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Video Games & Online Simulations: Having Fun is a Good Thing
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Video Games & Online Simulations: Having Fun is a Good Thing Presentation Transcript

  • 1. Having Fun is a Good Thing! TIES 2008 Copper Mountain
  • 2. Two hours!? Are you kidding me?
  • 3. Sticky idea?
  • 4. Video games are an absolute essential for your toolkit
  • 5. The top 10 jobs predicted for 2010 didn’t exist in 2004
  • 6. There are over 150 million people using Social Networks
  • 7. China has more gifted kids than we have kids
  • 8. A seven year-old signed a six figure endorsement deal to play professional video games thefischbowl.blogspot.com/2007/06/did-you-know-20.html
  • 9. So what?
  • 10. “Today’s students are no longer the people our educational system was designed to teach.” Marc Prensky
  • 11. Tic Tac Toe
  • 12. Pong
  • 13. Galaga
  • 14. SimCity
  • 15. Second Life
  • 16. Games haven’t gotten simpler over time
  • 17. They’ve gotten more complex.
  • 18. Why?
  • 19. Because the brain demands it
  • 20. “Everything Bad is Good for You” Steven Johnson “Got Game?” John C. Beck, Mitchell Wade “Don’t Bother Me, Mom - I’m Learning!” Marc Prensky
  • 21. Brains search for patterns
  • 22. Brains work best when emotional chemicals are increased
  • 23. Brains want to work with others
  • 24. Games provide structured patterns
  • 25. Games create emotional connections
  • 26. Games encourage collaborative learning
  • 27. “. . . exceptionally tasty patterns of reality.”
  • 28. Simpler?
  • 29. quot;People do not quit playing because they grow old; they grow old because they quit playing.quot; Oliver Wendell Holmes
  • 30. www.stopdisastersgame.org
  • 31. www.teamtreks.com
  • 32. More goodies at: historytech.wordpress.com
  • 33. “All child drug addicts . . . are comic-book readers. This kind of thing is not good mental nourishment for children!” Fredric Wertham, Seduction of the Innocent, 1954
  • 34. Gaming myths?
  • 35. www.pbs.org/kcts/videogamerevolution/impact/myths.html
  • 36. Scientific evidence links violence and video games www.pbs.org/kcts/videogamerevolution/impact/myths.html
  • 37. Scientific evidence links violence and video games It’s mostly kids / mostly boys www.pbs.org/kcts/videogamerevolution/impact/myths.html
  • 38. Scientific evidence links violence and video games It’s mostly kids / mostly boys Gaming creates isolated loners www.pbs.org/kcts/videogamerevolution/impact/myths.html
  • 39. www.pbs.org/kcts/videogamerevolution/impact/myths.html
  • 40. “Mini” & complex games are the same www.pbs.org/kcts/videogamerevolution/impact/myths.html
  • 41. “Mini” & complex games are the same It’s really not that big of a deal www.pbs.org/kcts/videogamerevolution/impact/myths.html
  • 42. secondlife.reuters.com
  • 43. So what questions should a teacher ask?
  • 44. Some other great examples
  • 45. www.discoverbabylon.org
  • 46. www.knowledgematters.com
  • 47. www.dimenxian.com
  • 48. www.peacemakergame.com
  • 49. www.software-kids.com
  • 50. What games do you use?
  • 51. Railroad / Zoo / Roller Coaster Tycoon Sim ThemePark / Sim City Civilization III / Rise of Nations / Age of Empires The Sims Global Conflicts: Palestine Making History
  • 52. “You don’t learn because you’re engaged. You’re engaged because you’re learning” Nick deKanter Muzzy Lane Software
  • 53. Tech integration questions? Social studies issues? I would love to hear from you! Glenn Wiebe glennw@essdack.org socialstudiescentral.com historytech.wordpress.com View presentations at: slideshare.net/glennw98