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Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
Video Games for the Social Studies
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Video Games for the Social Studies

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  • A nice study on how games are the new future of learning.
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  • While I obviously can't say to what degree, if any, gaming helped me, I know first hand that it is possible to be an intelligent gamer. I'm an 18-year-old video game fanatic, and I got a 35 on the ACT (for those unfamiliar, the highest possible score is 36), I'm in two AP classes, and I'm getting ready to attend Grinnell College. I'm a bigger gamer than anyone else I know, and if I can say all that, gaming must not be such a bad thing. I applaud you for this excellent presentation.
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    1. Video Games, iKids, and Education in the 21st Century Glenn Wiebe ESSDACK [email_address] ©2007
    2. <ul><li>Fifty minutes!? Are you kidding me? </li></ul>
    3. Sticky ideas?
    4. <ul><li>Kids are different than they used to be </li></ul>
    5. <ul><li>Research says games are good for kids </li></ul>
    6. Pong 1976
    7. Galaga 1986
    8. Sim City 1996
    9. Second Life 2006
    10. <ul><li>Games have gotten more complex over time </li></ul><ul><ul><li>Why? </li></ul></ul>
    11. Because the brain demands it
    12. iKids and games Gaming myths Why games work Pitfalls Solutions Playing video games
    13. <ul><li>Jake & other iKids </li></ul><ul><ul><li>Internet is his world </li></ul></ul>
    14. <ul><li>Erin & other iKids </li></ul><ul><ul><li>Brain works differently </li></ul></ul>
    15. <ul><li>Jarod & other iKids </li></ul><ul><ul><li>Ask them to count! </li></ul></ul>
    16. <ul><li>Chance & other iKids </li></ul><ul><ul><li>They’re multi-taskers </li></ul></ul>
    17. <ul><li>Down? </li></ul><ul><ul><li>Teen pregnancy, violence, alcohol / drug / tobacco use </li></ul></ul>
    18. <ul><li>Up? </li></ul><ul><ul><li>Community service / voting / virginity </li></ul></ul>
    19. <ul><li>They live like this! </li></ul>
    20. <ul><li>We are not the same as the iKids </li></ul>
    21. <ul><li>But . . . we should use their tools! </li></ul>
    22. Why do games work?
    23. <ul><li>AP US History & Saving Private Ryan </li></ul>
    24. <ul><li>“ Everything Bad is Good for You” </li></ul><ul><ul><li>Steven Johnson </li></ul></ul><ul><li>“ Got Game?” </li></ul><ul><ul><li>John C. Beck, Mitchell Wade </li></ul></ul><ul><li>“ Don’t Bother Me, Mom - I’m Learning!” </li></ul><ul><ul><li>Marc Prensky </li></ul></ul>
    25. <ul><li>Brains search for patterns </li></ul><ul><ul><li>Discrete data doesn’t make sense </li></ul></ul><ul><ul><li>Chunks data into “icons” </li></ul></ul><ul><li>Education people know this </li></ul><ul><ul><li>Lynn Erickson’s Concepts </li></ul></ul><ul><ul><li>Jay McTighe’s Big Ideas </li></ul></ul>
    26. <ul><li>Emotion & thinking </li></ul><ul><ul><li>Emotional chemicals increase cognitive activity </li></ul></ul>
    27. <ul><li>Brains are social </li></ul><ul><ul><li>Want to work with others </li></ul></ul>
    28. <ul><li>Games provide structured patterns </li></ul><ul><li>Games create emotional connections </li></ul><ul><li>Games encourage collaborative learning </li></ul>Simple?
    29. Even simpler <ul><li>“ You don’t learn because you’re engaged. You’re engaged because you’re learning” Nick deKanter </li></ul><ul><li>Muzzy Lane Software </li></ul>
    30. So . . . <ul><li>Games can be used to: </li></ul><ul><ul><li>increase literacy skills </li></ul></ul><ul><ul><li>teach problem solving skills </li></ul></ul><ul><ul><li>simulate authentic situations </li></ul></ul><ul><ul><li>encourage collaboration </li></ul></ul><ul><ul><li>engage students in content </li></ul></ul><ul><ul><li>lead to sophisticated research </li></ul></ul>
    31. They learn . . . ? <ul><li>Players controls the action </li></ul><ul><li>Players become experts </li></ul><ul><li>Creativity and problem solving is required </li></ul><ul><li>Immediate feedback </li></ul>
    32. <ul><li>There’s always an answer </li></ul><ul><li>“ Modding” is encouraged </li></ul><ul><li>Trial and error works best </li></ul><ul><li>It’s almost always better in groups </li></ul>
    33. Pitfalls? <ul><li>Takes time </li></ul><ul><ul><li>What are you willing to give up? </li></ul></ul><ul><li>Content integration </li></ul><ul><ul><li>“ Forcing” standards alignment is wrong </li></ul></ul>
    34. <ul><li>Takes money </li></ul><ul><ul><li>Hardware / software / computer upgrades </li></ul></ul><ul><li>Technology issues </li></ul><ul><ul><li>Not enough stations or “power” </li></ul></ul><ul><ul><li>Appropriate games </li></ul></ul><ul><ul><li>Apple vs. PC </li></ul></ul>
    35. Suggestions <ul><li>Start with a clear curricular goal in mind </li></ul><ul><ul><li>Instruction or assessment? </li></ul></ul><ul><ul><li>Content or process? </li></ul></ul>
    36. <ul><li>Collect information and resources </li></ul><ul><ul><li>Game sites </li></ul></ul><ul><ul><li>FAQs </li></ul></ul><ul><ul><ul><li><www.gamefaqs.com> </li></ul></ul></ul><ul><ul><ul><li><www.gameboomers.com> </li></ul></ul></ul><ul><ul><li>Cheat codes / walkthroughs / hints and tip books </li></ul></ul>
    37. <ul><li>Is there something else that’s better? </li></ul><ul><ul><li>Bloom’s? </li></ul></ul><ul><ul><li>Ease of saving </li></ul></ul><ul><ul><li>Age appropriate navigation </li></ul></ul><ul><ul><li>Student learning styles </li></ul></ul><ul><ul><li>Group or single player </li></ul></ul><ul><ul><li>Time of play </li></ul></ul>
    38. <ul><li>Be aware of content </li></ul><ul><ul><li>What’s missing or inaccurate? </li></ul></ul><ul><li>Brainstorm possible activities </li></ul><ul><ul><li>Budgets / business plans / annual reports </li></ul></ul><ul><ul><li>Diaries / letters / fictional biographies </li></ul></ul><ul><ul><li>Timelines / flowcharts </li></ul></ul><ul><li>Don’t buy the games </li></ul><ul><ul><li>Rent or www.gamefly.com </li></ul></ul><ul><ul><li>Download free demos </li></ul></ul>
    39. <ul><li>Communicate with parents </li></ul><ul><ul><li>Permission? </li></ul></ul><ul><ul><li>Be excited </li></ul></ul><ul><li>“ Brag” to BOE / principals </li></ul><ul><ul><li>Have research handy </li></ul></ul><ul><li>Be willing to give up control </li></ul><ul><ul><li>Ask kids for advice / help </li></ul></ul>
    40. <ul><li>Some great examples </li></ul>
    41.  
    42. <ul><li>www.making-history.com </li></ul>
    43.  
    44. <ul><li>www.discoverbabylon.org </li></ul>
    45.  
    46. <ul><li>www.knowledgematters.com </li></ul>
    47.  
    48. <ul><li>www.educationalsimulations.com </li></ul>
    49.  
    50. <ul><li>www.peacemakergame.org </li></ul>
    51. Where to find games <ul><li>gamespot.com </li></ul><ul><li>gamespy.com </li></ul><ul><li>gamepro.com </li></ul><ul><li>macgamestore.com </li></ul><ul><li>socialImpactgames.com </li></ul>
    52. Quick start? <ul><li>Read about games </li></ul><ul><li>Play a favorite game </li></ul><ul><li>Start with online “mini” games </li></ul><ul><li>Ask your kids about their games </li></ul>
    53. <ul><li>Questions? </li></ul>
    54. <ul><li>Lots of resources at: </li></ul><ul><li><www.socialstudiescentral.com> </li></ul><ul><li>More game stuff at: </li></ul><ul><li><del.icio.us/glennw98/games> </li></ul><ul><li>Download presentation at: </li></ul><ul><li><slideshare.net/glennw98> </li></ul>
    55. Resources <ul><li>Kirriemuir, John. (2005) Resources for researching games and learning. <www.ceangal.com/games-and-learning> </li></ul><ul><li>McFarlane, Angela. (2005) Literature review in games and learning. <www.nestafuturelab.org/research/reviews/ 08_01.htm> </li></ul><ul><li>Federation of American Scientists (2006) Harnessing the power of video games for learning. <fas.org/gamesummit/> </li></ul>
    56. <ul><li>Prensky, Marc. (2001) Digital Game-Based Learning. McGraw Hill. </li></ul><ul><li>Kane, Pat. (2004) The Play Ethic: A Manifesto for a Different Way of Living. MacMillian. </li></ul><ul><li>Koster, Ralph. (2005) The Theory of Fun. Paraglyph Press. </li></ul>
    57. <ul><li>Beck, John. (2004) Got Game: How the Gamer Generation is Reshaping Business Forever . Harvard Business School Press. </li></ul><ul><li>Zull, James. (2002) The Art of Changing the Brain: Enriching Teaching by Exploring the Biology of Learning . Stylus Publishing. </li></ul>
    58. <ul><li>Gee, James. (2003) What Video Games Have to Teach Us About Learning & Literacy . Palgrave / MacMillan. </li></ul><ul><li>Johnson, Steven. (2004) Mind Wide Open:Your Brain and the Neuroscience of Everyday Life . Scribner. </li></ul>
    59. <ul><li>Gee, James Paul. (2005) Why Video Games are Good for Your Soul. Common Ground. </li></ul><ul><li>Aldrich, Clark. (2004) Simulations and the Future of Learning. Pfeiffer. </li></ul>

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