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Tools for distributed, collaborative product innovation: The EU-Project ID-Space
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Tools for distributed, collaborative product innovation: The EU-Project ID-Space


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Tools for distributed, collaborative product innovation: The EU-Project ID-Space

Tools for distributed, collaborative product innovation: The EU-Project ID-Space

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  • 1. idSpace project Tooling and Training for collaborative product innovation < > IdSpace project is funded in part by the European Commission FP7-IST-2007-1-41, project number 216799
    • Wolfgang Greller, Open University Netherland/CELSTEC
    • Per Pascal Grube, University of Hildesheim
    • Roger Dols, MORPHEUS
  • 2. Facts about the project
    • FP7 funded STREP, work programme ICT, Technology Enhanced Learning
    • 9 partners, 6 countries, 7 WPs
    • Started April 2008, ends April 2010
    • URL:
  • 3. idSpace partners
    • Tooling of and training for collaborative, distributed, product innovation
  • 4. Structure of the presentation
    • About Innovation & Creativity
    • Collaboration for creativity & creativity techniques
      • the creativity Matrix
    • demo of the idSpace environment
      • group discussion about the idSpace environment
        • Groupware usability heuristics
    • plenary discussion about the comments of each group
  • 5. What Is Innovation?
    • Innovation is transformation of existing knowledge and ideas into new or better commercial product that add value to the customer.” (Carter Evans & Koop 1990)
    • Innovation could have a composite definition: a process whereby a new idea is conceived and detailed in the mind, developed into a physical entity through detailed design, analysis, experimentation, and production, and then introduced to give a company a competitive edge .
  • 6. What Is Innovation? Source: Ed Ashford, presentation by SAS Global
  • 7. Determinants of Innovative Thinking
    • A means of generating innovation is to achieve three objectives:
      • make best use of and/or improve what we have today
      • determine what we will need tomorrow and how we can best achieve it,
        • to avoid the “ Dinasaur syndrome ”  
      • Generate new knowledge
        • Knowledge is preserved and transmitted among colleagues
        • Knowledge creation is the result of collaborative process.
          • Collaboration for Innovation
  • 8. Collaborative strategies
    • Strategies like brainstorming & Mind mapping encourages open and random creative thinking and communications
      • Six thinking hats is an intuitive way to keep one’s thoughts focused while problem solving
    • Strategies like Jigsaw, TAPS advocate that there is no collaboration without communication
      • Groups need not only communication, but also share information, resources and knowledge
  • 9. Creativity & Innovation
    • Creativity is a personal, social, societal and cultural phenomenon.
      • Personal : creation of something novel/innovative and valuable to the individual (personal judgment)
      • Social : creation of innovation which adds something new to the culture (social judgment)
  • 10. Creativity process
    • Creativity is a domain specific and/or domain general phenomenon .
      • There are general skills applied across a variety of situations.
      • Different domains require extensive knowledge and different special abilities.
      • One major criterion is how much constraint there is on the creative process (e.g., following scientific method vs. painting masterworks).
  • 11. Learning to innovate in a collaborative environment … Source: Michael Beyerlein (2006), Keynote Address at American Creativity Association International Conference 2006
  • 12. Tools for supporting collaboration for innovation Need One Environment: A Collaborative Creativity Support Environment
  • 13. Need for a new collaborative creativity support tool
    • Innovation is characterised by an intensive collaborative process generating and exploring various ideas that should contribute to the solution of a particular problem
    • We need to change the way that we innovade
      • Add/Adopt collaborative strategies into the existing creativity tehniques
    • We need environments like the idSpace environment that will:
      • Contain an integrated toolset which will be used to describe ideas, goals, features, to collaborate/communicate & share resources.
      • Exhibit extensible, informal, pluggable pedagogical approaches.
  • 14.  
  • 15. Collaboration for Innovation & Creativity Techniques
  • 16. Background Knowledge
    • Computer-Supported Collaborative Activities for Innovative Product Development
      • Social interactions as key element for creativity
    • Unfocused activities and free collaboration does not necessarily produce innovation
      • Need for effective structured designs of collaborative situations
      • Need to train people how to collaborate
    • Ideas from
      • CSCL strategies
      • Creativity strategies
  • 17. CSCL Strategies
      • Pyramid
    Individual or initial group Teacher PHASE N : Propose a final and agreed solution PHASE i : Compare, discuss and propose a shared solution PHASE 1 : Individual (or initial group) study of the problem. Proposes a solution
  • 18. CSCL Strategies
      • Jigsaw
    Introductory individual (or initial group) activity Collaborative activity around the sub-problem Collaborative activity around the problem and solution proposal Individual or initial group Teacher
  • 19. Creativity Techniques
      • Six hats
  • 20. Delphi Technique
    • Essentially the same as nominal group technique except the participants never meet.
    • A survey instrument is used to collect initial input from members.
    • A second survey is sent with a summary of the collective results.
    • These steps repeat until either a consensus or majority view is reached.
    Creativity Techniques
  • 21. Tasks during a Creativity Process
    • Searching and browsing digital libraries, the Web, and other resources
    • Visualizing data and processes to understand and discover relationships
    • Consulting with peers and mentors for intellectual and emotional support
    • Thinking by free associations to make new combinations of ideas
    • Exploring solutions—What-if tools and simulation models
    • Composing artifacts and performances step-by-step
    • Reviewing and replaying session histories to support reflection
    • Disseminating results to reach consensus, gain recognition and add to the searchable resources
    Shneiderman, B. 2002. Creativity support tools. Commun. ACM 45, 10 (Oct. 2002), 116-120.
  • 22. Creativity Matrix Tool
    • This tool is a creativity technique selector.
    • It uses contextual data/criteria as input and presents the techniques which match those criteria.
  • 23. Implementation of Creativity Process Jigsaw group Expert group IdSpace Environment
  • 24. idSpace as a Composite Tool
    • Collaborative Topic Map editing
    • Individual Maps
    • Merging and Transformations
    • Problem
    • Goals
    • History
    • Explanations
    • Preservation
    • Consolidation
    • Idea Triggers
  • 25. Hands On Activity
  • 26. idSpace Usability
    • (Gutwin and Greenberg 2000) define groupware usability as &quot;... the degree to which a groupware system supports the mechanics of collaboration for a particular set of tasks.&quot;
  • 27. Make a criticism on idSpace environment based on the following groupware heauristics:
      • Provide the means for intentional and appropriate verbal and gestural communication .
      • Provide consequential communication through shared artifacts
      • Provide protection
      • Management of tightly and loosely-coupled collaboration
      • Allow people to coordinate their actions
      • Facilitate finding collaborators and establishing contact
      • Provide Awareness Mechanisms
      • Allow Easy Access to Relevant Information
      • Allow the Archival and Retrieval of Events