A peripheral is a device connected to a computer to provide communication (as input or output) or auxiliary function. ~Merriam-Webster
Purpose: To project images from computer or other device. Cost: Ranges from $400 for low end to $35,000 for high-end models. Average cost: $1250
Purpose: To display images from computer and allow for interactive engagement with content. Cost: Ranges from $900 for low end to $62,000 for high-end models. Average cost: $1500 (not including installation)
Purpose: To capture photos digitally. Cost: Ranges from $40 for low end to $2,500+ for high-end models. Average cost: $100
Purpose: To send individual responses to questions electronically. Cost: Ranges from $600 for low end to $3,000 for high-end models. Average cost: $1800 for a class set of 32
Purpose: To capture live action content. Cost: Ranges from $60 for low end to $3,200+ for high-end models. Average cost: $150
Purpose: To allow interactivity with white boards wirelessly. Cost: Ranges from $200 to $1,200 Average cost: $400
Purpose: To display documents or artifacts electronically. Cost: Ranges from $500 for low end to $25,000 for high-end models. Average cost: $1000
CD Player Cell Phone Global Positioning Device Averkey Graphing Calculator MP3 Player Pen Reader Television with VCR/DVD
“ In recent years, the Internet has morphed into an application-based tool that allows users to create content, post ideas, and share experiences.” ~High Tech Teaching Success (2009) How can teachers leverage the possibilities the internet provides for classroom use?
www.yola.com Students can build a free website like this one.
Other Free Website Hosts www.limedomains.com www.webs.com www.blackapplehost.com www.bravenet.com
www.animoto.com Students can create free 30 second music videos from uploaded photos and video clips.
Students can build their free own comic books from templates. www.makebeliefscomix.com
Other comic creator sites: www.toondoo.com www.bitstripsforschools.com http://pixton.com http://goanimate.com
The Pew Internet and American Life Project Survey found 93% of all US students between the ages of 12-17 reported using the internet, 87% use email, 75% have cell phones, and 97% play computer/video games. ~Rainey, 2009 Are teachers taking advantage of the skills and technology students already possess?
www.pollanywhere.com Teachers and students can create polls to gather responses or other data via cell phone text or the web.
www.polldaddy.com Other Poll Sites: www.surveymonkey.com Fluidsurvey.com www.yarp.com www.stellarsurvey.com www.urtak.com
www.mindmeister.com Teachers and students can create and share mind maps or diagrams
www.bubbl.us Other Mind-mapping sites: www.creately.com www.cacoo.com www.mind42.com www.gliffy.com www.xmind.net
“ The internet has undergone a shift from something that one passively browses to something to which users are actively contributing.” ~High Tech Teaching Success (2009) How can teachers help students ‘actively contribute’?
www.blogger.com Teachers and students can create and share ideas through blogs.
www.wordpress.com Other Blog Sites: www.weebly.com www.tumblr.com www.onsugar.com
www.skype.com Teachers and students can communicate with others from across the street or around the world.
www.tinychat.com Other Video Conferencing Sites: www.apideo.com www.chatride.com
~High Tech Teaching Success (2009) “ Web 2.0 is a collection of Internet-based applications that allows users to easily create and post content.” How will Web 2.0 help our students learn?
www.glogster.com Students can create their own virtual ‘glogs’ (digital interactive posters) on any subject.
www.edmodo.com Teachers create a social network for their classes and include photos, assignments, or links. Students can submit work, chat, or post ideas.
www.buzzdash.com Students can analyze existing data or create their own surveys to send out.
www.Museumbox.e2bn.org Students can gather artifacts and link content research to their boxes.
“ An inherent characteristic of technology education is the continual development of new technologies and creating innovative applications of already existing technologies.” ~G.E. Hall, 2010 What innovative ways will you find to use technology in your school?
Read blogs about teachers’ experiences using Web 2.0 with their students at www.classroom20.com . Explore a free database of lessons and online curriculum housed at www.MERLOT.org (Multimedia Educational Resources for Learning and Online Teaching. Search through curriculum resources from teachers around the world at www.curriki.com Learn about creating electronic portfolios at www.electronicportfolios.org .
Besnoy, K., & Clark, L. W. (2009). High tech teaching success . Waco: Prufrock Press. Ertmer, P., & Ottenbreit-Leftwich, A. (2010). Teacher technology change: How knowledge, confidence, beliefs, and culture intersect. Journal of Research on Technology in Education, 42 (3), 255–284. Hall, G. E. (2010). Technology’s Achilles heel: Achieving high-quality implementation. Journal of Research on Technology in Education, 42 (3), 231–253. Internet access in US public schools and classrooms 1994-2005 . (2005). Washington, D.C.: National Center for Educational Statistics. Rainie, L. (2009). Pew Internet and American Life Project Survey . Washington, D.C.: Pew Research Center.