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Kris Antoni (Toge Productions) presentation in Gedebuk Coy! March 2012
 

Kris Antoni (Toge Productions) presentation in Gedebuk Coy! March 2012

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Kris Antoni of Toge Productions present about Future Trends in Game Industry and stories of Toge's games.

Kris Antoni of Toge Productions present about Future Trends in Game Industry and stories of Toge's games.

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    Kris Antoni (Toge Productions) presentation in Gedebuk Coy! March 2012 Kris Antoni (Toge Productions) presentation in Gedebuk Coy! March 2012 Presentation Transcript

    • FRESH FROM THE OVENWHAT’s NEW FROM TOGE PRODUCTIONS
    • ABOUT ME• CEO & Co-Founder Toge Productions• Games Designer, Art Director, & Programmer• IGDA (International Game Developer Association) Jakarta Chapter Coordinator
    • ABOUT TOGE • Started as student team • Established as a studio in 2009 • Founders: Kris Antoni Sudarmin
    • ACHIEVEMENTS• Winner, Best Multiplayer Game Planetary Conflict, Flash Gaming Summit 2011, San Francisco, USA• Winner, Best Game Art Necronator 2, Flash Gaming Summit 2012, San Francisco, USA• Speaker & Showcase Infectonator at Casual Connect Seattle 2010, Seattle, USA• Recognized Developer, Newgrounds.com• Highest Rated Game, Infectonator, Kongregate.com
    • GAMES
    • GAMES
    • GAMES
    • GAMES
    • OUR SIGNATURE• Be Different – Because the mainstream is too mainstream• Polished to shine – Pay attention to details• Deep & Engaging experience – Complex yet simple gameplay• Memorable – Be different, be controversial
    • WHAT’S NEW?• Necronator2• Reich of Darkness• Infectonator 2• Lords of Vandaria
    • LESSONS LEARNED• Necronator2 – Building Fan base • 50k FB likes in 1 month – Don’t change what’s not broken – Think BIG, plan ahead! – Porting to mobile using AIR 3.2! – Premium Content is amazing!
    • LESSONS LEARNED• Reich of Darkness – Be careful with sensitive topics • Be objective • Be good – Your fans will support you! Listen to them
    • LESSONS LEARNED• Infectonator2 – Keeping the old formula – Adding new features – Open beta testing!
    • TIPS & TRICKS• • Dev Cycle – Polish your games! – Build your resources – Make a signature! – Games = Service – Aim for Niche markets – Plan for reusability – Build loyal fans – Damage control• Premium Content – Never release PC on the 1st day! –• Mobile Dev – Adobe AIR 3.2 is pretty awesome! – Save dev time, plan ahead
    • Thank you!• Any questions?• Toge FB : facebook.com/togeproductions• Toge Twitter : @togeproductions