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Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
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Gamifying Social Studies MACE 2014

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  • 1. “If you wanted to create an educational environment that was directly opposed to what the brain is good at doing . . .
  • 2. “. . . you would probably design something like a modern classroom.” John Medina
 Brain Rules
  • 3. sticky idea?
  • 4. video games help rewire brains
  • 5. rewiring brains is a good thing
  • 6. research & rationale share resources action plan demo some games
  • 7. AP US History
  • 8. “. . . you would probably design something like a modern classroom.” John Medina
 Brain Rules
  • 9. characteristics of a highly effective learning environment?
  • 10. • students make choices • students become experts • solving problems is required • immediate feedback
  • 11. • there’s always an answer • “cheating” is allowed • failure isn’t bad • learning is collaborative
  • 12. “Better theories of learning are embedded in the video games many children play than in the schools they attend.” ! James Gee What Video Games Have to Teach Us About Literacy & Learning
  • 13. brain research effective learning environments
  • 14. video games brain research effective learning environments
  • 15. gamification?
  • 16. gamification modifying reality to resemble a game
  • 17. game-based learning modifying a game to resemble reality
  • 18. so what kinds of things can we do with games?
  • 19. • historical content & accuracy • analyze as evidence • character study
  • 20. • annotation of screenshots • game play reflection • writing prompts
  • 21. ”What role does geography play in the development of a successful country? Use evidence from Civilization and what you already know.”
  • 22. socialstudiescentral.com > Technology for Social Studies Teachers
  • 23. iCivics icivics.org
  • 24. Mission US mission-us.org
  • 25. stopdisastersgame.org Stop Disasters
  • 26. Pursued pursued.nemesys.hu
  • 27. serious games gamesforchange.org
  • 28. educade educade.org
  • 29. SimCityEdu simcityedu.org
  • 30. MineCraftEdu minecraftedu.com
  • 31. commercial games
  • 32. next steps? learn more about games
  • 33. Gaming the Past: Using Video Games to Teach Secondary History
 Jeremiah McCall Using Games in the History Classroom
 teachinghistory.org
  • 34. Gaming Can Save the World Jane McGonigal
  • 35. ask about their games start small go online #gbl create your own path
  • 36. what are you “zinking” about?
  • 37. have more questions? contact: Glenn Wiebe
 glennw@essdack.org
 socialstudiescentral.com
 glennwiebe.org
 @glennw98

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