Char Booth Informing innovation (Ohio Uni) 2009 94% cell phone 80% iPod or MP3 player Younger students more likely to own gaming systems & cell phones and portable media players (laptop same for all)Those over 27 twice as likely to have dtop computer or pda than 26 or below, and half as likelt to have gaming device.95% of digital natives had mobiles cf 86% digital immigrants. Grada and older students at Ohio had higher interest in emerging technologies (social and mobile) Interest in mobiles corresponds to interest in 2.0. eb calling and im seen as more useful by these than by youngere students. Ownership and use of technologies does not mean they will be more receptive to adopt tools that enable research and information help.
Going Mobile and Social at Bedfordshire Peter Godwin University of Bedfordshire 13 June 2011 http://www.flickr.com/photos/b-tal/573830063/sizes/m/
“ Students struggled with processing results and finding the good, relevant stuff they need ... they may lack the skills for selecting the most relevant results they need for solving information problems in their daily lives.”
How college students use the Web to conduct everyday life research by Alison J. Head and Michael B. Eisenberg. First Monday , Volume 16, Number 4 - 4 April 2011 http://www.uic.edu/htbin/cgiwrap/bin/ojs/index.php/fm/article/viewArticle/3484/2857
http://www.flickr.com/photos/epigraf/4043438176 Do they share?