Ten Considerations for Techonologies for Early Learners

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Slides from a presentation by Gail Lovely, Amanda Armstrong and Maggie Powers, Leadership Team Members of the Early Learning Network, at ISTE 2014.

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  • Children are mobile and so should tech….
  • Important to think critically and intentionally about how and *why* you’re integrating tech in class

  • Culture can be uncomfortable for us. Media and tech can make it more complex. Includes - race, ethnicity, socioeconomic status, environment, religion, region

    Know your students and families. (Has the world cup helped prepare to shift our thinking - many different cultures those we look similar. we can’t make assumptions. )

    Do your students have opportunities to be represented in media content and have a voice? (content for consumption, creation)
    In the post, Kevin Clark informs us that diversity is more than how someone looks, it is “the situations that characters are in, what they say, and how they communicate, as well as what they do and what is done to them.”

    Is the tool helping to build community and meaningful connections with others? Building classroom community
  • At home, students might be in the habit of using tech for more passive screen time but at school, we can help them see and learn how tech can be used for creation, collaboration, and critical thinking.

    When students engage in creating projects and products together, for example, creating an animated story with an app like Toontatsic, they build connections and relationships with one another - strengthen class community … shared ownership.

    Once we model for students ways to use tech to create and expose them to open-ended, interactive tools, they will engage deeply with them in ways we might not have expected or imagined. Let them explore and discover and create! They’re makers, inventors, and designers.

    If we step back and allow students to drive the creation process, they will have a deeper ownership of their learning and the work they create and lead us/the class down new roads of inquiry.

    Example: PreK students worked together to create a book showing where they would take their friends in Ethiopia if they came to visit.
  • Home includes the access they have and the use that children have with devices. No assumptions about appropriate models
    Equal opportunities at school. Tools at school can be a game changer and exposure through a meaningful context.

    Building digital skills with using multiple tools.
  • Ten Considerations for Techonologies for Early Learners

    1. 1. For Developmentally Appropriate Use Of Technologies With Young Learners 10 Considerations Presented by Members of the ISTE Early Learning Network Leadership Team
    2. 2. The Panelists Gail Lovely GailLovely@SuddenlyitClicks.com @glovely http://SuddenlyitClicks.com Amanda Armstrong AArmstrong@erikson.edu @AArmstrong_CD teccenter.erikson.edu Maggie Powers http://margaret-powers.com @mpowers3 mpowers@episcopalacademy.org
    3. 3. Making good choices…
    4. 4. Space, Place and Interface
    5. 5. Space, Place and Interface
    6. 6. Developmental Stages Developmental icons from “Using an iPad with Your Preschooler” – SuddenlyitClicks.com
    7. 7. Integrating Tech in Class • Does it support and enable learning goals? • Allow for novel opportunities? • Learn from your PLN • Ask your students
    8. 8. Culture Everyone has a culture, even us. Students and families Diverse representations Community
    9. 9. Content ● Appropriate ● Conversation and exploration ● Problem solving ● Diverse representation ● Engaging ● Scaffolded
    10. 10. Collaboration/Cooperation/Competition Product design Activity Structure User Determined https://www.playosmo.com/
    11. 11. Don’t Wait to Create Model/Scaffold use of tech for more than just consuming information Facilitate the use of tech to build relationships Trust them to engage creatively & deeply with tools Allow student to drive the creation process
    12. 12. Replayability ● Useful ● Meaningful ● Across contexts
    13. 13. Access and Equity ● Home ● School ● Types of tools
    14. 14. Taking Tech Global ● Break down barriers of time, distance, & language ● Dive deep and engage in meaningful projects ● Discuss stereotypes, beliefs, and assumptions students might have ● Start small, make time for reflection
    15. 15. 10 Considerations 1. Place, Space and Interface 2. Developmental Stages 3. Culture 4. Content and Purpose 5. Collaboration/Cooperation/Competition 6. Creation over Consumption 7. Integration 8. Replayability 9. Access and Equity 10.Global citizenship Thank you from: @glovely @Amanda_CD @mpowers3http://goo.gl/ukq5pa

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