Problem Detection (EVO 2008)

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    2 Favorites

    Problem Detection (EVO 2008) - Presentation Transcript

    1. Metrics and Problem Detection Tudor Gîrba www.tudorgirba.com
    2. Software is complex. 29% Succeeded 18% Failed 53% Challenged The Standish Group, 2004
    3. How large is your project?
    4. How large is your project? 1’000’000 lines of code
    5. How large is your project? 1’000’000 lines of code * 2 = 2’000’000 seconds
    6. How large is your project? 1’000’000 lines of code * 2 = 2’000’000 seconds / 3600 = 560 hours
    7. How large is your project? 1’000’000 lines of code * 2 = 2’000’000 seconds / 3600 = 560 hours / 8 = 70 days
    8. How large is your project? 1’000’000 lines of code * 2 = 2’000’000 seconds / 3600 = 560 hours / 8 = 70 days / 20 = 3 months
    9. } } { { } } { { g rin ee gin en d ar rw fo
    10. fo rw ar d en gin ee rin g { { { { { { } { { } } actual development } } } { } } }
    11. What is the current state? fo rw ar What should we do? d en Where to start? gin ee How to proceed? rin g { { { { { { } { { } } actual development } } } { } } }
    12. fo rw g rin ar ee d gin en gin en ee se rin erv g re { { { { { { } { { } } actual development } } } { } } }
    13. Reverse engineering is analyzing a subject system to: identify components and their relationships, and create more abstract representations. Chikofky & Cross, 90
    14. { { { { } } } } { } A large system contains lots of details.
    15. ity? its qual ju dge How to { { { { } } } } { } A large system contains lots of details.
    16. http://moose.unibe.ch http://loose.upt.ro/incode
    17. 1 Metrics 2Design Problems 3 Code Duplication
    18. Metrics 1
    19. Youcannot control what you cannot measure. Tom de Marco
    20. Metrics are functions that assign numbers to products, processes and resources.
    21. Software metrics are measurements which relate to software systems, processes or related documents.
    22. Metrics compress system traits into numbers.
    23. Let’s see some examples...
    24. Examples of size metrics NOM - number of methods NOA - number of attributes LOC - number of lines of code NOS - number of statements NOC - number of children Lorenz, Kidd, 1994 Chidamber, Kemerer, 1994
    25. McCabe cyclomatic complexity (CYCLO) counts the number of independent paths through the code of a function. McCabe, 1977  it reveals the minimum number of tests to write  interpretation can’t directly lead to improvement action
    26. Weighted Method Count (WMC) sums up the complexity of class’ methods (measured by the metric of your choice; usually CYCLO). Chidamber, Kemerer, 1994  it is configurable, thus adaptable to our precise needs  interpretation can’t directly lead to improvement action
    27. Depth of Inheritance Tree (DIT) is the (maximum) depth level of a class in a class hierarchy. Chidamber, Kemerer, 1994  inheritance is measured  only the potential and not the real impact is quantified
    28. Coupling between objects (CBO) shows the number of classes from which methods or attributes are used. Chidamber, Kemerer, 1994  it takes into account real dependencies not just declared ones  no differentiation of types and/or intensity of coupling
    29. Tight Class Cohesion (TCC) counts the relative number of method-pairs that access attributes of the class in common. Bieman, Kang, 1995 TCC = 2 / 10 = 0.2  interpretation can lead to improvement action  ratio values allow comparison between systems
    30. Access To Foreign Data (ATFD) counts how many attributes from other classes are accessed directly from a measured class. Marinescu 2006
    31. ...
    32. Design Problems 2
    33. McCall, 1977
    34. Metrics Assess and Improve Quality!
    35. Metrics Assess and Improve Quality! a lly ? Re
    36. McCall, 1977
    37. Problem 1: metrics granularity ? capture symptoms, not causes of problems in isolation, they don’t lead to improvement solutions
    38. Problem 1: metrics granularity ? capture symptoms, not causes of problems in isolation, they don’t lead to improvement solutions Problem 2: implicit mapping we don’t reason in terms of metrics, but in terms of design principles
    39. 2 big obstacles in using metrics: Thresholds make metrics hard to interpret Granularity make metrics hard to use in isolation
    40. Can metrics help me in what I really care for? :)
    41. fo rw ar d en gin ee rin g { { { { { { } { { } } actual development } } } { } } }
    42. fo rw ar How do I understand code? d en gin ee rin g { { { { { { } { { } } actual development } } } { } } }
    43. fo rw ar How do I understand code? d en How do I improve code? gin ee rin g { { { { { { } { { } } actual development } } } { } } }
    44. etr ics! ith m de al w an t to on ot w Id fo rw ar How do I understand code? d en How do I improve code? gin ee rin g { { { { { { } { { } } actual development } } } { } } }
    45. How to get an initial understanding of a system?
    46. Metric Value LOC 35175 NOM 3618 NOC 384 CYCLO 5579 NOP 19 CALLS 15128 FANOUT 8590 AHH 0.12 ANDC 0.31
    47. Metric Value LOC 35175 NOM 3618 NOC 384 CYCLO 5579 NOP 19 CALLS 15128 FANOUT 8590 AHH 0.12 ANDC 0.31
    48. Metric Value LOC 35175 NOM 3618 NOC 384 CYCLO 5579 NOP 19 CALLS 15128 FANOUT 8590 ha t? ww AHH An d no 0.12 ANDC 0.31
    49. We need means to compare.
    50. hierarchies? coupling?
    51. The Overview Pyramid provides a metrics overview. Lanza, Marinescu 2006 Inheritance ANDC 0.31 AHH 0.12 20.21 NOP 19 9.42 NOC 384 9.72 NOM 3618 NOM 418 0.15 LOC 35175 15128 CALLS 0.56 CYCLO 5579 8590 FANOUT Size Communication
    52. The Overview Pyramid provides a metrics overview. Lanza, Marinescu 2006 ANDC 0.31 AHH 0.12 20.21 NOP 19 9.42 NOC 384 9.72 NOM 3618 NOM 418 0.15 LOC 35175 15128 CALLS 0.56 CYCLO 5579 8590 FANOUT Size
    53. The Overview Pyramid provides a metrics overview. Lanza, Marinescu 2006 ANDC 0.31 AHH 0.12 20.21 NOP 19 9.42 NOC 384 9.72 NOM 3618 NOM 418 0.15 LOC 35175 15128 CALLS 0.56 CYCLO 5579 8590 FANOUT Communication
    54. The Overview Pyramid provides a metrics overview. Lanza, Marinescu 2006 Inheritance ANDC 0.31 AHH 0.12 20.21 NOP 19 9.42 NOC 384 9.72 NOM 3618 NOM 418 0.15 LOC 35175 15128 CALLS 0.56 CYCLO 5579 8590 FANOUT
    55. The Overview Pyramid provides a metrics overview. Lanza, Marinescu 2006 ANDC 0.31 AHH 0.12 20.21 NOP 19 9.42 NOC 384 9.72 NOM 3618 NOM 418 0.15 LOC 35175 15128 CALLS 0.56 CYCLO 5579 8590 FANOUT
    56. Java C++ LOW AVG HIGH LOW AVG HIGH CYCLO/LOC 0.16 0.20 0.24 0.20 0.25 0.30 LOC/NOM 7 10 13 5 10 16 NOM/NOC 4 7 10 4 9 15 ...
    57. The Overview Pyramid provides a metrics overview. Lanza, Marinescu 2006 ANDC 0.31 AHH 0.12 20.21 NOP 19 9.42 NOC 384 9.72 NOM 3618 NOM 418 0.15 LOC 35175 15128 CALLS 0.56 CYCLO 5579 8590 FANOUT close to high close to average close to low
    58. The Overview Pyramid provides a metrics overview. Lanza, Marinescu 2006 close to high close to average close to low
    59. etr ics! ith m de al w an t to on ot w Id fo rw ar How do I understand code? d en How do I improve code? gin ee rin g { { { { { { } { { } } actual development } } } { } } }
    60. How do I improve code?
    61. Quality is more than 0 bugs. Breaking design principles, rules and best practices deteriorates the code; it leads to design problems.
    62. Imagine changing just a small design fragment
    63. Imagine changing just a small design fragment
    64. Imagine changing just a small design fragment and33% of all classes would require changes
    65. expensive Design problems are frequent unavoidable
    66. expensive Design problems are frequent unavoidable th em? ate limin nd e ete ct a to d How
    67. God Classes tend to centralize the intelligence of the system, to do everything and to use data from small data-classes. Riel, 1996
    68. God Classes tend to centralize the intelligence of the system, to do everything and to use data from small data-classes.
    69. God Classes centralize the intelligence of the system, do everything and use data from small data-classes.
    70. God Classes are complex, are not cohesive, access external data.
    71. God Classes are complex, WMC is high are not cohesive, TCC is low access external data. ATFD more than few
    72. God Classes are complex, WMC is high are not cohesive, TCC is low access external data. ATFD more than few sing uer ies u to q s s in ator etric per se m ical o Co mpo log
    73. Detection Strategies are metric-based queries to detect design flaws. Lanza, Marinescu 2006 Rule 1 METRIC 1 > Threshold 1 AND Quality problem Rule 2 METRIC 2 < Threshold 2
    74. A God Class centralizes too much intelligence in the system. Lanza, Marinescu 2006 Class uses directly more than a few attributes of other classes ATFD > FEW Functional complexity of the class is very high AND GodClass WMC ! VERY HIGH Class cohesion is low TCC < ONE THIRD
    75. An Envious Method is more interested in data from a handful of classes. Lanza, Marinescu 2006 Method uses directly more than a few attributes of other classes ATFD > FEW Method uses far more attributes of other classes than its own AND Feature Envy LAA < ONE THIRD The used "foreign" attributes belong to very few other classes FDP ! FEW
    76. Data Classes are dumb data holders. Lanza, Marinescu 2006 Interface of class reveals data rather than offering services WOC < ONE THIRD AND Data Class Class reveals many attributes and is not complex
    77. Data Classes are dumb data holders. Lanza, Marinescu 2006 More than a few public data NOAP + NOAM > FEW AND Complexity of class is not high WMC < HIGH Class reveals many OR attributes and is not Class has many public complex data NOAP + NOAM > MANY AND Complexity of class is not very high WMC < VERY HIGH
    78. Shotgun Surgery depicts that a change in an operation triggers many (small) in a lot of different operation and classes. Lanza, Marinescu 2006
    79. Code Duplication 3
    80. What is Code Duplication?
    81. What is Code Duplication? obl em? a pr hy is it A nd w
    82. Code Duplication Detection Lexical Equivalence Syntactical Equivalence Semantic Equivalence
    83. Visualization of Copied Code Sequences File A File B File A File B
    84. Transformation Comparison Source Code Transformed Code Duplication Data Author Level Transformed Code Comparison Technique Johnson 94 Lexical Substrings String-Matching Ducasse 99 Lexical Normalized Strings String-Matching Baker 95 Syntactical Parameterized Strings String-Matching Mayrand 96 Syntactical Metrics Tuples Discrete comparison Kontogiannis 97 Syntactical Metrics Tuples Euclidean distance Baxter 98 Syntactical AST Tree-Matching
    85. Noise Elimination … //assign same fastid as container fastid=NULL; fastid = NULL; constchar*fidptr=get_fastid(); const char* fidptr = get_fastid(); if(fidptr!=NULL) if(fidptr != NULL) { intl=strlen(fidptr) int l = strlen(fidptr); fastid = newchar[l+] fastid = newchar[ l + 1 ];
    86. Enhanced Simple Detection Approach
    87. lines from source a b c d a b c d lines from source
    88. lines from source a b c d a x y d lines from source
    89. lines from source a b c a b x y c lines from source
    90. lines from source a x b x c x d x lines from source
    91. lines from source 2 lines from source 1
    92. lines from source 2 lines from source 1
    93. lines from source 2 lines from source 1 exact chunk
    94. lines from source 2 lines from source 1 exact line chunk bias
    95. lines from source 2 lines from source 1 exact line exact chunk bias chunk
    96. Significant Duplication is large and should be looked at Lanza, Marinescu 2006
    97. 1 Metrics 2Design Problems 3 Code Duplication
    98. Shotgun Surgery has uses is has (partial) Feature Data Envy uses Class is partially God has Intensive Class Coupling Brain has has Method Extensive Brain has Significant Coupling Class Duplication has is is has Refused is Tradition Parent Breaker Bequest has (subclass) Futile Hierarchy Lanza, Marinescu 2006 Identity Collaboration Classification Disharmonies Disharmonies Disharmonies
    99. Follow a clear and repeatable process
    100. Follow a clear and repeatable process
    101. Follow a clear and repeatable process
    102. Follow a clear and repeatable process mb ers! so f nu in term qu ality ab out re ason D on’t
    103. QA is part of the the Development Process http://loose.upt.ro/incode
    104. Tudor Gîrba www.tudorgirba.com creativecommons.org/licenses/by/3.0/

    + Tudor GirbaTudor Girba, 2 months ago

    custom

    208 views, 2 favs, 1 embeds more stats

    This set of slides was used a lecture on Problem De more

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 208
      • 207 on SlideShare
      • 1 from embeds
    • Comments 0
    • Favorites 2
    • Downloads 7
    Most viewed embeds
    • 1 views on http://www.tudorgirba.com

    more

    All embeds
    • 1 views on http://www.tudorgirba.com

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories