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Gaming Tools Kids Want To Use
Gaming Tools Kids Want To Use
Gaming Tools Kids Want To Use
Gaming Tools Kids Want To Use
Gaming Tools Kids Want To Use
Gaming Tools Kids Want To Use
Gaming Tools Kids Want To Use
Gaming Tools Kids Want To Use
Gaming Tools Kids Want To Use
Gaming Tools Kids Want To Use
Gaming Tools Kids Want To Use
Gaming Tools Kids Want To Use
Gaming Tools Kids Want To Use
Gaming Tools Kids Want To Use
Gaming Tools Kids Want To Use
Gaming Tools Kids Want To Use
Gaming Tools Kids Want To Use
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Gaming Tools Kids Want To Use

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Alex Repenning (AgentSheets), Tamara Hudgins (Girlstart), Virginia McArthur (Zynga), Ward Tisdale (AMD) and David Gerding (Columbia College) at SXSW Interactive 2012 talk/panel of the "Gaming Tools …

Alex Repenning (AgentSheets), Tamara Hudgins (Girlstart), Virginia McArthur (Zynga), Ward Tisdale (AMD) and David Gerding (Columbia College) at SXSW Interactive 2012 talk/panel of the "Gaming Tools Kids Want to Use" in Austin. Join the conversation about authorship, identity, creativity, and the tools kids use for developing serious and social games. #SXSW #SXGameTools

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  • We ’ ve focused on partnering with organizations like E-Line Media producers of Gamestar Mechanic, Boys & Girls Clubs Game Tech program utilizing Scratch, and World Wide Workshop ’ s Globaloria program to develop tools and curriculum that are easy to use, fun and engaging for students.
  • Virginia E. McArthur
  • Transcript

    • 1. Gaming Tools Kids Want To Use#SXGameTools
    • 2. Amd Changing the game: program architecture AMD Changing The Game Encouraging STEM Education & Careers Through Game Design With Social Content Skills for Collaboration & Creativity Alignment with AMD STEM Careers For All 21st Century Jobs & Partner Capabilities Game Design Competitions Curricula Advocacy Educator Online Tools Partner Marketing Engagement and curricula Participation Communications 22
    • 3. TOOLS FOR Educators3
    • 4. “programming is hard and boring”easy Holy Grail Conversational Programming sense-making 2D game design semantic support AgentSheets 3 3D Game Design with 3D modelingcognitive AgentCubes drag & drop2D Story Telling game design AgentSheets 1,2, Alice Scratch drag and drop syntactic support cute make iPhone yummy prime compute gross gamehard numbers dangerous funky Objective-C, C++, Emacs Xcode boring affective exciting
    • 5. http://www.9news.com/rss/story.aspx?storyid=202987
    • 6. Alexander Repenning ralex@cs.colorado.eduhttp://scalablegamedesign.cs.colorado.edu
    • 7. Girls tart• Founded in Austin in 1997; year-round STEM education programs for girls K-12• Girlstart After School: largest STEM after school program for girls in the US.• Thematic, week-long Summer Camp programs, now in their 14th year, in Austin, and ‘Girlstart to Go’ (CA, CO, MN, NE,WA, TX). 45% scholarship.• Through our two core programs 48% Latina, 33% Caucasian, 10% African- American, 5% Pacific Islander, 70% at-risk.• Through all its direct service STEM education programs in 2011, Girlstart reached nearly 14,500 girls, teachers, and parents.
    • 8. Girls tart and Video Game Development• Girlstart’s programs are technology rich at the same time they teach STEM creatively• Video game development a cornerstone of our work since 2006: Project IT Girl. Game dev now fully integrated within Girlstart After School / Summer Camp.• Game development toolbox: so far, there is no one solution. Key features that foster interest and stickiness: personalization, start-to-finish engagement, connections to real- world experiences and problems.• Key takeaways if you are interested in gaining/sustaining girls’ interest: STOP WITH THE PINK. Bridge the analog with technology. Value your users as creators and authors that can teach you new things about the tools you’ve developed. Promote collaboration over competition. Embrace the unique voices of girls. Make it accessible.
    • 9. Rock. Paper. Scissors: Make it that easy!Keep it Simple!•Easy•Fun VS.•AddictiveOnce you have a CORE Mechanic•Add new art•Add new levels•Add new mechanics 3/12/2012 Virginia E. McArthur Girlstart/Zynga Inc.
    • 10. Deconstruct. Build. Play Start Analog!How should you start?•Pick your Mechanic•Deconstruct it – Draw out the core loop•Map out the outcomes•Build it out of Paper (or user your hands!)•Play, Play, and PLAY AGAIN!•THEN, and ONLY then should you ask students to get on the computer and code3/12/2012 Virginia E. McArthur Girlstart/Zynga Inc.
    • 11. Some additional toolkits in additionto AgentSheets (which I am going touse with my kids when I get home). • Sculptris (www.sculptris.com) • Squeak (www.squeakland.org) • Scratch (scratch.mit.edu) • Microsoft Robotics Kit – Kinect Cool(www.microsoft.com/robotics • Kodu (on XBox Indy marketplace)
    • 12. So, you want to make a game.
    • 13. What they want is to make a copy of a game.
    • 14. Our challenge is to:• Figure out what they want to play.• Help them discover the play of making games.• Then help them invert their creative impulse towards the service of “others”.
    • 15. Figure out what they want to play.• They’re going to be derivative. Shake that up by helping them reflect on what they really care about – reconnect them to themselves.• “This I Believe” Exercise www.ThisIBelieve.org
    • 16. Help them discover the play of making games.• Doesn’t have to be a digital anything.• Prototype in paper. They already know the tools (paper, scissors, “yummy” paste)
    • 17. #SXGameTools

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