Gamifying Social Studies MACE 2014

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Gamifying Social Studies MACE 2014

  1. 1. “If you wanted to create an educational environment that was directly opposed to what the brain is good at doing . . .
  2. 2. “. . . you would probably design something like a modern classroom.” John Medina
 Brain Rules
  3. 3. sticky idea?
  4. 4. video games help rewire brains
  5. 5. rewiring brains is a good thing
  6. 6. research & rationale share resources action plan demo some games
  7. 7. AP US History
  8. 8. “. . . you would probably design something like a modern classroom.” John Medina
 Brain Rules
  9. 9. characteristics of a highly effective learning environment?
  10. 10. • students make choices • students become experts • solving problems is required • immediate feedback
  11. 11. • there’s always an answer • “cheating” is allowed • failure isn’t bad • learning is collaborative
  12. 12. “Better theories of learning are embedded in the video games many children play than in the schools they attend.” ! James Gee What Video Games Have to Teach Us About Literacy & Learning
  13. 13. brain research effective learning environments
  14. 14. video games brain research effective learning environments
  15. 15. gamification?
  16. 16. gamification modifying reality to resemble a game
  17. 17. game-based learning modifying a game to resemble reality
  18. 18. so what kinds of things can we do with games?
  19. 19. • historical content & accuracy • analyze as evidence • character study
  20. 20. • annotation of screenshots • game play reflection • writing prompts
  21. 21. ”What role does geography play in the development of a successful country? Use evidence from Civilization and what you already know.”
  22. 22. socialstudiescentral.com > Technology for Social Studies Teachers
  23. 23. iCivics icivics.org
  24. 24. Mission US mission-us.org
  25. 25. stopdisastersgame.org Stop Disasters
  26. 26. Pursued pursued.nemesys.hu
  27. 27. serious games gamesforchange.org
  28. 28. educade educade.org
  29. 29. SimCityEdu simcityedu.org
  30. 30. MineCraftEdu minecraftedu.com
  31. 31. commercial games
  32. 32. next steps? learn more about games
  33. 33. Gaming the Past: Using Video Games to Teach Secondary History
 Jeremiah McCall Using Games in the History Classroom
 teachinghistory.org
  34. 34. Gaming Can Save the World Jane McGonigal
  35. 35. ask about their games start small go online #gbl create your own path
  36. 36. what are you “zinking” about?
  37. 37. have more questions? contact: Glenn Wiebe
 glennw@essdack.org
 socialstudiescentral.com
 glennwiebe.org
 @glennw98

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