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From the Gaming Scalability event, June 2009 in London (http://gamingscalability.org).
In this talk, Matthew Fowler from NT/e looks at the persistence issues on computing clouds. He discusses architectural principles and problems that cloud persistence presents to application developers and presents a possible solution, focusing on the key ideas, the tooling and the deployment options.
Matthew Fowler runs the Java business unit of New Technology/enterprise. Matthew received a BSc in Computer Science from MIT. He has developed and marketed products in many areas of software - LANs, WANs, software tools, language processors and generation of enterprise applications. His current interests are system generation and grid/cloud applications.
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