Emerging innovative tech amick pirius


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A co-presentation with Landon Pirius, Emerging/Innovative Technology Certificate programs at Central Lakes College and Inver Hills Community College

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  • Why important, why powerful
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  • All courses are approved to count towards the AA degree and be accepted in the mn transfer system to 35 schoolsThis certificate will help students to package this learning in a way that demonstrates their knowledge and skills in various digital media areas. It would help students both in a personal sense and provide a value-added component to their technical or liberal arts degree.How developed: economy, anecdotal.
  • INFUSE into disciplines
  • Students have been asking for more specific classes to help them to understand, navigate, and use the ever-expanding world of emerging digital media. This certificate will help students to package this learning in a way that demonstrates their knowledge and skills in various technologies and integrate them in to subject areas. It would help students both in a personal sense and provide a value-added component to their technical or liberal arts degree.
  • Explores current technology tools for collaboration, entertainment, professional development, system security, and networking.sites (Friendster, Facebook, LinkedIn)(3D chat, avatars, and online meetings)integration (RSS feeds, wikis, blogs, mashups, podcasts)video (VoIP, TokBox, Skype, Twitter, Windows Live Mesh, Live Meeting, Animoto)(firewall tech, anti-spyware, anti-virus, anti-spam, phishing and identity theft, netiquette), many others.
  • Course will provide basic skills including functions of the following:internet security, password security, applications, functions of the toolbar, windows desktop, file structure, saving, formatting and managing word documents
  • This course covers some of the advanced features and formatting options available in the Lots of returning students older terrified of computers so stressed
  • Instructor comments: In CYBER ETHICS, it seems that the students are readily able to apply concepts from complicated ethical theories, such as utilitarianism - "what's in the best interest of the group" fairly easily. I suppose because so many of them use digital technologies frequently, daily, hourly, by the minute sometimes, they seem to grasp that moral standards have a place in their world. They have been able to apply a concept from Kantian ethics - doing an action because it is RIGHT, regardless of the consequences - and see how it works in areas such as downloading illegal files - etc pretty well. Many of them have finally conceeded that downloading songs for free without regards to the rights of artists - (one of my pet concerns, as I have many musician friends) is probably not in the best interest of everyone - so that's pretty cool......hope this helps. Copy right Tweet unto others as you would have them tweet unto you golden rul
  • PROJECT OD MOVIE audioFlickr, tagging, maps, students seem very motivated, interested, engaged, hungry to learn and experience the new innovations being taught and they delve into the creative assessment projects yielding results beyond expectations.
  • Ning,Steep, shelfariService Learning Credit Go to twitter twubuptownfortworth
  •   As an acting instructor who has witnessed almost-paralysis with first-time acting monologues or scenes, it surprised me that the students seem to have a type of "permission" about video - to just go for it. I am LOVING teaching this class as I realize what a powerful tool for exposure, catalyzing, prodding, video clips from You Tube can be.   They ARE learning about theatre technique, the roles of the 'players' in a production, how difficult acting really is - they are learning.    When some report that they are resolved to go see some live theatre... yah...  I get a little misty-eyed.    The medium of the "now" generation via You Tube is a truly viable way, in 2010, to reach people about the arts
  • Emerging innovative tech amick pirius

    1. 1. Michael amick<br /> Dean of Academic and Tech. Services<br /> Central lakes College<br />Landon K. Pirius<br />Dean of Students<br />Inver Hills community College<br />Emerging and Innovative Technologies<br />
    2. 2. What is Web 2.0???<br />Web 1.0 1990’s<br />Web 2.0 2000’s<br />Characteristics:<br />Web 3.0 2010 + ?<br />Created by Dion Hinchcliffe, used with permission CC<br />
    3. 3. Social Networks<br />73% of teens use social networks (Pew, 2010)<br />Facebook<br />9 million users in 2006; 400 million today<br />3 billion photos uploaded each month<br />Average use is 55 minutes per day<br />Inver Hills Community College<br />http://www.facebook.com/pages/Inver-Hills-Student-Life-IHCC/25238964253<br />MySpace<br />100 million in 2006; 250 million in 2009<br />Champlain College<br />http://www.myspace.com/champlaincollege<br />
    4. 4. Social Networks<br />
    5. 5. Blogs and Vlogs<br />14% of teens blog; down from 28% in 2006 (Pew, 2010)<br />Inver Hills Community College (blog)<br />http://inverhills.wordpress.com/<br />St. Thomas University (blog)<br />http://blogs.stthomas.edu/tommieblogs/<br />Kansas State University (vlog)<br />http://mediatedcultures.net/youtube.htm<br />
    6. 6. Message Updating<br />Send event and assignment reminders<br />Text messaging<br />58% of teens have a cell phone; up from 18% in 2004 (Pew, 2010)<br />66% of teens text message (Pew, 2010)<br />http://www.polleverywhere.com/<br />Twitter<br />8% of teens use Twitter (Pew, 2010)<br />Inver Hills Community College <br />http://twitter.com/IHCCAdmissions<br />
    7. 7. Message Updating<br />
    8. 8. YouTube and Podcasts<br />“57% percent of online adults have used the internet to watch or download video” (Pew, 2007).<br />UC-Berkeley<br />http://youtube.com/ucberkeley<br />Inver Hills Community College<br />http://www.youtube.com/inverhillscollege<br />Sait Polytechnic<br />http://www.youtube.com/user/saitpolytechnic<br />
    9. 9. Virtual Worlds<br />A virtual world is a world that exists entirely online<br />Virtual avatar (user) interactions<br />Ohio University Second Life Campus<br />http://www.youtube.com/watch?v=aFuNFRie8wA<br />World of Warcraft, Inver Hills Community College<br />http://www.wow.com/2009/06/03/15-minutes-of-fame-wow-101-yes-wow-for-college-credit/<br />
    10. 10. Emerging Digital Technology Certificate<br />
    11. 11. Emerging Digital Tech Certificate<br />Program Requires 16 credits.<br />Required Course: Comp 1120 3 cr.<br />Survey of Web-Based Tools<br />
    12. 12. Emerging Digital Tech Certificate<br />13 credits from 2 disciplines (cont)<br />Immersive Worlds- Etec 1120 2<br />Digital Photography - Arts 1420 3<br />Cyber Ethics - Phil 1420 3<br />Online Social Networking- Spch 1472 3<br />You Tube is a Stage - Thtr 1430 3<br />
    13. 13. Emerging Digital Tech Certificate<br />13 credits from 2 disciplines (cont)<br />Intro to Computer Apps- Comp 1120 3<br />Adv. Computer Apps - Comp 1121 3<br />Software Evaluation - Comp 2127 3<br />
    14. 14. How do you..<br />So many new applications with so many possibilities.<br />Students asking for learning opportunities that include new technologies.<br />Post a video to You Tube?<br />Get going in 2nd Life?<br />Host a webinar meeting?<br />Is Windows 7 better?<br />
    15. 15. <ul><li>Social networking
    16. 16. Virtual technologies
    17. 17. Integration
    18. 18. Voice and Video
    19. 19. Security
    20. 20. Creation and design
    21. 21. Career and Jobs</li></ul>Survey of Web-Based Tools<br />
    22. 22. Computer Basics-Applications<br />How a computer works<br />Managing files <br />Utilization of help and support feature within apps.<br />
    23. 23. Advanced Computer Applications<br />Microsoft Office suite applications of Word, Excel, Access, and PowerPoint.<br />
    24. 24. Software Evaluation<br />Evaluation of emerging product technologies. Content varies with new releases and software betas. <br />
    25. 25. Immersive Worlds,<br />Second Lives, and Avatars<br />Introduces immersive 3-D virtual environments<br />Explore Wonderland, Second Life, and massive multi-user gaming worlds<br />Learn to enter worlds<br /> Travel from place to place,<br />Communicate, host a meeting, and, create objects. <br />Must be 18 years or older. <br />
    26. 26. Examines philosophical theory and digital technologies. <br />Critique ethical theories and how they would impact the digital world. <br />Cyber Ethics<br />Or If Aristotle had a Laptop<br />
    27. 27. Digital Photography<br />Flickr<br />Photo Essay<br />Basic skills involved in creating and understanding Digital Photography. <br />Gain ability to use digital media as a vehicle of artistic expression. <br />
    28. 28. Online Social Networking<br />Introduce students to examples of current online social networking platforms.<br /> Explore evaluate communication choices for purpose, appropriateness, and effectiveness of message development.<br />Steepster<br />cc turtlemom4bacon flickr<br />
    29. 29. You Tube As a Stage<br />Youtube<br />Successfully locate videos that show elements of theatre production and performance. <br />Do good use of Theatre elements help make videos viral?<br />Produce videos showing theatrical elements and techniques.<br />
    30. 30. Emerging Digital Tech Certificate<br />Other/Future Courses<br />Webinars, web meetings<br />Blogs/Twitter<br />Digital video<br />Digital audio<br />Reading<br />Others?<br />
    31. 31. Innovative Technology & Instruction (ITI) Certificate<br />
    32. 32. ITI Certificate<br />Purpose<br />This program is designed to prepare educators and trainers for using innovative technologies to engage students and improve their learning experiences. Students will learn about innovative instructional technologies and strategies and how to apply them immediately to their classrooms. <br />Developers<br />Landon Pirius, Dean of Students<br />Melissa Landin, Communications Faculty<br />
    33. 33. ITI Certificate<br />Audience<br />K-12 instructors<br />Higher Ed instructors<br />Corporate trainers<br />Requirements<br />9-15 credits<br />2 required courses<br />4 elective courses<br />
    34. 34. ITI Certificate<br />Required Core Curriculum (5 credits)<br />ITI 1100: Introduction to Innovative Technology and Instruction, 3cr<br />ITI 1105: Evaluation Strategies, 2cr<br />
    35. 35. ITI Certificate<br />Electives (must choose 4 courses)<br />ITI 1110: Online Instructional Tools and Strategies, 3cr<br />ITI 1115: Using Technology with Groups, 2cr<br />ITI 1120: Use of Multimedia, 2cr<br />ITI 1125: Use of Games and Simulations, 2cr<br />ITI 1130: Use of Social Networks, 1cr<br />ITI 1135: Use of Wikis, 1cr<br />ITI 1140: Use of Blogs and Vlogs, 1cr<br />ITI 1145: Use of Podcasts, 1cr<br />ITI 1150: Designing for Online, 2cr<br />ITI 2250: Special Topics, 1-2cr<br />COMM 1150: Computer-Mediated Communication, 3cr<br />
    36. 36. ITI 1100: Intro to ITI<br />Learning theories<br />Learning styles and strategies<br />Generational differences<br />History of teaching technologies and strategies<br />Overview of current technologies<br />
    37. 37. ITI 1105: Evaluation Studies<br />Evaluation methodologies<br />Evaluation tools and methods<br />Assessment of student and group performance<br />Assessment of program effectiveness, outcomes, and quality<br />Rubric development<br />Selection of teaching strategies and technology<br />Generating evaluation questions<br />
    38. 38. ITI 1110: Online Inst Tools and Strategies<br />http://technology.wharton.upenn.edu/images/instructionapp/seating-chart-w788.jpg<br />Designing a course<br />Course Management Systems<br />Course Management System Tool Techniques<br />Web editing<br />Multimedia integration<br />
    39. 39. ITI 1115: Technology with Groups<br />Group process theory<br />Strategies for facilitating groups<br />Use of technology<br />Group activities<br />Evaluation of group learning<br />
    40. 40. ITI 1120-1145: Topics Courses<br />http://games4learning.pbworks.com/<br />Multimedia<br />Games and Simulations<br />Social Networks<br />Wikis<br />Blogs/Vlogs<br />Podcasts<br />Special Topics<br />Technology use<br />Literature<br />Analyze use in education<br />Develop module<br />
    41. 41. ITI 1150: Designing for Online<br />Learning theories and strategies<br />Learning environments<br />Course and lesson design process<br />Technology strategies<br />
    42. 42. ITI Certificate<br />Outlook for the future<br />Continuing Education Units (CEUs)<br />Summer workshops on campus<br />Corporate partners<br />Adding additional courses<br />Cyber Law<br />Use of Mobile Learning<br />Other?<br />
    43. 43. Michael Amick<br />Landon Pirius<br />mamick@clcmn.edu<br />218-855-8268<br />lpirius@inverhills.edu<br />651-450-3680<br />Questions? Comments?<br />
    44. 44. Resources<br />American Assoc. of Community Colleges<br />http://www2.aacc.nche.edu/research/index.htm<br />Council for Adult and Experiential Learning (CAEL)<br />http://www.cael.org/alfi.htm<br />WCET<br />http://www.wcet.info/2.0/<br />Sloan-C<br />http://www.sloan-c.org<br />
    45. 45. Resources<br />Distance Education and Training Council<br />http://www.detc.org/<br />Council for Higher Education Accreditation<br />http://www.chea.org/default.asp<br />National Center for Education Statistics<br />http://nces.ed.gov/<br />Pew Internet and American Life Project<br />http://www.pewinternet.org/<br />
    46. 46. Creative Commons<br />This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/us/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.<br />You are free to use this work<br />