Video Games For TIES 2008 - Presentation Transcript
Online Simulations and
Having F Video Games
un is a G
ood Thing
!
Glenn Wiebe
glennw@essdack.org
Sticky idea?
Video games help
to rewire brains
This is Erin
Erin hates
history
She’s not
that fond of
science,
math or
english either
and
she’s not
alone
“I have to power
down when I get to
school.”
HS student
So what?
“Today’s students
are no longer the
people our educational
system was designed
to teach.”
Marc Prensky
“If you wanted to
create an educational
environment that was
directly opposed to
what the brain is good at
doing . . .
“. . . you would
probably design
something like a
modern
classroom.”
John Medina
Brain Rules
Yeah . . . so?
Tic Tac Toe
Pong
Galaga
SimCity
Second Life
Games
haven’t
gotten simpler
over time
They’ve gotten more complex
Why?
Because the brain
demands it
“The brain developed to solve
problems relating to surviving in
an unstable, outdoor environment
and to do so in near constant
motion.”
John Medina
Brain Rules
Can I eat it?
Can it
eat me?
Can I have sex
with it?
What then . . .
is your job?
Convince a 14 year old
that writing a five
paragraph essay is
essential for her
survival
Brains
search for
patterns
Brains work best when
emotional chemicals are
increased
Brains want to
work with
others
Games provide structured patterns
Games create emotional connections
Games encourage collaborative learning
Games become about “survival”
“Better theories of learning are
embedded in the video games many
children play than in the schools
they attend.”
James Gee
What Video Games Have to Teach Us
About Literacy & Learning
Grand Theft Childhood
Lawrence Kutner
How Computer Games Help
Children Learn
David Williamson Shaffer
Don’t Bother Me, Mom --
I’m Learning!
Marc Prensky
So . . . whatcha
thinkin’?
AP US History
Let’s play a little!
Have fun but . . . be thinking just a bit
about learning theory
Get the goodies at:
historytech.wordpress.com
Presentations
- “Having Fun is a Good Thing”
www.stopdisastersgame.org
magic.pen.fizzlebot.com
What are the characteristics of a
highly effective learning
environment?
• Students get to control the action /
make choices
• Players become the experts
• Creativity & problem solving are
encouraged
• Receive immediate feedback
• There’s always an answer
• “Modding” is supported
• Trial and error works best
• It’s almost always better in groups
What games do you use?
“All child drug addicts . . . are
comic-book readers. This kind of thing is
not good mental nourishment for
children!”
Fredric Wertham, Seduction of the Innocent, 1954
Scientific evidence links violence and video
games
www.pbs.org/kcts/videogamerevolution/impact/myths.html
Scientific evidence links violence and video
games
It’s mostly kids & mostly boys
www.pbs.org/kcts/videogamerevolution/impact/myths.html
Scientific evidence links violence and video
games
It’s mostly kids & mostly boys
Gaming creates isolated loners
www.pbs.org/kcts/videogamerevolution/impact/myths.html
“Mini” & complex games are the same
www.pbs.org/kcts/videogamerevolution/impact/myths.html
“Mini” & complex games are the same
It’s really not that big of a deal
www.pbs.org/kcts/videogamerevolution/impact/myths.html
secondlife.reuters.com
What can you adapt?
What are some questions?
What are some possible challenges?
Third World Farmer
www.3rdworldfarmer.com
www.nanoquest.ie
www.knowledgematters.com
www.dimensionm.com
www.discoverbabylon.org
www.beyondspaceandtime.org
www.seriousgamesresearch.com
www.nps.gov/webrangers
www.plimoth.org/education/olc
www.teamtreks.com
www.educationalsimulations.com
electrocity.co.nz
www.making-history.com
mystworlds.ubi.com
www.peacemakergame.com
www.travelpod.com/traveler-iq
www.budgethero.org
So what kinds of things can
games do?
Games can:
• increase literacy skills
• teach problem solving skills
• simulate authentic situations
• encourage collaboration
• engage students in content
• lead to sophisticated research
And what kinds
of questions
should a teacher
ask?
Challenges
Challenges
Takes time
• What are you willing to give up?
Standards alignment
• Games are just a tool / not a silver
bullet
Takes money
• Hardware / software / computer
upgrades
Technology issues
• Not enough stations or “power”
• Appropriate games
• Apple vs. PC
Assessment issues
• PBL rubrics, participation grade, self-
evaluation, presentations & written work
Tips
Know about cheat codes and
walkthroughs
Parental permission
Look for demo games
Quick start?
Read about games
Play a favorite game
Ask your kids about their games
Start with online “mini” games
What’s your elevator
speech?
\"People do not quit playing
because they grow old; they
grow old because they quit
playing.\"
Oliver Wendell Holmes
Tech integration questions?
Social studies issues? I would
love to hear from you!
Glenn Wiebe
glennw@essdack.org
socialstudiescentral.com
historytech.wordpress.com
View presentations at:
slideshare.net/glennw98
2 comments
Comments 1 - 2 of 2 previous next Post a comment