 Koi Pond Texas Hold’em Moto Chaser Cash Bandicoot: Nitro Kart 3d Super Monkey Ball Cro-Mag Rally Enigmo Pocket Guitar Recorder iBeer Conclusions from analysis
If you want to make buckets of money as a developer, make entraining games.
Don't be greedy. You can easily make up for in volume what you lose in price.
Continue to improve and fix bugs over time to keep generating revenue.
INSIGHT: THE SIDE LOADING TREND Consumer behaviour trends Consumers are connecting their phones and music players to the PC to transfer music Bluetooth is more and more widely used iPhone app store a great success Result Explosive growth in app downloads with 250m+ app downloads worldwide every month
Case Studies
Lynx effect Challenge The BBH brief from BBH was to produce a fun, innovative and award winning campaign based on the Lynx Effect brand campaign online. BBH provided about 20 ideas to start with. Solution Mobile flirting tools for boys as part of the campaign including Lynx FX (Soundboard), Fit Girlfinder, Perfect Man Revealed, Say Cheese, Spin the Bottle and Chat-up Lingual. Also include wallpapers and videos of how to use the service Distributed across the line including SMS shortcode, Mobile Website, Viral, Community Seeding and Side Loading
Lynx effect Result The campaign received more awards and publicity than any mobile campaign before in the UK. Over 150k downloads in the UK first three monthswith over 50% viral Each customer has shared the application with 4+ other people Click on image for video: Awards Creative Agency: BBH Client: Unilever/Lynx
Best use of mobile in branding Global – MMA 2008
Best use of mobile in branding W Europe – MMA 2008
1 pencil at D&AD awards 2008
Air action Vigorsol - cippi Background Vigorsol’s advertising annually shocks and surprises Objective to build brand awareness and more specifically to engage with digitally literate 15 to 24 year old Italians. Online viral campaign a huge success in Italy Challenge User generated content based on the online Cippi campaignwas already popping up for mobile. The brief from BBH was to develop a fun mobile application based on the Cippi character. Click on image for video!
Air action Vigorsol - cippi Distributed via Web, Mobile Web, Vodafone Italy, MMS campaign, viral and community seeding / sideloading Cippi supports more than 90% of the active phones on the European market.
Air action Vigorsol - cippi Launched on the 21st of June 2007 in Italy Far exceeded expectations with over 2m registered succesful downloads to date 80% of downloads through viral recommendations and communities. Over 250.000 ringtones, video tones and animations downloaded Shown on two Italian TV shows Resulted in the launch of a mobisode series the following year Awards Creative Agency: BBH Client: Perfetti van Melle
Best use of mobile – BIMA awards 2007
Immature application of the year award - 2007
Mobile agency of the years – Mobile Marketing Awards
Best use of mobile in branding nomination – MMA 2008
Absolut Drinks on the Mobile
Background
Absolut Vodka is world famous for their advertising
Objective to give customers a valuable tool to strengthen brand loyalty
Challenge
In Dec 2006 Golden Gekko was asked to deliver Absolut Drinks for the mobile to be offered as a VIP service to US customers in the spring of 2007
Absolut Mobile - Today Key benefits:
Considered a service and not marketing
Works on 75% of mobile devices in US and 95% in Europe
Viral effect
Downloaded to the phone and used 3-4 times more than a mobile Internet site
Key features
1000 drink recipes
Home bar search
Random search
Top lists
Bartender mixer videos
Ringtones
Wallpapers
Bookmarking
Forward to a friend
Absolut Mobile - Results 100.000+ downloads of Absolut Drinks on the Mobile and 250k+ users The service is still going strong and has been extended to a SMS drinks service and a mobile website Absolut is now investing in an iPhone application as well Awards Agency: Great Works Client: Absolut Vodka
Best use of mobile in branding North America – MMA 2008
Malibuisland Bowling Client – Malibu Kahlua (USA) Iphone and java based bowling game to promote Malibu’s two flavors: coconut and melon FEATURES Malibu branded bowling game User bowls against Malibu bottles instead of pins Modes for one and two players Selection of the ball (coconut or melon) Selection of game background (one of five) Game launched and available in the USA and Canadian AppStore with over 500.000 downloads in the first month
Mini Openness Client – Mini (UK) Iphone based application to promote the launch of Mini R57 convertible FEATURES Mini convertible car show Application determines user’s level of “openness” and recommends a suitable venue Details, address, coordinates of the venue are shown The application determines user’s position by GPS to provide the map and exact route to the venue Application launched and available in the UK AppStore
Radio rock & theunborn
Client – Universal (UK)
Iphone based application to promote the “The Boat that Rocked ” movie
FEATURES
“Top Trumps” concept based game featuring movie characters
“Top Trumps” cards include character summary, character picture and features
A selection of single player mode (play against the application ) or two players mode
Movie trailer and movie stills gallery and sound clips
Application launched on 4 territories, localized versions available on the UK, German, Italian and USA AppStores. http://tinyurl.com/bsoulo
Client – Universal (UK) Iphone based application to promote “the Unborn” movie FEATURES Interactive movie poster, with hidden content Possibility to wipe off the steam from the mirror, to reveal hidden, terrifying elements “Horror trigger” a scary phonecall from the evil twin who delivers his message and hangs up Production notes Synopsis Special release movie trailer and additional unique video Movie stills gallery Application launched in English and Spanish version in the UK and Spanish spoken territories’ AppStore http://tinyurl.com/ape524 TheUnborn
Chrimbell Client – Ogilvy (UK) Iphone based Christmas caroling application FEATURES Possibility to choose one of 3 different bells Possibility to choose one of 5 different carols While the user moves the application as if it was a bell, chimes can be heard which if done in correct tempo make up for the chosen carol Single and multiplayer modes Application available in AppStore worldwide. http://tinyurl.com/6re6wa
Client – Jack Daniel’s (ES) Iphone based application promoting a series of JD’s Backstage parties FEATURES Possibility to take a “How much of a rock star you are” test Possibility to choose one of 3 different instrument s (keyboard, drums and guitar)and jam with friends to create a iPhone rock band Information about JD’s backstage parties in Spain Application available in AppStore worldwide. Jack daniel’sBackstage
Nokia N5800 Mobile Website Background Nokia wanted to do something out of the ordinary with the launch of the Nokia N5800 (Nokias first touch screen phone) Solution Fully graphical mobile website design optimised for higher end phones with a great experience including touch screen navigation Simple landing page with videos, ringtones, music and phone images Result Over 100k to the mobile website during the campaign with users saying the campaign was innovative and demonstrating the N5800 experience
Other case studies Quit Smoking Campaign Sonet Movie-campaign Mobile Quit-smoking-program for Novartis/Nicotinell promoted through the line incl TV-adverts in 4 countries winter 06/07 and in the UK January 2008 Viral campaign launched with Sonet Film in partnership with leading social network Playahead to promote the movie Du & Jag Oct 06. 80% of all downloads were viral distribution.
More screenshots from projects Vodafone Champions League Nicotext Microbooks Kiwi Shoe-a-holic Paramount - Disturbia Playahead (2nd largest online community in Scandinavia) Cadbury - Stimorol Idol Manager 2007 Mobile Coupons, Swe
More screenshots from games Classic bricks game customised by brand Zombies launched in 2008 Triopsy puzzle game Gisaku fighting game
Apps to download To download some sample applications visit From your mobile: http://goldengekko.com/mob iPhone applications from iTunes The Unborn: http://tinyurl.com/ape524 The boat that Rocked: http://tinyurl.com/bsoulo Chrimbell: http://tinyurl.com/6re6wa Mobile examples from PC: http://p.mobile9.com/goldengekko/gallery/
Key sucess factors
How to create a successful Mobile Marketing Campaign. 3. Deliver 4. Measure & Evaluate
Report results (also ongoing)
Tweak campaign ongoing
Get customer feedback
Recommendation on how to optimise and improve the next campaign
Reporting can include everything from page views, downloads and unique visitors to frequency of use, most popular parts of the service and much more.
App Builder Report
Number of successful downloads per day and month
2. Delivery method 1. Agree objective & scope
Campaign concept/scope
Measurable objectives
Integration with overall marketing mix
Segmentation, demographics and geographic
Mobile distribution strategy
Key milestones for delivery, evaluation, etc
Pilot campaign Bespoke solution (bigger budgets) A. Launch campaign Existing GG Product (medium budget) B.
3-10 weeks delivery time depending on complexity, response times by client, iterations and customer feedback loops
Mobile App Builder (low cost) C. Create and deploy a mobile brochure yourself in less than an hour through the GG Mobile App Builder
Drivingmobile marketing ROI Transactions Mobile coupons Sample redemption Digital service Sales Information Store finders Productinfo Mobile content: Videos, wallpapers ROI Interactivity Games Widgets Quizes Sweepstakes/Voting User generated content Display BannerS, Links & Push SMS engagement
Key success factors Fun and/or relevant engaging campaigns deliver great results Quality & Reliability including over 90% handset coverage User experience and design – Wow factor (comparable to iphone or blackberry) Distribution strategy (banners, viral, etc) to reach the target audience
THANK YOU! Playmobile 2.0 GeoMe Audi Self-Care Avatar Vodafone Spain Ferrari Poker game Burn / Coca Cola Blog app
Golden Gekko has developed 100+ Mobile Apps with mo more
Golden Gekko has developed 100+ Mobile Apps with more than 10 million downloads in 12 months. Learn more about best practice, case studies and what makes a successful mobile app! less
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