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Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
Video Game Creation KBEA
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Video Game Creation KBEA

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  • 1. Video Games & Game Creationhaving fu n is a goo d thing! Glenn Wiebe glennw@essdack.org ©2011
  • 2. “If you wanted tocreate an educationalenvironment that was directly opposed towhat the brain is good at doing . . .
  • 3. “. . . you wouldprobably designsomething like amodernclassroom.”John MedinaBrain Rules
  • 4. Tic Tac Toe
  • 5. Pong
  • 6. Galaga
  • 7. SimCity
  • 8. World of Warcraft
  • 9. games haven’t gottensimpler over time
  • 10. they’ve gotten more complex
  • 11. Why?
  • 12. because the brain demands it
  • 13. “The brain developed to solveproblems relating to surviving inan unstable, outdoor environmentand to do so in near constantmotion.”John MedinaBrain Rules
  • 14. can I eat it?
  • 15. can iteat me?
  • 16. can I have sex with it?
  • 17. what then . . .is your job?
  • 18. convince a highschool kid that a five paragraph essayis essential for her survival
  • 19. effective brain learning researchenvironments
  • 20. video games
  • 21. “Better theories of learning areembedded in the video games manychildren play than in the schoolsthey attend.”James GeeWhat Video Games Have to Teach UsAbout Literacy & Learning
  • 22. so what kinds of things cangames do?
  • 23. teach problem solving skillssimulate authentic situationsincrease literacy skills
  • 24. encourage collaborationsupport intellectual complexitycreate individualized learning
  • 25. so you want tomake your own games?
  • 26. understand gamingunderstand game designunderstand your contentunderstand goals
  • 27. understand that failure is an option
  • 28. www.scholastic.com/createvideogames
  • 29. Free / Online * gamestarmechanic.com * gamesalad.com
  • 30. scratch.mit.edualice.org
  • 31. planetkodu.comsploder.com
  • 32. D Gam eMaker 3S andbox www.sandboxgamemaker.comwww.agentsheets.com
  • 33. not Free www.yoyogames.com www.clickteam.com
  • 34. www.rpgmakerweb.comwww.stagecast.com * www.adventuremaker.com
  • 35. • Business Strategy Game• Snack Bar Sim• Restaurant Empire• John Deere: American Farmer• The Sims 2: Open for Business• Zoo Tycoon• Build a Lot• tinyurl.com/3s5vytm
  • 36. Game Creation for Teens Jason DarbyRPG Maker for Teens Michael Duggan
  • 37. Level Up!: The Guide to Great Video Game Design Scott RogersScratch Programming for Teens Jerry Lee Ford
  • 38. German Coast Guard?
  • 39. what are you “zinking” about?
  • 40. "People do not quit playingbecause they grow old; theygrow old because they quitplaying."Oliver Wendell Holmes
  • 41. have more questions? contact: Glenn Wiebe glennw@essdack.org socialstudiescentral.com historytech.wordpress.com View presentations at: slideshare.net/glennw98

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