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Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
Rendering crowds with Pixar’s RenderMan
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Rendering crowds with Pixar’s RenderMan

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Demonstration of crowd rendering with diversity in Pixar's Renderman

Demonstration of crowd rendering with diversity in Pixar's Renderman

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  • Remercier d’attending Hope everybody’s awake coz we got great stuff to show you today Introduction des conferenciers As you may have guessed For the first time ever, we gonna show you, the new tool we have hardly developed the last 12 months Golaem Crowd d’une dizaines of personnes à une massive crowd Avant de rentrer dans le détail sur le soft en question, de montrer tout un tas de graphique et de textes ennuyants
  • Transcript

    • 1. Golaem CrowdRendering crowds with Pixar’s RenderMan Daniel Trusca – Golaem Crowd Lead Developer
    • 2. Golaem Crowd Easy to use Powerful Integrated in Maya Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 2
    • 3. Golaem Crowd Customers Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 3
    • 4. Workflow Per Prod Assets Motions Characters Definition & Shaders AssetsStep 1: Assets Definition Autodesk MayaStep 2: PlaceStep 3: Navigation Per Shot Simulation Geometry &Step 4: Choreography Asset RepartitionStep 5: Export Rendering Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 4
    • 5. Workflow Per Prod Characters Motions Assets & ShadersStep 1: Assets Definition Autodesk MayaStep 2: PlaceStep 3: Navigation Per Shot Simulation Geometry &Step 4: Choreography Asset RepartitionStep 5: Export Rendering Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 5
    • 6. Assets DefinitionCrowd Diversity Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 6
    • 7. Character & MotionsAnimation engine Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 7
    • 8. Crowd Simulation Per Prod Assets Motions Characters Definition & Shaders AssetsStep 1: Assets Definition Autodesk MayaStep 2: PlaceStep 3: Navigation Per Shot Geometry &Step 4: Choreography Asset RepartitionStep 5: Export Rendering Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 8
    • 9. Procedural RenderingSimulation Cache Geometry Asset Repartition GolaemCrowd Procedural GolaemCrowd Procedural Scene Description RIB WorldBegin ... Procedural "DynamicLoad" RenderMan ["glmCrowdRendermanPlugin" ...][bbox] WorldEnd Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 9
    • 10. Step5: Procedural Rendering10k characters (19k faces each) on Core2 Quad 9550Export RIB (& Bboxes) + particle cache (4MB): < 1minRendering PrMan – 1080p – 2 samples MBlur: 9min16s Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 10
    • 11. Designing RenderMan ShadersSlim Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 11
    • 12. Shader Parameters Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 12
    • 13. Export Crowd Simulation Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 13
    • 14. Render with RenderMan Pro ServerExport Maya scene to RIB fileInclude Crowd RIB to scene RIBRender the scene RIB Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 14
    • 15. Render with RenderMan Studio Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 15
    • 16. Fortress battle sceneBackdrop: > 6 million polygonsComplex shaders and lighting5 500 charactersOne camera shot – 840 framesExplosions and smoke FX Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 16
    • 17. Fortress Battle Scene Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 17
    • 18. Fortress Battle Scene Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 18
    • 19. Crowd Rendering @ Home1 rendering node 4 cores 15 – 25 minutes / frame Total render time: 8 days!1 day to finalize animation Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 19
    • 20. Crowd Rendering with150 rendering nodes Each node: 8 cores 16 GB RAM 25 min / frame Total render time: 5 h1 day to finalize animation Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 20
    • 21. Crowd Rendering withUpload assets and rib for one test frameDownload results for approvalUpload data for the whole sequence (7 GB)Download rendered frames (30 GB) 5 passes / frame Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 21
    • 22. That’s All FolksGolaem Crowd 2.0Meet us @ booth #745Visit our website: http://www.golaem.com Golaem Crowd – Rendering Crowds with Pixar’s RenderMan 22

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