Pecha Kucha - Ryan Frasca presents:

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PechaKucha Night was devised in Tokyo in February 2003 as an event for young designers to meet, network, and show their work in public.
It has turned into a massive celebration, with events happening in hundreds of cities around the world, inspiring creatives worldwide. Drawing its name from the Japanese term for the sound of "chit chat", it rests on a presentation format that is based on a simple idea: 20 images x 20 seconds. It's a format that makes presentations concise, and keeps things moving at a rapid pace

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Pecha Kucha - Ryan Frasca presents:

  1. 1. MST
  2. 2. A Look Inside the MST Game Design Class
  3. 3. Benefits of the class <ul><li>College level experience and atmosphere </li></ul><ul><li>The opportunity to work with a state of the art lab and industry standard equipment and software </li></ul><ul><li>Student Driven Curriculum </li></ul><ul><li>The opportunity to be in a class with people who share similar interests </li></ul>
  4. 4. Benefits of the Class
  5. 5. Student Portfolios
  6. 6. Story Concepts and Brainstorming
  7. 7. Concept Art
  8. 8. Level Design/Drafting
  9. 18. Project Showcase
  10. 19. What’s Next?

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