Also Cablevision, Meijer, Target, Tibet & iPhone App (HeartiFacts), Glenn
Transcript of "Aims summary for dunnhumby"
Office of Admissions August 29, 2012 203 Laws Hall | Miami Universitylinking minds Oxford | Ohio aims.muohio.edu
AIMS empowers people to innovate through digital disruption & emergingmission technology.
Using new media and digital technologies, To bridge academia, industry, community organizations & society To provide hands-on experience in real-world contexts To enable team-based, process- driven work from diverse perspectives To develop practical applications with theoretical expertise To explore and repurpose existing and emerging mediaprinciples
Directors Glenn Platt, Marketing/AIMS Peg Faimon, Graphic Design/AIMS Joint and Assigned Faculty Jim Coyle, Marketing/AIMS Sean Duncan, Education/AIMS Lindsay Grace, Fine Arts/AIMS Eric Hodgson, Psychology/AIMS Artie Kuhn, AIMS Jim Porter, English/AIMS Braxton Soderman, Communication/AIMS Jacob Tonski, Art/AIMS Michael Bailey-Van Kuren, Engineering/AIMS FSB Chair (Fall 2012)faculty
Afflilate Faculty Helen Armstrong, Graphic Design William Brinkman, Computer Science Shira Chess, Communication Per Bloland, Music Todd Edwards, Education Jerry Gannod, Computer Science John Humphries, Architecture Heidi McKee, English Jason Palmeri, English Samantha Perkins, Graphic Design Lisa Santucci, Libraries Bob Setlock, Engineering John Weigand, Architecture University Library Facultyfaculty
IMS Minor (19 hrs.) IMS Game Studies Minor (18 hrs.) IMS Co-Major (37 hrs.) IMS Major (54 hrs.) IMS Graduate Certificate (16 hrs.) International Programs (6–8 hrs.) IMS MS (joint with Tech Com) IMS MFA (joint with Graphic Design) IMS MS (joint with Marketing) AIMS Curriculumcurriculum
Strategic Centers Center for Research in User Experience Games & Learning Center Smale Interactive Visualization Center Miami Design Collaborative (with SCA) Augmented Reality Center (with EAS) Mobile Learning Center (with EAS)centers
AIMS and Partner Facilities 3D Visualization Lab (FSB) Usability and Eye-Tracking Lab (FSB) Rapid Prototyping Lab (SEAS) Game Lab (ULB) Interactive Development Labs (SFA/ULB) Videoconferencing Classroom (SEAS) Huge Immersive Virtual Environ. (CAS) Motion Capture Lab (EHS) Suite of Mobile 3D Technology Immersive CAVE Life-Size Hologram Screenresources