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Tools for distributed, collaborative product innovation: The EU-Project ID-Space
 

Tools for distributed, collaborative product innovation: The EU-Project ID-Space

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Tools for distributed, collaborative product innovation: The EU-Project ID-Space

Tools for distributed, collaborative product innovation: The EU-Project ID-Space

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    Tools for distributed, collaborative product innovation: The EU-Project ID-Space Tools for distributed, collaborative product innovation: The EU-Project ID-Space Presentation Transcript

    • idSpace project Tooling and Training for collaborative product innovation < http://idspace-project.org > IdSpace project is funded in part by the European Commission FP7-IST-2007-1-41, project number 216799
      • Wolfgang Greller, Open University Netherland/CELSTEC
      • Per Pascal Grube, University of Hildesheim
      • Roger Dols, MORPHEUS
    • Facts about the project
      • FP7 funded STREP, work programme ICT, Technology Enhanced Learning
      • 9 partners, 6 countries, 7 WPs
      • Started April 2008, ends April 2010
      • URL: http://www.idspace-project.org
    • idSpace partners
      • Tooling of and training for collaborative, distributed, product innovation
    • Structure of the presentation
      • About Innovation & Creativity
      • Collaboration for creativity & creativity techniques
        • the creativity Matrix
      • demo of the idSpace environment
        • group discussion about the idSpace environment
          • Groupware usability heuristics
      • plenary discussion about the comments of each group
    • What Is Innovation?
      • Innovation is transformation of existing knowledge and ideas into new or better commercial product that add value to the customer.” (Carter Evans & Koop 1990)
      • Innovation could have a composite definition: a process whereby a new idea is conceived and detailed in the mind, developed into a physical entity through detailed design, analysis, experimentation, and production, and then introduced to give a company a competitive edge .
    • What Is Innovation? Source: Ed Ashford, presentation by SAS Global
    • Determinants of Innovative Thinking
      • A means of generating innovation is to achieve three objectives:
        • make best use of and/or improve what we have today
        • determine what we will need tomorrow and how we can best achieve it,
          • to avoid the “ Dinasaur syndrome ”  
        • Generate new knowledge
          • Knowledge is preserved and transmitted among colleagues
          • Knowledge creation is the result of collaborative process.
            • Collaboration for Innovation
    • Collaborative strategies
      • Strategies like brainstorming & Mind mapping encourages open and random creative thinking and communications
        • Six thinking hats is an intuitive way to keep one’s thoughts focused while problem solving
      • Strategies like Jigsaw, TAPS advocate that there is no collaboration without communication
        • Groups need not only communication, but also share information, resources and knowledge
      http://gsic.tel.uva.es/collage
    • Creativity & Innovation
      • Creativity is a personal, social, societal and cultural phenomenon.
        • Personal : creation of something novel/innovative and valuable to the individual (personal judgment)
        • Social : creation of innovation which adds something new to the culture (social judgment)
    • Creativity process
      • Creativity is a domain specific and/or domain general phenomenon .
        • There are general skills applied across a variety of situations.
        • Different domains require extensive knowledge and different special abilities.
        • One major criterion is how much constraint there is on the creative process (e.g., following scientific method vs. painting masterworks).
    • Learning to innovate in a collaborative environment … Source: Michael Beyerlein (2006), Keynote Address at American Creativity Association International Conference 2006
    • Tools for supporting collaboration for innovation http://share.skype.com/ Need One Environment: A Collaborative Creativity Support Environment
    • Need for a new collaborative creativity support tool
      • Innovation is characterised by an intensive collaborative process generating and exploring various ideas that should contribute to the solution of a particular problem
      • We need to change the way that we innovade
        • Add/Adopt collaborative strategies into the existing creativity tehniques
      • We need environments like the idSpace environment that will:
        • Contain an integrated toolset which will be used to describe ideas, goals, features, to collaborate/communicate & share resources.
        • Exhibit extensible, informal, pluggable pedagogical approaches.
    •  
    • Collaboration for Innovation & Creativity Techniques
    • Background Knowledge
      • Computer-Supported Collaborative Activities for Innovative Product Development
        • Social interactions as key element for creativity
      • Unfocused activities and free collaboration does not necessarily produce innovation
        • Need for effective structured designs of collaborative situations
        • Need to train people how to collaborate
      • Ideas from
        • CSCL strategies
        • Creativity strategies
    • CSCL Strategies
        • Pyramid
      Individual or initial group Teacher PHASE N : Propose a final and agreed solution PHASE i : Compare, discuss and propose a shared solution PHASE 1 : Individual (or initial group) study of the problem. Proposes a solution
    • CSCL Strategies
        • Jigsaw
      Introductory individual (or initial group) activity Collaborative activity around the sub-problem Collaborative activity around the problem and solution proposal Individual or initial group Teacher
    • Creativity Techniques
        • Six hats
      Source: trp42gift.blogspot.com/
    • Delphi Technique
      • Essentially the same as nominal group technique except the participants never meet.
      • A survey instrument is used to collect initial input from members.
      • A second survey is sent with a summary of the collective results.
      • These steps repeat until either a consensus or majority view is reached.
      Creativity Techniques
    • Tasks during a Creativity Process
      • Searching and browsing digital libraries, the Web, and other resources
      • Visualizing data and processes to understand and discover relationships
      • Consulting with peers and mentors for intellectual and emotional support
      • Thinking by free associations to make new combinations of ideas
      • Exploring solutions—What-if tools and simulation models
      • Composing artifacts and performances step-by-step
      • Reviewing and replaying session histories to support reflection
      • Disseminating results to reach consensus, gain recognition and add to the searchable resources
      Shneiderman, B. 2002. Creativity support tools. Commun. ACM 45, 10 (Oct. 2002), 116-120.
    • Creativity Matrix Tool
      • This tool is a creativity technique selector.
      • It uses contextual data/criteria as input and presents the techniques which match those criteria.
      • http://repository.sse.uni-hildesheim.de/CreativityTechniqueSelector/
    • Implementation of Creativity Process Jigsaw group Expert group IdSpace Environment
    • idSpace as a Composite Tool
      • Collaborative Topic Map editing
      • Individual Maps
      • Merging and Transformations
      • Problem
      • Goals
      • History
      • Explanations
      • Preservation
      • Consolidation
      • Idea Triggers
    • Hands On Activity
    • idSpace Usability
      • (Gutwin and Greenberg 2000) define groupware usability as &quot;... the degree to which a groupware system supports the mechanics of collaboration for a particular set of tasks.&quot;
    • Make a criticism on idSpace environment based on the following groupware heauristics:
        • Provide the means for intentional and appropriate verbal and gestural communication .
        • Provide consequential communication through shared artifacts
        • Provide protection
        • Management of tightly and loosely-coupled collaboration
        • Allow people to coordinate their actions
        • Facilitate finding collaborators and establishing contact
        • Provide Awareness Mechanisms
        • Allow Easy Access to Relevant Information
        • Allow the Archival and Retrieval of Events