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Wrangling apps in the Smartphone
   Wild West
              @suzanneginsburg




                                 © 2011 Ginsburg Design
About me:




            © 2011 Ginsburg Design
Motivations & definitions…




                             © 2011 Ginsburg Design
“Native” vs. “web” vs. “hybrid” apps?
-  Web apps are accessed via the browser &
updated automatically (from user’s perspective)
-  Native apps are downloaded & updates must
also be downloaded (unless they are “hybrids.”)
-  Native apps have greater access to the device
hardware & content (though that’s changing.)



                                         © 2011 Ginsburg Design
Now let’s get started…




                         © 2011 Ginsburg Design
In July 2008, Apple released an API that
enabled iPhone developers to create
“native” apps. Along with this API
came the App Store.




                                   © 2011 Ginsburg Design
For a short time, Apple was the only
major smartphone app store in town.




                                  © 2011 Ginsburg Design
Innovation was
off the charts.
Hundreds of apps
were approved
each day.



                   © 2011 Ginsburg Design
Soon enough, others joined the app game.
  Android Market (October 2008)
  Blackberry App World (April 2009)
  Windows 7 (October 2010)
  More exist & more are coming…




                                      © 2011 Ginsburg Design
Designers started to fret. Would they
have to design their apps twice, three
times, four times, or more?




                                   © 2011 Ginsburg Design
What’s a smartphone app designer
to do?




                                   © 2011 Ginsburg Design
First of all, figure out if you really need
to create a “native” app. Here are some
questions to help you out…




                                      © 2011 Ginsburg Design
#1. What problem are you trying to
solve?
(Let’s assume you’ve conducted upfront user research—
shadowing, diary studies, field interviews, etc.—to help
answer this question.)




                                               © 2011 Ginsburg Design
Unless your solution requires OpenGL
(Graphics Library), hardware access (e.g.,
sensors), or device content (e.g., photos)
you may not need a native app.
Web apps can store data offline, access
GPS info & more enhancements are
coming.


                                     © 2011 Ginsburg Design
Web App Examples:




 Offline access (Gmail)   Gyroscope (Occipital)   Game (BeatTouch)




                                                             © 2011 Ginsburg Design
You may be thinking, “But my app won’t
be discoverable if it’s on the web!”

There are more than 300K apps in
Apple’s App Store. It ain’t easy to stand
out anymore.



                                     © 2011 Ginsburg Design
Improving Web App Access (post-discovery phase):




     Cornell University



                                               © 2011 Ginsburg Design
#2. Does your app require multi-tasking
support?




                                  © 2011 Ginsburg Design
Multi-Tasking Examples:




Listen to music (Pandora)   Upload photos (Flickr)   Take calls (Skype)




                                                                  © 2011 Ginsburg Design
If you’d like to take advantage of multi-
tasking, as it stands today, you’ll need to
create a native app (iOS or Android).




                                      © 2011 Ginsburg Design
#3. What is your monetization strategy?




                                 © 2011 Ginsburg Design
If you’re planning to
offer subscriptions
or a one-time
payment, it may be
more profitable to
sell a native app.

Drop-off rates tend
to be higher for web
app purchases.
                        © 2011 Ginsburg Design
To summarize, if you need device access,
multi-tasking, or micropayments, in most
cases you’ll want to create a native app.




                                    © 2011 Ginsburg Design
So what now?




               © 2011 Ginsburg Design
You have at least 3 options to consider:

1. The One Trick Pony
2. The O.K. Corral
3. The Trojan Horse	
  




                                    © 2011 Ginsburg Design
# 1. The One Trick Pony




                          © 2011 Ginsburg Design
With the One Trick Pony, you
   may decide to design your app
      for just one native platform.
This may make sense if your user
base is primarily on one platform,
or must-have features are only on
                     that platform.



                            © 2011 Ginsburg Design
One Trick Pony Examples:




Convertbot by tapbots   Voices by tap tap tap   Ocarina by Smule



                                                           © 2011 Ginsburg Design
What you need to do:

- Learn the UI guidelines for the OS.
- Read the device’s technical specs.
- Explore related apps in depth.
- Sketch, prototype & test, lots!




                                        © 2011 Ginsburg Design
UI Guidelines:




 http://developer.apple.com/library/ios/#documentation/userexperience/    http://developer.android.com/guide/practices/ui_guidelines/index.html
 conceptual/mobilehig/Introduction/Introduction.html                      http://www.slideshare.net/AndroidDev/android-ui-design-tips




  http://docs.blackberry.com/en/developers/deliverables/17965/           http://create.msdn.com/en-us/home/getting_started
  Designing_applications_for_BlackBerry_devices_1017063_11.jsp                                                               © 2011 Ginsburg Design
Sketching for different smartphone
platforms is essentially the same except
some may incorporate the device more
than others (e.g., Android & Windows).




                                   © 2011 Ginsburg Design
Sketching:




 Dane Petersen                  Daniel Chang




                 Marcin Ignac     © 2011 Ginsburg Design
Prototyping, on the other hand, can be
quite different between platforms since
there are many platform-specific
solutions.



                                  © 2011 Ginsburg Design
First, let’s look at some platform
agnostic solutions…




                                     © 2011 Ginsburg Design
Prototyping: Platform Agnostic




    Paper (Braman, Lau, Nomikos)    HTML (Marcin Ignac)




    Keynotopia with GoodReader     Flash (Alfresco)
                                                          © 2011 Ginsburg Design
Prototyping: Windows 7 on paper




  Courtesy Sara Summers
                                  © 2011 Ginsburg Design
Prototyping: Video




      http://johnnyholland.tv/post/1257269180/prototyping-for-elmos-monster-maker-iphone-app-
      ideo


                                                                                     © 2011 Ginsburg Design
And now some platform specific
solutions…




                                 © 2011 Ginsburg Design
Prototyping: Microsoft Expression Blend




 http://www.microsoft.com/showcase/en/us/details/61ed7e86-0b1c-432e-a1fb-a882f95ec250


                                                                                        © 2011 Ginsburg Design
Prototyping: iOS




                                 http://www.zambetti.com/projects/liveview/




 Apple’s iOS Interface Builder




                                                      http://giveabrief.com/



                                                          © 2011 Ginsburg Design
Prototyping: Android App Creator




http://appinventor.googlelabs.com/about/index.html




                                                     © 2011 Ginsburg Design
Go with the One Trick Pony approach if your
user base is primarily on one platform, or must-
have features are only on that platform.	
  




                                             © 2011 Ginsburg Design
# 2. The O.K. Corral




                       © 2011 Ginsburg Design
With the O.K. Corral
approach, you may design
your app for 2-3 flagship
platforms.

This makes sense if your users are
concentrated on a small set of
platforms (tip: look at your traffic data).

                                      © 2011 Ginsburg Design
What you need to do:

- Try to make initial sketches device agnostic.
- Then compare device & OS differences to
assess impact on the user experience.




                                          © 2011 Ginsburg Design
Potential differences to keep in mind:

- Display size & resolution
- Device interaction with display
-  Supported gestures
-  UI Controls
-  Animations
-  Landscape vs. Portrait



                                     © 2011 Ginsburg Design
Device Differences: Droid S vs. iPhone 4




        4-inch display         3.5-inch retina display
        480 x 800 resolution   640 x 960 resolution
        4 buttons on front     1 button on front


                                                         © 2011 Ginsburg Design
Navigation Differences




                         © 2011 Ginsburg Design
Navigation Differences




                 Tab Bar
                           Pivots
Quick Actions


                                    © 2011 Ginsburg Design
Information Hierarchy




                        © 2011 Ginsburg Design
Widgets




          © 2011 Ginsburg Design
Widgets




          © 2011 Ginsburg Design
Gesture Differences may also be critical:




                       http://www.lukew.com/ff/entry.asp?1071

                                                                © 2011 Ginsburg Design
Go with the O.K. Corral if your users are
on a small set of platforms & you want
to provide “pure” native experiences.




                                  © 2011 Ginsburg Design
# 3. The Trojan Horse




                        © 2011 Ginsburg Design
With the Trojan Horse approach, you
can create web apps with native app
capabilities.
They are essentially web apps
wrapped in native code (aka
“hybrid” apps.) Trade-off is
less customization.	
  


                                 © 2011 Ginsburg Design
What you need to do:

- Determine level of device/OS customization.
- Choose tool to support your cross-platform
solution (could be in-house solution).




                                       © 2011 Ginsburg Design
Device/OS customization depends on:
- App genre
- Device capabilities
- Design strategy (philosophy?)




                               © 2011 Ginsburg Design
There are a variety of “Trojan Horse”
tools. They all use HTML for layout,
JavaScript for device access, and CSS
for look & feel.




                                 © 2011 Ginsburg Design
Trojan Tools:




http://www.phonegap.com                          http://www.appcelerator.com/




                     http://www.rhomobile.com/
                                                             © 2011 Ginsburg Design
Trojan Examples:




KeyPoint (PhoneGap)   Jimmy Fallon (Titanium)   Koombea (RhoMobile)




                                                         © 2011 Ginsburg Design
And, finally, another option to keep in
mind is to create a web app that can be
accessed via the browser.




                                  © 2011 Ginsburg Design
Web App Tools:




                 © 2011 Ginsburg Design
Web App Example:




                   © 2011 Ginsburg Design
You have at least 3 (4!) options to consider:

1.  The One Trick Pony
2.  The O.K. Corral
3.  The Trojan Horse

(4. Create a web app!) 	
  


                                     © 2011 Ginsburg Design
“Courage is being
scared to death but
saddling up anyway.”

John Wayne




                       © 2011 Ginsburg Design
A special thanks to Linda Olafsdottir for her
beautiful illustrations.

And thanks to Jason Grigsby, Sara Summers,
David Kaneda, Jesse MacFayden, Jonathan
Stark, Marty Picco, & Michael Mayo for
technical advice.



                                       © 2011 Ginsburg Design
How to stay in touch:
@suzanneginsburg


My book on Amazon:
http://amzn.to/9NH4RC




                        © 2011 Ginsburg Design
Thanks for coming!
Questions?




                     © 2011 Ginsburg Design

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Smartphone App Strategies for Multi-Platform Design

  • 1. Wrangling apps in the Smartphone Wild West @suzanneginsburg © 2011 Ginsburg Design
  • 2. About me: © 2011 Ginsburg Design
  • 3. Motivations & definitions… © 2011 Ginsburg Design
  • 4. “Native” vs. “web” vs. “hybrid” apps? -  Web apps are accessed via the browser & updated automatically (from user’s perspective) -  Native apps are downloaded & updates must also be downloaded (unless they are “hybrids.”) -  Native apps have greater access to the device hardware & content (though that’s changing.) © 2011 Ginsburg Design
  • 5. Now let’s get started… © 2011 Ginsburg Design
  • 6. In July 2008, Apple released an API that enabled iPhone developers to create “native” apps. Along with this API came the App Store. © 2011 Ginsburg Design
  • 7. For a short time, Apple was the only major smartphone app store in town. © 2011 Ginsburg Design
  • 8. Innovation was off the charts. Hundreds of apps were approved each day. © 2011 Ginsburg Design
  • 9. Soon enough, others joined the app game. Android Market (October 2008) Blackberry App World (April 2009) Windows 7 (October 2010) More exist & more are coming… © 2011 Ginsburg Design
  • 10. Designers started to fret. Would they have to design their apps twice, three times, four times, or more? © 2011 Ginsburg Design
  • 11. What’s a smartphone app designer to do? © 2011 Ginsburg Design
  • 12. First of all, figure out if you really need to create a “native” app. Here are some questions to help you out… © 2011 Ginsburg Design
  • 13. #1. What problem are you trying to solve? (Let’s assume you’ve conducted upfront user research— shadowing, diary studies, field interviews, etc.—to help answer this question.) © 2011 Ginsburg Design
  • 14. Unless your solution requires OpenGL (Graphics Library), hardware access (e.g., sensors), or device content (e.g., photos) you may not need a native app. Web apps can store data offline, access GPS info & more enhancements are coming. © 2011 Ginsburg Design
  • 15. Web App Examples: Offline access (Gmail) Gyroscope (Occipital) Game (BeatTouch) © 2011 Ginsburg Design
  • 16. You may be thinking, “But my app won’t be discoverable if it’s on the web!” There are more than 300K apps in Apple’s App Store. It ain’t easy to stand out anymore. © 2011 Ginsburg Design
  • 17. Improving Web App Access (post-discovery phase): Cornell University © 2011 Ginsburg Design
  • 18. #2. Does your app require multi-tasking support? © 2011 Ginsburg Design
  • 19. Multi-Tasking Examples: Listen to music (Pandora) Upload photos (Flickr) Take calls (Skype) © 2011 Ginsburg Design
  • 20. If you’d like to take advantage of multi- tasking, as it stands today, you’ll need to create a native app (iOS or Android). © 2011 Ginsburg Design
  • 21. #3. What is your monetization strategy? © 2011 Ginsburg Design
  • 22. If you’re planning to offer subscriptions or a one-time payment, it may be more profitable to sell a native app. Drop-off rates tend to be higher for web app purchases. © 2011 Ginsburg Design
  • 23. To summarize, if you need device access, multi-tasking, or micropayments, in most cases you’ll want to create a native app. © 2011 Ginsburg Design
  • 24. So what now? © 2011 Ginsburg Design
  • 25. You have at least 3 options to consider: 1. The One Trick Pony 2. The O.K. Corral 3. The Trojan Horse   © 2011 Ginsburg Design
  • 26. # 1. The One Trick Pony © 2011 Ginsburg Design
  • 27. With the One Trick Pony, you may decide to design your app for just one native platform. This may make sense if your user base is primarily on one platform, or must-have features are only on that platform. © 2011 Ginsburg Design
  • 28. One Trick Pony Examples: Convertbot by tapbots Voices by tap tap tap Ocarina by Smule © 2011 Ginsburg Design
  • 29. What you need to do: - Learn the UI guidelines for the OS. - Read the device’s technical specs. - Explore related apps in depth. - Sketch, prototype & test, lots! © 2011 Ginsburg Design
  • 30. UI Guidelines: http://developer.apple.com/library/ios/#documentation/userexperience/ http://developer.android.com/guide/practices/ui_guidelines/index.html conceptual/mobilehig/Introduction/Introduction.html http://www.slideshare.net/AndroidDev/android-ui-design-tips http://docs.blackberry.com/en/developers/deliverables/17965/ http://create.msdn.com/en-us/home/getting_started Designing_applications_for_BlackBerry_devices_1017063_11.jsp © 2011 Ginsburg Design
  • 31. Sketching for different smartphone platforms is essentially the same except some may incorporate the device more than others (e.g., Android & Windows). © 2011 Ginsburg Design
  • 32. Sketching: Dane Petersen Daniel Chang Marcin Ignac © 2011 Ginsburg Design
  • 33. Prototyping, on the other hand, can be quite different between platforms since there are many platform-specific solutions. © 2011 Ginsburg Design
  • 34. First, let’s look at some platform agnostic solutions… © 2011 Ginsburg Design
  • 35. Prototyping: Platform Agnostic Paper (Braman, Lau, Nomikos) HTML (Marcin Ignac) Keynotopia with GoodReader Flash (Alfresco) © 2011 Ginsburg Design
  • 36. Prototyping: Windows 7 on paper Courtesy Sara Summers © 2011 Ginsburg Design
  • 37. Prototyping: Video http://johnnyholland.tv/post/1257269180/prototyping-for-elmos-monster-maker-iphone-app- ideo © 2011 Ginsburg Design
  • 38. And now some platform specific solutions… © 2011 Ginsburg Design
  • 39. Prototyping: Microsoft Expression Blend http://www.microsoft.com/showcase/en/us/details/61ed7e86-0b1c-432e-a1fb-a882f95ec250 © 2011 Ginsburg Design
  • 40. Prototyping: iOS http://www.zambetti.com/projects/liveview/ Apple’s iOS Interface Builder http://giveabrief.com/ © 2011 Ginsburg Design
  • 41. Prototyping: Android App Creator http://appinventor.googlelabs.com/about/index.html © 2011 Ginsburg Design
  • 42. Go with the One Trick Pony approach if your user base is primarily on one platform, or must- have features are only on that platform.   © 2011 Ginsburg Design
  • 43. # 2. The O.K. Corral © 2011 Ginsburg Design
  • 44. With the O.K. Corral approach, you may design your app for 2-3 flagship platforms. This makes sense if your users are concentrated on a small set of platforms (tip: look at your traffic data). © 2011 Ginsburg Design
  • 45. What you need to do: - Try to make initial sketches device agnostic. - Then compare device & OS differences to assess impact on the user experience. © 2011 Ginsburg Design
  • 46. Potential differences to keep in mind: - Display size & resolution - Device interaction with display -  Supported gestures -  UI Controls -  Animations -  Landscape vs. Portrait © 2011 Ginsburg Design
  • 47. Device Differences: Droid S vs. iPhone 4 4-inch display 3.5-inch retina display 480 x 800 resolution 640 x 960 resolution 4 buttons on front 1 button on front © 2011 Ginsburg Design
  • 48. Navigation Differences © 2011 Ginsburg Design
  • 49. Navigation Differences Tab Bar Pivots Quick Actions © 2011 Ginsburg Design
  • 50. Information Hierarchy © 2011 Ginsburg Design
  • 51. Widgets © 2011 Ginsburg Design
  • 52. Widgets © 2011 Ginsburg Design
  • 53. Gesture Differences may also be critical: http://www.lukew.com/ff/entry.asp?1071 © 2011 Ginsburg Design
  • 54. Go with the O.K. Corral if your users are on a small set of platforms & you want to provide “pure” native experiences. © 2011 Ginsburg Design
  • 55. # 3. The Trojan Horse © 2011 Ginsburg Design
  • 56. With the Trojan Horse approach, you can create web apps with native app capabilities. They are essentially web apps wrapped in native code (aka “hybrid” apps.) Trade-off is less customization.   © 2011 Ginsburg Design
  • 57. What you need to do: - Determine level of device/OS customization. - Choose tool to support your cross-platform solution (could be in-house solution). © 2011 Ginsburg Design
  • 58. Device/OS customization depends on: - App genre - Device capabilities - Design strategy (philosophy?) © 2011 Ginsburg Design
  • 59. There are a variety of “Trojan Horse” tools. They all use HTML for layout, JavaScript for device access, and CSS for look & feel. © 2011 Ginsburg Design
  • 60. Trojan Tools: http://www.phonegap.com http://www.appcelerator.com/ http://www.rhomobile.com/ © 2011 Ginsburg Design
  • 61. Trojan Examples: KeyPoint (PhoneGap) Jimmy Fallon (Titanium) Koombea (RhoMobile) © 2011 Ginsburg Design
  • 62. And, finally, another option to keep in mind is to create a web app that can be accessed via the browser. © 2011 Ginsburg Design
  • 63. Web App Tools: © 2011 Ginsburg Design
  • 64. Web App Example: © 2011 Ginsburg Design
  • 65. You have at least 3 (4!) options to consider: 1.  The One Trick Pony 2.  The O.K. Corral 3.  The Trojan Horse (4. Create a web app!)   © 2011 Ginsburg Design
  • 66. “Courage is being scared to death but saddling up anyway.” John Wayne © 2011 Ginsburg Design
  • 67. A special thanks to Linda Olafsdottir for her beautiful illustrations. And thanks to Jason Grigsby, Sara Summers, David Kaneda, Jesse MacFayden, Jonathan Stark, Marty Picco, & Michael Mayo for technical advice. © 2011 Ginsburg Design
  • 68. How to stay in touch: @suzanneginsburg My book on Amazon: http://amzn.to/9NH4RC © 2011 Ginsburg Design
  • 69. Thanks for coming! Questions? © 2011 Ginsburg Design