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Brochure ascir english
 

Brochure ascir english

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    Brochure ascir english Brochure ascir english Document Transcript

    • Educate and reeducate through the game of chess The handbook/scientific project "At school with the Kings. Educate and reeducate through the game of chess" has been acknowledged by all above-listed national and international scientific and sports authorities. C.O.N.I.
    • Chess is a game, a universal language and a sport that everybody can practice and enjoy themselves with. This is demonstrated by research, as well as the growing interest and enthusiasm of young people playing in schools and Italian chess associations. The goal of "At school with the Kings" project is to use chess and its context as educational tools without aiming for teaching the game itself, since we are less interested in its didactics and in chess theory, but althemore in its metacognitive, cognitive, affective, relational, ethical and social aspects associated with game situations, which improve attentional and concentration capacities and implement metacognitive and mentalistic skills (Theory of Mind) with quite a good impact also on emotional, ethical and social development, especially with respect to peer relationships. To achieve these aims, the different project modules use educational elements of the chess context (such as re-educative, clinical-rehabilitative elements for interventions at UONPI - Child Neuropsychiatry Operative Unit of Local National Health Service and in prisons) through experiences of sports-games, narration and psychomotion on giant chessboards, in addition to regular ones, about interdisciplinarity with school subjects as well as mediation and cognitive enrichment (Feuerstein Method). We therefore suggest, to involve children in pre-school and primary and secondary school children (junior and senior) by introducing the game of chess at school, and local chess associations, based on an educational purpose, because chess, with sufficient continuity and active involvement of teachers, is a valuable educational tool and cognitive enrichment (Feuerstein Method) for "located" skills development and to convey fundamental concepts such as limits, responsibility and respect, especially on a non-verbal level, essential for expression and modulation of aggressiveness already during childhood. That is reason why the project applies not only to children with attention deficit disorder, learning difficulties, aggressiveness, and in general, with SEN-Special Educational Needs, but also for all those with typical development in view of prevention. It's a novelty for teachers, educators and specialits of the development age in favour of a healthy development and the prevention mental and social problems using what education and motor science offering through the game and sport. The suggested modules, achievable in curricular/extracurricular time by our qualified educators (as an alternative, a training course for teaching staff can be offered), develop educational and re-educational cutting-edge projects described in the scientific manual "At school with the Kings. Educate and re-educate through the game of chess" (Sgro, 2012) acknowledged by 15 national and international scientific and sports authorities. "At school with the Kings" project and goals The project is in line with MIUR (Ministry of Education, University and Research) Guidelines for the curriculum in pre-school and the primary grades 2012 and with the Declaration 0050/2011 "Chess Projects in Schools", approved by the European Parliament in March 2012, to encourage healthy development in schools by promoting educational chess-related projects. EU legislation and MIUR Regulation References. Giuseppe Sgrò: clinical psychologist and expert in Sport Psychology, teacher/expert of the School of Sport CONI – Italian National Olympic Committee, member of Medical-Scientific Committee FSI - Italian Chess Federation, Registered psychologist at AIPS - Italian Sport Psychology Association and SPOPSAM – Italian Society for Sport Psychology and Motor Skills Activities Professionals, consultant for PSICOSPORT Srl and head of the scientific- educational department "Playing with the Kings" by ADSAC, proposing the project "At school with the Kings”. Project Manager
    • Introduction In accordance with the ministry objectives for pre-school and through activities of different areas of experience, the game of chess, for children aged 5 to 6 years, is conceived in a playful context, in which the ultimate goal is not to teach how to play chess, but to introduce new numerical, spatial and temporal concepts and implement movement, narrative and graphic-pictorial abilities. In addition, the methods of this itinerary not only promote socialization among children, but also act as preventive intervention against aggressive behavior, because the game/sport of chess, on an ethical and social level, encourages the important acquisition of ethical conceptson a non-verbal level, and therefore in a more effective and lasting manner. Target Classes of 20-25 children attending last grade of preschool. Aims The project aims at enhancing the unity of a person, through play activities and storytelling integrated into psychomotion, putting into effect the socializing, cognitive and ethical functions of the game of chess through a shared experience. • The Me and the others: to reinforce autonomy, self-esteem and the sense of identity, to sublimate conflict, socializing with peers, encourage fiction play among peers. • Body and movement: orientation in space, refining gross motor skills, performing a simple itinerary from verbal directions. • Languages, creativity, expression: development of graphic-pictorial skills, inventing stories. • Speeches and words: following the telling of stories, capturing the global meaning, either orally or through books, enriching the vocabulary, understanding and giving game instructions. • Knowledge of the world: locating ones position within the space of a giant chessboard (top/bottom, front/back, left/right, inside/outside), discussing various possibilities of movement on the giant chessboard. Activities 10 “lessons” for classes of 20-25 children, of 1 hour a week (or timing according to requirements). They will move within/around the big space of a giant chessboard (generally 4x4 m made of non-slip material) individually and in groups. This space will not be limited exclusivley to the representation of chess movements, but the structure of the chessboard with its network of 64 squares, the black and white color contrast, and alphanumeric coordinates (indicating rows and columns) and its millennial symbolism and semantics to carry out psychomotric activities aimed at developping body movement-cognitive-affective- relational as well as non-verbal and verbal skills. It is also possible to create art workshops to nurture new mental, physical, emotional and creative itineraries, and encourage linguistic, manual and bodily expressiveness. Materials The materials needed for the project will be provided free of charge. Staff Groups will be conducted by a qualified educator (or teaching staff adequately forming). Cost Estimates customized according to requirements. Preschool: psychomotricity on a giant chessboard (extendable up to the first two grades of primary school)
    • Introduction Reassessing Reuven Feuerstein’s motto "One moment ... I'm thinking!", we, through chess, can promote awareness of our way of learning, concentration and attention in order "to learn how to learn", to recognize difficulties, errors and strategies to overcome them: all skills needed to foster the student’s learner autonomy. Moreover teaching chess by interdisciplinary didactics in a school environment, can also significantly increase the learning capacities of different curriculum subjects, as demonstrated by researches over the past 30 years. Target Groups/classes of 20-25 children attending grades III, IV and V of primary school classes. Aims • To develop a sense of reflection and critical sense with regard to learning and teaching experiences. • Create links between different disciplines. • Learn that the solution of an issue may request different strategies. • Implement listening and comprehension skills by telling chess-related stories. • Transposing topological references from the chessboard space to maps. • Learning mathematical concepts (perimeter, area, diagonal fractions) using the chessboard. • Examine the story of the man who plays inding connections with important historical events. • Being able to represent the chessboard and its pieces graphically. • Strengthen IT/computer skills through interaction by chess software. Activities 10 “lessons” for classes of 20-25 children, of 1 hour a week (or timing according to requirements). The children will be offered activities based on a chess-related context but also linked to different school subjects, and focuse on the use of different forms of intelligence. The project includes the use of narrative excerpts, analysis of literature , learning about the history and places of chess, with the aim of creating links with school subjects. While the child learns to play, it also experiments the use of different languages and enhances metacognitive skills. Finally, to extend technical and computer skills, chess software can be used for learning the basic rules of the game, involving children on an interactive itinerary. Materials Chess materials necessary to the project will be provided free of charge. Staff Groups will be conducted by a qualified educator (or teaching staff adequately forming). Cost Estimates customized according to requirements. Chess software requires a small fee for the use of an online platform for the entire school year at school and at home, while it will be provided free of charge for the teacher. Primary School: psychomotion on giant chessboard and interdisciplinary teaching
    • Introduction As outlined in the Guidelines for the curriculum in preschool and the primary grades 2012 of MIUR, "[....] In the First Grade of Secondary School access to disciplines is gained in terms of points of view on reality and as a mode of knowledge, interpretation and representation of the world [....] greater in - depth skills of disciplines and an articulated knowledge organization are emphasized, in view of elaborating better integrated and mastered know how . The skills developed in individual disciplines in turn contribute to the promotion of wider and cross-referring skills, which form the key condition for full personal awareness and an active participation in social life." Thus through a chess-related context where each move requires a planned and responsible decision, it is important, in addition to interdisciplinary learning, to strengthen problem solving processes, planning (Study Method) and active and responsible decision-making skills. Target Class groups of 20-25 children attending First Grade of Secondary School classes. Aims • Acquisition of interdisciplinary skills and knowledge. • Strengthen the capacity for complex problem solving. • Strengthen the capacity of taking efficient decisions based on the availability of more plausible options. • Building work plans aimed to achieving goals, using flexible thinking and effective strategies. Activities 10 “lessons” for classes of 20-25 children, of 1 hour a week (or timing according to requirements). The children will be given chessboard activities in a chess-related context, linked to different disciplines which accent an active use of complex mental processes (attention, memory, language, thought). In this regard, the project makes use of more complex and appropriate age-related educational materials, with particular attention to enhancing planning skills involving processes of problem solving and decision making. Finally, to expand technical and computer capabilities we can use chess software to learn the basic rules of the game, involving young people in an interactive itinerary. Materials Chess materials necessary to the project will be provided free of charge. Staff Groups will be conducted by a qualified educator (or teaching staff adequately forming). Cost Estimates customized according to requirements. Chess software requires a small fee for the use of an online platform for the entire school year at school and at home, while it will be provided free of charge for teachers. First and Second grade of Secondary School: problem solving, decision making and planning
    • Chess courses for children/young people Prerequisites None Target Preferably for Primary School children; in case of Secondary School First and Second year students it is advisable, appropriately synthesized, as an introduction to II Module. Aims Basics technical knowledge of rules of game. Ability to play the gameautonomously. Materials Wall Chessboard with magnetic chess pieces. Chessboards and chess pieces (1 game every 2 students). Check learning progress Simultaneously matches against the teacher (where each student plays against the teacher at same time as the others, but on separate chessboards). Collective TEAM Matches (Two teams of students will compete in a game of chess under guidance of the teacher). Chess- related quiz games. MODULE I Prerequisites Participation in the Module I or simple knowledge of rules of game. Target Primary School children and Secondary School of First and Second years. Aims Technical knowledge of strategic and tactical fundamental principles. Ability to play the game applying principles learnt in strategic and tactical course. Materials Wall chessboard with magnetic chess pieces. Chessboards and chess pieces (1 game every 2 students). Check learning progress Class Tournament at the end of the course. Collective TEAM matches. Playing chess-relates quizzes. MODULE II Prerequisites Participation at Module II, or basic knowledge of rules, strategic and tactical principles of the game. Target Primary School children and Secondary School of First and Second year students. Aims Deepening technical and strategic fundamentals and their application during the match. Deepening main tactical models and their application during the match. Ability to play in school tournaments (play Student Sports tournaments). Materials Wall Chessboard with magnetic chess pieces. Chessboards and chess pieces (1 game every 2 students). Check learning progress Class Tournament at the end of the course. Collective TEAM matches. Playing chess-related- quizzes. Positions analysis of different complexity and chess problems. MODULE III The educational sports project provides a simultaneous form of 10 lessons of 1 hour (integrated and contemporary to modular educational projects without extra time). The proposal is flexible, customizable and based on the age of participants and on the requirements of coordination with educational/didactical programs. The summary tables indicate targets and activities that characterize three achievable modules that can be created during school year, depending on the initial chess level of the class, and beyond of educational proposals presented for three types of schools. All necessary materials to complete the course (chess, wall chessboard, tournament clocks, will be provided free of charge. At the course could be ended with a school tournament.
    • Today, after hundreds of studies, educational, and rehabilitative chess applications have solid scientific foundation. We can therefore say, that for the clinic of SEN- Special Educational Needs this chess context represents a gold mine for cognitive modulation and strengthening. Roberto Miletto - Child neuropsychiatrist, UONPI - Child Neuropsychiatry Operative Unit, ASL Roma H4, Pomezia. Psychomotion on giant chess boards and interdisciplinarity by chess is the real new frontier for childhood technicians who want to face SEN-Special Educational Needs, learning disorders and promote citizenship education. Alessandro Pompa - Teacher, 2nd Didactic Circle Anzio (Rome), inventor of the psychomotion on giant chessboard method . Respect for others, and the growth of young and civil society, may well be favored by the practice of chess and education in a chess-related context, characterized by values such as responsibility and compliance with the rules. Don Alessio Albertini - National Ecclesiastical Adviser CSI – Italian Sports Centre. The chess context, modulating aggression among peers at school, permits real bullying prevention in childhood, contributes in the treatment specific and non specific learning disorders. Eleonora Di Terlizzi - Professor of Developmental Psychology at the Catholic University of the Sacred Heart of Brescia. For some years we have been inserting ambitious targets in the School Project which we reach through mediation of chess. These are activities that recover and enhance the motivation to relate with others. Chess translate and smash defenses and rigidity allowing cognitive understanding and affective agreements endowed of particular meaning between teacher and pupils. Patrizia Roncoletta - Headmaster - Comprehensive School of Bozzolo (Mn).
    • Primary School “At school with the Kings” project www.giocandoconire.it giuseppe.sgro@giocandoconire.it - cell. 340-2334243, fax 029254475 ADSAC , Via San Francesco d’Assisi 2 (c/o Atrion), 20061 Carugate (Mi) For information about costs, estimates, projects, modules, courses, training and collaborations: For pictures thanks to: ADSAC - Carugate (Mi), ASD Club64 - Modena, Comprehensive School Marco Polo - Fabriano (An). Preschool First and Second years of Secondary School