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Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
Tools for distributed, collaborative product innovation: The EU-Project ID-Space
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Tools for distributed, collaborative product innovation: The EU-Project ID-Space

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Tools for distributed, collaborative product innovation: The EU-Project ID-Space

Tools for distributed, collaborative product innovation: The EU-Project ID-Space

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  • 1. idSpace project Tooling and Training for collaborative product innovation &lt; http://idspace-project.org &gt; IdSpace project is funded in part by the European Commission FP7-IST-2007-1-41, project number 216799 <ul><li>Wolfgang Greller, Open University Netherland/CELSTEC </li></ul><ul><li>Per Pascal Grube, University of Hildesheim </li></ul><ul><li>Roger Dols, MORPHEUS </li></ul>
  • 2. Facts about the project <ul><li>FP7 funded STREP, work programme ICT, Technology Enhanced Learning </li></ul><ul><li>9 partners, 6 countries, 7 WPs </li></ul><ul><li>Started April 2008, ends April 2010 </li></ul><ul><li>URL: http://www.idspace-project.org </li></ul>
  • 3. idSpace partners <ul><li>Tooling of and training for collaborative, distributed, product innovation </li></ul>
  • 4. Structure of the presentation <ul><li>About Innovation &amp; Creativity </li></ul><ul><li>Collaboration for creativity &amp; creativity techniques </li></ul><ul><ul><li>the creativity Matrix </li></ul></ul><ul><li>demo of the idSpace environment </li></ul><ul><ul><li>group discussion about the idSpace environment </li></ul></ul><ul><ul><ul><li>Groupware usability heuristics </li></ul></ul></ul><ul><li>plenary discussion about the comments of each group </li></ul>
  • 5. What Is Innovation? <ul><li>Innovation is transformation of existing knowledge and ideas into new or better commercial product that add value to the customer.” (Carter Evans &amp; Koop 1990) </li></ul><ul><li>Innovation could have a composite definition: a process whereby a new idea is conceived and detailed in the mind, developed into a physical entity through detailed design, analysis, experimentation, and production, and then introduced to give a company a competitive edge . </li></ul>
  • 6. What Is Innovation? Source: Ed Ashford, presentation by SAS Global
  • 7. Determinants of Innovative Thinking <ul><li>A means of generating innovation is to achieve three objectives: </li></ul><ul><ul><li>make best use of and/or improve what we have today </li></ul></ul><ul><ul><li>determine what we will need tomorrow and how we can best achieve it, </li></ul></ul><ul><ul><ul><li>to avoid the “ Dinasaur syndrome ”   </li></ul></ul></ul><ul><ul><li>Generate new knowledge </li></ul></ul><ul><ul><ul><li>Knowledge is preserved and transmitted among colleagues </li></ul></ul></ul><ul><ul><ul><li>Knowledge creation is the result of collaborative process. </li></ul></ul></ul><ul><ul><ul><ul><li>Collaboration for Innovation </li></ul></ul></ul></ul>
  • 8. Collaborative strategies <ul><li>Strategies like brainstorming &amp; Mind mapping encourages open and random creative thinking and communications </li></ul><ul><ul><li>Six thinking hats is an intuitive way to keep one’s thoughts focused while problem solving </li></ul></ul><ul><li>Strategies like Jigsaw, TAPS advocate that there is no collaboration without communication </li></ul><ul><ul><li>Groups need not only communication, but also share information, resources and knowledge </li></ul></ul>http://gsic.tel.uva.es/collage
  • 9. Creativity &amp; Innovation <ul><li>Creativity is a personal, social, societal and cultural phenomenon. </li></ul><ul><ul><li>Personal : creation of something novel/innovative and valuable to the individual (personal judgment) </li></ul></ul><ul><ul><li>Social : creation of innovation which adds something new to the culture (social judgment) </li></ul></ul>
  • 10. Creativity process <ul><li>Creativity is a domain specific and/or domain general phenomenon . </li></ul><ul><ul><li>There are general skills applied across a variety of situations. </li></ul></ul><ul><ul><li>Different domains require extensive knowledge and different special abilities. </li></ul></ul><ul><ul><li>One major criterion is how much constraint there is on the creative process (e.g., following scientific method vs. painting masterworks). </li></ul></ul>
  • 11. Learning to innovate in a collaborative environment … Source: Michael Beyerlein (2006), Keynote Address at American Creativity Association International Conference 2006
  • 12. Tools for supporting collaboration for innovation http://share.skype.com/ Need One Environment: A Collaborative Creativity Support Environment
  • 13. Need for a new collaborative creativity support tool <ul><li>Innovation is characterised by an intensive collaborative process generating and exploring various ideas that should contribute to the solution of a particular problem </li></ul><ul><li>We need to change the way that we innovade </li></ul><ul><ul><li>Add/Adopt collaborative strategies into the existing creativity tehniques </li></ul></ul><ul><li>We need environments like the idSpace environment that will: </li></ul><ul><ul><li>Contain an integrated toolset which will be used to describe ideas, goals, features, to collaborate/communicate &amp; share resources. </li></ul></ul><ul><ul><li>Exhibit extensible, informal, pluggable pedagogical approaches. </li></ul></ul>
  • 14. &nbsp;
  • 15. Collaboration for Innovation &amp; Creativity Techniques
  • 16. Background Knowledge <ul><li>Computer-Supported Collaborative Activities for Innovative Product Development </li></ul><ul><ul><li>Social interactions as key element for creativity </li></ul></ul><ul><li>Unfocused activities and free collaboration does not necessarily produce innovation </li></ul><ul><ul><li>Need for effective structured designs of collaborative situations </li></ul></ul><ul><ul><li>Need to train people how to collaborate </li></ul></ul><ul><li>Ideas from </li></ul><ul><ul><li>CSCL strategies </li></ul></ul><ul><ul><li>Creativity strategies </li></ul></ul>
  • 17. CSCL Strategies <ul><ul><li>Pyramid </li></ul></ul>Individual or initial group Teacher PHASE N : Propose a final and agreed solution PHASE i : Compare, discuss and propose a shared solution PHASE 1 : Individual (or initial group) study of the problem. Proposes a solution
  • 18. CSCL Strategies <ul><ul><li>Jigsaw </li></ul></ul>Introductory individual (or initial group) activity Collaborative activity around the sub-problem Collaborative activity around the problem and solution proposal Individual or initial group Teacher
  • 19. Creativity Techniques <ul><ul><li>Six hats </li></ul></ul>Source: trp42gift.blogspot.com/
  • 20. Delphi Technique <ul><li>Essentially the same as nominal group technique except the participants never meet. </li></ul><ul><li>A survey instrument is used to collect initial input from members. </li></ul><ul><li>A second survey is sent with a summary of the collective results. </li></ul><ul><li>These steps repeat until either a consensus or majority view is reached. </li></ul>Creativity Techniques
  • 21. Tasks during a Creativity Process <ul><li>Searching and browsing digital libraries, the Web, and other resources </li></ul><ul><li>Visualizing data and processes to understand and discover relationships </li></ul><ul><li>Consulting with peers and mentors for intellectual and emotional support </li></ul><ul><li>Thinking by free associations to make new combinations of ideas </li></ul><ul><li>Exploring solutions—What-if tools and simulation models </li></ul><ul><li>Composing artifacts and performances step-by-step </li></ul><ul><li>Reviewing and replaying session histories to support reflection </li></ul><ul><li>Disseminating results to reach consensus, gain recognition and add to the searchable resources </li></ul>Shneiderman, B. 2002. Creativity support tools. Commun. ACM 45, 10 (Oct. 2002), 116-120.
  • 22. Creativity Matrix Tool <ul><li>This tool is a creativity technique selector. </li></ul><ul><li>It uses contextual data/criteria as input and presents the techniques which match those criteria. </li></ul><ul><li>http://repository.sse.uni-hildesheim.de/CreativityTechniqueSelector/ </li></ul>
  • 23. Implementation of Creativity Process Jigsaw group Expert group IdSpace Environment
  • 24. idSpace as a Composite Tool <ul><li>Collaborative Topic Map editing </li></ul><ul><li>Individual Maps </li></ul><ul><li>Merging and Transformations </li></ul><ul><li>Problem </li></ul><ul><li>Goals </li></ul><ul><li>History </li></ul><ul><li>Explanations </li></ul><ul><li>Preservation </li></ul><ul><li>Consolidation </li></ul><ul><li>Idea Triggers </li></ul>
  • 25. Hands On Activity
  • 26. idSpace Usability <ul><li>(Gutwin and Greenberg 2000) define groupware usability as &amp;quot;... the degree to which a groupware system supports the mechanics of collaboration for a particular set of tasks.&amp;quot; </li></ul>
  • 27. Make a criticism on idSpace environment based on the following groupware heauristics: <ul><ul><li>Provide the means for intentional and appropriate verbal and gestural communication . </li></ul></ul><ul><ul><li>Provide consequential communication through shared artifacts </li></ul></ul><ul><ul><li>Provide protection </li></ul></ul><ul><ul><li>Management of tightly and loosely-coupled collaboration </li></ul></ul><ul><ul><li>Allow people to coordinate their actions </li></ul></ul><ul><ul><li>Facilitate finding collaborators and establishing contact </li></ul></ul><ul><ul><li>Provide Awareness Mechanisms </li></ul></ul><ul><ul><li>Allow Easy Access to Relevant Information </li></ul></ul><ul><ul><li>Allow the Archival and Retrieval of Events </li></ul></ul>

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