Second Life & Education

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This is a presentation for faculty on the use of Second Life in education

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  • This is a very static medium with which to discuss something as rich and dynamic as virtual worlds. This presentation is meant for instructors who have not used Second Life or other virtual worlds before in their teaching. It would be much more preferable to do this in Second Life not as a static presentation but as a field trip and tour in which one actually experiences this topic in the virtual world. What I hope is that this presentation will give you enough information about what Second Life is, why instructors and institutions are using it, and how and where to get started that you will join us in one of our virtual meetings to look at this subject in depth and to look at some of the simulations we are using their for teaching.
  • Second Life & Education

    1. 1. Simulations in Virtual Worlds: Teaching & Learning in Second Life by Geoffrey B. Cain, M.S. John Miller, M.S.N. Tacoma Community College
    2. 2. A Brief History… <ul><li>Networks (Gopher Space, FidoNet) </li></ul><ul><li>Bulletin Boards (BBS) </li></ul><ul><li>MUDs, MOOs, MUSHs </li></ul><ul><li>2-d Graphics Based Chat (The Palace) </li></ul><ul><li>Internet </li></ul><ul><li>Learning Management Systems </li></ul><ul><li>3-d Multi-User Virtual Environments </li></ul>
    3. 3. Early Virtual Environments
    4. 4. What is Second Life? <ul><li>Social Network </li></ul><ul><li>Role-Playing </li></ul><ul><li>Business </li></ul><ul><li>Marketing </li></ul><ul><li>Research & Development </li></ul><ul><li>Teaching </li></ul>
    5. 5. How is it being used? <ul><li>Harvard: Business Law </li></ul><ul><li>Bradley University: Field Research </li></ul><ul><li>Ball State University: English 104 </li></ul><ul><li>Ohio University: Learning Kiosks </li></ul><ul><li>UC Davis: Virtual Hallucination Sim </li></ul><ul><li>Tacoma Community College: ER Sim </li></ul><ul><li>N.B. - All of the above contain links to further information. </li></ul>
    6. 6. Virtual Classrooms <ul><li>Interactive </li></ul><ul><ul><li>Teacher-student </li></ul></ul><ul><ul><li>Student-student </li></ul></ul><ul><li>Invested </li></ul><ul><li>Learning Space </li></ul>
    7. 7. Examples of Classrooms
    8. 8. Group Work <ul><li>Field trips </li></ul><ul><li>Student-student interaction </li></ul><ul><li>Projects </li></ul><ul><li>Communication </li></ul><ul><ul><li>IM </li></ul></ul><ul><ul><li>Notecards </li></ul></ul><ul><ul><li>Blogging </li></ul></ul>
    9. 9. Models <ul><li>International Space Flight Museum </li></ul><ul><li>The Exploratorium </li></ul><ul><li>Computer History Museum </li></ul><ul><li>Svarga : Artificial Life </li></ul>
    10. 10. Examples of Models
    11. 11. Simulations <ul><li>Heart Murmer </li></ul><ul><li>Virtual Hallucinations </li></ul><ul><li>TCC ER </li></ul>
    12. 12. Examples of Simulations
    13. 13. Role-Playing <ul><li>Renaissance Island </li></ul><ul><li>Dickens’ London </li></ul><ul><li>Emergency Management </li></ul>
    14. 14. Role-Playing Examples
    15. 15. The Pedagogy of the Virtual <ul><li>Participation </li></ul><ul><li>Engagement </li></ul><ul><li>Investment </li></ul><ul><li>Ownership </li></ul>
    16. 16. Instructional Design <ul><li>The goal is to use MUVEs to increase interactivity in your course. </li></ul>Virtual Class Field Trip Models Role-Playing Simulations Group Work
    17. 17. Getting Started <ul><li>Instructor Research </li></ul><ul><li>Student Orientation </li></ul><ul><li>Technology Infrastructure </li></ul>
    18. 18. Resources <ul><li>Second Life </li></ul><ul><li>Second Life Educators </li></ul><ul><ul><li>Subscribe </li></ul></ul><ul><li>Second Life Tutorials </li></ul><ul><li>A Guide to SL for Librarians </li></ul><ul><li>Best Practices in Education </li></ul>

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