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Video Games & Online Simulations: Having Fun is a Good Thing
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Video Games & Online Simulations: Having Fun is a Good Thing

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    Video Games & Online Simulations: Having Fun is a Good Thing Video Games & Online Simulations: Having Fun is a Good Thing Presentation Transcript

    • Having Fun is a Good Thing! TIES 2008 Copper Mountain
    • Two hours!? Are you kidding me?
    • Sticky idea?
    • Video games are an absolute essential for your toolkit
    • The top 10 jobs predicted for 2010 didn’t exist in 2004
    • There are over 150 million people using Social Networks
    • China has more gifted kids than we have kids
    • A seven year-old signed a six figure endorsement deal to play professional video games thefischbowl.blogspot.com/2007/06/did-you-know-20.html
    • So what?
    • “Today’s students are no longer the people our educational system was designed to teach.” Marc Prensky
    • Tic Tac Toe
    • Pong
    • Galaga
    • SimCity
    • Second Life
    • Games haven’t gotten simpler over time
    • They’ve gotten more complex.
    • Why?
    • Because the brain demands it
    • “Everything Bad is Good for You” Steven Johnson “Got Game?” John C. Beck, Mitchell Wade “Don’t Bother Me, Mom - I’m Learning!” Marc Prensky
    • Brains search for patterns
    • Brains work best when emotional chemicals are increased
    • Brains want to work with others
    • Games provide structured patterns
    • Games create emotional connections
    • Games encourage collaborative learning
    • “. . . exceptionally tasty patterns of reality.”
    • Simpler?
    • quot;People do not quit playing because they grow old; they grow old because they quit playing.quot; Oliver Wendell Holmes
    • www.stopdisastersgame.org
    • www.teamtreks.com
    • More goodies at: historytech.wordpress.com
    • “All child drug addicts . . . are comic-book readers. This kind of thing is not good mental nourishment for children!” Fredric Wertham, Seduction of the Innocent, 1954
    • Gaming myths?
    • www.pbs.org/kcts/videogamerevolution/impact/myths.html
    • Scientific evidence links violence and video games www.pbs.org/kcts/videogamerevolution/impact/myths.html
    • Scientific evidence links violence and video games It’s mostly kids / mostly boys www.pbs.org/kcts/videogamerevolution/impact/myths.html
    • Scientific evidence links violence and video games It’s mostly kids / mostly boys Gaming creates isolated loners www.pbs.org/kcts/videogamerevolution/impact/myths.html
    • www.pbs.org/kcts/videogamerevolution/impact/myths.html
    • “Mini” & complex games are the same www.pbs.org/kcts/videogamerevolution/impact/myths.html
    • “Mini” & complex games are the same It’s really not that big of a deal www.pbs.org/kcts/videogamerevolution/impact/myths.html
    • secondlife.reuters.com
    • So what questions should a teacher ask?
    • Some other great examples
    • www.discoverbabylon.org
    • www.knowledgematters.com
    • www.dimenxian.com
    • www.peacemakergame.com
    • www.software-kids.com
    • What games do you use?
    • Railroad / Zoo / Roller Coaster Tycoon Sim ThemePark / Sim City Civilization III / Rise of Nations / Age of Empires The Sims Global Conflicts: Palestine Making History
    • “You don’t learn because you’re engaged. You’re engaged because you’re learning” Nick deKanter Muzzy Lane Software
    • Tech integration questions? Social studies issues? I would love to hear from you! Glenn Wiebe glennw@essdack.org socialstudiescentral.com historytech.wordpress.com View presentations at: slideshare.net/glennw98