Ars Electronica Presentation - Sept. 09

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General Information about the activities of Ars Electronica

General Information about the activities of Ars Electronica

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  • 1. Art - Technology - Society
  • 2. Linz, Austria - Hometown of Ars Electronica and Cultural Capital of Europe 2009
  • 3. … changed from old industry to new and innovative businesses and turned into a modern cultural city.
  • 4. Ars Electronica Timeline Festival Ars Electronica (since 1979) Festival for Art, Technology and Society Prix Ars Electronica (since 1987) international Competition for Cyberarts Ars Electronica Center (since 1996) Museum of the Future Ars Electronica Futurelab Laboratory for Future Innovations New Ars Electronica Center 2004 2005 2009 Extension to 6500m², Opening Jan. 2009 1979 1987 1996 Ludwig Boltzmann Research Institute Ars Electronica International for Media Art Research and Digital Archives New York, Taiwan, Shanghai, Beijing, 4 years funding (15 staff)‫‏‬ Madrid, London, Kiew, Singapore, Florence, Tunis, Geneva, Moskau …
  • 5. Ars Electronica Festival for Art, Technology and Society (since 1979) The essence of the internationally renowned Ars Electronica Festival is interdisciplinarity and an open encounter of international experts from the arts and sciences with a broad audience of highly diverse backgrounds and interests. Annually since 1979, the Festival has featured a lineup of symposia, exhibitions, performances and events designed to further an artistic and scientific confrontation with the social and cultural phenomena that are the consequences of technological change.
  • 6. 1990 – Ars Electronica Festival 1992 – Ars Electronica Festival on Virtual Reality on Nanotechnology
  • 7. 1998 – Ars Electronica Festival 1999 and 2000 – Ars Electronica Festivals on Information Warfare onLife Science, Genetic Engineering Future of Human Reproduction
  • 8. 2006 – Ars Electronica Festival on making technology more human 2007 – Ars Electronica Festival on Privacy and Surveillance
  • 9. started together with Ars Electronica in 1979, the “Klangwolke” represents one of the foundations of Ars Electronica: Reaching out for the visitors bringing art into the public space. Linzer Klangwolke (Cloud of Sound) Attracts up to 100.000 people every year. 1984 – “Universe” by Isao Tomita
  • 10. 1984 – “Universe” by Isao Tomita
  • 11. Ars Electronica 1994 “Audience Participation” by Loren Carpenter A unique mass-audience-interaction on the main square of Linz Over 4000 people are playing together on a large computer-screen
  • 12. Ars Electronica 2002 – Bodymovies by Rafael Lozano Hemmer
  • 13. Ars Electronica 2002 – Bodymovies by Rafael Lozano Hemmer
  • 14. Ars Electronica 2002 – Bodymovies by Rafael Lozano Hemmer
  • 15. Prix Ars Electronica International Award-Competition for Cyberarts As the world’s premier cyberarts competition, the Prix Ars Electronica has been a forum for 7 Categories artistic creativity and innovation since 1987. 3.300 Entries Price money: 127.500 € It is the trend barometer in an ever-expanding and increasingly diversified world of media art. Thanks to its annually recurring nature, its international scope and the incredible variety of the works submitted for prize consideration, the enormous Prix Ars Electronica Archive provides a detailed look at the development of media art and a feel for its openness and diversity.
  • 16. Prix Ars Electronica International Award-Competition for Cyberarts • Computer Animation / Visual Effects (1987) • Digital Musics (1987) • Interactive Art (1990) • Hybrid Art (2006) • Digital Communities (2004) • u19 - freestyle computing (1998) since 1987 more than 42.000 entries from ca. 30.000 artists from 87 nations • Award for Media.Art.Research (2006) More than 2,2 Mio € have been given away as price money • [the next idea] Grant (2004)
  • 17. Prix Ars Electronica International Award-Competition for Cyberarts John Lassetter, Myron Krüger, Peter Gabriel, K.H. Stockhausen Aphex Twin, Ruichi Sakamoto, Toshio Iwaii, Tim Berners Lee, Neal Stephenson, Linus Thorwalds, Rafael Lozano Hemmer, Christa Sommerer, Pixar, Digital Domain, Blue Sky Studios, Tomek Baginsky … ...
  • 18. (the old) Ars Electronica Center opened in 1996 as a prototype of a "Museum of the Future.“ about 1600 m² Exhibitionspace about 85.000 visitors per year
  • 19. (the old) Ars Electronica Center Its mission is to utilize interactive forms of mediation to facilitate the general public’s encounter with virtual reality, digital networks and modern media. A focus on issues at the interface of media art, new technologies and social developments characterizes the Center’s innovative exhibitions.
  • 20. Humphrey Gullivers World
  • 21. Ars Electronica FutureLab Think Tank, Laboratory for Art and Technology The Futurelab is a new kind of media art laboratory in which artistic and technological innovations engender reciprocal inspiration. The lab’s teams bring together a wide variety of specialized skills; their approach is characterized by interdisciplinarity and international networking. The Futurelab’s wide-ranging activities include designing and engineering exhibitions, creating artistic installations, as well as pursuing collaborative research with universities and joint ventures with private sector associates.
  • 22. Ars Electronica Futurelab • Artist in Residence Projects • Exhibition and Museum Design • Research & Development • Consulting 1000 m² for Production, Studio and Offices 40 - 60 artists & researchers Clients: • Artists, Festivals, Museums, Concert Halls • local Companies and gov. Institutions • but also internationals like Siemens, Vodafon, SAP
  • 23. „Apparition“ - Klaus Obermair / Ars Electronica Futurelab Interactive 3D visualisation of Mahlers 2nd Symphony
  • 24. Source Code - interactive art project for SAP Germany
  • 25. INSTAR – prototype for a future car navigation system
  • 26. In Jan. 2009 the new Ars Electronica Center new museum opened providing 6.500m² for new exhibits, including space for events as well as research and education.
  • 27. Architect: Andreas Treusch
  • 28. Architect: Andreas Treusch
  • 29. Events and Presentations Research and Development Exhibition and Education