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Mobile Social Software, also known as MoSoSo, is an emerging paradigm of social computing that appeared around 2004, in parallel with the diffusion of smartphone technology. However, the early applications of MoSoSo were SMS-based. Since then, there has been some research and commercial development of MoSoSo: at an academic level, the peak of MoSoSo popularity was achieved in 2006, when a special workshop on MoSoSo was organized at the annual CHI conference. From a commercial viewpoint, Nokia introduced Nokia Sensor and Google acquired Dogdeball. Unfortunately, both academic and commercial expectations were not met, thus leaving MoSoSo as an unrealized potential. Recently, this trend has been reversed by the success of mobile apps and the popularity of social networking, which led to the rapid growth of the latest generation of MoSoSo including, among others, Foursquare and Gowalla. This lecture on MoSoSo will trace the historical origins and developments of MoSoSo, present the current state of the art and evaluate its possible impacts on future societies.