Research Away Day Jun 2009

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    Research Away Day Jun 2009 - Presentation Transcript

    1. Self-Assembling Hyper-heuristics: a proof of concept German Terrazas [email_address] Dario Landa-Silva Natalio Krasnogor submitted to the 9th international conference on Artificial Evolution (EA'09)
    2. Outline
      • Hyper-heuristics
      • Automated design of self-assembly Wang tiles
      • Self-assembly Heuristics
        • Model
        • Hypothesis
        • Methodology
      • Execution threads analysis
      • Test case
        • Travelling Salesman Problem
        • Execution threads analysis
      • Conclusions
      2
    3. Hyper-heuristics
      • Definition: Search methodologies that select and combine low-level heuristics to solve hard computational problems
      • Characteristics: domain-independent strategies, operate in space of heuristics
      • Aim: manufacture unknown heuristics which are fast, well performing
      • How it works:
      Hyper-heuristics Space of low-level heuristics Space of solutions selects & combines 1000 800 120 fast & well performing 3 Feedback Feedback Cooperative Entities Self-Assembly
    4. Automated Design of Self-Assembly Wang Tiles
      • Self-Assembly (SA): complex structures are formed from many autonomous components interacting with one another. There is no master plan nor external influences.
      • Self-assembly Wang Tiles System
        • Set of tiles square in shape and coloured edges
        • 2D square lattice
        • Matrix M and temperature T
        • Random walk, edge-to-edge (local) interactions:
      • if M[ci, cj] > T
      • then Stick
            • else Bounce off
      M = colour-colour strength matrix Wang tiles 4
    5. Wang tiles system Target structure Fixed T , Fixed M Q1: Is it possible to make an automated design of tiles capable of obtaining a particular supra-structure by means of SA? A1: Yes. 5
    6. Self-Assembly Heuristics + 6 Execution threads (sequences of low level heuristics) by random walk (currently) Assembled heuristic
    7. Q2: Would be possible to automatically design the correct assembly of a heuristic, the execution threads of which optimise a given problem instance ? Q3: If Q2 is yes, is it possible to apply the same methodology to a different problem ? Execution threads analysis + Assembled heuristics characterisation + Evolutionary design Methodology Solving NP-complete problems in the tile assembly model . Y. Brun (SubsetSum) Constant-Size Tileset for Solving an NP-Complete Problem in Nondeterministic Linear Time . Y. Brun (SubsetSum) Reducing Tileset Size: 3-SAT and Beyond . Y. Brun (3-SAT) 7 Combinatorial Optimisation Problems Self-assembly Heuristics Low Level Heuristic Assembled heuristics
    8. Execution Threads Analysis
      • Execution thread analysis sheds light on patterns of low level heuristics inherent to an emergent assembled heuristic
      • Q: are there “common” combinations of heuristics among the execution threads ?
      • Q: If yes, how reliable are these combinations ?
      1. COLLECT N_execution_threads 2. for EACH execution thread { 3. APPLY to a COP instance 4. } 5. FILTER BEST_execution_threads 6. APPLY MSA (e.g. Muscle) 7. ANALYSE patterns of heuristics 8. GEN TEMPLATE_execution_threads 9. GEN RND_execution_threads 10. for EACH execution thread { 11. APPLY to a COP instance 12. } 13. TEMPLATE vs. RND 8
    9. Test Case: TSP
      • Problem instances: (easy to solve symmetric TSP instances)
        • Geographical distance
          • Groetschel 16-city (ulysses16)
          • Groetschel 22-city (ulysses22)
        • 2D Euclidean distance
          • Eilon 51-city (eil51)
          • Eilon 76-city (eil76)
          • Krolak 100-city (kroA100)
      n-city insertion : selects sub-tour of size n and inserts randomly between two consecutive cities (n=1) n-exchange : selects n links for removal and insertion (n=2)
      • Low level heuristics
      9
    10. 1. COLLECT N_execution_threads 2. for EACH execution thread { 3. APPLY to a COP instance 4. }
      • way to generated different lengths systematically
      • generate structures similar to the ones of SA tiles sim
      • percolation cluster on 2D square lattice
      • P in (0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9)
      • heuristics uniformly distributed
      • Execution threads
      IN IN IN OUT OUT OUT 10
    11. 5. FILTER BEST_execution_threads 6. APPLY MSA (e.g. Muscle) 7. ANALYSE patterns of heuristics 2-exchange A T 1-city insertion e76_ 0.72490706 _T1 ATTTAATTTATTATATTTATTTTTTTTTATATTATATAATTTAATATAAAAAAATA e76_ 0.88475836 _T2 ATTATTTATATTTATATATAAAATAATTTTTTTTAATATTTAATATA e76_ 0.96840148 _T3 TATATTTAAAATATATAAATTAATATTAAA e76_ 1.03159851 _T4 TATAAAAAAAATATTTATTTTTTTTTTATAAA e76_ 1.13197026 _T5 TATATATATTATAAAATATATTATAAAAAAATAA Q: Are there “common” combinations of heuristics among the execution threads ? A: Yes, there are common combinations  template execution thread 0-11# TATA #7-12# TATA #3-8# TTT #4-4# TAAA #1-10# AAAA #6-7# TATA #......... 11 TATA TATA TTT TAAA AAAA TATA AAA
    12. Q: How reliable are these combinations ? Generate 300 Template-based execution thread RND execution thread evaluate 100 times RND ET length N evaluated 100 times Template-based ET length N evaluated 100 times 12 8. GEN TEMPLATE_execution_threads 9. GEN RND_execution_threads 10. for EACH execution thread { 11. APPLY to a COP instance 12. } 13. TEMPLATE vs. RND
    13. Conclusions
      • Three components of stochasticity
        • Random distribution of low level heuristics across the lattice
        • Random walk for execution threads collection
        • Stochastic nature of low level heuristics
      • Computational expensive, parallelisation needed
      • Yes it is possible to visualise patterns of heuristics (MSA)
      • Best execution threads are not totally reliable compared to randomly generated execution threads (due to stochastic application of heuristics)
      • Individual assessment of patterns of heuristics
      • Increase the diversity of low level heuristics
      • Reduce the number of stochastic components
        • Fix the distribution of low level heuristics
        • Fix the way execution threads are collected
      • Multiple evaluations of collected execution threads
      • Try different instance problems, e.g. asymmetric TSP, knapsack
      13
    14. References
      • Automated Self-Assembling Programming . L. Li, P. Siepmann, J. Smaldon, G. Terrazas and N. Krasnogor. In N. Krasnogor, S. Gustafson, D. Pelta, and J. L. Verdegay, editors, Systems Self-Assembly: Multidisciplinary Snapshots. Elsevier, 2008.
      • Evolving Tiles for Automated Self-Assembly Design . G. Terrazas, M. Gheorghe, G. Kendall and N.Krasnogor. In IEEE Congress on Evolutionary Computation, pages 2001–2008. IEEE Press, 2007.
      • Memetic algorithms: The polynomial local search complexity theory perspective . N. Krasnogor and J.E. Smith. Journal of Mathematical Modelling and Algorithms , 7:3-24, 2008.
      • A Domain-Specific Language for Programming in the Tile Assembly Model . D. Doty and M. J. Patitz, 2009. Electronic access at http://arxiv.org/abs/0903.0889
      • Solving NP-complete problems in the tile assembly model . Y. Brun. Theor. Comput. Sci., 395(1):31–46, 2008.
      • Constant-Size Tileset for Solving an NP-Complete Problem in Nondeterministic Linear Time . Y. Brun. In 13th International Meeting on DNA Computing, volume 4848 of Lecture Notes in Computer Science, pages 26–35. Springer, 2008.
      • Reducing Tileset Size: 3-SAT and Beyond . Y. Brun. In 14th International Meeting on DNA Computing, page 178, Prague, Czech Republic, June 2008.
      • Sequence Alignment as a Method for Human Activity Analysis in Space and Time . N. Shoval and M. Isaacsonm. In Annals of the Association of American Geographers, 97(2) 282–297, 2007.
      • Bioinformatics and handwriting/speech recognition: unconventional applications of similarity search tools . K. Jensen and G. Stephanopoulos. In Fourth Singapore-MIT Alliance Conference on Molecular Engineering of Biological and Chemical Systems, 2005.
      • Activity pattern analysis by means of sequence-alignment methods . Wilson W. C. Environment and Planning A 30(6) 1017 – 1038, 1998.
      14
    15. Thank you Low-level Heuristics A solution
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