Video Games & Online Simulations: Having Fun is a Good Thing

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Video Games & Online Simulations: Having Fun is a Good Thing - Presentation Transcript

  1. Having Fun is a Good Thing! TIES 2008 Copper Mountain
  2. Two hours!? Are you kidding me?
  3. Sticky idea?
  4. Video games are an absolute essential for your toolkit
  5. The top 10 jobs predicted for 2010 didn’t exist in 2004
  6. There are over 150 million people using Social Networks
  7. China has more gifted kids than we have kids
  8. A seven year-old signed a six figure endorsement deal to play professional video games thefischbowl.blogspot.com/2007/06/did-you-know-20.html
  9. So what?
  10. “Today’s students are no longer the people our educational system was designed to teach.” Marc Prensky
  11. Tic Tac Toe
  12. Pong
  13. Galaga
  14. SimCity
  15. Second Life
  16. Games haven’t gotten simpler over time
  17. They’ve gotten more complex.
  18. Why?
  19. Because the brain demands it
  20. “Everything Bad is Good for You” Steven Johnson “Got Game?” John C. Beck, Mitchell Wade “Don’t Bother Me, Mom - I’m Learning!” Marc Prensky
  21. Brains search for patterns
  22. Brains work best when emotional chemicals are increased
  23. Brains want to work with others
  24. Games provide structured patterns
  25. Games create emotional connections
  26. Games encourage collaborative learning
  27. “. . . exceptionally tasty patterns of reality.”
  28. Simpler?
  29. \"People do not quit playing because they grow old; they grow old because they quit playing.\" Oliver Wendell Holmes
  30. www.stopdisastersgame.org
  31. www.teamtreks.com
  32. More goodies at: historytech.wordpress.com
  33. “All child drug addicts . . . are comic-book readers. This kind of thing is not good mental nourishment for children!” Fredric Wertham, Seduction of the Innocent, 1954
  34. Gaming myths?
  35. www.pbs.org/kcts/videogamerevolution/impact/myths.html
  36. Scientific evidence links violence and video games www.pbs.org/kcts/videogamerevolution/impact/myths.html
  37. Scientific evidence links violence and video games It’s mostly kids / mostly boys www.pbs.org/kcts/videogamerevolution/impact/myths.html
  38. Scientific evidence links violence and video games It’s mostly kids / mostly boys Gaming creates isolated loners www.pbs.org/kcts/videogamerevolution/impact/myths.html
  39. www.pbs.org/kcts/videogamerevolution/impact/myths.html
  40. “Mini” & complex games are the same www.pbs.org/kcts/videogamerevolution/impact/myths.html
  41. “Mini” & complex games are the same It’s really not that big of a deal www.pbs.org/kcts/videogamerevolution/impact/myths.html
  42. secondlife.reuters.com
  43. So what questions should a teacher ask?
  44. Some other great examples
  45. www.discoverbabylon.org
  46. www.knowledgematters.com
  47. www.dimenxian.com
  48. www.peacemakergame.com
  49. www.software-kids.com
  50. What games do you use?
  51. Railroad / Zoo / Roller Coaster Tycoon Sim ThemePark / Sim City Civilization III / Rise of Nations / Age of Empires The Sims Global Conflicts: Palestine Making History
  52. “You don’t learn because you’re engaged. You’re engaged because you’re learning” Nick deKanter Muzzy Lane Software
  53. Tech integration questions? Social studies issues? I would love to hear from you! Glenn Wiebe glennw@essdack.org socialstudiescentral.com historytech.wordpress.com View presentations at: slideshare.net/glennw98

+ Glenn WiebeGlenn Wiebe, 2 years ago

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