Sports & mobile

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    Sports & mobile - Presentation Transcript

    1. Sport 2.0 Sports in a 2.0 world
    2. About me Gijsbregt Brouwer www.brightguys.nl www.linkedin.com/in/gijsbregt www.marketingfacts.nl/pages/bloggers/#Gijsbregt%20Brouwer
    3. About today
      • Sport = experience
      • The experience revolution
      • Bring in the brands
      • I’ve seen the future
      • Discussion
    4. Sport = experience
      • Sport = experience
      • The experience revolution
      • Bring in the brands
      • I’ve seen the future
      • Discussion
    5. Experience Economy
      • Pine & Gillmore (1999)
      • Commodity  Product  Service  Experience
      • Chief examples: coffee & Disneyland
      • Internet improves the experience
    6. Experience Economy
      • Sport = an experience
      • Rarely behind the pc  mobile
      • Active & passive
      • The activity only takes a few hours per day/week/month
      • Internet improves the sport experience
    7. Experience revolution
      • Sport = experience
      • The experience revolution
      • Bring in the brands
      • I’ve seen the future
      • Discussion
    8. Improving the experience
      • Revolution:
      • From 2 x 45’ to the whole week
      • From 10k to your whole life
      • Experience is improved:
        • Lengthened: longer & more often
        • Broadened (more users)
        • Deepened (more types of use)
      • Builds a permanent relationship with the consumer
    9. Improving the experience
      • Deepen :
      • Mobile
      • Smart stadium
      • Digital signage
      • Lengthen :
      • Communities
      • Games
      • Planning
      • Blogs
      • Registration
      • Broaden :
      • Communities
      • More content
      • Sport date/meet
      • Experience 1.0 :
      • No mobile
      • No web 2.0
      • Not personal
      • No context
    10. Bring in the brands
      • Sport = experience
      • The experience revolution
      • Bring in the brands
      • I’ve seen the future
      • Discussion
    11. Experience brands
      • Sport experience brands:
      • Build brand value for your sport
      • Brand value will add to core objectives of sport organization:
        • Revenues
        • More athletes/fans
        • Fitter people
        • Etc.
    12. Sport as 1.0 brand Sponsor and/or media Sponsee Association Means Agreement
    13. Sport as a 2.0 brand Sponsor and/or media Sponsee consumer fan platform
      • Interaction
      • Value creation
      • Continuous experience
    14. Bring in the brands
      • Sport = experience
      • The experience revolution
      • Bring in the brands
      • I’ve seen the future
      • Discussion
    15. The future is now: iPhone
      • Nikeplus
      • iGolf
      • Vancouver 2010
      • Trailguru
      • Sportstap
      • More in general
      • Buienradar (!)
      • Facebook
      • Mobypicture
    16. The future is now: Nikeplus
    17. The future is now: Castrol Index
    18. The future is now: running 2.0
    19. Bring in the brands
      • Sport = experience
      • The experience revolution
      • Bring in the brands
      • I’ve seen the future
      • Discussion
    20. Discussion
      • Some food for thought:
      • Privacy
      • Anti-doping
      • Rights management
      • Who leads the way
      • Institutions & the Long Tail
    21. About me Gijsbregt Brouwer www.brightguys.nl www.linkedin.com/in/gijsbregt www.marketingfacts.nl/pages/bloggers/#Gijsbregt%20Brouwer
    22. Discussion

    + Gijsbregt BrouwerGijsbregt Brouwer, 2 years ago

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