Demo-driven innovation teaser
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http://localhost 59
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  • 1. demodriven innovation demodriven.com
  • 2. innovation?
  • 3. innovation? (describing the problem is essential for finding a solution)
  • 4. innovation?
  • 5. innovation is for creative people
  • 6. innovation is for creative people
  • 7. innovation is for smart people
  • 8. innovation is for smart people
  • 9. innovation is for you
  • 10. innovation = reshaping the status quo
  • 11. the status quo?
  • 12. the status quo? the existing state of affairs
  • 13. let’s look at an example
  • 14. apple trees exist since millennia
  • 15. people stood below apple trees since millennia
  • 16. apples have fallen from apple trees since millennia
  • 17. people have seen apples fall since millennia
  • 18. and all people thought since millennia ...
  • 19. yummy!
  • 20. until one man saw it differently
  • 21. F = m.a
  • 22. the status quo? the existing state of affairs
  • 23. the status quo? the existing state of affairs the sum of your assumptions
  • 24. innovation = reshaping your assumptions
  • 25. your assumptions are your main enemies
  • 26. deal with your assumptions
  • 27. fight your assumptions
  • 28. learn to fight your assumptions
  • 29. challenge
  • 30. challenge the status quo
  • 31. challenge your assumptions
  • 32. challenge as a habit
  • 33. challenge continuously
  • 34. challenge
  • 35. challenge design
  • 36. design a solution
  • 37. design a technical solution
  • 38. design, but don’t overdo it
  • 39. design around a story
  • 40. challenge design
  • 41. challenge design present
  • 42. how to spot when your assumptions are wrong?
  • 43. expose your assumptions
  • 44. present your assumptions
  • 45. present
  • 46. • • • • presenting is not bullet pointing
  • 47. presenting is not even slide showing
  • 48. presenting is story telling
  • 49. present a message
  • 50. a good story has a message
  • 51. a good story has one message
  • 52. a good ad has one message
  • 53. a good movie has one message
  • 54. a good book has one message
  • 55. a good phd has one message, too
  • 56. a good phd has one message, too (it’s called a thesis)
  • 57. one message
  • 58. one message makes you focus
  • 59. one message makes you choose
  • 60. one message makes you design
  • 61. one message makes you design (it truly does)
  • 62. find one message
  • 63. present one message
  • 64. challenge design present
  • 65. challenge design present demo
  • 66. a demo makes your story engaging
  • 67. a demo makes your story executable
  • 68. a demo makes your story tangible
  • 69. a demo also validates your story
  • 70. a demo also validates your assumptions
  • 71. content real value form necessary evil
  • 72. content real value form necessary evil
  • 73. content form content might be your goal, but you cannot even think without form
  • 74. content form content and form go together
  • 75. content form form is more than marketing
  • 76. content form is a design tool form
  • 77. challenge design demo
  • 78. challenge design demo listen
  • 79. feedback is the most precious gift
  • 80. feedback is the most fragile gift
  • 81. don’t fight feedback
  • 82. don’t fight feedback even when it’s negative
  • 83. don’t fight feedback especially when it’s negative
  • 84. it’s hard especially when it’s negative
  • 85. but, it’s important especially when it’s negative
  • 86. listen to feedback especially when it’s negative
  • 87. challenge design demo listen enable
  • 88. e ished tabl s
  • 89. e ished tabl s
  • 90. e tiv rup dis e ished tabl s
  • 91. the innovator’s dilemma dis rup tiv e clayton christensen e ished tabl s
  • 92. e ished tabl s e tiv rup dis the innovator’s dilemma applies to how you invest in new ideas, too
  • 93. e ished tabl s e tiv rup dis the innovator’s dilemma applies to how you invest in new points of view
  • 94. e ished tabl s e tiv rup dis the innovator’s dilemma applies to how you choose new points of view
  • 95. e ished tabl s e tiv rup dis the innovator’s dilemma applies to how you pursue new points of view
  • 96. innovation requires reshuffling
  • 97. 1 2 3 4 5 6 7 8 9 10 15 11 13 14 12 innovation requires reshuffling
  • 98. 1 2 3 4 5 6 7 8 9 10 15 11 13 14 reshuffling requires time 12
  • 99. 1 2 3 4 5 6 7 8 9 10 11 13 14 15 12 reshuffling requires energy
  • 100. 1 2 3 4 5 6 7 8 9 10 11 13 14 15 12 reshuffling requires effort you cannot anticipate
  • 101. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 slack is essential tom de marco
  • 102. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 you can’t manage innovation
  • 103. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 and overtime won’t help either
  • 104. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 you can only enable it
  • 105. 1 2 3 4 5 6 7 8 9 10 11 12 slack is essential
  • 106. challenge design demo listen enable
  • 107. innovation is not a selfish game
  • 108. innovation is a multiplayer game
  • 109. give back
  • 110. give feedback
  • 111. give feedback to uncover someone else’s wrong assumptions
  • 112. give feedback to practice other points of view
  • 113. challenge design demo listen enable
  • 114. innovation?
  • 115. innovation = reshaping your assumptions
  • 116. innovation is for you
  • 117. demodriven innovation demodriven.com challenge design demo listen enable
  • 118. Tudor Gîrba www.tudorgirba.com www.creativecommons.org/licenses/by-nc-sa/3.0/