Demo-driven innovation teaser

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Demo-driven innovation teaser

  1. demodriven innovation demodriven.com
  2. innovation?
  3. innovation? (describing the problem is essential for finding a solution)
  4. innovation?
  5. innovation is for creative people
  6. innovation is for creative people
  7. innovation is for smart people
  8. innovation is for smart people
  9. innovation is for you
  10. innovation = reshaping the status quo
  11. the status quo?
  12. the status quo? the existing state of affairs
  13. let’s look at an example
  14. apple trees exist since millennia
  15. people stood below apple trees since millennia
  16. apples have fallen from apple trees since millennia
  17. people have seen apples fall since millennia
  18. and all people thought since millennia ...
  19. yummy!
  20. until one man saw it differently
  21. F = m.a
  22. the status quo? the existing state of affairs
  23. the status quo? the existing state of affairs the sum of your assumptions
  24. innovation = reshaping your assumptions
  25. your assumptions are your main enemies
  26. deal with your assumptions
  27. fight your assumptions
  28. learn to fight your assumptions
  29. challenge
  30. challenge the status quo
  31. challenge your assumptions
  32. challenge as a habit
  33. challenge continuously
  34. challenge
  35. challenge design
  36. design a solution
  37. design a technical solution
  38. design, but don’t overdo it
  39. design around a story
  40. challenge design
  41. challenge design present
  42. how to spot when your assumptions are wrong?
  43. expose your assumptions
  44. present your assumptions
  45. present
  46. • • • • presenting is not bullet pointing
  47. presenting is not even slide showing
  48. presenting is story telling
  49. present a message
  50. a good story has a message
  51. a good story has one message
  52. a good ad has one message
  53. a good movie has one message
  54. a good book has one message
  55. a good phd has one message, too
  56. a good phd has one message, too (it’s called a thesis)
  57. one message
  58. one message makes you focus
  59. one message makes you choose
  60. one message makes you design
  61. one message makes you design (it truly does)
  62. find one message
  63. present one message
  64. challenge design present
  65. challenge design present demo
  66. a demo makes your story engaging
  67. a demo makes your story executable
  68. a demo makes your story tangible
  69. a demo also validates your story
  70. a demo also validates your assumptions
  71. content real value form necessary evil
  72. content real value form necessary evil
  73. content form content might be your goal, but you cannot even think without form
  74. content form content and form go together
  75. content form form is more than marketing
  76. content form is a design tool form
  77. challenge design demo
  78. challenge design demo listen
  79. feedback is the most precious gift
  80. feedback is the most fragile gift
  81. don’t fight feedback
  82. don’t fight feedback even when it’s negative
  83. don’t fight feedback especially when it’s negative
  84. it’s hard especially when it’s negative
  85. but, it’s important especially when it’s negative
  86. listen to feedback especially when it’s negative
  87. challenge design demo listen enable
  88. e ished tabl s
  89. e ished tabl s
  90. e tiv rup dis e ished tabl s
  91. the innovator’s dilemma dis rup tiv e clayton christensen e ished tabl s
  92. e ished tabl s e tiv rup dis the innovator’s dilemma applies to how you invest in new ideas, too
  93. e ished tabl s e tiv rup dis the innovator’s dilemma applies to how you invest in new points of view
  94. e ished tabl s e tiv rup dis the innovator’s dilemma applies to how you choose new points of view
  95. e ished tabl s e tiv rup dis the innovator’s dilemma applies to how you pursue new points of view
  96. innovation requires reshuffling
  97. 1 2 3 4 5 6 7 8 9 10 15 11 13 14 12 innovation requires reshuffling
  98. 1 2 3 4 5 6 7 8 9 10 15 11 13 14 reshuffling requires time 12
  99. 1 2 3 4 5 6 7 8 9 10 11 13 14 15 12 reshuffling requires energy
  100. 1 2 3 4 5 6 7 8 9 10 11 13 14 15 12 reshuffling requires effort you cannot anticipate
  101. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 slack is essential tom de marco
  102. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 you can’t manage innovation
  103. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 and overtime won’t help either
  104. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 you can only enable it
  105. 1 2 3 4 5 6 7 8 9 10 11 12 slack is essential
  106. challenge design demo listen enable
  107. innovation is not a selfish game
  108. innovation is a multiplayer game
  109. give back
  110. give feedback
  111. give feedback to uncover someone else’s wrong assumptions
  112. give feedback to practice other points of view
  113. challenge design demo listen enable
  114. innovation?
  115. innovation = reshaping your assumptions
  116. innovation is for you
  117. demodriven innovation demodriven.com challenge design demo listen enable
  118. Tudor Gîrba www.tudorgirba.com www.creativecommons.org/licenses/by-nc-sa/3.0/

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