NYU Presentation

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    NYU Presentation - Presentation Transcript

    1. Luce Foundation Center
      Testing Ground for Innovation
    2. Overview
      Smithsonian
      American
      Art Museum
    3. Overview – the West Wing
      Model Hall
      Public Records
    4. Overview – Luce Foundation Center
    5. Interactive Kiosks
    6. Interactive Kiosks
      Object labels
      Biographies
      Videos
      Slideshows
      Audio Clips
      Collecting
      Commenting
      Zooming
      Locating
    7. “3D” Images
      http://www.synthescape.com/luce/
    8. Fill the Gap
    9. Fill the Gap
    10. Fill the Gap
    11. Audio Tour
      Objects…
      Artists…
      Themes…
      Collections…
      Common questions…
      110 traditional stops
      50 rogue stops
    12. Audio Tour
      Bridget
    13. Ghosts of a Chance: The ARG
    14. Alternate Reality Games
      An ARG is “an interactive narrative that uses the real world as a platform to tell a story that may be affected by participants’ ideas or actions.” Wikipedia
      An ARG is “an adventure you have in real life.” Jane McGonigal
      An ARG is “an interactive, trans-media narrative that evolves in response to what its players do.” World Without Oil
      An ARG is “a game that allows players (like you) to interact with a fictitious world using real world elements.” The Lost Ring
      “ARGs are “engaging narrative entertainment delivered across multiple platforms – web, phone, video, audio, even the street where you live.” No Mimes Media
      An ARG should “inspire and encourage people to step outside of their everyday lives and look at the world from a different perspective” Star Spider
    15. Alternate Reality Games
      An ARG is “an interactive narrative that uses the real world as a platform to tell a story that may be affected by participants’ ideas or actions.” Wikipedia
      An ARG is “an adventure you have in real life.” Jane McGonigal
      An ARG is “an interactive, trans-media narrative that evolves in response to what its players do.” World Without Oil
      An ARG is “a game that allows players (like you) to interact with a fictitious world using real world elements.” The Lost Ring
      “ARGs are “engaging narrative entertainment delivered across multiple platforms – web, phone, video, audio, even the street where you live.” No Mimes Media
      An ARG should “inspire and encourage people to step outside of their everyday lives and look at the world from a different perspective” Star Spider
    16. Ghosts of a Chance: Pre-Game
    17. Ghosts of a Chance: Pre-Game
    18. Ghosts of a Chance: Press
    19. Ghosts of a Chance: Narrative
      http://www.youtube.com/user/ghostsofachance#p/u/18/aNcXdjV4C8E
    20. Ghosts of a Chance: Narrative
    21. Ghosts of a Chance: Artifacts
      Necklace of the Subaltern Betrayer
      Predictor of Imminent Doom
      Con Artists’ Replica
      Diorama of a Travesty
      Memory Vessel
      Escape Quilt
    22. Ghosts of a Chance: Artifacts
    23. Ghosts of a Chance: Mini Events
      National Museum of Natural History
      Congressional Cemetery
    24. Ghosts of a Chance: Final Event
    25. Ghosts of a Chance: Ongoing
    26. Ghosts of a Chance: Ongoing
    27. Ghosts of a Chance: Ongoing
      What was most interesting about the game?
    28. Ghosts of a Chance: Ongoing
      Have you visited the American Art
      Museum before?
      Now that you’ve played the game,
      Do you think you will come back?
    29. Ghosts of a Chance: Ongoing
      Now that you’ve been to this museum, do you think the museum is fun or
      boring? Please give us a rating between 1 to 7 with 1 being boring and 7 being fun.
    30. The Future: PHEON
      Multiple-institution
      Mission-based game
      Customizable
    31. The Future: Partnership with RIT
      Using on-line games and interactive media to turn visitors into players:
      Influence player attitudes towards museum collections and objects
      Convince non-visitors to visit
      Change the way visitors interact with exhibits
      Improve visitor understanding of collections and operations
    32. Contact
      Georgina Bath Goodlander
      Interpretive Programs Manager | Queen of the Luce Center | Chief Gaming Officer
      Smithsonian American Art Museum
      T: (202) 633-8532 | E: GoodlanderG@si.edu | TwitterFacebookFlickr: bathlander

    + Georgina GoodlanderGeorgina Goodlander, 1 month ago

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    Presentation for NYU on October 27, 2009.

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