Agile Development Ultimate Slides - Presentation Transcript
Agile development
Extreme Programming (XP)
Abder-Rahman Ali
M.S.Software Engineering
DePaul CTI
[email_address]
Just before we begin…
Agile development is a:
Software development process model .
.
Software development Process Task (1) Task (2) Task (3) . . . Task (n) Goal HIGH QUALITY SOFTWARE Action
In other words…
THE ROADMAP THAT YOU FOLLOW
Software development Process Models
Nature of Software Change
Change in what?
Software being built (i.e. requirements).
Team members.
New technology appearing.
Implications …
Change is the HEART of software.
Support for changes should be built in everything we do in software
So, what is Agility?
A rapid and effective response to change .
So, what is Agility?
Effective communication among stakeholders.
So, what is Agility? Drawing the customer into the team .
This yields to…
Rapid & incremental delivery of software.
An Agile team…
A team that is able to appropriately to changes.
Extreme Programming (XP) Planning Design Test Coding Release The XP Process The most widely used Agile process, and it is originally proposed by Kent Benck.
Planning
Design
KIS Principle
We just want the design to provide an implementation guidance for the story as it is written ---nothing less, nothing more. Don’t try to design extra functionality because you assume it will be required later.
Design
CRC Cards
Design
Spike Solutions
1- A design problem occurs. 2- Create a PROTOTYPE of that portion of the design. 3- Implement and evaluate the prototype. Intent: To lower risk when true implementation starts.
Design
Refactoring
Changing a software system in such a way that: 1- The internal structure is improved. 2- The external behavior is not altered (not changed). Design occurs CONTINUOUSLY as the system is constructed. Also means:
Testing TEST FIRST
Testing Unit tests are written before the code. Tests are run to ensure that our software fails . A good test case is one that ensures that the software fails. Test is rerun until it passes .
Testing
All unit tests are executed daily .
This can raise warning flags early if things are going wrong.
Testing
Acceptance tests (customer tests):
They are specified by the customer. They focus on the overall system features and functionality that are visible and reviewable by the customer. They are derived from user stories.
Testing Fixing small problems every few hours takes less time than fixing huge problems just before the deadline. Fact:
Coding Pair Programming
Coding Two people work together at one computer to create code for a story. This provides a mechanism for real-time problem solving and real-time quality assurance . Keeps the developers focused on the problem at hand. As pair programmers complete their work, the code they develop is integrated with the work of others.
Coding ROI
Coding ROI
Release Project Velocity The number of stories that we performed in this release.
When to use XP? Dynamically changing requirements. Risky projects. Small development groups (up to 100). Non-fixed price contract.
XP Rules…
Planning
User Stories
Release Planning
Small Releases
Measure Project Velocity
Divide project to iterations
Iterations Planning
Move People around
Stand up meeting
Designing
Simplicity
CRC cards
Spike solutions
Refactor
XP Rules…
Coding
Customer available
Code standards
Test-Driven
Pair Programming
Sequential change integration
Integrate often
Collective code ownership
Don’t optimize early
No overtime
Testing
Unit test everything
All tests pass before release
Bug == new test
Acceptance tests
We Must Ask Ourselves… Do we need Agile or any other Software Development Process models in our lab?
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