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Wearables, Behaviours,
Usability & Fashion
Camera Phone Predator Alert Act
!
To require mobile phones containing digital cameras to make a sound when a photograph is...
The Magic Two-Second Rule!
If you can’t get to a tool within two seconds,
your use of it goes down exponentially.
!
Thad S...
1. Big sensory filters
2. Cognitive distraction issues
3. Data complexity issues
"Help people do
what they already
want to do"
BJ Fogg
www.behaviormodel.org
Simplicity !
“[…] To increase a user’s ability, designers of
persuasive experiences must make the behavior
easier to do. [...
Social Deviance !
[…] social deviance is going against the norm,
breaking the rules of society. If a target behavior
requi...
“Wearables are in the
Homebrew Computer Club era
and it will probably take 4 years
for the kinds of Microsofts and
Apples ...
@gchicco	

gian@taikenlab.com
Thanks!
Wearables, Behaviours, Usability & Fashion - Heads Up London
Wearables, Behaviours, Usability & Fashion - Heads Up London
Wearables, Behaviours, Usability & Fashion - Heads Up London
Wearables, Behaviours, Usability & Fashion - Heads Up London
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Wearables, Behaviours, Usability & Fashion - Heads Up London

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Event: Heads Up London - Wearable and Smart Glasses Meetup
Date: May 19th, 2014
Location: DigitasLBi - London, UK

Description:
It seems that most wearables are fighting for a place either on our wrist or on our face. But what does this mean from a behaviour point of view and which kind of interfaces would probably make existing products more acceptable/usable?

Transcript of "Wearables, Behaviours, Usability & Fashion - Heads Up London"

  1. 1. Wearables, Behaviours, Usability & Fashion
  2. 2. Camera Phone Predator Alert Act ! To require mobile phones containing digital cameras to make a sound when a photograph is taken. ! https://www.govtrack.us/congress/bills/111/hr414/text
  3. 3. The Magic Two-Second Rule! If you can’t get to a tool within two seconds, your use of it goes down exponentially. ! Thad Starner! http://www.wired.com/2013/12/wearable-computers/2/
  4. 4. 1. Big sensory filters 2. Cognitive distraction issues 3. Data complexity issues
  5. 5. "Help people do what they already want to do" BJ Fogg
  6. 6. www.behaviormodel.org
  7. 7. Simplicity ! “[…] To increase a user’s ability, designers of persuasive experiences must make the behavior easier to do. […] persuasive design relies heavily on the power of simplicity.” ! BJ Fogg! http://bjfogg.com/fbm_files/page4_1.pdf
  8. 8. Social Deviance ! […] social deviance is going against the norm, breaking the rules of society. If a target behavior requires me to be socially deviant, then that behavior is no longer simple. ! BJ Fogg! http://bjfogg.com/fbm_files/page4_1.pdf
  9. 9. “Wearables are in the Homebrew Computer Club era and it will probably take 4 years for the kinds of Microsofts and Apples to rise in this segment.”! ! Aza Raskin VP Innovation @ Jawbone
  10. 10. @gchicco gian@taikenlab.com Thanks!
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