Antwerp Girl Geek Dinner

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Antwerp Girl Geek Dinner

  1. 1. http://www.brusselsgirlgeekdinner.be
  2. 2. Designing & Developing for Mobile Sarah Blow Founder, Girl Geek Dinners founder@girlgeekdinners.com
  3. 3. What is Mobile Really?
  4. 4. It used to be...
  5. 5. Now it’s this...
  6. 6. Could it become this...
  7. 7. Or this?
  8. 8. Tools of today
  9. 9. Visual Studio
  10. 10. J2ME
  11. 11. XCode
  12. 12. Use the emulator
  13. 13. Don’t avoid testing on devices though
  14. 14. What Language?
  15. 15. Almost any Language
  16. 16. Web Apps
  17. 17. On Device Apps
  18. 18. UI Challenges
  19. 19. Landscape/ Portrait
  20. 20. Accelerometers
  21. 21. Camera/ Video
  22. 22. Screen Size & Resolution
  23. 23. Touch vs Traditional
  24. 24. Sound – Use & Misuse
  25. 25. Battery Life
  26. 26. Sometimes Connected
  27. 27. Presence
  28. 28. Attention
  29. 29. Light
  30. 30. GPS
  31. 31. WiFi
  32. 32. 3.5g
  33. 33. Tips
  34. 34. Think of the Usage Scenario
  35. 35. Think about saving battery
  36. 36. Us databases of resolution/ dpi They are out there you just need to know where to look.
  37. 37. Plan for update over the air
  38. 38. Consider NFC & Zigbee
  39. 39. Don’t do it all on device if you don’t have to
  40. 40. Benefit from Cloud Computing
  41. 41. Do your research
  42. 42. Event Reminder
  43. 43. Location & Info Date & Time: Saturday 14 March 2009 08:30-22:30 Venue: Brussels-Midi , London St Pancras International and London Apple Store. Details here. Sponsored by: Eurostar Topic and speakers: A lecture by Molly Flatt, a Guardian blogger, and Jess Greenwood - Dep Ed, Contagious Magazine The theme is likely to be around 10 top trends of the year including things like Location and Context Services, Apps Stores, Going Green, etc
  44. 44. Thanks To • Clo for organizing the event • The sponsors for their support and sponsorship • The fantastic photographers who donated their pictures for us to use in this presentation! • Those who inspire and encourage me!

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