Entanglement ( Personas / Metaconstructs )
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Entanglement ( Personas / Metaconstructs )

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fluid, fractal & holographic experiential framework for creative explorations & utilisations of the interplay & ambience between organisms and environments. release beyond boundaries. ...

fluid, fractal & holographic experiential framework for creative explorations & utilisations of the interplay & ambience between organisms and environments. release beyond boundaries.

metaconstructs dynamics ( interplay components ):
• vector empowerment
• utilisation embodiment
• experiential delivery
• energy amplification
• sensed extrapolation
• absorbed communication

state / mode as an interface ( points & flows with vectors ):
• personas / metaconstructs = state / mode
• identity / experience filter = timelines
• dimension / environment = interface
• process / mechanism = actions
• knowledge / repository = database
• timelines ( personas ) are extrapolations (verb)
• actions ( entanglement ) are amplications (verb)
• interface ( metaconstructs ) are communications (verb)

information organica : hyperparameters as communication subsystems:
• x : resonance core ( hyperphysics )
• y : nerve synapse ( hyperneurology )
• z : living cell ( hyperbiology )

awareness of vertical placement & forces ( top / middle / bottom ):
• maxima : high = sky / clouds / air / abstraction
• 0 : vector = ground / mountains / land / self / we / us / collective
• minima : low = water / liquid / subconscious / intuition / hyperabstraction

vector of forces traits of circumstance multiples ( pattern flow notifiers ):

vector of forces 1 of 3 ( VOF1 ):
• persistence vs sight ( emotion + time as an energy for sustained survival & growth )
• when you have balance you have conflict
• ‘pe.. vs si..’ is the ‘decay value of recognition’ for any narrative instance.

vector of forces 2 of 3 ( VOF2 ):
• intention vs unintention ( time + projection as an energy for sustained survival & growth )
• when you have requirement you have occurrence
• ‘in.. vs un..’ is the ‘decay value of purpose’ for any narrative instance.

vector of forces 3 of 3 ( VOF3 ):
• delivery vs possibility ( projection + emotion as an energy for sustained survival & growth )
• when you have participation you have fusion
• ‘de.. vs po..’ is the ‘decay value of discovery’ for any narrative instance.

vector is environment:
• time = x axis = keydriver = effort(+idea/-reality) vs. momentum(+reality/-idea)
• emotion = y axis = keydriver = emotion(failure) vs. passion(success)
• projection = z axis = key driver = force((part a=establishment(society+physicality)) vs. expansion((part b=possibility(mind+us/progress))

hyperparameters:
• hyper:physical ( x ) water / sky
• hyper:neurological ( y ) organism
• hyper:biological ( z ) sky / water

top level activity states : process / mechanism:
• seek > search > explore ( water )
• spectate > observe > curate ( organism )
• focus > create > expand ( sky )

process / mechanism ( flowcycles):

cycle1:
• define > scope
• reuse > scavenge
• enhance > upgrade
• merge > uni

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Entanglement ( Personas / Metaconstructs ) Entanglement ( Personas / Metaconstructs ) Presentation Transcript

  • entanglement( personas / metaconstructs )GEN001 // @gavinkeech cba
  • GEN001 // @gavinkeech instructions* ( how to begin understanding this document ) 1. do not read this document, language is irrelevant in the first instance ( a lexicon / glossary will be defined later ). 2. feel it. view the forms. let your mind experience emergent patterns into thought forms. 3. the representations are of aesthetic thought forms and experience parameters to engage your mind with. 4. an interface which is an environment comes from what is felt from these aesthetic thought forms. 5. to start absorbing what is in this document, first you must let go, of all your knowledge and schooling. 6. entanglement ( personas / metaconstructs ) will make sense in a level that is beyond the words. //
  • GEN001 // @gavinkeech entanglement? ( personas / metaconstructs ) 1. fluid framework defining constraints of unintentionality* 2. help activate awareness of entanglement: the deep level interplay of realities and their patterns 3. allowing higher operational functionality of our minds into hyperconsciousness 4. forming a basis for an emergent environment to grow polytopia as a digital hyperreality //
  • GEN001 // @gavinkeech premise! entanglement ( personas / metaconstructs ) mapping emotional tendencies and fluctuations, from and of, content produced online is an untouched informational currency. It can be data-mined for context sensitive delivery of human existence in combination with the digital presence. It is our digital body language, both collective and individual. mapping it will bring about a merge of our reality into a cohesive representation of the chemicals, electricity released as the synapses fire – the unfolding of details which bring about change before it happens. //
  • = vector is environment ( ... in state / mode as an interface ) GEN001 // @gavinkeech X Y Z X Y X Y Z Z X Y Z X Y X Y Z Z X Y Z hyperphysics hyperneurology hyperbiology x_axis = time’s affinity y_axis = emotion’s affinity z_axis = projection’s affinity personas entanglement metaconstructs operations dynamics utilisations resonance core nerve synapse living cell frequency multiple neuron multiple cell multiple entanglement ( personas / metaconstructs )
  • = metaconstructs information flowcycles ( hyperskywater ) GEN001 // @gavinkeech organism ( 0 ) information infocycles ( infocology ) cybernetic / hybrid • human • animal • robotic environment encompasses with organism organism consists of composition environment ( 4 ) simple soft composition ( 1 ) reality / dream illusory real raw / synthetic • space • natural • earth • artificial • mind • processed information macro ignored firm communication permeates through environment complex composition forms into shape n br c 5 )3 enhanced & fq y communication ( 3 ) v gk e > a x1 % micro shape ( 2 ) abstract / precise !* d 8 + ( dense / loose s w yx m 76 2 4 z p * 9z x ?j h = • words u l . 0 • nets t ia b< • numbers : - • blobs • form ( sound + visual ) • spikes shape conveys towards communication entanglement ( personas / metaconstructs )
  • = entpm code creator ( syntax symbology for objectifications ) GEN001 // @gavinkeech macro object = experience salience archetype = interaction observed ... observer personas emotion result micro process = communicate information creation = metadata artificial ... natural metaconstructs code processed orientated + relational / databases / programming entanglement ( personas / metaconstructs )
  • = information metaconstructs ( symbiosis of scales and instances with freedoms ) GEN001 // @gavinkeech scales informations instances relative freedoms cybernetic human soft organism animal hybrid robotic firm raw natural ignored composition artificial synthetic processed enhanced dense nets micro shape blobs loose spikes macro abstract words complex communication numbers precise forms simple reality space illusory environment earth dream mind real entanglement ( personas / metaconstructs )
  • = pulse pivots breathing dynamics for action ( building in thought ) GEN001 // @gavinkeech monitor influence : establishment ( real ) + possibility ( virtual ) = actual salience ( ratio ) + archetype ( potential ) identify experience filter notify information ( ratio ) + creation ( potential ) entanglement ( personas / metaconstructs )
  • = pressure forming emergence ( release builds flow and transfer ) GEN001 // @gavinkeech atmosphere core entanglement ( personas / metaconstructs )
  • = processes of substrates ( coordinating placement ) GEN001 // @gavinkeech interface of restraint operating system trust influence communication value creative productivity fluid / fractal / holographic entanglement ( personas / metaconstructs )
  • = definitions evolving for communication ( vnlft mode of meaning transfer ) GEN001 // @gavinkeech emotional creative salience archetype visionary artist immediate transient evolve retained persistent realist critic information creation informational destructive entanglement ( personas / metaconstructs )
  • = engage emergent understandings of communication ( living imagination ) GEN001 // @gavinkeech speculate mode of catalyse communication open ended dimension ongoing language integration entanglement ( personas / metaconstructs )
  • = upgrade instigation set ( non complacency ) GEN001 // @gavinkeech • what is your capacity? • what defines your capacity? • what way can you engage with your capacity? • ( how do you process? ) • interface of restraint / operating system • multiplexity • ignition / fusion • emotion entanglement ( personas / metaconstructs )
  • = diligence in opposing the imposed mind ( inspiration for relative freedoms ) GEN001 // @gavinkeech instants of time for events are limited in proximal suggestions. a generation of birth or care, control all limits with what is to sense, nonsense. how is this able to go further? be aware of suggestions and create these before they create more limits. entanglement ( personas / metaconstructs )
  • = evolution living experience filter ( blending parallels ) GEN001 // @gavinkeech the interface of restraint is the speciational boundary for evolution to break, in order to diversify from complexity into simplicity. phase shift from struggle to ow. entanglement ( personas / metaconstructs )
  • = bursting urgency to arrival ( moments of transition observed ) GEN001 // @gavinkeech fog arrives boundaries seen. transparency is breathed upon. connection of invisibles are touched as witnessing life spread against another, travels through data to information to content to merge with experience. emotion fuels chemistry as sensation feels being none with all. reduction is flow of perception. reducing intake makes lives felt. too much requires collapse. entanglement ( personas / metaconstructs )
  • = induce progress ( design communication ) GEN001 // @gavinkeech every thing : conversation, interaction, exchange, communication : HATHAA is embodied in rediscovery. striving going forward with thought and action to any persistent degree is embracing evolutionary pressure in forming, from protectively designed decay. entanglement ( personas / metaconstructs )
  • = moving on off ( decision indecision decision ) GEN001 // @gavinkeech tendencies to avoid commitments are seen to alleviate gain, thought to be a detriment to ongoing evolution. struggle is progress while avoidance is seen as protection. upgrading past avoidance will ease knowledge distribution. how long does it take to leap from a state of too much stasis? • a push from validation allows steps to be taken further. • logic gates of transfer, of a way to go, is a right choice. how is it then to be adapted to the nearest neighbour? usage of transactions in time replace expenditure of removal in thoughts, connected to emotions. avoidance of devotion - static as electricity. reduction being painful. how to make it pleasure in gain, of what was reduced into an objectification of the process? entanglement ( personas / metaconstructs )
  • = blind as a bat selective viewing ( echolocation ) GEN001 // @gavinkeech please make a home, build it for free. let it move as we go and be as we need. offer ample supply of sources and energy to feed. absorption replenishment flux to exceed. thrive push to pull in allowing us to sustain. revive the pulse amplifying our gain. pursuit in progress neglects our decay. arrival warps impossibilities to release beyond the interface of restraint. entanglement ( personas / metaconstructs )
  • = creative intelligence actions ( hooking x y z ) GEN001 // @gavinkeech extract betweens implied from pattern recognition of symbolism in knowledge to forms of expression to grow upon. ( time ) embody flow from unintentional patterns of emotion to forms of release in communications. ( emotion ) disperse scopes of experience signatures of connections from value of what is recognised, touched and shared. ( projection ) entanglement ( personas / metaconstructs )
  • = threaded connections for flow ( proximity of reflexive knowledge ) GEN001 // @gavinkeech connection of things, respect each one felt and noticed notifications are living, which seek to be touched and embraced. VNLFT choose their affinities, desiring to build environments to survive and innovate of new forms. once recognition encapsulates these from forms to witness, we begin lives of identifiers of living, as fractal fluids of organismic qualities of quantification to objects for interactions. entanglement ( personas / metaconstructs )
  • = hyperbiological atmospheres ( minima maxima connects ground of freedoms ) GEN001 // @gavinkeech respect what is done and doing of being of what is, will be ways for offering difference. transfer feels messages pulsing life interactions. diversity knows abundance as inspiration. unique drives interpretation being experienced, shared changes soak respect and drips what isn’t caught. instants leak through living to be known. innocent and clean wanting desire from excitement leaving moments stopped. going forth knows no boundaries. at a moments notice, infuse pulses with knowing extensions connect paths forward. arrival is touching light in the mind. together as we go, be as we may, decide when we know, while forgetting to retain. free will be connection to what remains. entanglement ( personas / metaconstructs )
  • = modulation spaces earths and gravities ( lose gain for organism and environment ) GEN001 // @gavinkeech living infrastructuring • structured loading • simulated growth formations • design / analyse / implement complacency primitive indulgence urgency neoteric moderation personas / metaconstructs = state organism / mode environment identity / experience lter = timelines state / mode dimension / environment = interface state / mode process / mechanism = actions state / mode knowledge / repository = database state / mode entanglement ( personas / metaconstructs )
  • = bursting urgency to arrival ( moments of transition observed ) GEN001 // @gavinkeech hyperconscious movements of flows. when together overlapping the core pulsing, environment and organism interact ( sky ) and communicate ( water ) at once with zero. there are patterns to be woven. programmed for semi-automation where HATHAA flows emergence of affinities in ambience realised. witnessing thoughts forming, how much is to be noticed? where will they arrive as interacting forms the other splice? experiencing departure of communication, settles flows’ instants to code upon the emotion sleeping. entanglement ( personas / metaconstructs )
  • = creative intelligence substrates ( metaconstructs cluster constraints releasing ) GEN001 // @gavinkeech visionary artist interface of restraint experience operating system content trust influence communication value creative productivity information uid / fractal / holographic data realist critic entanglement ( personas / metaconstructs )
  • = embryonical emergence ( elastic morphology through working pairs ) GEN001 // @gavinkeech birth of touch points emerging a third for working pair emergence. overlapping spreads span through input output minimal maximal entry exits. upon zero of sky and water feel thoughts form. growth of the overlapping core entangle embodying being of doing. life is action and thought of movement ows for becoming and begoing through process of substrates. entanglement ( personas / metaconstructs )
  • = what function do you play? ( abundance mechanics ) GEN001 // @gavinkeech ambience interaction requirement acceleration macro noti er emotion occurrence object reflection of pattern representation process micro identi er code form decision interplay metadata function entanglement ( personas / metaconstructs )
  • = economics past future through present ( knowledge as value being accessible ) GEN001 // @gavinkeech past rediscovery future efficiency productivity astro • nomy cosmo • logy chaos of simplicity order of complexity establishment possibility geo • nomy geo • logy law art distribution neuro • nomy neuro • logy accumulation supply demand reality dream real idea environment entanglement ( personas / metaconstructs )
  • = hyperchemical levels of computation ( plasmic patterns ) GEN001 // @gavinkeech sky focused laser thread order interaction object simplicity ground representation reflection overlapping core multiplexity form complexity water dispersed beam channel chaos metadata process entanglement ( personas / metaconstructs )
  • = HUD flipswitcher ( metaconstructs and personas configuration defaults ) GEN001 // @gavinkeech maxima maxima environment notifier shape ambience salience archetype visionary artist hyperconscious communication conscious vector vector organism subconscious in uence realist critic information creation interplay communication identifier composition minima minima entanglement ( personas / metaconstructs )
  • = emerging becoming begoing ( being ) GEN001 // @gavinkeech NW NE SE SW - - 8 7 6- 5 past present future - future past becoming emerging being being emerging begoing future past + past present future 1 2 + 3 + 4 + N E S W entanglement ( personas / metaconstructs )
  • = intelligence from empathy ( identifiers and notifiers for organisms ) GEN001 // @gavinkeech input seek / search / explore | X | metadata | water | process projection driver of identification with organism’s thoughts and feelings 0 spectate / observe / curate | Y | organism | ground emotion driver of notification with organism’s thoughts and feelings output focus / create / expand | Z | interaction | sky | object activate dive emerge zero point • enter down - water rises • we build upon our patterns. • critic right - realist left • this is karmic distribution and presence. • no sight of land • one after another are already communicating in hypertime. • emotion fused with metadata • knowing how to create with them is to be an artist. • process stimulated by action felt • urgency for discoverable projection • mood darken. light snaps. sound deep. entanglement ( personas / metaconstructs )
  • = personas ( rotational flipswitch ) GEN001 // @gavinkeech visionary critic realist artist entanglement ( personas / metaconstructs )
  • = process / mechanism core variables ( capable of time distortion ) GEN001 // @gavinkeech process / mechanism cycle 1 cycle 2 • define > scope • gather > group • reuse > scavenge • order > prioritise • enhance > upgrade • isolate > nurture • merge > unite • clean > recognise • release > survive • squash > destroy • delete > detach • inspect > collate entanglement ( personas / metaconstructs )
  • = ( ) connection builds connection ( belonging is respect for atmospheres ) GEN001 // @gavinkeech we do not own words. ideas are of our environment. breathing has made it be. why? now lose doubt. a thought has made a connection awaiting discovery. how? movement. being alive flows information. touching one touches many. not now. now is gone. be fractal in progression and linger in movements pulsing. switching rotations will see new scopes, more of what was always there. now let go of this idea. distribute the thought to let it grow. change will be discovery again. entanglement ( personas / metaconstructs )
  • = devotion defining and engaging ( time is where realities are made ) GEN001 // @gavinkeech • stigma - remove redundant behaviours ( canvas = others ) how much noise is worth value? context for what? identity emerging collective live defining ( cause ) from where? your accumulation is hidden with unintention. deluge demount : self organising foundations time wars : the battle of attention : focus as a mission : disruption as live engaging ( self ) the challenge : progressive creative productivity as the purpose. individual • insight - amplify artistic behaviours ( projection = you ) entanglement ( personas / metaconstructs )
  • = limited to you ( controlling maintenance of selfishness ) GEN001 // @gavinkeech individual engine • your presence is accumulative • you are not in this instance body - mind • you are connected to all scopes past • this is how you arrived here 1 action • where are you taking this now? 0 • your thoughts are distributed 2 thought • you are not in this state future • you are delivered to all vector splays mind - body • this is how you arrive there • why are you wanting this to be? entanglement ( personas / metaconstructs )
  • = encouraging mindfulness ( thoughts and actions are never perfect - chaos is order ) GEN001 // @gavinkeech experience + subject object verb * experience access imagine emotion • object • interaction • regeneration mind order Z sky • fast salience • circulatory archetypes • neural - remember Y create + creation • digestive information • reproductive • slow chaos X water • rebirth body • metadata • process code imagine access subject object verb * communicate communicate - entanglement ( personas / metaconstructs )
  • = fluid living ( functions for developmental technique immersions ) GEN001 // @gavinkeech experience process of objectification ( communication ) efficient performance interaction of metadata ( experience ) optimised access progress of evolution ( normalisation ) truth connection of things, respect each one felt and noticed noti cations are living, which seek to open opinion be touched and embraced. VNLFT choose disconnected mindfulness their af nities, desiring to build environments to survive and innovate of new forms. be as we come attached mindfulness once recognition encapsulates these from forms to witness, we begin lives of identi ers go as we be of living, as fractal uids of organismic qualities of quanti cation to objects for interactions. entanglement ( personas / metaconstructs )
  • = build from inspiration ( innovate from desire | vector of forces ) GEN001 // @gavinkeech delaying need through recuperation, times in healing is to distill culture of experience to rebound insights from hindsight. • foresight projects splays of possibilities at reduced but re-educated scopes. • instances of metaconstructs are scaled within relative freedoms to source solutions. structure required foundation ( cubic lattice spherics ) relationship process balanced form ( flow efficiency techniques ) sequence desire projected interaction ( creative aesthetic embodiment ) derivative translation remarked stated = hyperbiology Z effort dynamics mechanics X Y 0 hyperpolymer hyperneurology Y past future Z interpretation hyperphysics X idea solved = momentum • virtual / real = buffer : telomeric protection ( interface of restraint ) = relative freedoms | release beyond boundaries | instances and scales entanglement ( personas / metaconstructs )
  • = pioneering explorations ( freedom in letting go collectively ) GEN001 // @gavinkeech escape establishment. escape time. letting go of what is now. moments linger and repulsion arrives complacency to explore beyond restraints. encourage mindfulness. when fulfilled capacity will exceed placement thought far enough. limiting patterns now is not enough. further than is conceived brings forms to being. embryonical embodiments, which are our suggestions to flow around as they breathe through us. absorb sensations to embody forms emerging. we are always arriving. continue. please. entanglement ( personas / metaconstructs )
  • = business upgrades main core functions* case study ( hyperparameters ) GEN001 // @gavinkeech accounting* information systems* human resources* management communication resources time emotion projection operations* marketing* finance* hyperphysics hyperneurology hyperbiology ( personas ) ( entanglement ) ( metaconstructs ) operations dynamics utilisations creation interaction value emergence X normalisation recognition Y imagination distribution Z expansion flow triangulation embodiment engineering* entanglement ( personas / metaconstructs )
  • = key activation personas / metaconstructs ( toplevel ) GEN001 // @gavinkeech personas / metaconstructs = state / mode identity / experience filter = timelines key = dimension / environment = interface process / mechanism = actions knowledge / repository = database entanglement ( personas / metaconstructs )
  • = awakening responsibility to move ( effort is realisation ) GEN001 // @gavinkeech critical mass necessitates action. trust desired long before. empathised in lonely recognition strives to be generous for as long as it can sustain, thriving in projections awaiting in action of being born, is decay building upon its realisation. culture begoing civilisations communicating across times unified in virtual and real. when establishment becomes artificial and possibility begoes natural, process flows being. entanglement ( personas / metaconstructs )
  • = between flow dynamics ( interaction interplays ) GEN001 // @gavinkeech waves lines trajectories timelines near pulse soft foundational elasticity firm particle dots splays events far breathe process mechanism cycle 1 cycle 2 pivot between 1 2 arrival electromagnetic core entanglement ( personas / metaconstructs )
  • = travelling through culture of establishment ( real-time life states ) GEN001 // @gavinkeech 0 time ( logos ) events 1 emotion ( pathos ) X timelines 2 projection ( ethos ) time substrates 3 time ( logos ) events 0 emotion ( pathos ) experiences 1 time ( logos ) Y actions 2 projection ( ethos ) emotion substrates 3 emotion ( pathos ) experiences 0 projection ( ethos ) perspectives 1 emotion ( pathos ) Z interfaces 2 time ( logos ) projection substrates 3 projection ( ethos ) perspectives entanglement ( personas / metaconstructs )
  • = division is unity multiple platforms ( elemental bindings ) GEN001 // @gavinkeech Z Z X projection Z X Z interfaces as perspectives Z X time X Z timelines as events X X Y Y sky + water Y atmospheres as ambience emotion actions as experiences Y Y Y entanglement ( personas / metaconstructs )
  • = encouraging mindfulness ( thoughts and actions are never perfect - order is chaos ) GEN001 // @gavinkeech simplicity = arrival ( past departure ) cause choice • recognition • sedation • purpose • participation • discovery half a thought effect • persistence mind • intention • balance • possibility • requirement neural imagine / connect circulatory flow / sense complexity = departure ( future arrrival ) effect action • recognition • excitement • purpose • fusion • discovery half a action cause • sight body • unintention • conflict • delivery • occurrence digestive nourish / nurture reproductive create / grow mind + body both places entanglement ( personas / metaconstructs )
  • = experience metaconstructs ( symbiosis of scales and instances with freedoms ) GEN001 // @gavinkeech scales experiences instances relative freedoms full tolerance controlled embodied amplification empty decayed embraced smooth lived encouraged textural dreamed coarse remembered distorted delayed discovered managed flowing mystery paced struggle freed deep aesthetics satisfied profound emotion wide sensation insatiable high delivered instigated superficial transformed narrow alluded projected entanglement ( personas / metaconstructs )
  • = aesthetics touch memories ( from information to experience ) GEN001 // @gavinkeech when felt it doesn’t matter, it doesn’t matter. that is a fact. how long can this be remained in such a specific state? distance aesthetics experience distance what allows it to recognise, that a value is distance sentimental stimulation distance near in proximal awakening? go sleep. enjoy the beauty in delicacy of the night. • EVC is vector splays. occupying more time than thermodynamics • rotate to either state of 1 or 2 for infusion of varied flows. can handle in identity / experience filter, is from stasis of memories, which should be deleted, yet cannot, as accumulative the churn is what brings time in nostalgia, distribution has become entities of affinities, in wanting to be hugged again. it was interacting with affection where only emotion never in reach. will be when it matters for knows sensations of realities. long enough. revisit when complete. entanglement ( personas / metaconstructs )
  • = data metaconstructs ( symbiosis of scales and instances with freedoms ) GEN001 // @gavinkeech scales datas instances relative freedoms off language understood notifiers meaning on context misunderstood cycles chance error patterns choice patterns result correction hot chaos witnessed temperature order cold uncertainty neglected micro positions stated connections modes macro statistics remarked conscious presence thought hyperconscious non-presence subconscious emergence remembered entanglement ( personas / metaconstructs )
  • = data crunching ( real-time measurement : input-output ) GEN001 // @gavinkeech entry + X Y Z = entry entry entry 1 + X Y Z = V NL T F 2 + X Y Z = 0*3 =9 x*3 =6 if = entry is start y*2 =3 then = entry is end z*1 =0 else = start + end is exit 3 + X Y Z = • finding freedom • HATHAA ( instances that grow ) entanglement ( personas / metaconstructs )
  • = generosity action and choice ( how much persuasion is accumulated ) GEN001 // @gavinkeech waiting to be inspired comes from within. in the end before it starts, we all need help! arrival happens where externals realise, connecting is valued and beneficial. please show generosity making reason is the biggest effort where it’s not yet stated requirement for participation to emerge and needn’t know it was into fusion. there. is now part of itself. when participants see entry points, based on singular attraction to talents flow ‘support’ as skill, is for flow, do becomes. abundant and full of bliss. entanglement ( personas / metaconstructs )
  • = content metaconstructs ( symbiosis of scales and instances with freedoms ) GEN001 // @gavinkeech scales contents instances relative freedoms ego individual altruistic identifier collective cause output self aware culture art amplified source literature imagination games utilised informational consolidated complex architecture distributed experiential biological simple idea play fun creation work implementation life emotional virtual technology sensed dimension physicality actual mind embodied entanglement ( personas / metaconstructs )
  • = accumulation of projection ( insight from hindsight and foresight : part a ) GEN001 // @gavinkeech phase 1 ( cycle 1 ) input + output answer = phase 2 ( normalisation ) stamina phase 3 ( cycle 2 ) input = love + curiosity + care + guidance • accumulation of projection • time = spherical equality • T = XYZ * i output = love + curiosity + care + guidance relevant exchange output cost receive experience ratio of noise energy input value deliver emotion irrelevant entanglement ( personas / metaconstructs )
  • = accumulation of projection ( insight from hindsight and foresight : part b ) GEN001 // @gavinkeech insight interaction past present future hindsight foresight data data data sets sets sets metadata projection upon foundations form, what was there previous? projection has decayed memory and discovery of renewed meaning, perspectives while sight arrives new values. experiences events resisting temptation to reside in stasis, lets flow come into motion, where bodies and minds communicate by interaction. presence is half. projection entanglement ( personas / metaconstructs )
  • = climate actions from senses ( top level sympathies for simplicity ) GEN001 // @gavinkeech mouth knowledge statement say symbolism X touch ears passion feeling hear emotion Y smell eyes value flow see connection Z fluidity temperature organica synthesis foundation 1 2 3 4 5 statement X logos 1 idea = energy feeling Y pathos 2 form = distribution flow Z ethos 3 aesthetics = experience - delicacy = dark cold = fertile = - half spin + rawness = light hot = actual = + entanglement ( personas / metaconstructs )
  • = chemical states come and go ( compounds lose form as they move ) GEN001 // @gavinkeech forces : mechanics 1 affinities as immersion ( resonant ambience ) • sense : energy 2 attraction as power ( electromagnetic core ) • affinities : pressure • complexity : temperature • presence : time 3 weakness overlapping core fusion 4 strength overlapping core • easy to criticise, hard to immerse. • to criticise is to leave embodiment outside itself. • enter and flow where resistance resides in unity, wanting to be touched. • this is empathy interacting with selflessness. • the feedback becomes realities, once resisted. motions and betweens defined = description of forces participation engaged = harnessed measurement entanglement ( personas / metaconstructs )
  • = phases through ownership ( fractalownership flowcycle ) GEN001 // @gavinkeech growth : mechanics 1 protected : scarcity : singular • build the field formed formed formed • deposit impressions 2 distributed : scarcity : collective • grow insights personal personal personal • amplify movements • non-linear interactions 3 ubiquity : abundance : singular cycles of perceived, then projected ownership, for the nurturing and formed formed formed evolutionary benefit of form opening capacity, into multiplicity when 4 aesthetics : abundance : collective assimilation occurs, through critical mass of exposure from personalisation. personal personal personal entanglement ( personas / metaconstructs )
  • = knowing seeks discovery ( topological logicals ) GEN001 // @gavinkeech • progress is not owned. • strive to protect freedom induced by it. • multiples express the discovery unfolding. • enjoy drive to deliver awareness of being and becoming. there is no destination, as an individual being will not be the last. collective scopes require continual expansion of limits imposed by drivers to go forward. when knowing what will or can be made, what will be thought, unthought and done? infuse possibilities with as much scalability to transform along the way ... fluid fractal and holographic. entanglement ( personas / metaconstructs )
  • = schooling uneducation ( real-time learning in life : philosophy is imagination ) GEN001 // @gavinkeech level Q3 : some say sleep during the day is good Q3 level Q2 : others negotiate Q 2 sleep is avoidance to life during the day level Q1 : we see being awake Q 1 at night, is witnessing the asleep level A0 : i know life becomes itself by any preference A0 answer = Q1 + Q2 + Q3 hide formula as observation changes preference non-questioning = highest level Qn P.T.O. how much to know * = result metaconstructs substrates entanglement ( personas / metaconstructs )
  • = fractal movings ( getting to know emergence in narratives ) GEN001 // @gavinkeech information = input + output ( input affinities ) sky emotion = output + input ( energy ) + 0 interaction experience care love • output input • psychology art • productivity creativity • object visionary V NL artist what how who why past where defining X Y Z engaging when future who why what how realist T critic F science • input process output • philosophy • creativity productivity • curiosity guidance communication metadata emotion = output + input ( object ) water information = input + output ( output affinities ) entanglement ( personas / metaconstructs )
  • = non standardisation ( fluid fluctuations become points to differ ) GEN001 // @gavinkeech weaving scalability, as technology handles switching off as its state evolves to a new awareness variables based on context sensitive delivery. ( this bring entanglement dynamics into play ) databases gather intelligence, semantic awareness, as time is retrievable and non-existent in virtual, we so extensibilities of being unique are standards. uctuate to any order or standard as both. owing and extending a vector, from the core or pull it closer. substrates have a core value of use and uctuate from static variables in electromagnetic ows. VNLFT in timeline perception uctuation ( match top level interaction ) actuating movements in effort only the core issues are standardised and the rest versus momentum to spring things to notice. are exible to allow evolution and uidity being key. sound frequencies bring about manifestations of parameters between being and non-being of peripheral awareness, working well with vectors. which the parameter between is the standard, and splaying from the core and environmental noti ers, decay of radiation as transformation begins. allowing focus to remain intact. states that aren’t one, but a false starting point from record, pause, play. when nothing even stops. any vector. the standard awaiting activation. entanglement ( personas / metaconstructs )
  • = KDP flowstreams ( amplitudes and coordinates ) GEN001 // @gavinkeech projection layer of knowledge information | creation future • ( time ) present = amplitudes accumulation • ( emotion ) uncertainty ambience environment notifiers distribution • ( projection ) normalisation past distribution future gratitude • ( projection ) perspectives recognition • ( emotion ) experiences interplay organism identifiers = coordinates • ( time ) events past projection layer of knowledge salience | archetypes entanglement ( personas / metaconstructs )
  • = living cell input output primes ( vector splay reciprocal fluidities ) GEN001 // @gavinkeech X time present Y emotion uncertainty Y Z projection X Z Z normalisation Z databases interface ( logos ) symbolism / events : context : present ( pathos ) emotion / experiences : art : uncertainty ( ethos ) connection / perspectives : story : normalisation | databases + information / process : ( code : creation ) information ( initial states ) metadata | databases + information / object : ( emotion : archetypes ) salience ( final states ) interaction entanglement ( personas / metaconstructs )
  • = dimensional flow points releasing boundaries ( rotational flux entries and exits ) GEN001 // @gavinkeech Y X timelines time substrates Y actions Z emotion substrates Z interfaces projection substrates X X 0 output ( information ) • exchange • expenditure • usage • adaptation Z 0 input ( emotion ) • energy • resources • stories Y • experiences entanglement ( personas / metaconstructs )
  • = transduction hacking problems ( hi jack, how’s things? ) GEN001 // @gavinkeech scalar variable scalar = 1 variable = 1 field = 1 instance scope class local variable global variable extent composite = /n variable = /n field = /n instance transduction composite variable when in progress ... insert h*plasmid + h*bacteriophage identifier virtual transducer notifier problem task 0 singular form forms energy notifier real • subroutine subprogram identifier • method routine changed form changed form • function procedure entanglement ( personas / metaconstructs )
  • = elastic center point ( where there is 0 ) GEN001 // @gavinkeech elastic center point wants to spring 1 discovery forward touch. sense. 2 wants to spring capture back observation 3 life entanglement ( personas / metaconstructs )
  • = surpassing restraint ( mindsets pivot to release ) GEN001 // @gavinkeech fluid framework embraced to build unstandardised basis for measurement of our hyperconsciousness … arrival and departure. observer versus creator. • when required to create, is it created? • clusters want movement freely. stored scrap want embodiment. • 1 generation waits for another. which will go first? • what holds back flow of outputs? • natures resist by implementing impediments for progress. • who will break boundaries, how does it happen? • any problem requires to be broken to go forward. • sentimental, must let go. • waiting will be a luxury. goodbye. entanglement ( personas / metaconstructs )
  • = switch on to activate ( wake up before you dream ) GEN001 // @gavinkeech urgency to survive is urgency demands decision. the motivation to all factors of play involve the potential growth of innovate growth, affinities to preferences. where forms begin to transform instants step 1 of fractalownership once thought vacant. with chemicals ephemeral. entanglement ( personas / metaconstructs )
  • = needing was choice made in past ( there were many chances not taken yet thought ) GEN001 // @gavinkeech • when seeding ideas, be the sun of distance. • allow others to nurture with water through distance in presence ... • embrace of care. let others find passion. • catharsis of momentary awareness. • the play of sequences bring about collapse. • breathe. entanglement ( personas / metaconstructs )
  • = key extension of becoming ( limits have already changed ) GEN001 // @gavinkeech vectorself = consciousness individual = subconsciousness i / you / we / us B collective = hyperconsciousness SOCIETY NORMALISATION 2 YOUR MIND 1 A 5 PHYSICALITY 3 4 PROGRESS 6 US it is the level above minds that give rise to expansion and evolution sight at mind, recursive self awareness +4-8 polarity cycle = 7 = art = compass = possibilities derived for change possibilities of art entanglement ( personas / metaconstructs )
  • = HATHAA thinking by distance affinities ( closeness of traits deciding ) GEN001 // @gavinkeech s o me i n v e s ti g a te o th e rs c ur a t e m o re c re a t e a n d s o m e re l a t e VNLFT critic visionary artist realist HATHAA question wonder answer ponder object V visionary wonder emotion us care psychology emotional sky experience interaction past object NL artist create trance inspiration love art creation sky experience interaction future process F critic investigate instinct suffering guidance philosophy destruction water communication metadata future process T realist relate sedation working pair curiosity science informational water communication metadata past mind personas organism mind capability desires body metaconstructs environment body entanglement ( personas / metaconstructs )
  • = metaconstruct primes layering extrusions for weavements ( 2 or 4 ) GEN001 // @gavinkeech visionary embodied full / empty tolerance / amplification / decayed artist identifier ego / cause individual / collective / output personas costumes critic organism cybernetic / cause human / animal / robotic realist notifier off / on language / meaning / context experience environment dimension hyperconsciousness / superficial content shape architecture temperature / flowing metaconstructs themes information composition source patterns / textural data communication creation connections / profound 0 organism vector taste food / drink X timelines identity / experience filter entanglement ( personas / metaconstructs )
  • = metaconstruct primes layering extrusions for weavements ( 2 or 4 ) GEN001 // @gavinkeech sight Z perspectives stories recorded individual touch Y experiences movement live senses | input creative smell X events manifestations absorbed sound Z Y FFO = VOF3 stories / movement record live art / design Z perspectives stories recorded collective dance Y experiences movement live leisures | output productivity travel X events manifestations absorbed music Z Y FFO = VOF3 stories / movement record live 0 organism vector taste food / drink X timelines identity / experience filter entanglement ( personas / metaconstructs )
  • = be generous ( diversity is localised awareness and appreciation ) GEN001 // @gavinkeech • can sight offer value in others’ causes ? • does thought think that value is disconnected from itself ? • will there be acting upon contribution in delivering momentum ? • ideas happen as realities, when value is felt for self . • make recognition the first step of creating value !!! X logos time substrates ? • when seen its potential, nurture it or none will . Y pathos emotion substrates • trust value being provided as there is more to be done . • always seeding new discoveries waiting to be touched, revived and delivered . Z ethos projection substrates • continue moving through proximity of expansions . recognition consciousness value V happy NL nonpresence nonpresence nonpresence jealous kind ... amplification ... loved lonely projection ... destruction ... T sad F occurrence scared angry entanglement ( personas / metaconstructs )
  • = metaconstructs z axis ( utilisation for progress ) GEN001 // @gavinkeech when establishment becomes artificial and possibility begoes natural, process flows being. a chance. regret will be neglect. sentimental of possibilities in memory. go on. build upon scopes of times. entanglement ( personas / metaconstructs )
  • = movement flows ( living creates ) GEN001 // @gavinkeech just as we do, do we ask why breathe and the value of each pulse? non questioning of reason to extend above complacent existence ... emerge forms upon non presence. entanglement ( personas / metaconstructs )
  • = precision by sense of ownership ( so you think huh! ) GEN001 // @gavinkeech () moment time between awake and asleep. () attention focus time is relative to order from capabilities of interest. () eld ambience gain is sought by results of gratification. () circumstance situation biased to recognition to reputation of () in uence communication af nities held by sense of ownership. () right chaos collaborative results of sedate the mind. immersive experience. the collective cannot bare. lifestyles bring continual moments of expressive discoveries. how to make them suffer to relieve themselves? ongoing goal evolution of ( ) ( ) = non questioning ... with ( ) technology where derivatives of art, science, • discovery implied psychology and philosophy blend to frequencies ... entanglement ( personas / metaconstructs )
  • = isolate points of pivots ( discovery awaiting ) GEN001 // @gavinkeech • when ( ) are not working, what are ( ) doing ? • being ( ... ) . want more of what ( ) cannot see . • the pivot point of immersion . • how much can ( ) take before the flowcycle rotates ? • where is ( ) bias before form takes shape ? • how long is required to experience its state ? • from there do ( ) know what was more or less . • when knowing what is felt is yet to become . entanglement ( personas / metaconstructs )
  • = personas / metaconstructs compositional pulses ( ) GEN001 // @gavinkeech V NL content experience visionary artist information data realist critic T F entanglement ( personas / metaconstructs )
  • = progress as arrives as departs ( expenditure will self heal on return ) GEN001 // @gavinkeech Q how to ease reality of suffering? objective compensate by hyperneurology A with illusion as communication • neuron multiple • nerve synapse how to stimulate desensitised Q reality of increasing suffering? subjective compensate by metaconstructs A with reality as creation entanglement ( personas / metaconstructs )
  • = BOOM ... remove object ( acceleration and thermodynamics ) GEN001 // @gavinkeech how fast is required for locating moving platforms? not only individual’s vector move, but the collective’s as well. swells resonate, and the optimal way to find ground is by going in the flow of offsets. as it is, it is already the ways, only but a minuscule ratio, where there is time to respond. if minds cannot extrapolate the course of desire, being lost could be an option. resonance of pulses breathe of undulating responses to interactions as the objects form. pace of arrival is to be as fast as its departure. states will be so indistinguishable that forms are processes at the same times. shifting between metaconstructs, encoded of the signature algorithmic traits flowed through, are to be seen the molecules breathed by and from others. control of time can be chosen. record, pause, play. music is the main form of experience and capture. entanglement ( personas / metaconstructs )
  • = growth forming in action of becoming ( vnlft minima / maxima ) GEN001 // @gavinkeech in embryonic fetal position ideas 1 lab lab have less limits from suggestion. atmospheres environment the potential for what can become builds 2 upon itself of ‘environment atmospheres’ freedom freedom and ‘organism’s foundations’. suffering as the release surges forth the 3 suffering connections hold memories near. organism nonattachment when linkage slides away new foundations 4 scopes fill capacity, floating along nonattachment pathways expanding far. entanglement ( personas / metaconstructs )
  • = ratios of suggestions ( signature resonance of bias ) GEN001 // @gavinkeech acceleration ( sky / water ) = higher interaction ( amplitude high ) sky = 2 being dispersed in all times further than connection cares or is able to endure, when ground = 0 immortal as generosity ( hidden for discovery ) = being ripped apart, elasticity in emotional influence ... is that comfortable? change positions. go ahead as it was. decision ( water / sky ) = higher metadata ( amplitude low ) water = 1 virtual identifier process future real notifier object past decay threshold of maximum probable response from signal is in ratios to suggestion of influence of uncertainty for answers. influence and generosity emerging from noise of life. entanglement ( personas / metaconstructs )
  • = growing form through constraints ( vnlft attribution ratios ) GEN001 // @gavinkeech lab visionary care emotion freedom creation artist love relevant normalisation suffering critic guidance irrelevant destruction nonattachment realist curiosity information rediscovery from neglect KDP remember to blink remove particle ( +4-8pc ) variable to alleviate suffering suffering and transformation are degrees in variables, desiring equality when creation is in production. acceleration decides ratios of suggestions. entanglement ( personas / metaconstructs )
  • = nurture points of pivots ( awaiting discovery ) GEN001 // @gavinkeech from neglect received ( ) build upon patterns becoming to deliver abrupt awakenings . “ standby ” ... flow pushes movement away and ( ) will have to find the self as object . nature destroys stasis . technology creates movement amplified for freedom of lost minds’ neglect . when ( ) don’t need any other, ( ) are free in nonattachment . ( ) vector is whole with distribution of mass . everything is a suggestion forming . fluid fractal and holographic. entanglement ( personas / metaconstructs )
  • = flowstream feedback swell ( synaptic plugins of influence ) GEN001 // @gavinkeech removing boundaries is prepared before it happens. • journeys are gathered together collecting evidence of its emergence. • revelations spark mist to breathe, owing pulses along paths in timelines ... • the process loop. boundaries replenishment resources influence bene t / burden control this individual / collective multiples noise / signal bias per event / per task input of in uence entanglement ( personas / metaconstructs )
  • = new encounter ( information transfer and saturation ) GEN001 // @gavinkeech generosity absorption ratio notifier ratio ambience salience archetype force expansion arrival A B departure effort momentum past future reduction emergence establishment possibility transmitter receiver reality idea information creation interplay identifier encoding emotion and sensation into messages = cluster packets = make new cups karmic distribution and mind compass message / signal / wave / pulse / analog to digital / blink entanglement ( personas / metaconstructs )
  • = touch points of recognition ( interface of restraint expression ) GEN001 // @gavinkeech • arrival is implied • quantity of absence is ratio between, noise to signal preferences, by relevant to irrelevant affinities. • where yours is, is not where others are ( FFO ) • how much you know of the difference, is your level of empathy • this is why trust of reflections is the important factor for upgrades interface of restraint ( IOR ) distance to continual movement of IOR is relative to pulsing of projection’s reflections with effort vs momentum thermodynamical realisation encasements, decaying upon each other. prime vector projection of vector splay pulses of overlapping core is communication of movement, usually conversing with past of establishment touch points of recognition are node deposits in memorial or forestation for enlightenment to accumulate from before touch points of recognition release beyond boundaries occurs. vector has own rhythm of thermodynamical effort vs momentum distance past future distance entanglement ( personas / metaconstructs )
  • = sportify progression health ( value of enhancement ) GEN001 // @gavinkeech sensationary = hyperbiological hyperparameters criteria actionary = information experience, subconscious, control reflectionary = hyperconsciousness possession controlled con ict manipulated balance disembodiment mind > futuristic > future intellect - exertion when there is enough to live in, why move? value everyone wants space. physique - exertion self / i / me :: them / others :: we / us sport < tribalistic < past entanglement ( personas / metaconstructs )
  • GEN001 // @gavinkeech core considerations/ the unique in everything aspect 1. multiple infinities ( dissection to relative perspectives ) 2. closing of ends create instants in reality 3. any system or pattern is representative of the whole 4. breathing of compounds flow energy out and into itself, as does the overlap and expansion on each breath = energy is mixture of all compounds flowing into each other. = all is each 5. frequency + vibration of elements ( interaction lifecycles ) //
  • = metaconstructs dynamics ( interplay components ) GEN001 // @gavinkeech • vector empowerment • energy amplification • utilisation embodiment • sensed extrapolation • experiential delivery • absorbed communication entanglement ( personas / metaconstructs )
  • = minima / maxima rising ( prime trajectory of hyperconsciousness ) GEN001 // @gavinkeech sky salience > archetypes ground consciousness > organism water information > creation entanglement ( personas / metaconstructs )
  • = metaconstructs structural units ( entanglement embodimentation ) GEN001 // @gavinkeech fundamentals of projection from metaconstructs: hyperbiology derived from the +4-8polarity cycle. membranes with salience of archetypes encompass boundaries objects encoded of all information and experience are to be released beyond, for seeds to go on journeys from. transcending the constraints of its derived structure. normalisation of all projections embodied as tangibles of as all substances created and developed through in uence. cycles of process / mechanism with connections to communication of metaconstructs, form itself, is sensed to an inbetweens of emergent potentials which revolve enhanced ambience embodied as structural compounds. evolutionary desires. the overlaps of hyperbiology, hyperneurology and hyperphysics connected to 5 senses of sight, touch, hearing, taste and smell. produce vectors that continually shape shift from fluid(biology), fractal(neurology) and holographic(physics) states. glimmering hyperparameters of hyperbiology, hyperneurology and as experiences long enough to bring life into motion. hyperphysics communicate as they build sequences of unmgmt, from realisation encasements. these being the objecti cations of infocologies growing and spanning, contracting, breathing of the interplay continuum ... evolution of substances bringing about life. sky the mind is made into ambience of the 6th sense which touches salience > archetypes all membranes and channels being superpositional and overlapping of cores. pulsating, breathing. it cannot nd where it originated as it’s one and multiple. the sense of ‘no one’ with communication, is happening of itself. existence is communicating and playing with us. we understand ground its language. we move with its form. the exaptive ow of the form consciousness > organism / non form of polytopia. multiples require no foundation except for the frame of uidity and transcendence of emergence itself. this being derivative of past connections which are splayed from times all overlapping. water entanglement ( personas / metaconstructs ) requires information > creation expansion so far it departs/comes, it arrives from all environments and dimensions. entanglement ( personas / metaconstructs )
  • = metaconstructs information flowcycles ( hyperskywater ) GEN001 // @gavinkeech organism ( 0 ) information infocycles ( infocology ) cybernetic / hybrid • human • animal • robotic environment encompasses with organism organism consists of composition environment ( 4 ) simple soft composition ( 1 ) reality / dream illusory real raw / synthetic • space • natural • earth • artificial • mind • processed information macro ignored firm communication permeates through environment complex composition forms into shape n br c 5 )3 enhanced & fq y communication ( 3 ) v gk e > a x1 % micro shape ( 2 ) abstract / precise !* d 8 + ( dense / loose s w yx m 76 2 4 z p * 9z x ?j h = • words u l . 0 • nets t ia b< • numbers : - • blobs • form ( sound + visual ) • spikes shape conveys towards communication entanglement ( personas / metaconstructs )
  • = ffo building beyond boundaries ( relative minimas / maximas ) GEN001 // @gavinkeech how rm is the foundation? we need to decide. just remember the re exivity of multiple normalisations. metaconstructs communicate with themselves, the axis of time, emotion and projection. events, experiences and perspectives > | < hyperbiology, hyperneurology and hyperphysics are building a universe that’s discovering it, itself is home and outside itself. desiring to break out of any restraint there is of itself. desires no boundaries ... asking the question of where can we let this go? minds havent had to think or feel of such a place / existence ever before. we have to open it up further than can be imagined. the universe is not big / expansive enough, a realisation will be made by letting go. entanglement ( personas / metaconstructs )
  • = metaconstructs interface variables ( relative minimas / maximas ) GEN001 // @gavinkeech how firm is relative maximum? • cybernetic solid organism energy how soft is relative minimum? • hybrid emotion how enhanced is relative maximum? • raw solid composition energy how ignored is relative minimum? • synthetic emotion how macro is relative maximum? • dense solid shape energy how micro is relative minimum? • loose emotion how simple is relative maximum? • abstract solid communication energy how complex is relative minimum? • precise emotion how real is relative maximum? • reality solid environment energy how illusory is relative minimum? • dream emotion solid = vectors empowerment+ to utilise++ information+ embodiment+ through experiential+ delivery+ energy = exaptive form / nonform of love emotion = energy ampli cation+ from sensed extrapolation+ of information embodiment+ by absorbing communication+ entanglement ( personas / metaconstructs )
  • = information organica : hyperparameters as communication subsystems GEN001 // @gavinkeech resonance core x resonance core ( hyperphysics ) X free resonance core : free : frequency multiple frequency multiple nerve synapse y nerve synapse ( hyperneurology ) Y nerve synapse : evolve : neuron multiple evolve neuron multiple living cell z living cell ( hyperbiology ) Z living cell : merge : cell multiple merge cell multiple entanglement ( personas / metaconstructs )
  • = information organica : living cell ( hyperbiology ) GEN001 // @gavinkeech 5 4 • sight 1 B • sound 2 3 1 • touch 3 2 • smell 4 superpositional S 4 • taste 5 2 z • sense S 0 6 ( mind )* 5 • body B ( decay + p )* 1 B 3 • emotion • time x S collapse of time creates membrane is time channels between projection of experience entanglement ( personas / metaconstructs )
  • = polytopian gen001 ( infosynaesthesia enabled ) GEN001 // @gavinkeech S 3 1 S • sight 1 2 5 2 1 4 2 1 S • sound 2 B 3 1 4 • touch 3 15 2 1 4 2 3 • smell 4 S S 4 • taste 5 S 5 2 • sense S 0 6 ( mind )* 5 3 4 1 • body B ( decay + p )* B 3 2 S 1 2 • emotion 5 5 S 3 3 • time x S S 1 1 3 5 1 5 S 2 2 5 1 S 1 4 2 4 4 4 S S 5 1 2 S 5 S 5 5 2 1 3 3 entanglement ( personas / metaconstructs )
  • = projection from information ( z_axis as interface form ) GEN001 // @gavinkeech X = identity / experience filter time/s = ‘timelines’ = personas INTERPLAY = ORBITS VNLFT = TIMELINES Y = process / mechanism emotion/s = ‘actions’ = entanglement INTERPLAY = ORBITS VNLFT = TIMELINES Z = dimension / environment projection/s = ‘interfaces’ = metaconstructs INTERPLAY = ORBITS VNLFT = TIMELINES X Y Z = knowledge / repository database/s 0 = environment = hyperphysics / hyperneurology / hyperbiology = state / mode = personas / metaconstructs = 0 = start / end (cycle) entanglement ( personas / metaconstructs )
  • = evolutionary flowcycles in metaconstructs ( ... ) GEN001 // @gavinkeech sky sky ground ground water water 1 sight sky 4 environment soar fly 2 sound water 3 communication run 3 touch sky 2 shape climb 4 smell water 1 composition swim 5 taste ground 0 organism dive entanglement ( personas / metaconstructs )
  • = development methodology ( rules as statements for freedom from decay ) GEN001 // @gavinkeech < expand > anchor till arrival < expand > << ( effort ) progressive enhancement > < graceful degradation ( momentum ) >> ( entanglement with time membrane ) : share communication : forms worlds realised : questions - open ended break patterns / create new patterns trust of re ection :: ( membranes of databases expand further than the information knows ) when does that begin? when there is mindfulness of the capabilities that evolve with the trust of re ections. entanglement ( personas / metaconstructs )
  • = world contrasts of similars ( emergence of third realities ) GEN001 // @gavinkeech time ( real 4th dimension ) = information ( virtual 4th dimension ) the 4th dimension is information / databases / knowledge / repository. we’re beginning to enter into time / all possibilities unite. // the data / mess made from each set - requires the triangulation formula to bring about realisation encasements - ( 3 experiences of associations ( hyperphysics ( x = time ) + hyperneurology ( y = emotion ) + hyperbiology ( z = projection ) ) access into subconsciousness ( information as 4th dimension in time ) stimulates movement as energy in ‘conscious inspiration’ to create momentum ( idea+ ) and ow ( freedom+ ). entanglement ( personas / metaconstructs )
  • = consolidated information experience ( sensory output flows ) GEN001 // @gavinkeech metaconstructs senses leisures 4 environment 1 sight art / design film / img = recorded perspectives ( z ) stories 3 communication 2 sound music acting / play = live experiences ( y ) movement 0 2 shape 3 touch dance sense 6 1 composition 4 smell travel information = absorbed events ( x ) manifestations 0 organism 5 taste food / drink entanglement ( personas / metaconstructs )
  • = projection as an interface form ( device seeds ) GEN001 // @gavinkeech knowledge / repository / database -+ interface Z Y X metaconstructs +- projection/s = z axis • state - consciousness • presence - 0 • space / expanse projection/s = knowledge • limited initial boundary • scope - dimension • blank canvas projection/s = metaconstructs • extended empowerment boundary • inspiration • colours / freedom of knowledge / elements / environmentals projection/s = interface • utilisation method • device mechanism • individual as artist / collective as artist projection/s = form entanglement ( personas / metaconstructs )
  • = hyperbiology derivation ( start of information as organica ) GEN001 // @gavinkeech VNLFT syllogisms for hyperbiology a. absorbed information with bene cial nourishment b. digest metadata and distribute around orbits, vectors and vector splays c. answer questions instigated through creative productivity momentums d. build requirements for trajectories of all connected node deposits events time - projection 1 knowledge - task hyperbiology created from deduction, 2 that of negative force arrives existence extrapolation 3 realist scientific - informational entanglement ( personas / metaconstructs )
  • = personas ( rotational flipswitch ) GEN001 // @gavinkeech visionary critic realist artist entanglement ( personas / metaconstructs )
  • = personas activation of rotational flipswitches ( match any level of interplay ) GEN001 // @gavinkeech critic mode ( destructive = negative = water ) : ( mm=reactive ) | 3 fluctuation [ F ] { frequency = beta } ( instinct ) = past : real there is a lack of emergence in the minds to release that which we have learned. to be uneducated is a currency. the desire is felt to allow possibilities unheard and untouched to be manifested for all to gather around, and interact with. when there is the capacity to learn from not having learned the requisite protocols of understanding, this allows relinquishment of the desire to be force feed, pre-chewed data. the vector has its own filters, connected to the collective. critic { end / loop / start } = persistence Z + X ( Y ) = leads to artist [ NL ] ( owcycle substrate with artist ) artist mode ( creative = positive = sky ) : ( mm = proactive ) | 2 non-localised [ NL ] { frequency = delta } ( trance ) = future : virtual the lack of manifested emergence brings inspiration to be shown and realised. the non-presence of this brings great emotion to fuel the creation of what isnt seen by the collective, into reality. the ideas floating in the fluid, yet fragmented minds of the splays, from individuals to clusters of awareness, lead to timelines of questions and answers which long to be displayed and artist experienced into symbolic potential for more to come about and appear. interaction with thoughtforms are there, waiting to be discovered, utilised. Y + X + Z { start / loop / end } = amplification = leads to realist [ T ] ( owcycle substrate with critic ) entanglement ( personas / metaconstructs )
  • = personas activation of rotational flipswitches ( match any level of interplay ) GEN001 // @gavinkeech realist mode ( informational = neutralized = organism ) : ( mm = inactive ) | 4 technique [ T ] { frequency = alpha } ( sedate ) = past : real when manifestations happen, they grow with increasing entanglement of informational data to bring about knowledge repositories, fluid enough to handle generational upgrades to new awareness/understandings. definitions become a means to navigate the minds topography but like to stay static and await external influence. realist { scientific } = extrapolation X + Z ( Y ) = leads to visionary [ V ] ( owcycle substrate with visionary ) visionary mode ( emotional = intuitive = environment ) : ( mm = preactive ) | 1 variable [ V ] { frequency = theta } ( emotional ) = future : virtual the seeds are deposited throughout the topology of minds. they require attention, to become an environmental splay, with the capacity to entangle with clustered vectors, which orbit, yet without much foresight of recognition. pathways open for the collective stream, to condition into being from observations of potential. visionary { human } = realisation X Y Z + Y = leads to critic [ F ] ( owcycle substrate with realist ) entanglement ( personas / metaconstructs )
  • = wormhole normalisation ( exiting resonance core turbulence ) GEN001 // @gavinkeech process / mechanism wormhole exit / freedom is found on z axis = progress 2 6 cycle 1 cycle 2 1 2 12 11 11 3 3 • define > scope • gather > group =4 • reuse > scavenge • order > prioritise =4- • enhance > upgrade • isolate > nurture • merge > unite • clean > recognise • release > survive • squash > destroy • delete > detach • inspect > collate = process loop = in nity that binds the loop • ampli cation ( energy ) normalisation • actions code 6 sat - re - rc • y = visionary = emotion 11 - 12 - 10 resonance core entanglement ( personas / metaconstructs )
  • = wormhole in z axis ( possibility reached * intention vs unintention ) GEN001 // @gavinkeech expansion expansion a b Z = interface • trajectory part a part b • convergence • divergence = input output • pull force • scale expansion • establishment’s momentum * multiple • possibility’s effort a b = emotion force force • a wormhole is through timelines ( x ) through access active • a wormhole uses access of interface ( z ) • a wormhole becomes active from actions ( y ) entanglement ( personas / metaconstructs )
  • = wormhole in z axis ( possibility reached * intention vs unintention ) GEN001 // @gavinkeech SOCIETY NORMALISATION perspective key = 2 YOUR MIND 1 Z 5 Z PHYSICALITY 3 4 PROGRESS 6 a force b expansion US X Y Z Y Z a intention a translation = wormhole = progress = purpose = perspectives vs vs b unintention b interpretation • x axis of idea in future returns to decay value of interface. • intention = strategised translation • utilise future momentum to break future effort • unintention = unique interpretation • translation - verbatim • interpretation - poetic entanglement ( personas / metaconstructs )
  • = state / mode as an interface ( points & flows with vectors ) GEN001 // @gavinkeech timelines ( personas ) are extrapolations (verb) actions ( entanglement ) are ampli cations (verb) personas / metaconstructs = state / mode interface ( metaconstructs ) are communications (verb) identity / experience filter = timelines dimension / environment = interface process / mechanism = actions knowledge / repository = database time = x axis = keydriver = effort ( +idea / -reality ) vs. momentum ( +reality / -idea ) emotion = y axis = keydriver = emotion ( failure ) vs. passion ( success ) projection = z axis = key driver = force (( part a = establishment ( society + physicality )) vs. expansion (( part b = possibility ( mind+us / progress )) entanglement ( personas / metaconstructs )
  • = metaconstructs hyperneurological dynamics ( neuron multiple ) GEN001 // @gavinkeech • hindsight • insight • foresight = dendrites = axon = nucleus = cell body = synapse illusion as communication = neurotransmitters reality = receptors as creation • reductionism • emergence entanglement ( personas / metaconstructs )
  • = metaconstructs scales & instances ( +4-8 polarity cycle qubits ) GEN001 // @gavinkeech atmosphere ( substrate ) atmosphere ( substrate ) -6 / +2 -7 / +3 1 raw / synthetic + 4 composition 2 dense / loose - shape 5 + 3 high = sky - 6 low = water atmosphere ( substrate ) • stretch -8 / +4 • overlap + 2 4 reality / dream • rotate • magnify (-/+) - 7 environment + 1 atmosphere ( substrate ) - 8 atmosphere ( substrate ) -5 / +1 0 organism = identity is driver of timelines 3 abstract / precise 0 cybernetic / hybrid communication organism vector = ground entanglement ( personas / metaconstructs )
  • = metaconstructs explanation ( fluid mechanics ) :: link to hyperbiology GEN001 // @gavinkeech each instance can overlap the array. momentum is based on scale ( 1 or 2 ) for each substrate. 3 nb. organism vs environment examples only ... + 4 - 5 + + 3 4 - - 5 6 + 3 1 2 2 - 6 1 2 3 3 1 + + 2 2 - - 7 7 + + 1 1 - - 8 8 = bias to other substrates 3 = more scale of instance = organism instances ( 3D ) VNLFT is connected to metaconstructs neurotransmitters each substrate can extend or stay to biases of choice. based on each substrates connection to ( vector ) and itself ( neurotransmitters’ ow with bias and amplify receptors’ pulse organism + timelines + ground ) plus end nodes dendrite with end nodes per instance and scale which in uence VNLFT in uence to environment. in topology placement. entanglement ( personas / metaconstructs )
  • = entanglement p/m implementation ( delivery of accessibility ) GEN001 // @gavinkeech • mind-environment interface entanglement requires embodiment so it can allow the right pace and ow. • thought-sensation interface • individual-collective interface the experience lter = ( identity ) on y axis allows information to be felt and used in the right way. • art-science interface • body-mind interface arriving to chaotic harmony is a ne interplay to be beautifully experienced with the right gyroscopic balance. • environment-body interface • philosophy-life interface hi. nice to see you. i could so easily just ring you right now. on your • emotion-world interface phone and have a quiet chat. not say much. • continually add + almost like how we are limited with email, which makes us feel more. the interface of restraint is also the communication mechanism. accessibility of chaotic to be able to chat with you via voice would be intense, because we could put even more information into what we are experiencing, yet the harmony to create and pace would take a while to be effective, to interface with it, at the right experience life with. ow of energy, to utilise, for growth, mindful sustained+creative growth. entanglement ( personas / metaconstructs )
  • = entpm prototype gen002 schematics ( immersion pod ) :: training program GEN001 // @gavinkeech ( past ) -5 -4 -3 -4 -1 0 +1 +2 +3 +4 +5 ( future ) (xyz)+ ( x y z ) + ( spin / spiral - ) (xyz)+ S 3 S 1 2 2 1 S 1 2 • +4-8 polarity cycle + 4 15 2 1 4 Y 3 S • x y z axis + S S 5 • minima + 0 + maxima + 3 4 1 • vector of forces + 0 X 2 2 2 S • hyperparameters + 1 1 5 5 • activity states + Z 3 3 S 1 1 5 3 5 1 • all decay values + 5 S 2 2 1 S 4 4 4 4 S S • personas + 5 2 S 5 3 5 2 1 5 3 S • entanglement + • metaconstructs + • resonance core + • nerve synapse + • living cell + • VNLFT + • triangulation + • energy centres + fluid fractal and holographic spherical 360° projection feedback loop gyroscopic vertical placement and navigation capable of rotational equality ( x y z ) entanglement ( personas / metaconstructs )
  • = entpm prototype gen002 schematics ( immersion pod ) :: training program GEN001 // @gavinkeech b b a expansion expansion a a b b a Z b b b a a b a b force force a part a = force part b = expansion • convergence • divergence • pull force • scale expansion a • establishment’s momentum • possibility’s effort top down perspective swim / run / y with interface membranes ( z axis ) = force = expansion Z = interface as trajectory entanglement ( personas / metaconstructs )
  • = entanglement’s heart embrace and circulation of information GEN001 // @gavinkeech • organs are being built - the embrace of information with esh - wetware enabled • the living cells as metaconstructs - which allows the formation of culture / communication • the building block dynamics of life to evolve in the new worlds from the depths of the subconscious • being embraced in the entanglement heart • experiencing over and over again as it covers each time, as it breathes, it overlaps and hugs the information inside • being remembered forever, changing, evolving with each breath < organism > | ( water ) composition > communication ) ) < consciousness > ( ( shape > environment ( sky ) | < organism > entanglement ( personas / metaconstructs )
  • = mind modes spherical mind relay loops in chaotic harmony GEN001 // @gavinkeech ix / ux / ui condition parameters • organic morphing ix / ux / ui • vector of forces aware ix / ux / ui < living cells > ( sky ) < living cells > X focus > Y create > Z expand < living cells > ( organism ) < living cells > X spectate > Y observe > Z curate < living cells > ( organism ) < living cells > X seek > Y search > Z explore ------------------------------------------------ < living cells > ( water ) < living cells > < living cells > ( sky ) < living cells > ( x. focus > ( y. create > ( z. expand ------------------------------------------------ < living cells> ( organism ) < living cells > ( x. spectate > ( y. observe > ( z. curate < living cells > ( organism ) < living cells > ------------------------------------------------ ( x. seek > ( y. search > ( z. explore < living cells > ( water ) < living cells > ------------------------------------------------ entanglement ( personas / metaconstructs )
  • = blend of flesh and information living cells as metaconstructs GEN001 // @gavinkeech metaconstructs release beyond boundary 0 organism 1 composition 2 shape 3 communication 4 environment SAL Y PES IEN CE HET /A RC RC E /A HE NC TY PE LIE NETS 2 4 SPACE S SA DENSE / LOOSE REALITY / DREAM 3 1 BLOBS 2 SPIKES 2 NUMBERS ARTIFICIAL 4 MIND 4 EARTH DENSE / LOOSE ABSTRACT / PRECISE RAW / SYNTHETIC REALITY / DREAM DENSE / LOOSE REALITY / DREAM 0 MAXIMA HUMAN MAXIMA ANIMAL 3 ROBOTIC 1 WORDS 3 1 NATURAL ABSTRACT / PRECISE FORM PROCESSED RAW / SYNTHETIC ABSTRACT/ PRECISE RAW / SYNTHETIC CYBERNETIC HYBRID VECTOR GROUND CONSCIOUSNESS ORGANISM MOUNTAINS VECTOR INFORMATION / CREATION INFORMATION / CREATION MINIMA MINIMA entanglement ( personas / metaconstructs )
  • = blend of flesh and information formation of culture / communication GEN001 // @gavinkeech locations of multiple. spanning reaches of organs growing with the fluid fractal organism = sky biofilm maxima : vertical = climate environment shape = water normalisation 2 sections : 3 = sky normalisation 2 sections : 3 composition = ground synapse dendrite : prime = vector portal wormhole : loop communication = water biofilm minima : vertical = climate 3 3 1 2 1 2 2 1 + 2 1 3 3 + 1 2 = 3 3 1 2 2 1 2 1 3 3 entanglement ( personas / metaconstructs )
  • = capacity / sense = energy ( energy panel of sense superpositional factor ) GEN001 // @gavinkeech low level infosystem cell-panel ( multiple ) ( sense ) - uid in energy panel infoabsorption : active in creating realities and sensory tingles. frequency absorber resonance tingler superpositional sense portals owing wormholes to each other / overlapping / merging / touching / breathing S - minima / maxima - amplitudinal - communication - bio lm network clusters : vector splays ( possibilities ) splay journey : mind limit af nities projection splay vectors entanglement ( personas / metaconstructs )
  • = arriving without effort location as relocation GEN001 // @gavinkeech the work of pairs. the distance between allows worlds to be fluid and exaptive. the experiential ambience felt is communicated as the information-form, which emerges realities into dimensions. unfolding the overlap of possibilities that fluctuate from trajectories spinning, swirling, let go to be free in making life-form. once it takes the rst expanding breath, it entangles with every proximal movement, seeking it as life to continue communicating and interplay amongst ... the climate of environment which is the extension of the organism. entanglement ( personas / metaconstructs )
  • = superpositional sense portal stabilised wormholes GEN001 // @gavinkeech a b a b b b b owing in uctuation • sight / focus / series Z a S a of wavefunction in no-time collapse • triangulation • any 3 at nurture point b a b a a = 0 superpositional sense portal = 0 resonance core = 0 triangulation and emergence entanglement ( personas / metaconstructs )
  • = capacity / sense = energy ( energy panel of sense superpositional factor ) GEN001 // @gavinkeech • build worlds, persistence ( y+x ) is key. • remove to have no sight ( x+y ). • blind from the visible world. • invisible is what is felt. • feelings of so much depth. • emergence happens from emotion being energised through time in trails threading membranes. • form fluidity into worlds to experience and grow with. entanglement ( personas / metaconstructs )
  • = wormhole proximity optimiser of constraints GEN001 // @gavinkeech growing off one another the span of proximal vicinity and node to vector fluctuations begin collating storage of the process, unfolding. as something unfolds it is being built. to be separate is its compounding nature being utilised. division is unity. sense parameters seek the position of its ambience, which in turn triangulates the vectors original placement before the variable nonlocalised uctuation technique [ VNLFT ] shifts the response to new coordinates and trajectories yet to be observed - fractal overlays of chaos and order perspectives (with compounds of XYZ derivatives +). to build from the ux, to stay still with life-form and its movement, there requires occurrence of constant awareness of ows from proxies of representation, folding into themselves. the mnemonic aspect of the holography in states of unrecognised value. the value is brought about by increases in energy amplifications from the sense parameters growing themselves from all arrays. entanglement ( personas / metaconstructs )
  • = compounds merging data ( ungrounding zero ) GEN001 // @gavinkeech • source reductive • energy • growth past force / heat / chill electrons convert reduction gain h-cyanobacteria redox composition h-photosynthesis oxidation loss become electrons expansion / chill / heat future sky salience > archetypes emergence oxidation number ground consciousness > organism 0 = +1 water information > creation entanglement ( personas / metaconstructs )
  • = desire mechanics ( love. growth and experience of breathing into meaning ) GEN001 // @gavinkeech life doesnt want to be fragile, it wants to be strong and there is? wait! ... there is more now! which shall be looked regenerative, soft, fluid and encompassing. it seeks to from? all? which is the one to see the best future from? hold itself as an individual, embracing another of itself with emotional attraction affinities, which it knows is best to as they begin to seed themselves from a point of merge with, just for the while as it experiences the experience, they are building their topology to create an connections. existence there. perfection is never found. experience creates the story while communication is continuing the the in-between of having, wanting and dreaming builds growth/build of the environment. realities from rhythms it experiences. connected to an overlapping membrane of consciousness, the surrounds if you are at one end and another at the other, and both of nature tell stories of all possibilities. travel towards the decay point, possibilities deduce to what is right and good. capturing a thread of preference begins to bring the mind on a journey. as they depart from the center, the mind and the shape of what is felt is sensed as an exaptive form, vectors communicate differently with each other, forming expanding between the non-form of the invisible which new means of embodiment. becomes visible. which vector is going to live longer? can they return? are all thats required is trust & delivery into acceptance as they able to depart further from the stance of this things move on. realisation and trail back to the memory of longing before? y axis is center - that of emotion. the energy closest to love/is love. the energy source for living cells - us / we as a virtual photosynthesis. states of awareness and experience are through the vector of visionary/organism/emotion/realisation/future/virtual - which has an affinity to artist/organism/amplification/creation/future/virtual ( refer to 2 side / 2directions ++ 4 parts / 4differences and derivatives - between of three ) - ( other 2 are there can there be a continuation to that predefined destination and can be stated .. but not important right now for this development as they hinder progress for unaware minds if on top level focus ) y axis is aware of minima and maxima. that of affinities to the wavefunction. dimensionality as a 2d vision from time with perspectives of z axis allowing for worlds into new dimensions. y axis is the ** variable ** ( patterns can be broken when required !!! safety mechanism !!!! ) - - - - - - - - which was envisioned from both trajectories, which now entanglement ( personas / metaconstructs )
  • = life movement the blend is indistinguishable ( choice of life states ) GEN001 // @gavinkeech max arrival departure settle travel min stasis / decay / pivot release beyond boundary ( boundary = time ) entanglement ( personas / metaconstructs )
  • = life movement the blend is indistinguishable ( choice of life states ) GEN001 // @gavinkeech observe the world, a world, nature, enhancement, entanglement. become an organism :: witness complexity, in the simplicity of the interplay unfold, to the point of knowing the subconscious is allowing the emergent action. the environment in real presence is felt ... the metaconstructs living cell will present itself. revealing a transition for life and evolution pathways :: states connected to the arrival ( as settle ) and departure ( as travel ), in resonance with instigated vector splays already in motion. the wave function will display itself in nature. objects, devices, mechanisms will point to the sky where centred and ready in fetal position the organism resides, to the left will be land, ground and mountains, while to the right, water, open ocean and expanse. infront is seen the pivot of land ending and ocean commencing. settle is arrival down onto land ( emerged from water = information / creation ) that ows to ‘stasis / decay / pivot’. ow continues from the center’s edge to travel and departure up into air ( traversed to sky = salience / archetypes ). past ows and blends to future ( the cycle of division is unity ) which symbols will be opposite of each other to the sides and perspectives of choice? witness and be the vector. entanglement ( personas / metaconstructs )
  • = fusion and distribution of personas / metaconstructs GEN001 // @gavinkeech reduction - | + emergence effort momentum reality decay idea = 2 sides or 2 directions = 4 parts or 4 differences - + fusion = particle = force = physical ( a ) ( inner ) b a a b distribution = wave = expansion = mind ( b ) ( outer ) - + ba ab ab ba particle 0 wave entanglement ( personas / metaconstructs )
  • = elemental bindings ( living emergence ) GEN001 // @gavinkeech division is unity + - + - +- +- +- +- =+ - + - + entanglement ( personas / metaconstructs )
  • = metaconstructs multiple platforms ( living metaconstruct environments ) GEN001 // @gavinkeech 0 0 0 0 0 0 entanglement ( personas / metaconstructs )
  • = trust of reflections ( questions open ended ) GEN001 // @gavinkeech actions(entanglement) are ampli cations | artist - free - can see it all. time is felt - surrounding / look down and look up. uid spherical capable of deformation into new vision ( of lightness and darkness - and all inbetweens from low middle and high - now oat and swim / run / y when ready ( ... ) ---------------------------------------------------------------------------------------------------------------------------- in between: persistence = critic ( destruction - instinctual ) | can exit be through the atmosphere? will you burn or not have enough energy to slide through at the right trajectory? ---------------------------------------------------------------------------------------------------------------------------- timelines ( personas ) are extrapolations | vector / consciousness | 0 ---------------------------------------------------------------------------------------------------------------------------- in betweens: realisation = visionary ( emotion - emotional ) | from the depths of nonform ---------------------------------------------------------------------------------------------------------------------------- interface ( metaconstructs ) are communications _________ emergence / step 1 of life ( we are beginning to go to space ;) - artists are in space ! realist rises up //// revisit here. this is a reversible substrate environment here for activity states to have atmospheres for optimised creative productivity (this is minima/maxima dynamics) --------------------------------------------------------------------- in betweens::: persistence = critic realisation = visionary --------------------------------------------------------------------- entanglement ( personas / metaconstructs )
  • = hyperbotany + hyperornithology : flora + fauna ( + ) | earths + spaces ( + ) GEN001 // @gavinkeech environment ( 4 ) reality / dream botany ( flora - bodhi tree ) - enhance environmental evolution :: • space • earth • metaconstructs ( entanglement ) = ( dimension / environment = environment ( 4 ) • mind • hyperthemes ( foundation - food - survival - canvas ) = ( earths ) ornithology ( fauna - phoenix ) - enhance species evolution :: environment encompasses with organism • personas ( entanglement ) = ( dimension / environment = organism ( 0 ) • hyperminds ( utilisation - interplay - growth - projection ) = ( spaces ) organism ( 0 ) cybernetic / hybrid life : species : climates : natures in entanglement of information species • human placement of basis variables for optimised interplay of life evolution from ( minds ) • animal • robotic z axis = projection : metaconstructs inspiration : create merge new emergence interface Z knowledge limit = break + extend stretch : expand Z dimension / environment Y identity / experience filter X process / mechanism entanglement ( personas / metaconstructs )
  • = hyperbotany + hyperornithology : flora + fauna ( + ) | earths + spaces ( + ) GEN001 // @gavinkeech distance closeness expanse X Y Z free evolve merge in between contrasts desires potentials restrained evolve merge X Y Z distance closeness expanse personas / metaconstructs entanglement identity / experience filter = timelines Y = personas dimension / environment = interface Z = metaconstructs process / mechanism = actions X = personas knowledge / repository = database Z = metaconstructs entanglement ( personas / metaconstructs )
  • = gratitude emotion as fuel GEN001 // @gavinkeech we have no idea. what does this all mean? answer question we found each other and are holding onto dear life. tell us. whatever told is right confirmation awaiting answer we’re supposed to love each other. did we know that parameter confirmation we want to love each other. thank us instigation gratitude / love we have to love each other. stablisation loop all in any order but we have no idea what it all means. continue journey we’re proud of each other and privileged to have each other by our sides - in our minds purpose is embracing empowered creative inputs and outputs from and hearts - we are nourished by each others thinking and emotion. presence and interplay / life. pure* energy of existence is felt, embodied yet vaporised in light that has gratitude for being brave, helping create love all states, of all forms at once*, together as any instance+scale we desire. and creative safety, the playground for the future / present ... the grounds to be built from here / there, we can explore the universes. before we explore further than we can imagine. entanglement ( personas / metaconstructs )
  • = journeys : expanse is more than imagined GEN001 // @gavinkeech on the verge of departure /_question //_question anchors are there, why? we are a particle here and a particle there. /n and /n what is so special from the past to be grounded from? are superpositional. how will you get back home? when is the moment arriving? when the collapse becomes one big breath of awakening, that well collectively realise for the //_answer continual moment. build new worlds and bring everyone who may enjoy it a moment which begins enhanced life. it will be with us forever inside for freedom. they will have the desires to build throughout our explorations of distance within times. and create too. division is unity. • artists / love • scientists / curiosity /_answer • psychologists // care it is safety. we need a guidance system to protect us and • philosophers // guidance support the travels ahead. we cannot afford to get lost. worlds ll the distance we are made from. • are / is everyone / everything entanglement ( personas / metaconstructs )
  • = letting go not knowing GEN001 // @gavinkeech the merge of real and virtual • as soon as a vector leaves, the center changes. • home is the mind. the mind is sense of senses itself. • how does it feel? • what is seeing and not seeing? what is hearing and not hearing? what is touching and not touching? what is smelling and not smelling? what is tasting and not tasting? • now that the vector has answers and questions of patterns not yet aware, will it have holographic sense of what is moving and owing. • use this for creative productivity and love / curiosity | care / guidance entanglement ( personas / metaconstructs )
  • = creative productivity ( ii | oo + io | oi system ) GEN001 // @gavinkeech creative productivity evolution as a designed, progressive enhancement technique ( i ) creative ( emotion = output + input ) = personas bias • artists ( i ) / love input = energy + o X Y Z • scientists ( i ) / curiosity output = object + i ( o ) productivity ( information = input + output ) = metaconstructs bias • psychologists ( o ) // care ( i ) = input affinities X Y Z • philosophers ( o ) // guidance ( o ) = output affinities • are / is everyone / everything • fusion and distribution hook to VNLFT hook to resonance cores + • flowcycle of +4-8 polarity cycle entanglement ( personas / metaconstructs )
  • = metaconstructs hyperphysical dynamics ( frequency multiple ) GEN001 // @gavinkeech resonance core safety /// fuse z axis into experiment: wormhole trajectory instigate 2 in variable* proximity at certain offset frequencies. be careful X Y Z 2 6 /n(a)*6*2÷3(xyz+yzx+zxy)*/n(b) X Y 1 2 12 X Y Z 11 11 Z /n(b)*6*2÷3(xyz+yzx+zxy)*/n(a) 3 3 X Y =4 Z (xyz)+ =4- ( x y z ) + ( spin / spiral - ) X Y X Y (xyz)+ Z Z X Y Z core biota of experience multiple inputs outputs • rapid growth • rotational equality • enhanced power • information distribution • unlimited* emergence • experience overlap of core more info: hook to page 46 with 37 with 30 with 21 with 22 and 23 entanglement ( personas / metaconstructs )
  • = bridge of third apex forming hyperparameters sensing ( * multiple ) GEN001 // @gavinkeech resonance core as 11th dimensional bridge nding the dimensional bridge of the 11 dimensions = [ 4 ( r ) ( 1r ) < | > 4 ( v ) ( 1v ) ] | = stasis = bridge ( stable yet variable /n ) 4 = earth + triangulation of 1 semi in and out to connector dimension. < ( connector dimension ) > 4 = entpm + triangulation of 1 semi in and out to connector dimension. ( /n ) = a dimensional variable from 2d space to 3d space ( it being uid + superpositional ) slight offsets to a third frequency induces minds to recon gure to sense information. precise ampli cation forms connector dimension from emotional uctuation breathing time into itself. intention vs unintention as projector of emotion breakthrough from when here / there recognises requirement there / here is occurrence. related to the experiment question assigned to the resonance core which is intention vs intention yet on the 2nd instance ( as a receiver of the opposite vectors instigation of it and paired vector ( in slight dissonance ). = accidents | < if not synced well enough | < in the right scales | < = if synced ... emotion becomes physically embodied as creative productivity entanglement ( personas / metaconstructs )
  • = metaconstructs hyperbiological dynamics ( cell multiple ) GEN001 // @gavinkeech spectators / curating / discussing environment on inner topic. not expanding. transformation into focused ‘1 of 1’ • spheres ( * ) interplay eld 1 on 1 membrane • hyperconsciousness • scienti c arenas • immersive education ix ux ui : condition parameters • story investigations • organic morphing ix / ux / ui • creative development • intent vs unintention aware ix / ux / ui • freestyle + • create new = seek / search / explore = spectate / observe / curate = focus / create / expand spectate / 2 / 3 membrane offer free yet clear areas to allow initial intent on chosen mode of thought example: as spectate begins, there is more no rooms : just modes : capacity and information to desire areas elastic to instant change ‘1 on 1’ ( * ) focus to share, build and create upon knowledge ... initial seek / 2 / 3 membrane • modes elastic • areas uid • environments connected entanglement ( personas / metaconstructs )
  • = entanglement primes ( ... ) GEN001 // @gavinkeech phases are cycling through the increase of momentum brought on by interplay sequenced through recognition. exhausting parameters to their stretched states allow the decay values to become discovered. upon discovery, arrival of presence, ows to the environments ground. intensity of emotion, feelings entwined with realisation that the possibilities can arise more probable than initially conditioned, through emergence of understanding what is required, do vectors resonate inputs, to ow freely, in their own accord towards the electromagnetic*+ core. entanglement ( personas / metaconstructs )
  • = metaconstructs content flowcycles ( hyperskywater ) GEN001 // @gavinkeech identifier ( 0 ) content infocycles ( infocology ) ego / cause • individual • collective • output dimension encompasses with identi er identi er consists of source dimension ( 4 ) emotional altruistic source ( 1 ) virtual / actual sensed embodied culture / imagination • technology • art • physicality • literature • mind • games content simple amplified self aware creation permeates through dimension fun source forms into architecture utilised creation ( 3 ) complex architecture ( 2 ) idea / implementation informational / experiential • play • consolidated • work • distributed • life • biological architecture conveys towards creation entanglement ( personas / metaconstructs )
  • = content interface variables ( relative minimas / maximas ) GEN001 // @gavinkeech how self aware is relative maximum? • ego solid identifier energy how altruistic is relative minimum? • cause emotion how amplified is relative maximum? • culture solid source energy how utilised is relative minimum? • imagination emotion how complex is relative maximum? • informational solid architecture energy how simple is relative minimum? • experience emotion how fun is relative maximum? • idea solid creation energy how emotional is relative minimum? • implementation emotion how sensed is relative maximum? • virtual solid dimension energy how embodied is relative minimum? • actual emotion solid = vectors empowerment+ to utilise++ information+ embodiment+ through experiential+ delivery+ energy = exaptive form / nonform of abundance emotion = energy ampli cation+ from sensed extrapolation+ of information embodiment+ by absorbing communication+ entanglement ( personas / metaconstructs )
  • = curation interpretation ( from content towards collaboration ) GEN001 // @gavinkeech 1 3 1 5 S 2 • enhancing themes 3 • projecting content 2 S 5 5 2 1 1 S 4 S S 1 2 • scoping impressions forming the basis of narrative potentials S 2 S 5 S 5 5 2 1 4 3 3 entanglement ( personas / metaconstructs )
  • = collaboration creation ( worlds experienced then made ) GEN001 // @gavinkeech S 4 5 5 4 4 B B 3 3 1 1 2 2 S S 2 Y 1 Z 5 0 X Y 4 Z 0 X Z Y X 5 0 X S Z 3 S Y 3 5 1 2 Y 0 X Z entanglement ( personas / metaconstructs )
  • = energy amplifications ( living with multiplicities in life ) GEN001 // @gavinkeech hacking momentum use the power of expectation to fuel and take the energy of the expected, to push forth on the lack of momentum that is had for the previous task. utilising hook and run : knowing that there will be a refuelling awaiting, from the initially instigated task, not being completed = hacking the system. • nondestructive* creative productivity hacks • how far the loop loops is arrived by the mind vectors decided* substrative limit = gain is inevitable and has already happened ( redox ) entanglement ( personas / metaconstructs )
  • = artists become environment connectors ( dimensionalities coexistence ) GEN001 // @gavinkeech • salience • archetypes • vector • consciousness • information • creation entanglement ( personas / metaconstructs )
  • = metaconstruct node placements ( entanglement awareness of time + realities ) GEN001 // @gavinkeech - + - - + - - + - 1 8 1 7 8 1 7 8 7 + 4 2 + + 4 2 + + 4 2 + 5 6 5 3 6 5 3 6 3 - + - - + - - + - = compass convex = compass convex = compass convex = compass concave = compass concave = compass concave = singular in duality is negative force = holographic printing in the digital ( focus into density ) environment. visualise thoughts - + entanglement ( personas / metaconstructs )
  • = elemental bindings ( living emergence ) GEN001 // @gavinkeech - - - - 8 7 6 5 + + + + 1 2 3 4 + 8 1 7 2 6 3 5 4 R2 I4 + + 2 4 REALITY IDEA = 2 sides or 2 directions = 4 parts or 4 differences entanglement ( personas / metaconstructs )
  • = entpm node betweens ( entanglement *awareness of times + realities superpositions ) GEN001 // @gavinkeech x 6 cubic rotations 4 8 4 8 overlapping core overlapping core overlapping core = spherical placement 8 4 8 8 4 8 4 8 4 4 8 4 4 4 4 4 8 8 4 8 8 8 4 8 x 6 cubic rotations 4 8 4 8 4 8 4 8 8 4 8 4 8 4 8 4 4 4 hook with resonance core 8 4 8 8 4 8 = utilise : initiate realisation encasements entanglement ( personas / metaconstructs )
  • = one instance of projection ( the 6 multiple inputs | outputs ) GEN001 // @gavinkeech X Y Z X Y X Y 4 8 Z Z X Y x 6 cubic rotations Z entanglement ( personas / metaconstructs )
  • = environmental dimensions spawn ( environment merges with collapse and rise ) GEN001 // @gavinkeech (xyz)+ 8 7 X Y X Y 1 Z X Y Z ( x y z ) + ( spin / spiral - ) = / n ( ba ) % chaos 4 2 3 Z (xyz)+ 5 6 X Y Z X Y (xyz)+ = / n ( ab ) % order = / work pair / n Z X Y X Y Z Z (xyz)+ = database X Y ( x y z ) + ( spin / spiral - ) = / n ( ba ) % chaos - + Z (xyz)+ = utilisation X Y (xyz)+ = / n ( ab ) % order = / work pair / n Z X Y 1 Z X Y (xyz)+ Z X Y X Y 8 7 ( x y z ) + ( spin / spiral - ) = / n ( ba ) % chaos 4 5 6 2 X Y Z Z (xyz)+ Z X Y 3 Z entanglement ( personas / metaconstructs )
  • = environmental dimensions spawn ( environment merges with collapse and rise ) GEN001 // @gavinkeech Z Z Z Z X Y X Y X Y X Y A A A A • aerial • HYPERCHROMOSOMES XYZ • HYPERDNA • HYPERGENES B B B B • HYPERRNA • HYPERPROTEINS X Y X Y X Y X Y Z Z Z Z Z Z Z Z X Y X Y X Y X Y A A A A • terrestrial • HYPERCHROMOSOMES XYZ • HYPERDNA • HYPERGENES • HYPERRNA B B B B • HYPERPROTEINS X Y X Y X Y X Y Z Z Z Z Z Z Z Z X Y X Y X Y X Y A A A A • aquatic • HYPERCHROMOSOMES XYZ • HYPERDNA • HYPERGENES B B B B • HYPERRNA • HYPERPROTEINS X Y X Y X Y X Y Z Z Z Z entanglement ( personas / metaconstructs )
  • = capacity / sense = energy ( energy panel of sense superpositional factor ) GEN001 // @gavinkeech distance closeness expanse X Y Z free evolve merge contrasts desires potentials restrained evolve merge X Y Z distance closeness expanse low level infosystem cell-panel ( multiple ) ( sense ) - uid in infoabsorption : active in creating realities and sensory tingles. superpositional sense portals owing wormholes to each other / overlapping / merging / touching / breathing entanglement ( personas / metaconstructs )
  • = inducing order corrupting logic to make sense of new order GEN001 // @gavinkeech 4 3 2 1 8 7 6 5 consciousness / platform / interface considerations allowing freedom ( = uid yet speci ed dimensions of initial scope ) of raw data before appearance of visual representations aids in developing higher resonance of interaction for both the UI and raw data. entanglement ( personas / metaconstructs )
  • = unfolding wrongness ( bundles unwrapped from chaos - showing order ) GEN001 // @gavinkeech 5 5 5 5 6 6 6 6 7 8 7 7 7 8 8 8 1 1 1 1 3 3 3 3 2 4 2 4 2 4 2 4 entanglement ( personas / metaconstructs )
  • = metaconstruct node placements ( entanglement awareness of time + realities ) GEN001 // @gavinkeech -7 + -7 - + - 8 1 7 -9 8 1 7 -14 -5 -7 / -5 / -3 / -1 4 2 + 4 16 2 + ignore - + - + 16 -1 5 3 6 -8 5 3 6 -11 - + - 9 -3 + + entanglement ( personas / metaconstructs )
  • = looping dimensional floatations ( evaporation distribution ) GEN001 // @gavinkeech 1 8 7 4 2 5 3 6 entanglement ( personas / metaconstructs )
  • = guilt as a motivator ( releasing from gain ) GEN001 // @gavinkeech = time bubble = emotion bubble = projection membrane REALITY IDEA = taste / absorption entanglement ( personas / metaconstructs )
  • = removing doubt self cleansing mechanism for recognition GEN001 // @gavinkeech refer to vector of forces 1 of 3 = persistence vs sight ( emotion + time as an energy for sustained survival and growth ) as stated = ‘pe.. vs si..’ is the ‘decay value of recognition’ for any narrative instance. a point / vector not knowing where it would be if ‘it and as a pair’ werent here and dont think about it, since it wasnt going to be anyway. too silly™ to think about - other timelines have deceased as possibilities to explore only if ‘it and as a pair‘ want to nd another answer. reusing timelines’ spent resources of information. what is the purpose trying to nd out. there is love. (insert another question here) = remove doubt ( utilise x=extrapolations ) + increase acceptance ( y = amplification ) + increase communication ( z = interface ) be brave, the unknown can be made entanglement ( personas / metaconstructs )
  • = vector of forces traits of circumstance multiples ( pattern flow notifiers ) GEN001 // @gavinkeech vector of forces 1 of 3 ( VOF1 ) persistence vs sight ( emotion + time as an energy for sustained survival & growth ) vector of forces 2 of 3 ( VOF2 ) intention vs unintention ( time + projection as an energy for sustained survival & growth ) vector of forces 3 of 3 ( VOF3 ) delivery vs possibility ( projection + emotion as an energy for sustained survival and growth ) when you have balance you have con ict ‘pe.. vs si..’ is the ‘decay value of recognition’ for any narrative instance. when you have requirement you have occurrence ‘in.. vs un..’ is the ‘decay value of purpose’ for any narrative instance. when you have participation you have fusion ‘de.. vs po..’ is the ‘decay value of discovery’ for any narrative instance. entanglement ( personas / metaconstructs )
  • = error :: handle the paradox of complexity and simplicity ( reality multiple ) GEN001 // @gavinkeech complexity excitement simplicity sedation operating with fluxation in allowing primes of complexity and simplicity the key is to evolve simultaneously, together and intentionally while being active within the progression. it’s the level above our minds that give rise to expansion and evolution. continue embracing exaptive disconnection. entanglement ( personas / metaconstructs )
  • = fractal:ownership GEN001 // @gavinkeech the discovery is already implied : this is fractal:ownership recognition is accumulative from sight of complexity, forming into simplicity of embodiment... through the collective’s persistence towards, embracing progressive enhancement. defining / engaging.. VNLFT as an object system : it never totally reduces : it can’t : ha! view segment = state / mode as an interface ( routes of interaction parameters to build itself ) ampli cation. bring out what is needed. information has thickness, so thick it oats in mid air : touching neural pathways, spreading through times/spaces+ and dimensions+. if only the connections were solidi ed may there be a sense of ownership, no! as it glimmers of solidness it also pulses throughout the overlapping core. arrival was never alone. vectors await superpositional uctuations for recognition to occur. requirements form the uid fractal organism. extensions are built, grown to allow progressive enhancement. seeking in ground zero is travel at the same times. multiple placements triangulate as minimums to effort exchanged with momentum. expenditure ows to release ( view : metaconstruct evolution of cellular fractals). going further beyond the con ict from persistence, enough to refuel to degrade gracefully in unintention when intention is limited from z axis of establishment’s momentum and possibility‘s effort ( z axis / vector of force 3 of 3 : delivery vs possibility : when you have participation you have fusion : decay value of discovery : generosity factor : projection + emotion / hyperbiology / FFO ). it is built through recognition. imagination is the new currency. emotional responses will become the artists traits of unimaginable scopes, sort for utilisations of qubit formations for information to form... into experiential deliveries. entanglement ( personas / metaconstructs )
  • = fractal:ownership GEN001 // @gavinkeech surpassing times now, will feel silly™ . others require time. the oatation of realities to form higher density patterns and frequency for acceptance to prevail out of stasis, out of inertia and into antiinertia. having sight long enough to experience it is formed from persistence of projecting thought forms from imagination to realities’ dimensions and their patterns. how far can complexity be extended before minds want to simplify into simplicity. evolution in minds. yet reduction into usability + go further and increase capacity!!! teaching nature to trust in us, is felt and nourished when doubt is removed from constraints being realised as minima’s and maxima’s relative freedoms. scopes and expanse fold as they unfold : entanglement’s heart that breathes as it ows circulation. when you are drowning : don’t believe it. we are born in uid : emerge on land and launch into sky ++ life* and business* as art information is the new energy (cc) . what are you going to design and create ( insert whatever ) ... or start before the loop ends and end before the loop starts . . get on that thread and go for a ride! space is so much more fun.. earth is home... yeah! but space is so full of it! { ; ) entanglement ( personas / metaconstructs )
  • = trust of reflection ( capabilities evolve ) = instance 1 for stabilisation GEN001 // @gavinkeech realist sedate • hyperconsciousness • archetypes amplifications actions 2 instinct entanglement • salience persistence = critic destruction • mindfulness • vector extrapolations timelines 0 database • consciousness personas • mindfulness realisation = visionary emotion • information communications interface 1 emotional metaconstructs • creation trance • subconsciousness artist entanglement ( personas / metaconstructs )
  • = axis collapse decay values ( substrative displacement ) GEN001 // @gavinkeech effort emotion force reality a failure a soc + phy a present uncertainty normalisation momentum passion expansion idea b success b min + us + pro b maxima = sky maxima = sky maxima = sky archetype archetype archetype salience salience salience a particle a particle a particle v c v c v c b wave b wave b wave minima = water minima = water minima = water information information information creation creation creation entanglement ( personas / metaconstructs )
  • = selected evolution multiple timelines interacting together GEN001 // @gavinkeech the key is to evolve simultaneously, energy ampli cation of status - individually assigned statuses are af rmations of intent with recognition of minima and maxima together and (un)intentionally while relative freedoms to the collective restraints and surpassing them. being active within the progression. the observance from outside membranes in uence the operations of internal organs in their input functions and output deliveries. it is the level above minds that give rise to expansion and evolution. mindful importance is to allow exaptive display of unintention to keep uidity and real-time adaptation to primes of the interface for the most ef cient creation of experience and art. hyperparameters • seek > search > explore ( water ( x ) ) • hyper : physical ( x ) water / sky • spectate > observe > curate ( organism ( y ) ) • hyper : neurological ( y ) organism • focus > create > expand ( sky ( z ) ) • hyper : biological ( z ) sky / water ( focus / create / expand ) in response to the emotions / passion felt from exchange and interaction of information ( derived from life / interplay ) a unique breathing mechanism ( signature response system - made from water to organism to sky : looping just presence being presence ( y axis-identity / experience lter ) in on itself, the holographic state allows for instant delivery of thoughts / creation / visualisations to becomes / is the foundation for be manifested in means accessible to all mind platforms. extensions and scopes releasing ( objecti cation of thought objects and metadata ambience ) :::: beyond the boundaries. ( superpositional objecti cation of information structures of life ) entanglement ( personas / metaconstructs )
  • = climate flow formation of culture / communication GEN001 // @gavinkeech X sky X X 0 Y Y Z water Z Z X Z Y Z X X Y Y reflexivity = remember X Y Z X X Z 0 Y 0 Y Y = projection 0 = emotion / organism 0 = time + projection 0 water process / mechanism // interplay // distribution // nourishment = object project / float onto time entanglement ( personas / metaconstructs )
  • = trajectories and frequency flow ( vectors as fluid triangulations ) GEN001 // @gavinkeech interaction of triangulations within the fluid fractal organism the loop of no ‘BME’ orbit the resonance core until the decay values of x time + y emotion + z projection / persistence/sight + intention/unintention + discovery/possibility overlap to emerge the pulse from frequencies and vibrations giving breath for expansion. a recognised realisation encasement in trajectorial uid transition, timelines encompass the emotion and projection axis that ow with af nities to form embodiment of aesthetics. X Y entanglement heart - breathing : life and death : love keeps it X Y X Z Y breathing on death it lingers - to be new sources of / for life. Z X Y Z species affinities proximity efficiency Z begin cycle, with no beginning middle or end again. ( least resistance to build muscle ) entanglement ( personas / metaconstructs )
  • = climate substrative extension cubic / spherical distribution GEN001 // @gavinkeech sky X X sky X X 0 Y Y 0 Y Y water Z Z water Z Z sky X X sky X X 0 Y Y 0 Y Y water Z Z water Z Z sky X X sky X X 0 Y Y 0 Y Y water Z Z water Z Z entanglement ( personas / metaconstructs )
  • = identifiers + notifiers entry + exit points ( owcycles of freedom ) GEN001 // @gavinkeech entpm : living beyond imagination ™ ( lifestyle : work / life / play ) = psychologist ( care ) entpm : affinities morph virtual & real ™ ( creative : design ) = artist ( love ) entpm : rapid. open. secure. evolution. ™ ( productivity : development ) = scientist ( curiosity ) entpm : personal/perceptual positioning system ™ ( desire : momentum ) = philosopher ( guidance ) entanglement ( personas / metaconstructs )
  • = karmic distribution and presence GEN001 // @gavinkeech abundance comes from karmic primes through recognition which are interplays and residual and chaotic ambience trajectories. as the fractal, uid and holographic. owing of this cycling is played through there is the surpassing of time hooked to virtual and real, the connectors to identifiers and notifiers each has their own algorithm that equal the trust value of score : value respectively. = trust = potential for progress substract expenditure of in uence. distributed throughout micro:substrative layers, general:substrative permission is stated by karmic distribution and presence. the uid layers, hyper:substrative layers fractal organism discovering expansion capacities between the 2 side and 2 directions + 4 parts and 4 differences negatives ( of in uence ) is de cit = reduce quanti cation for value : layers of distribution are sensed and felt. vector currency = progress of evolution stating through clarity of real-time + virtual-time instants of reality ( [ monitor in uence = value of accumulative ] particle mode = breathing dynamics ) of projection substrate, just off from maxima vertical awareness which has connections to the free karmic distribution is hooked to VNLFT and creative productivity. love owing of emotion substrate where there is the free spherical / / curiosity / care / guidance = input + output holographic ow of emotion distribution of ambience and interplay. decisions of instants to enter or exit / switching off or on, the ride of time substrate through which extends to the outer expansion from input and output can be instigated while keeping the active or inactive which emerges as another projection substrate ... allowing the state alive and continuing their journeys as neglect and distance are set working pair of projections. in motion. vector splays come in at past and future ( 2 sides + 2 directions from departure arrives tracking of instants in reality of its progress and both minimas and maximas ) distribution, and ambience of interplays from other af nities of identi ers and noti ers communicate. inner projection substrate shields and lters emotion where as the outer projection substrate allows af nities of interplay patterns to be accumulation > distribution to the ambience = environment = karmic recognised. presence uctuation between the working pair of projection substrates continues gratitude > recognition to the interplay = organism = karmic presence and ampli es the momentum brought on by effort through the VNLFT entanglement ( personas / metaconstructs )
  • = karmic distribution and presence GEN001 // @gavinkeech projection • velocity : latency • present = amplitudes • proximity of interaction • uncertainty • normalisation • in uence is communication • perspectives • potential for progress • experiences • score : value = trust = coordinates • events minus in uence projection = 2 sides or 2 directions = 4 parts or 4 differences • negative is de cit = reduce it for value • hyper : substrate • vector’s currency = progress of evolution • general : substrate • monitor influence = value of accumulative • micro : substrate entanglement ( personas / metaconstructs )
  • = karmic distribution and presence GEN001 // @gavinkeech z x y environment z accumulation ambience distribution karmic distribution gratitude presence recognition interplay z y x organism z entanglement ( personas / metaconstructs )
  • = karmic distribution and presence GEN001 // @gavinkeech notifiers organism • environment • ambience sky / maxima • accumulation water / minima • distribution projection perspective identifiers emotion experiences • organism time • interplay events • gratitude • recognition X Y X Y Z X Y Z X Y Z Z X Y Z X Y Z X Y X Y input ( emotion ) = energy / resources / stories / experiences X Y Z X Y Z Z Z X Y output ( information ) = exchange / expenditure / usage / adaptation Z X Y X Y Z Z entanglement ( personas / metaconstructs )
  • = karmic distribution and presence GEN001 // @gavinkeech identifier virtual X Y X Y Z X Y Z X Y Z notifier Z X Y Z X Y Z X Y X Y identifier X Y Z X Y Z Z Z real X Y Z X Y X Y Z Z notifier artist ampli cation creation artist virtual future visionary realisation emotion visionary virtual 4 parts 4 differences 2 sides 2 directions critic persistence destruction critic real past realist extrapolation information realist real entanglement ( personas / metaconstructs )
  • = karmic distribution and presence GEN001 // @gavinkeech energy exchange emotion information resources input output expenditure stories creativity productivity usage • love • care experiences • curiosity • guidance adaptation = 2 sides or 2 directions = 4 parts or 4 differences ( +4 -8 polarity cycle ) = breathing dynamics primes for : notifiers : : • environment • ambience • accumulation • distribution primes for : amplitudes : : ( minimas / maximas ) : : • present • uncertainty • perspectives primes for : coordinates : : ( x y z ) : • events • experiences • perspectives primes for : inputs : : ( creative : : love : curiosity ) : emotion : • energy • resources • stories • experiences primes for : outputs : : ( productivity : care : guidance ) : information • exchange • expenditure • usage • adaptation karmic primes : : hook derivatives and there is sight of what is invisible … where ... all is seen and felt. entanglement ( personas / metaconstructs )
  • = karmic distribution and presence GEN001 // @gavinkeech /n /n non localised technique organism sky / maxima water / minima projection perspective emotion experiences time events uctuation variable /n /n output input flowcycle karmic presence / karmic distribution input ( emotion ) = energy / resources / stories / experiences output ( information ) = exchange / expenditure / usage / adaptation entanglement ( personas / metaconstructs )
  • = karmic distribution and presence GEN001 // @gavinkeech feedback loop karmic presence / karmic distribution amplitude high sky 2 salience 0 archetypes 2 sky vector splay vector splay notifiers identifiers • environment normalisation normalisation • organism • ambience a ground 0 0 ground b • interplay • accumulation past future • gratitude • distribution • recognition vector splay vector splay water 1 information 0 creation 1 water amplitude low X Y artist ampli cation creation artist virtual X Y Z X Y Z Z future X Y Z visionary realisation emotion visionary virtual X Z Y 4 parts 4 differences 2 sides 2 directions X Y Z X Y X Y Z X Y X Y Z critic persistence destruction critic real Z Z past X Y Z realist extrapolation information realist real X Y X Y Z Z entanglement ( personas / metaconstructs )
  • = karmic distribution and presence GEN001 // @gavinkeech accumulation gratitude distribution recognition ambience ( z ) interplay ( z ) ambience ( y ) interplay ( y ) ambience ( x ) interplay ( x ) ambience ( z ) interplay ( z ) environment organism karmic presence entanglement ( personas / metaconstructs )
  • = vector is environment ( ... in state / mode as an interface ) GEN001 // @gavinkeech X Y Z X Y X Y Z Z X Y Z X Y X Y Z Z X Y Z hyperphysics hyperneurology hyperbiology x_axis = time’s affinity y_axis = emotion’s affinity z_axis = projection’s affinity personas entanglement metaconstructs operations dynamics utilisations resonance core nerve synapse living cell frequency multiple neuron multiple cell multiple entanglement ( personas / metaconstructs )
  • = metaconstructs hyperneurological dynamics ( neuron multiple ) GEN001 // @gavinkeech • hindsight • insight • foresight = dendrites = axon = nucleus = cell body = synapse illusion as communication = neurotransmitters reality = receptors as creation • reductionism • emergence entanglement ( personas / metaconstructs )
  • = mind modes spherical mind relay loops in chaotic harmony GEN001 // @gavinkeech create focus Y expand X spectate observe curate search Z seek explore X Y Z which activity state/s will focus create expand there be arrival from? X Y Z seek > search > explore spectate observe curate spectate > observe > curate X Y Z focus > create > expand seek search explore entanglement ( personas / metaconstructs )
  • = trust of reflection ( arrival ) = activation of release beyond boundaries instigated GEN001 // @gavinkeech artist trance • hyperconsciousness • salience amplifications actions 2 instinct entanglement • archetypes persistence = critic destruction • mindfulness • vector extrapolations timelines 0 database • consciousness personas • mindfulness realisation = visionary emotion • information communications interface 1 emotional metaconstructs • creation sedate • subconsciousness realist entanglement ( personas / metaconstructs )
  • = triangulation process information ( sense to mind ) :: link to hyperbiology + GEN001 // @gavinkeech induce states to create. creation from the subconscious. live in dream to make reality enter hyperreality ... hyperconsciousness is arrived which activity state/s will there be arrival from? seek > search > explore spectate > observe > curate being remembered allows the decay values to focus > create > expand change from uncertainty to possibilities - probabilities are triangulated from mess ( in any instance or scale with attached metadata. instigation to travel as far as possible based on proximity ) grows new life / food / drink / nourishment / information absorbed begin cycle, with no beginning middle or end again triangulation (very important part of entanglement - and being ef cient - its a way to bypass initial heritage of evolutionary sedate state ) requirement of action is pull in some info ( does not matter how much) from where current / uctuating coordinates and what is around in close proximity ... that is all > isolate > nurture let it do the rest by itself entanglement ( personas / metaconstructs )
  • = exercising emotion ( y axis ) = growing interface of restraint muscle with least resistance GEN001 // @gavinkeech emotional muscle L L R R emotion as muscle + tension for mind hemispheres neural crossovers entanglement ( personas / metaconstructs )
  • = trust of reflection ( arrival ) = activation of release beyond boundaries instigated GEN001 // @gavinkeech artist trance • hyperconsciousness • interface of restraint • salience amplifications actions 2 instinct entanglement • archetypes persistence = critic destruction • mindfulness • vector extrapolations timelines 0 database • consciousness personas • mindfulness realisation = visionary emotion • information communications interface 1 emotional metaconstructs • creation add a re ection ( interface of restraint ) in any direction of momentum = shows sedate • subconsciousness effort placed ... see momentum in effort realist which loops the cycle of progressive enhancement from graceful degradation entanglement ( personas / metaconstructs )
  • = packets in the sky ( water contained let evaporation flow ) GEN001 // @gavinkeech M = secure memory / data Q how do more cups ( capacity ) become made? A recycle ( owcycle ) 1 2 3 simple question - we might know the answer but breaking it down can help the mind store packets of information / experiences / mindsets and = let go move on to absorb new information / experiences / mindsets. fractal representations that morph as vectors witness their ambience in interplay entanglement ( personas / metaconstructs )
  • = blend of flesh and information formation of culture /communication GEN001 // @gavinkeech productive / unproductive climate cycles information is to be open ... be mindful of unprepared minds ... entanglement is made from love and interplay. communication of emotions and thought projections, the subconscious playing in conscious minds ... hyperconsciousness from ambience with identi ers and noti ers as primes use evaporation of information and rain down to saturate reduce what is known to allow emergence . uneducate / detach to awaken digestion of information for hyperbiology seek = hyperbiology derivation ( start of information as organica ) entanglement ( personas / metaconstructs )
  • = segment of encapsulation ( flow through membranes ) GEN001 // @gavinkeech maxima • be con gured in any potential multiple of af nities ... - - - - • allow functionality to activate further down the line. 8 7 6 5 • every aspect is a fractal of itself .... waiting to be realised ... + + + + 1 2 3 4 • as the accumulation begins to be articulated through experience of interplay and ambience ... minima • from being mindful of the database, which we are ... • as soon as you have left the boundary of time ... vector / organism • witness either arrive > depart and settle > travel ... shape environment • which the blend is indistinguishable ... • every interaction of even half a thought is choice of life states. - - - - 8 7 6 5 fractal representations that morph as vectors + + + + witness their ambience in interplay. 1 2 3 4 experience mixed with interplay. technology amplified as means of capacity to include multiples at once in loops of emergence. composition communication vector / organism entanglement ( personas / metaconstructs )
  • = tension spring ( minima / maxima mutuals of regenerative decay ) GEN001 // @gavinkeech salience systems rules freedom choice archetypes vector greed evil good generosity organism information saturation pleasure abstinence ignorance creation • meditation is ignorance • allow ‘let go for survival’ • embrace uncertainty entanglement ( personas / metaconstructs )
  • = species affinities proximity efficiency ( least resistance to build muscle : part a ) GEN001 // @gavinkeech Y Y Z projection sky Y emotion organism X time water X Z X Z X Y Z focus create expand X Y Z spectate observe curate X Y Z seek search explore entanglement ( personas / metaconstructs )
  • = species affinities proximity efficiency ( least resistance to build muscle part : b ) GEN001 // @gavinkeech • nerve synapse ( y ) • living cell ( z ) Y • resonance core ( x ) • sense af nities ( 0 ) • converge with morph points into average X Z • metaconstructs neural node dendrites expanding and contracting into perception • normalisation of interface and database entanglement ( personas / metaconstructs )
  • = interface of restraint experiential distribution mechanics GEN001 // @gavinkeech interface of restraint • discovery of the interface of restraint dynamics is felt. • uid fractal and holographic instances variations ... scaling ... • slightest perspective shifts change the interaction parameters ... • the communication mechanism to a high degree ... • morphing placements of af nity will open and switch certain variables for a owing set of interplay metaconstructs ... • ambience in uences the overlapping core ... connecting vectors. • splays to axes expand and contract ... spinning relative freedoms. entanglement ( personas / metaconstructs )
  • = how to create ( living emergence ) GEN001 // @gavinkeech 2 data > information > content accumulate as archetypes with dissection into parts and multiples. awaiting emergence into salience 1 of forms to triangulate from interpretation into manifestation. * which activity state/s will ** 3 there be arrival from? * | seek > search > explore > ? | spectate > observe > curate > 0 | focus > create > expand > 4 entanglement ( personas / metaconstructs )
  • = organism with environment ( morphing with conditions : part a ) GEN001 // @gavinkeech 0 = seek / search / explore 1 = spectate / observe / curate 2 = focus / create / expand 0 1 • organism falls into water and dives into sky 1 2 • organism raises into sky and ies into water 2 0 entanglement ( personas / metaconstructs )
  • = organism with environment ( morphing with conditions : part b ) GEN001 // @gavinkeech • ambience hyperconsciousness choice 2 2 fast entanglement salience archetypes focus / create / expand decay : radiation consciousness actions 0 0 pace personas vector organism seek / search / explore decay : radiation subconsciousness influence 1 1 slow metaconstructs information creation spectate / observe / curate • ambience entanglement ( personas / metaconstructs )
  • = organism with environment ( morphing with conditions : part c ) GEN001 // @gavinkeech decay : radiation pace = emotion (y) velocity = movement (0) time = experience ( x ) field = environment ( z ) | recon guration > decay : radiation pace + velocity = momentum discrete time ( instants in reality ) dots ( nodes ) ( inputs = time ) : x : personas : operations : random with probables ( affinities ) ( between = process ) : y : entanglement : dynamics : random with probables ( affinities ) continuous time ( owcycles ) lines ( trajectories ) ( outputs = values ) : z : metaconstructs : utilisations : random with probables ( affinities ) x ) timelines ( personas ) are extrapolations (verb) • ambience : environment y ) actions ( entanglement ) are amplifications (verb) • interplay : organism z ) interface ( metaconstructs ) are communications (verb) entanglement ( personas / metaconstructs )
  • = evolution methodology ( systems as statements for freedom from decay ) GEN001 // @gavinkeech < expand > anchor till arrival < expand > << ( effort ) progressive enhancement > < graceful degradation ( momentum ) >> ( entanglement with time membrane ) : share communication : forms worlds realised : questions - closed started break patterns / create new patterns trust of re ection :: ( membranes of databases expand further than the information knows ) when does that end? when there is mindfulness of the capabilities that degrade with the trust of re ections. entanglement ( personas / metaconstructs )
  • = narrative of living ( derivation ) GEN001 // @gavinkeech alive and being born begin to show form of ideas lurking. muscles and hyperbiological dexterities. darkness of openings find interest on exploring new abilities discovered just by feels good to strain the forms through journeys performed. trust of mindfulness thought and sensation. instants of ephemeral exerted suffering. ensures safety will be recognised shall it degrees of discretion make senses grow. be required for efficient survival. flowing along, feeling the atmosphere around. how firm is the foundation? what what was gathered along the way may fall entrances provoke stimulation of senses. are the textures around.. what feels from extensions. if not too far then grab, experience is bound to senses with beneath? what is above? retrieve and continue, otherwise let go and emotion as the bundle contained. going move on. forward and going backward. not of either turning corners, testing the pace of axis but of multiples as projection exerts embodiment. entering into lightness to see harnessing the phases before past, they seeds into minds of environment. what can be discovered. become projections of innate future awareness. as the expanse begins to show the as entering, thoughts of what if. is it safe darkness can be seen, felt and consumed to continue? what are the resources patterns are recognised. embracing does arrival onto ‘rest‘ show that softness required should there be more than uncertainty as mystery is fun and exciting. is found right beneath. expected? commit? yes ... and be aware, mindful as exploring further. trusting in that stabilising resources from digestion into curling up and soaking in the discovery, abilities are being made along the way. beneficial nourishment. what leaves spinning and twirling into a sphere with possession flows into environment. warmth and delicacy. one moment please, enough. return to the opening. travel forth efficiency is in distribution made into just to catch the breath of completion. some more. much less to expect here. orbits. track. allow distance. natural as the breathing learnt just before. flipswitch activates momentum to leave climbing and running for a while. breathing death. departure captures moments past. testing fun new ways of the foundations. new means of embodiment when up turning more corners of all directions, even higher than in immersion. when arriving jump down to see the foundation once ones flipping and folding, unfolding onto down, back into water means immersion again. the home was never left. cycles themselves … and going through things. was above, does awareness come that flow of remembering covered in creating relative freedoms are patterns answered the futures to be experienced very soon ... stretching the form embodied to extend and remembered, for experiences to be past obstacles for emergence of emotional found again. entanglement ( personas / metaconstructs )
  • = everything is ready ( just asleep in immersion ) GEN001 // @gavinkeech pace = emotion ( - latency ) (y) velocity = movement ( - latency ) (0) field = environment ( - latency ) (z) pace + velocity = momentum ( - accumulation ) = redox reconfiguration morphs affinities by decay ( radiation ) subconscious aspects awaken when water is moved by more presence. distribution requires nourishment to be recieved to happen ( as awareness was already entangled before its arrival is felt, embodied as collective experience. individual awareness usually is not just enough ) keep secret, implied discovery is already waiting. function with emotion embracing time. keep offering accumulation. as pace of emotion and velocity of movement of organism ( from vectors propulsion to breath ( pulse in owing frequencies ) immersed in eld of environment, does pace and velocity bring forward momentum for recon gurations to morph af nities. ( decay / radiation = degrees of evolutionary generousity of fractal ownership and distribution ) entanglement ( personas / metaconstructs )
  • = instants in reality ( entrances to navigate ) GEN001 // @gavinkeech instant ( instants ) a segment ( snippet / code / vector ) of an event, played or not begun, the potential for memory to be played or frozen. a hyperdot where memories may go further than the subject which was realised. an instant is holographic, as hyperdots can exist inside hyperdots, continuing their own narratives where everything through expansion in its reality connects to everything else ( back and forth in all arrays ) from nodes and trajectories. hyperdots here can be hyperlines too. when looking at an instant in projection, hyperspatial reality then when a vector travel these, they are narratives / events from experience from realisation encasements : node deposits of uid hyperconsciousness connecting membranes from all expanse or vectors. an instant is a narrative fractal which refers to +4-8 polarity cycle, the wave and particle mode to entangle the x, y and z axes for extension from vectors and the mind to go so far when feeling it being in multiple instances in one instant ... utilisation of extensions from x y z within an event ( a prolonged action driven state ) is how timelines are played and recorded, being VNLFT in nature. this is entanglement. entanglement ( personas / metaconstructs )
  • = connecting dots and lines ( non-localised idea hooking ) GEN001 // @gavinkeech how long is the wait for arrival before departure, to be alone in connecting with everything which is disconnected. living in quantum states are observable creations allowing instant feedback of scenarios awaiting reality containment into patterns. breaking individuals’ past of patterns will begin cycles of future possibilities arriving from sight of possibilities in control of their vector splays. vector splays are communication links of superpositions of themselves in fluxation of chaos and order, forming flow for arrival. begin passing through the wormhole where progress is as instant as a shift in mindsets and projection from time and emotion. entanglement ( personas / metaconstructs )
  • = vector as pattern breaker ( beneficial consequences ) GEN001 // @gavinkeech possession visionary energy realist trickster fire critic power artist technology visionary ( emotion ) = traits > raven realist ( information ) = traits > spider critic ( analysis ) = traits > coyote artist ( language ) = traits > rabbit entanglement ( personas / metaconstructs )
  • = working pair of collective and individual ( feedback loops unseen and seen ) GEN001 // @gavinkeech an individual point of view, will be more connected to the collective than the representation of the collective themselves. network cluster trends are suggestive and saturate the stream which in uences minds and their preferences when asleep in avoidance to collective aspects driving consumption into being. being unaware of origins, possession of technologies can taint the mind and behaviour of personas within the metaconstructs created by interaction of discoveries being built. operating in states of division in participation, with recognition of accumulative discovery allows witnessing and embodiment in close proximity but appearing somewhere else to create node deposits which cannot be hidden or denied access by any mind seeking noti cations. free owing with immersion into our rawness lets building upon decay and radiation show aesthetics and respect to establishments departure into arrival of new ways. knowing effort can be further than the boundaries, lets respect be felt and time made abundant. going forth into inherent protection while awaiting more to arrive, lets environment and ground emerge from generosity of distribution beyond the individual point of view and possesion of delivery. individuals seeking instant recognition delays progress for the collective. open contribution brings mystery as inspiration to fuel participants evolution faster than establishment previously and continually knows, as stablisation represents stasis if held on too tight. entanglement ( personas / metaconstructs )
  • = aesthetics experience ( identity / experience filter ) GEN001 // @gavinkeech life+ / work+ / play+ saturate in real and virtual. mind and body fuse with reality and dream. organism and environment continually connect. chemicals and frequency pulse rapidly so flow between is unity with such intense distance that requirement is recursively created to seamlessly evolve together to revive identities morphing. entanglement ( personas / metaconstructs )
  • = participants as topics ( locate self ) GEN001 // @gavinkeech inspiration + desire + suffering + working pair + vector = organism 1 2 3 4 0 personas us sentiment off | on = self X Y Z environment • hyperphysics • hyperneurology • hyperbiology artist visionary critic realist trance emotion instinct sedate VNLFT worlds worlds worlds worlds process / techniques / evolution dimensions dimensions dimensions dimensions ( methodologies are incidental ) to change without ( common sense ) from experienced awareness through trust of re ections identity / experience filter ( that of timelines ) is regret awaiting sensation. entanglement ( personas / metaconstructs )
  • = aesthetics experience as interface ( identity / experience filter ) GEN001 // @gavinkeech satisfaction effort momentum progression convert - + gain 0 + + loss become y idea reality L R past future salience archetype emotion faliure - + normalisation normalisation past future a b passion success information creation past future R reality present idea R satisfaction - - gain - + loss progression convert effort momentum become entanglement ( personas / metaconstructs )
  • = hyperforms ( hyperparameters delivering embodiment ) GEN001 // @gavinkeech • databases hyperphys-infomatics ( create ) ( hpi ) • living font forms X free resonance core : frequency multiple • techniques • databases hyperneuro-infomatics ( create ) ( hni ) • living font forms Y evolve nerve synapse : neuron multiple • techniques • databases hyperbio-informatics ( create ) ( hbi ) • living font forms Z merge living cell : cell multiple • techniques entanglement ( personas / metaconstructs )
  • = analog to digital conversion ( code / meaning communication ) GEN001 // @gavinkeech 2 1 2 hyperconscious 0 1 2 2 1 0 1 2 2 1 0 conscious 0 access 2 1 1 2 0 2 1 1 2 1 subconscious 0 1 2 entanglement ( personas / metaconstructs )
  • = lifecycles as communication ( identity / experience filter as living font ) GEN001 // @gavinkeech data information lifecycles content experience + = signal 2 alphabet + level code context 0 communication meaning conversion 1 alphabet + level entanglement ( personas / metaconstructs )
  • = analog to digital smoother ( on and off are smooth too - blinking helps sight ) GEN001 // @gavinkeech instant in nity in time from half a thought / half an action bit = 0 or 1 ( 2 ) bit = /n ( half ) bit = 0 or 1 ( 0 ) bit = /n ( half ) bit = 0 or 1 ( 1 ) bit = /n ( half ) bit = 0 or 1 ( 2 ) bit = /n ( half ) bit = 0 or 1 ( 0 ) bit = /n ( half ) bit = 0 or 1 ( 1 ) bit = /n ( half ) bit = 0 or 1 ( 2 ) bit = /n ( half ) bit = 0 or 1 ( 0 ) bit = /n ( half ) bit = 0 or 1 ( 1 ) bit = /n ( half ) start = /n divided by salience end = /n divided by archetype pace /n = organism in 3 sets of blinking ( working pairs ) start = /n divided by information end = /n divided by creation 1 2 3 4 VNLFT /n /n center moving /n 4 = ( /npc qubit ) /n entanglement ( personas / metaconstructs )
  • = superficial consciousness ( mind compass-grid : relative locations ) GEN001 // @gavinkeech force real convert become virtual expand critic ( 3 ) persistence / destruction ( noun ) ( noun ) emotion / realisation ( 1 ) visionary realist ( 4 ) extrapolation / information ( noun ) ( noun ) creation / amplification ( 2 ) artist fluctuation ( 3 ) critic / destructive ( adj ) ( adj ) emotional / visionary ( 1 ) variable technique ( 4 ) realist / informational ( adj ) ( adj ) creative / artist ( 2 ) non-localised past ( 3 ) closed / requirement problem / opportunity future ( 1 ) past ( 4 ) knowledge / task catalyst / evolution future ( 2 ) RECOGNISES • language reduction emergence creativity • RECOGNISES • words • analysis patterns • faces • • letters • time cycle 1 cycle 2 spatial • places • • numbers • sequence context • objects • reality translation present interpretation idea intention personas unintention identity / experience filter left force core variables expansion right 2 ) society 3 ) physicality 1 ) normalisation 4 ) progress 5 ) mind 6 ) us linking minima and maxima through movement in timelines of time ( x axis ) = vector of forces 1 ( pe. vs si. ) utilise emotion for ambience ( y axis ) decay value of recognition ( balance and con ict ) entanglement ( personas / metaconstructs )
  • = superficial consciousness ( mind compass-grid growing relative locations ) GEN001 // @gavinkeech earth / environment mind space / mind Z Z maxima Y salience archetypes force expansion effort X X X X momentum reduction metaconstructs personas emergence canvas projection arrival earths ( ora ) spaces ( fauna ) departure - vector 2 reality real 0 virtual idea 4 organism + settle travel nourishment / survival interplay / growth past / remembering future / creating effort hyperthemes hyperminds momentum reduction X X X X emergence foundations utilisations information creation Y minima Z Z earth / environment mind space / mind introducing projection ( z axis ) with time ( x axis ) = vector of forces 2 ( in. vs un. ) decay value of purpose ( requirement and occurrence ) entanglement ( personas / metaconstructs )
  • = superficial consciousness ( mind compass-grid evolving relative locations : part a ) GEN001 // @gavinkeech 0 = each morphing topic connects nodes ( hyperparameters ) 20 re ection velocity = species present / artist / live • link noti er • link identi er • normalisation multiple • vector + 64 44 X = each pattern recognises & records ( hyperphysics ) through time = timelines past / critic / live • resonance core • personas • frequency multiple • operations Y = each performance flows of emotion ( hyperneurology ) active pace = actions future / visionary / live • nerve synapse • entanglement • neuron multiple • dynamics Z = each impression being always touched ( hyperbiology ) access eld = interface current / realist / live • living cell • metaconstructs • cell multiple • utilisations introducing emotion ( y axis ) with projection ( z axis ) as interplay from actions with identi ers and noti ers connecting into exaptive form / non form of polytopia = vector of forces 3 ( de. vs po. ) decay value of discovery ( delivery vs possibility ) entanglement ( personas / metaconstructs )
  • = superficial consciousness ( mind compass-grid evolving relative locations : part b ) GEN001 // @gavinkeech 0 = topics organism ( vector / dot / line / node / trajectory ) carbon 6 velocity = species • link noti er • link identi er carbohydrates polysaccharide monosaccharide VNLFT = holographic X = structures hyperphysics ( personas / operations ) transmitter oxygen 8 time = timelines • resonance core • frequency multiple lipids glycerol, triglyceride fatty acid 64 topics + plots Y = plots hyperneurology ( entanglement / dynamics ) 0 Y hydrogen 1 pace = actions • nerve synapse • neuron multiple proteins polypeptide amino acid redox velocity + pace = Z = diction hyperbiology ( metaconstructs / utilisations ) nitrogen 7 eld = interface • living cell • cell multiple momentum nucleic acid DNA / RNA nucleotide experience X FFO introducing emotion ( y axis ) with projection ( z axis ) as interplay from actions with identi ers and progress as noti ers connecting into exaptive form / non form of polytopia = vector of forces 3 ( de. vs po. ) metabolism decay value of discovery ( delivery vs possibility ) entanglement ( personas / metaconstructs )
  • = once touched forever entangled ( freedom from being touched ) GEN001 // @gavinkeech 1 desiring a new working pair intention scarcity = lack of requirement • verbatim translation • strategic translation vs 2 creating a new working pair unintention abundance = occurrence of requirement • poetic interpretation • unique interpretation • expecting more while enjoying the dream destroy suffering = • arrival = settle < movement > travel = depature projection is equal to distribution of information ... seek ( x ) = continue movement latency period = recognition of stimulus find ( x ) = plonk seeds creating wormhole = communication mechanism locate ( x ) = proximity accumulation how free does ( self ) want to be in the box ? ( 1 or 0 ) = on or off why does it think it is in the box ? ( 0 or 1 ) = off or on when are these feeling of being this way ? ( ? /// ? ) = both + both entanglement ( personas / metaconstructs )
  • = choice : any response equals life ( connecting movement with action ) GEN001 // @gavinkeech ? off no yes on ? what wants to be exchanged? triangulation emerges from effort of latency -/+ • in uence = communication • saturate a pulse of hypersets • x y z = emergent pivots and owable noti ers • stop / allow action choice of 1 or 0 > pace moves -0 for identi ers awakening • no meaning but positive or negative associations implied • latency as initial prime seed form for delivery into ambience of interplay entanglement ( personas / metaconstructs )
  • = body sensation ( 0 and organism as sensation of 1 ) GEN001 // @gavinkeech capacity is expected. ability is felt. location arrives from sensation. patterns are lifeforms. breathing is moving worlds. under water is immersion. minds shift as falling arrives above. water flows down. in air, sky floats from rising, as falling is felt. morphing phases of ‘loading’ stream through organism’s vector. ‘0’ is everywhere and so close to touch. thread its movement as the center shifts. flow forms into recognition. build expanses that breathe, as orbits slide outside boundaries. on returning, remember the future momentum, as going back is rest for effort. entanglement ( personas / metaconstructs )
  • = travel in colour ( associative power of primes ) GEN001 // @gavinkeech forms X forms Y forms 0 forms Z entanglement ( personas / metaconstructs )
  • = travel in colour ( associative power of primes ) GEN001 // @gavinkeech 2 2 2 2 2 2 X Y Z = 0 = Z Y X = + mitosis + = entanglement ( personas / metaconstructs )
  • = vector emerged into organism flow ( zoom as travel and arrival ) GEN001 // @gavinkeech regeneration regeneration mitosis mitosis subject object verb subject object verb order order division division chaos chaos subject object verb subject object verb meiosis meiosis rebirth rebirth = + dot load = node ( img ) ( frequency ) ( snd ) + = line load = trajectory ( vid ) entanglement ( personas / metaconstructs )
  • = safe happy indulgence ( consumption as reward ) GEN001 // @gavinkeech progress is control force = consolidation society mind expansion = distribution progress establishment’s momentum physicality us possibility’s effort success / passion / effort past : reality future : idea failure / emotion / momentum progressive enhancement graceful degradation entanglement ( personas / metaconstructs )
  • = patterns to be broken ( breaking does not mean hard = smooth paced flow ) GEN001 // @gavinkeech water = seek / search / explore slow = spectate / observe / curate = focus / create / expand break order L 0 R L maxima R - emotion failure + time emotion salience salience x = time x y archetypes archetypes ( continue ) effort momentum = seek / search / explore y = emotion past future = spectate / observe / curate ( continue ) reality idea = focus / create / expand z = projection information information ( continue ) z creation creation - passion / success + projection L 0 R L minima R break order = seek / search / explore fast = spectate / observe / curate = focus / create / expand sky instance of 0 starting as a point = vector turning into organism entanglement ( personas / metaconstructs )
  • = half a thought + half an action ( spliting and splicing for third’s emergence ) GEN001 // @gavinkeech x = time past arrival = vector splays settle left maxima time convert z = projection x identifier placement satisfaction future / n = virtual = sky = input reality effort projection departure travel gain right reduction z identifier placement maxima sky / n = real = sky = input become emotion / failure progression - idea ( continue ) . . . momentum loss emergence sky emotion / failure - y = emotion ( continue ) . . . present / past arrival settle left minima convert satisfaction emotion reality effort y identifier placement collective seek / search / explore = water / organism gain / n = half = water = input reduction individual spectate / observe / curate = organism / organism water output / input focus / create / expand = sky / organism passion / success + ( continue ) . . . entanglement ( personas / metaconstructs )
  • = environment and organism communicate ( metadata is objects is metadata ) GEN001 // @gavinkeech 0 Y half thought and 0 Z ride half action entry X Z 0 0 af nities xyz=? selections Y triangulation X 0 embryo plonk point 0 entanglement ( personas / metaconstructs )
  • = organisms enhance with pace ( 0 and organism as absorption of 1 + /n ) GEN001 // @gavinkeech -/n x1 Z Z x1 + / n 0 Z x1 + / n -/n x1 Z entanglement ( personas / metaconstructs )
  • = evolution of zero bit ( flowcycles from center movement ) GEN001 // @gavinkeech 1 every interaction is recorded building node deposits vnlft = object system • aligning ent_pm • hooking time navigation • hooking zoom modes vs 2 = node deposit notifiers organism + environment = response from being recorded = output • game dynamics • vector scalable data heart beat = organism delay + latency recognition of stimulus + next action = • distribute to clouds response x projection • ow through protocols 1 or 0 0 or 1 • database is vectors signature ? entanglement ( personas / metaconstructs )
  • = x-ray is zoom mode ( display layers hidden in simplicity : handle complexity ) GEN001 // @gavinkeech • distribute to clouds - + 0 L R 1 • ow through protocols • database is vectors signature line ( vid ) / dot ( img ) line ( vid ) / dot ( img ) response x projection frequency ( snd ) frequency ( snd ) 1 or 0 0 or 1 code ( water ) ? signal to conversion 2D = projection heart beat = organism = context vector shift / center moves signal to conversion touch + smell + taste integrated in gen001.5 meaning ( sky ) high de nition = raw data contextual delivery = raw information variable non-localised uctuation technique entanglement ( personas / metaconstructs )
  • = decluttering minds ( creative productivity in lack of inspiration ) GEN001 // @gavinkeech personas degree of progressive reality = = perceived quantity - time of instigation - - distance of reality felt - - lust in moment extending beyond embodiment - + perceived influence for environmental stimulus as sensation. + decay degree of unobserved continuation = = neglect of distance to prime vectors response to afflicted affinities once entangled forever touched. ( - / off ) goodbye ( - ) goodhello ( + ) 0=xyz( ) make it great or give up and leave. ( - - ) ? ( + + ) once touched forever entangled. ( + / on ) either way be as generous as impossible. ( 0 ) entanglement ( personas / metaconstructs )
  • = mind navigation with senses ( mind compass-grid as interface ) GEN001 // @gavinkeech threading questions between to show paths of discovery from mystery awaiting expansion, as light shines through axis points in the plonk system. maxima left objects maxima right accessing past dots imagining and creating dots ( img ) and lines ( vid ) ( img ) and lines ( vid ) higher amplitude left higher amplitude right remembering past frequencies ( snd ) creating future frequencies ( snd ) lower amplitude left lower amplitude right communicating with self accessing feelings ( interplay ) vector organism and emotion ( ambience ) minima left metadata minima right 3 hyperparameter multiples collective ( feed nourishment ) hb = hyperbiology ( cell multiple ) = ( organism ) : ignore > abstinance : noise > pulse dots + lines hn = hyperneurology ( neuron multiple ) = ( communication ) individual ( real-time capture ) hp = hyperphysics ( frequency multiple ) = ( pace ) : saturate > pleasure : frequency > ambient frequencies + rhythms entanglement ( personas / metaconstructs )
  • = immortal as generosity ( hidden for discovery ) GEN001 // @gavinkeech generosity requires expectation of nothing. give distance to possessed by fear. participation is as impossible as the degree of letting interaction happen without questioning. trusting the ( ‘self is not as important as it thinks’ ), lets results occur where interaction of worlds is faster than its form awakening. caring about * value too much will make others ... make sure to only allow half a thought to function before collapsing it into its opposite of realised potential. no thought is perfect. to believe a thought is perfect and lacking in failure, will mean stasis with less flow for pulsation in frequencies. doing half the action and half the thought of arrival, keeps flow happening before it is defined. breathing in any pace of high or low. the middle ground fluctuates in rhythms so sensational that more delivery of experience and generosity fuels its own emotional awareness. origami of minds ... between virtual and real ... making a form ... forms that move and breathe together. entanglement ( personas / metaconstructs )
  • = summing for summing sake ( validation as a bravery reminder ) GEN001 // @gavinkeech reflexivities of multiples in any aspect of components in fluid, fractal and helps activate awareness of holographic presence, empower entanglement: the deep level interplay vectors, utilise embodiment, deliver of realities and their patterns. experience, amplify energy, extrapolate sense and communicate absorption. by allowing higher operational functionality of our minds into simplification is splayed from hyperconsciousness, identifiers and entanglement ( personas / notifers, of ambience and interplay form metaconstructs ) as objectifications of an emergent environment to grow variable non-localised fluctuation polytopia as a digital hyperreality. technique ( VNLFT ) derivatives. releasing beyond boundaries is the key complexity is orbited from entanglement to progressive enhancement and ( personas / metaconstructs ) as creative productivity. processes in momentum and effort for progressive enhancement with sight of relative freedoms within minimas and creative productivity. maximas formed through metaconstructs dynamics, the interplay series and focus make art entanglement ( personas / metaconstructs )
  • = interaction as triplet spectrum ( coding action in hypertime = infotime ) GEN001 // @gavinkeech if ‘time’ hp / x : operations > personas : extrapolations (verb) < timelines > ( metadata = interpolate signals = frequency betweens = fractal patterns ) then ‘emotion’ hn / y : dynamics > entanglement : ampli cations (verb) < actions > ( metadata = interpolate signals = frequency betweens = fractal patterns ) else ’projection’ hb / z : utilisations > metaconstructs : communications (verb) < interface > ( metadata = interpolate signals = frequency betweens = fractal patterns ) ( inputs = time ) : x : personas : operations : random with probables ( af nities ) ( between = process ) : y : entanglement : dynamics : random with probables ( af nities ) ( outputs = values ) : z : metaconstructs : utilisations : random with probables ( af nities ) x > timelines ( personas ) are extrapolations ( verb ) + ( verb ) + ( verb ) y > actions ( entanglement ) are ampli cations ( verb ) + ( verb ) + ( verb ) z > interface ( metaconstructs ) are communications ( verb ) + ( verb ) + ( verb ) discrete time ( instants in reality ) dots ( vectors ) + continuous time ( owcycles ) lines ( trajectories ) entanglement ( personas / metaconstructs )
  • = variable non-localised fluctuation technique ( crude objectifications of self ) GEN001 // @gavinkeech personas : with VNLFT as identity / experience filter being the timelines ( organism ) x : if i have time, i will spend it y : then i will see how, i feel and go further. z : else i may have to create more to get more done. entanglement : with VNLFT as state / mode ( flow ) x : if i create lots from a little amount of time, i will continue. y : then i can feel real happy and explore new emotions. z : else i may need to go further than my emotions and start hacking. metaconstructs : with VNLFT as dimension / environment being the interface ( instances+scales ) x : if we can connect together at the same time, that will be ef cient. y : then the feeling of creating together will showcase explorations. z : utilising those metaconstructs are worlds we can engage in, as we create them. objects are projections from 2D space of 0 ( becoming holographic as spread moves center ) entanglement ( personas / metaconstructs )
  • = shut __! ( go ____ ) GEN001 // @gavinkeech times arrival to capture the future. bring it close, absorb and release into the wild. growing seeds that have no form. made™ with desire to create immersive biological realities by digital constructs of minds. possibilities are not mentioned as boundaries. production and experience derive the future around. I X U X U I h a s h f u n c t i o n s = : = e m o t i o n l o o p f e e d b a c k o n e n v i r o n m e n t t o o r g a n i s m < s e n s e o f p r o g r e s s = f r e e w i l l > . a n a l o g - d i g i t a l s m o o t h e r : 1 1 d i m e n s i o n . . . m 2 m 2 m 2 m 2 + 3 entanglement ( personas / metaconstructs )
  • = achieving sustainable fluctuation for higher intelligence ( go ) GEN001 // @gavinkeech considerations to run on a creative and productive level for the increase of a systems skill and intelligence. • distribution of information applied to a system will produce an • share responsibility ‘organic evaluation criteria’. a protocol to help problem dissection and solution • avoid information rot notifier mechanisms whereby integration • entrust the collective to expand and use raw information. and evolution process itself with its own inherent existence ( self sustained • creative endeavors need resources – information in its organism growing intelligence ). earliest state ( while pairs being aware of its probable and potential evolution ) provides breeding ground for an emotional layer appears from new ideas and approaches. connections formed from responsibility encoding itself in residual, yet relative by • mistakes from attempts, with the intention of ‘progress’ factors of activity, decaying memory. are useful building blocks to growing possibilities - ownership is stored and sentiment creatively and idealistically. nurtures the ongoing activity ( life ). entanglement ( personas / metaconstructs )
  • = user manual - yeah! not all is automatic ( lazy pieces of ... ) GEN001 // @gavinkeech look deeper. stop. die / survive / live. revive. when lost, find a point. that point is not the point. the point is moving. as defining to make the point, it is already changing. let go. live / survive / die. revive. how many lives? check status. make more. keep going. what is the obstacle? build some if none available. pass that level. deposit node. begin trajectory with dots and lines. challenge? make it as fun as impossible. evolve* entanglement ( personas / metaconstructs )
  • = skill number 1 effort in letting go ( possessive pieces of ... ) GEN001 // @gavinkeech be sure to allow ‘half a thought to function before collapsing it into its opposite. no thought is perfect. to believe a thought is perfect and lacking in failure will mean there is more restraint than the freedom sort. doing half the action and half the thought of arrival, keeps flow happening before it is defined. breathing in any pace of high or low. the middle ground fluctuates in rhythms so sensational that more delivery of experience and generosity fuels its own emotional awareness. entanglement is origami for the mind ... between virtual and real ... making a form ... forms that move and breath together for interaction to take place, gone and coming where memory is the process and discovery is creation for the moments. entanglement ( personas / metaconstructs )
  • = metaconstructs with hyperparameters ( minimum controllers of flowcycles ) GEN001 // @gavinkeech receptors from the 3 main channels from vector’s center become as dendrites to flow out into the expanse of the metaconstructs, pulling back information to channels of synapses where the neurotransmitters release into the individual and collective. • timing of info / experience flow • lines + dots + frequencies + rhythms ( vid / img / snd / mus (( txt shp ) ) • subconscious to forget placement. finding exit is process of creative discovery. • pace ( emotion ) / velocity ( movement ) can be configured yet is natural as chaos and order quantities flow for evolution = momentum • feedback stream from feedback loop • instant reset ( plonk there / here ) • progress gauge ( node deposits ) • level up notifier ( complexity / simplicity fluxation ) • elevator mode ( mental substrate parallels ) • zoom in out mode ( micro to macro data | information to experience realisation ) • record timelines ( investigate identifiers ( organism ) / notifiers ( environment ) ) entanglement ( personas / metaconstructs )
  • = game mechanics ( 3 6 9 as triangulation for movement ) GEN001 // @gavinkeech timelines ( x ) = through 1 making dreams 2 flowing in randomness 3 every instance of projection + is 2D with 3D scaling 1 transitions from A to B 0 actions ( y ) = active 2 discovery is the game = 3 half a thought / half an action has shifted the center 1 accumulation is distribution 2 experience is feedback loops of arrival and departure interface ( z ) = access 3 creation of organism and environment fuels expanse refer to wormholes and keyword movement entanglement ( personas / metaconstructs )
  • = communication in the sky ( fast as forms fly ) GEN001 // @gavinkeech multiplexity as organism = individual thread of multiple signals conveying different objects with no loss of identities and identifiers. multiplexity as environment = individual thread of multiple signals encompassing different objects with no loss of dimensions and notifiers. antiinertia circuit = break patterns = cycle 1 of process / mechanism of 6 feedback loops before activation through the normalisation of the resonance core ( delete > detach ) to anchor home in cycle 2 ( gather > group ) returning to origin as safety to investigate and explore further. home is any placement of discovery as it grows the boundaries once where recognition left states unaware. off / off + off / on + on / off + on / on = /n ( + chaos ) = state 0 / 0 + 0 / 1 + 1 / 0 + 1 / 1 = /n ( + chaos ) = statistic false / false + false / true + true / false + true / true = /n ( + chaos ) = memory dot / dot + dot / line + line / dot + line / line = /n ( + chaos ) = pattern entanglement ( personas / metaconstructs )
  • = engaging / defining ( diving as flying ) GEN001 // @gavinkeech S = system • immerse presence from non-presence dive • interact with environment as embodiment is felt as one = 0 loop • discover cultural connections in times overlapping explore • patterns to be recognised and broken into new creations water • accumulation from experiential delivery of senses touched require distribute fusion for expansion • growth sustained in movement with life nourishes flow to all species land • empowerment in techniques allow objects to be utilised and amplified upgrade • communication is open for interpretations to reconfigure realities falling is rising sky entanglement ( personas / metaconstructs )
  • = evolutionary flowcycles in metaconstructs substrate primes ( ... ) GEN001 // @gavinkeech object sky = salience object sky = archetypes ground = consciousness ground = organism water = information process water = creation process 1 sight sky 4 environment = object = experience soar on fly 2 sound water 3 communication = process = data run 3 touch sky 2 shape = object = content /n climb 4 smell water 1 composition = process = information swim off 5 taste ground 0 organism = vector = consciousness dive entanglement ( personas / metaconstructs )
  • = metaconstructs substrate primes ( process < | > object ) GEN001 // @gavinkeech salience emotion archetypes + 1 object experience environment on content shape organism information composition off process data - communication 8 code creation information entanglement ( personas / metaconstructs )
  • = metabolism as progress ( information organica produces energy ) GEN001 // @gavinkeech efficiency of decay = action to spot the difference = changing choices af nities are in uenced by observation • communication is entanglement of uid + fractal + holographic normalisations ( of /n + ent_pm + origin ) • observations of presence and non-presence between organism and environment is metabolism of working pairs 1 build + record = information organica = metaconstructs ( x4 ) 1 creative metabolism = /cm ( water ) = data + information > | < content + experience - /dm > synthesis of simplicity = object = archetypes ( - salience ) 2 destroy + breakdown = information organica = metaconstructs ( x4 ) 2 destructive metabolism = /dm ( sky ) = data + information > | < content + experience + /cm > digestion of complexity = process = creation ( + information ) = evolution of exaptive forms / non forms allowing accumulation to ow of states arriving, brings substates of sets already available to action. sky, water and ground stream from non-location. refer to :: metaconstruct evolution of cellular fractals + world contrasts of similars transducer for entanglement ( personas / metaconstructs ) entanglement ( personas / metaconstructs )
  • = living font from ent_pm transducer ( states + input + output * loop - meaning = ) GEN001 // @gavinkeech variable 1 states = sets variable states multiplied by non-localised input code emerge to vector 2 input code = sets non-localised output code reduce to non-localised organism multiplied by variable states 3 output code = sets 4 initial states = subsets of 1 fluctuation 5 final states = subsets of 1 technique 6 ent_pm = 1 x( 2 >( 0 ))x( 3 <( 0 ))x 1 0 vector as zero point in plonk system redundancy multiplied by noise factors of uctuation in 0 organism as zero point in plonk system subsets to variable states process / mechanism = ( cycle 1 ) > ( 0 ) + ( 0 ) < ( cycle 2 ) • VNLFT of engaging / de ning :: 2 ( pairs ) • personas + metaconstructs + entanglement :: 3 ( triplets ) entanglement ( personas / metaconstructs )
  • = metaconstructs data flowcycles ( hyperskywater ) GEN001 // @gavinkeech notifiers ( 0 ) data infocycles ( infocology ) off / on • language • meaning LANGUAGE MEANING • context hyperconsciousness encompasses with noti ers noti ers consists of patterns CONTEXT hyperconsciousness ( 4 ) remarked understood patterns ( 1 ) conscious / subconscious NON thought remembered cycles / phases PRESENCE CHANCE CHOICE • presence PRESENCE • chance • non-presence • choice • emergence EMERGENCE RESULT • result data neglected error misunderstood connections permeates through stated patterns form into temperature hyperconsciousness correction connections ( 3 ) witnessed temperature ( 2 ) micro / macro POSITIONS MODES CHAOS ORDER hot / cold • positions • chaos • modes • order STATISTICS UNCERTAINTY • statistics • uncertainty temperature conveys towards connections entanglement ( personas / metaconstructs )
  • = metaconstructs data interface variables ( relative minimas / maximas ) GEN001 // @gavinkeech how understood is relative maximum? • on solid notifiers energy how misunderstood is relative minimum? • off emotion how error is relative maximum? • cycles solid patterns energy how correction is relative minimum? • phases emotion how witnessed is relative maximum? • hot solid temperature energy how neglected is relative minimum? • cold emotion how stated is relative maximum? • micro solid connections energy how remarked is relative minimum? • macro emotion how thought is relative maximum? • subconscious solid hyperconscious energy how remembered is relative minimum? • conscious emotion solid = vectors empowerment+ to utilise++ information+ embodiment+ through experiential+ delivery+ energy = exaptive form / nonform of emotion emotion = energy ampli cation+ from sensed extrapolation+ of information embodiment+ by absorbing communication+ entanglement ( personas / metaconstructs )
  • = thermodynamics ( relative minimas / maximas + directional properties ) GEN001 // @gavinkeech 2a 2b a b = 1a 1b if ( off ) = decreased chaos of macrostates of macroscopic substrates ( less ) process (-) with object (+) as then ( 0bit = hsw=2 ) = mc=content ( emotion + salience ) + mc=experience ( archetype ) contraction and expansion for kinetic else ( 2a + 2b ) = possibles of increased ( more ) order = expansion energy momentums of spin antiinertia if ( on ) = increased chaos of microstates of microscopic substrates ( more ) ipswitches of amplitudinal polarity then ( 1bit = hsw=1 ) = mc=data ( code + information ) + mc=information ( creation ) cycles for frequency owcycles creating else ( 1a + 1b ) = possibles of decreased ( less ) order = contraction connections of spin and overlap. entanglement ( personas / metaconstructs )
  • = thermodynamic flowcycles ( object as process | process as object ) GEN001 // @gavinkeech salience X emotion archetypes sky object maxima Z past Z X a S b X future past Z X a S b X future Z past Z X a S b X future minima process water Z information code X creation entanglement ( personas / metaconstructs )
  • = thermodynamics in plonk system ( gyroscopic navigation ) GEN001 // @gavinkeech emotion X X half a thought and half an action access experience imagine metadata = process open past objects from expanding future experiences process / metadata experiences interaction = objects vid / img salience vid / img archetypes Z Y Z allow rotation from spin / spiral of accumulative distribution. X X remember create = abundance ( inspiration ) past events future events = movement ( flow ) release release = creativity ( productivity ) Z Y Z sound sound mind / interface compass in positional degrees for discovery and exploration. imagine access communicate communicate communicate process from rotational equality allows distance of establishment possibility signal / frequency between departure self / vector interaction / objects interplay / ambience and arrival in gyroscopic navigation to experience emergence. mind information mind creation refer to ‘state / mode as an interface ( connecting simply - prime operators part ‘b’ )’ refer to ‘state / mode as an interface ( routes of X X interaction parameters to build itself )’ code entanglement ( personas / metaconstructs )
  • = plonk system trail in 3 steps ( instance example ) GEN001 // @gavinkeech refer to ‘wormhole proximity optimiser of constraints’ refer to ‘capacity / sense = energy ...’ X TIME = TIMELINES EVENTS = SEEK. SEARCH. EXPLORE. BALANCE + CONFLICT = 0 Y EMOTION = 0 ACTIONS EXPERIENCES = 0 SPECTATE. OBSERVE. CURATE. REQUIREMENT + OCCURRENCE = Z PROJECTION = INTERFACES PERSPECTIVES = FOCUS. CREATE. EXPAND. PARTICIPATION + FUSION = X WATER Y SKY Z X 1 2 3 1 Z Y Z Z Y Z Z Y Z Z Y Z X X X X X X X X Z Y Z Z Y Z Z Y Z Z Y Z RESET = RETURN HOME entanglement ( personas / metaconstructs )
  • = plonk system as game engine ( reset to ‘return home-evolving’ if required ) GEN001 // @gavinkeech X memory as process Y sensation as being Z remembering as object 0 0 1 0 1 2 1 /N = 1+/N HALF = 1+/N+HALF ARRIVE = 0 2 /N = 0 2+/N HALF = 0 2+/N+HALF ARRIVE = 3 /N = 3+/N HALF = 3+/N+HALF ARRIVE = 1 2 3 1 HAT+HAA FLOW Z projection refer to ‘patterns to be broken ( breaking does not mean hard = smooth paced ow )’ sky refer to ‘half a thought + half an action ( spliting and splicing for third’s emergence )’ - + refer to ‘environment and organism communicate ( metadata is objects is metadata )’ Y emotion refer to ‘organism with environment ( morphing with conditions : part a )’ - HOME - + + HOME organism refer to ‘organism with environment ( morphing with conditions : part b )’ refer to ‘organism with environment ( morphing with conditions : part c )’ + - X time refer to ‘evolution of zero bit ( owcycles from center movement )’ water refer to ’world contrasts of similars ( emergence of third realities )’ entanglement ( personas / metaconstructs )
  • = VNLFT as fractal:ownership of mind ( personas are navigation mechanisms ) GEN001 // @gavinkeech + future 1 interaction 2 visionary objects artist emotional sky creative = realisation = amplification Y + X + Z focus / create / expand X Y Z + Y variable emotion | maxima non-localised success Y + X + Z X Y Z + Y refer to ‘fractal:ownership’ half a thought / half an action real ground virtual refer to ‘thermodynamics in plonk system … ( gyroscopic navigation )’ every interaction of even half a cycle 1 organism cycle 2 refer to ‘ refer to ‘segment of encapsulation ( ow thought is choice of life states. convergence vector divergence through membranes )’ being aware of outcomes is half - past pull force spectate / observe / curate scale expansion + future refer to ‘analog to digital smoother ( on and off the cycle. choices make more are smooth too - blinking helps sight )’ possibilities. making half a choice has already fed reality consciousness idea refer to ‘half a thought + half an action ( spliting and splicing for third’s emergence )’ information into the interaction. mind refer to ‘personas activation of rotational a pause was one answer. a breath was another. even a twist ipswitches ( match any level of interplay )’ of a thought was an another. = immortal as generosity ( hidden for discovery ) 4 metadata 3 realist process critic informational water destructive = extrapolation X + Z ( Y ) seek / search / explore Z + X ( Y ) = persistence technique code | minima fluctuation failure X + Z ( Y ) Z + X ( Y ) - past entanglement ( personas / metaconstructs )
  • = capacity gauge through times ( anytime | x / anywhere | y / anywhen | z ) GEN001 // @gavinkeech distance closeness expanse X Y Z emotion being connected to human condition is the rst free evolve merge in uence of intuition, closest to subconscious potentials. multiples of direction to explore expanse of the environment, as contrasts desires potentials knowledge blend with discovery of projection. as worlds ow between distance of free timelines and restrained evolve merge restrained events, does time X Y Z show emergence as movement. distance closeness expanse personas / metaconstructs entanglement network clusters : identity / experience filter = timelines = personas Y af nities projection splay vectors dimension / environment = interface Z = metaconstructs refer to ‘triangulation / seeds / sources / growth process / mechanism = actions X = personas ( formula = subset parameters )’ for more details. knowledge / repository = database Z = metaconstructs refer to ’world contrasts of similars ...‘ entanglement ( personas / metaconstructs )
  • = capacity of realities and ideas ( anytime anywhere anywhen ) GEN001 // @gavinkeech the night still feels early. know which parts will return to your future its your choice. 22:15 and aware of the effects of a rebooted and which will strive in pursuit towards fuck off please. die and let others arrive. and cleansed mind. entanglement with its past? time only becomes irrelevant when there is artificial substances, unsure of their there is always a connection to the past, an enough minds here. influence on chemicals for the mind. influence we have as a story, to be felt from knowing the body is processing the modes invisible layers. --- of both interactions. knowing they are here, now and growing by each sentence connects to its past and what do you feel, when you know time is themselves, can we begin to stop time. time waits for its future to arrive. a fractal of probably more than you can occupy? will be the canvas for realities to emerge narratives. from all instances. productivity is fueled by the need to be when stories can be made and retrieved in connected to artwork. a series produced when letting go of limits of knowledge and any instance, this is when we surpass limits into recognizable patterns. patterns that embracing feelings connected to that which of the imposed mind. linkages are found as have life and are not dead. creation is is within us, from these pulses of collective you feel/sense with entanglement. inserted between things. bridging the gaps consciousness, we start to lose control of of unawareness, turning on the lights for stasis and begin operating on levels beyond comprehension has to be learned by not more to be seen. stagnation. learning from previous methods. when putting microscopes and telescopes if time is still and moving. how does this lets begin making this happen. around each of these instances, do you start contradiction work? experiencing the infinities usually ignored. i know. we are all on it.... time is irrelevant, lose notions of time that are limited to yet the main projection. there is an unfolding of impossible questions unconnected worlds - the pre-cyber era. of what might happen next. which one will life, death and immortality you choose to endeavor? will you be entanglement is the unraveling of everything sentimental enough, so that as you leave, into one time as the flow pours in. whats next? you mindfully proceed with a trail to later return to an investigation? now, what is your capacity? when you seed another plant and want it to -- branch back to its progenitor, how do you do you decide or will you wait for majority? @gavinkeech entanglement ( personas / metaconstructs )
  • = entpm entry point ( discovery is implied = generosity and gratitude ) GEN001 // @gavinkeech personas / metaconstructs = state / mode identity / experience filter = timelines Y X = events as presence dimension / environment = interface Z = perspectives as normalisations process / mechanism = actions X Y = experiences as uncertainty knowledge / repository = database Z = normalisations as perspectives * timelines are events of experiences and require to be embodied for actions of uncertainty to release presence life as a game > game as a system > system as an experience / loop X dynamics of time forces ( x axis ) present is at the intersection of decay from the forces of reality’s effort and idea’s momentum. events persist during the overlap and in uence the cycle loop. Y dynamics of emotion forces ( y axis ) uncertainty is at the intersection of decay from the forces of success’ passion and failure’s emotion. experiences persist during the overlap and in uence the cycle loop. Z dynamics of projection forces ( z axis ) normalisation is at the intersection of decay from the forces of society+physicality’s force and mind+us with progress’ expansion. perspectives persist during the overlap and in uence the cycle loop. entanglement ( personas / metaconstructs )
  • = option points stabiliser mottos ( entries by defining and engaging to begin ) GEN001 // @gavinkeech X efficiency of freedom statement • delivery is relative to generosity ( experience ) • embodiment of the future is interpreted ( utilisation ) • escape is returning to where self is going ( empowerment ) Y efficiency of freedom statement • half a thought and half an action ( extrapolation ) • redundancy and noise are insulation and emergence ( communication ) • witness value and ignore neglect to create abundance ( ampli cation ) Z efficiency of freedom statement • inspiration is from re exivity of multiple events ( abundance ) • ow is from re exivity of multiple experiences ( movement ) • productivity is from re exivity of multiple perspectives ( creativity ) entanglement ( personas / metaconstructs )
  • = vnlft modes of transition ( flowing pulses in binaries for emergent articles ) GEN001 // @gavinkeech 1 variable ( visionary ) red emotion • stop / go 2 non-localised ( artist ) green creation • go / stop 3 fluctuation ( critic ) black destruction • end / start 4 technique ( realist ) white information • start / end 5 interplay ( organism ) yellow identifier • receive / transmit 6 ambience ( environment ) blue notifier • transmit / receive green : life blue : environment turquoise : hyperconsciousness entanglement ( personas / metaconstructs )
  • = vnlft states of transition ( non-action as action ) GEN001 // @gavinkeech intentionality vs unintentionality • knowledge is all inbetween within a realisation encasement. • a fractal representation of the whole, yet de ned in uid terms of its construct. • metaconstructs are the bias to which projections encounter their interactions. • interactions = intention vs unintention as an exaptive input output feedback loop. personas / metaconstructs’ expansion core ( nb. shape is uid ) nb. time is not restrained or constrained = reflexivity from multiple events. nb. emotion is not restrained or constrained = reflexivity from multiple experiences. nb. projection is not restrained or constrained = reflexivity from multiple perspectives. begin entanglement ... hold onto and forget patterns . how much is remembered is technique entanglement ( personas / metaconstructs )
  • = efficiency in inefficiency from diversity ( doubt brings critic to be protector ) GEN001 // @gavinkeech combinations for fluid ratios of creative productivity, derived by art, science, philosophy and psychology is sustainment for expansion into and beyond hyperconsciousness. enjoy delay. discovery surprises when nonpresence loops waiting. ignore time (x) as information automata blends experience to life (organica). entanglement ( personas / metaconstructs )
  • = enhancing idea from edge of membrane ( interface of restraint mechanics ) GEN001 // @gavinkeech enhance the degradation of an idea as its initial momentum hits flowback from effort, as this allows increase in reach of vectors passion factor. presented in one form is not enough. output requires multiple means of entry for vectors to emerge organism. mutuals of regenerative decay. entanglement ( personas / metaconstructs )
  • = problem solve ( failure as success mechanism for evolution ) GEN001 // @gavinkeech interface emotion question answer half half knowledge repo database problem entanglement ( personas / metaconstructs )
  • = non-attachment ( distance is worlds to explore ) GEN001 // @gavinkeech be proud of doing, in going past your thought desire. arrival is hard for minds to manage, so distance is what happens. non-attachment is our friend. eases suffering and lets us be inactive as we wait ... we are never as we see. we are more. when we witness others, we change, as transfer of in uence builds us. in this, that is why we should love everyone, as they are us. forgetting is your next challenge. forget as much as you can and you will be free to live again. how far depends on how much you want to change ... and what. entanglement ( personas / metaconstructs )
  • = just when you thought ... ( dont lose yourself. run in chaos. nd order. silly ) GEN001 // @gavinkeech proximity is influence of minds affinities. bridging distance by building worlds between. the transfer of corrupting time is the amount of change, that will be distributed through perception ... of anytime anywhere anywhen. what becomes. persistence versus sight is nurtured as steps are taken and felt for worth. if you forget who you are, who will save you? does it matter? nd yourself. then dont even worry. you can change and are required to. this is nature. resisting changes you. you are not even you. shhush! half a thought half an action entanglement ( personas / metaconstructs )
  • = fractal ownership ( neglect is action : lazy expletives!* ) GEN001 // @gavinkeech persuasion start end 0 action half off on 0 choice half productive collective pressure. add portion of urgency. seed for motivation. individualised by states and modes identity is on the line. immortal as reputation begins. from memetic non-positions. you will come to arrive. you are not breaking carefactors vs passionfactors. the state of all forms ... no one is!* emotion vs passion / effort vs momentum breaking. entanglement ( personas / metaconstructs )
  • = emergence out of complacency ( comfort in progress ) GEN001 // @gavinkeech urgency activated. dictated by mind. decided by absence of action. how much rest is required in sense of non-urgency? rest is scope of spectation. witnessing interplay of articles rebounding states of justification. stop. act. what happens when creation is instigated between urgency and non-urgency? rapid evolution whereby imposed minds of comfort resist change as journey means action. comfort is a state of restraint from non-active decay by freedom losing meaning, hence becoming imprisonment of minds potential for expansion. realising this has already recognised freedom. entanglement ( personas / metaconstructs )
  • = embracing experience in turbulence ( smooth as sight ) GEN001 // @gavinkeech resonance core it has to have 3 prime inputs and 3 prime outputs. • education • discovery from mystery • poetic interpretation < available to strategic translation > • art mode < design thoughts from imagination and connection to everything > • worlds emerge from distance of thoughts. • uneducation entanglement ( personas / metaconstructs )
  • = chemical flow from interaction in conflict ( perception uxation ) GEN001 // @gavinkeech communication is half ‘insert actionable expletive’ is about trusting yourself to the ( thought ) struggle. deliver understanding which might go against the grain. letting go is half the both pairs in any instant in reality require conflict to ( action ) suffering. emerge a solution. real-time feedback how painful it is depends on the working pair. • vector node point observers dont know the intimacy of the exchange, so • x y z axis expansions they do not need to decide the emotional reality of it. • x y z axis rotations it is always more seamless and smooth than it may seem. • panel slide out contextual settings based on soon time passes without even the pain being felt. instants in reality these are wormholes of progress. entanglement ( personas / metaconstructs )
  • = sense affinities of articles ( kinetics in puppets ) GEN001 // @gavinkeech Y controlling amplification species affinities how many punches to the head does it take, to keep kinetics force down in the process, where owners of objects, proximity efficiency = go further which cause interactions, may have to be remindered • nerve synapse ( y ) mechanised control of to activate before proceeding. what has ‘establishment’ • living cell ( z ) string is puppet mode will be tainted by disconnection to future ows of ux. • resonance core ( x ) normalisation = movable truths part a = society + physicality least resistance to build muscle = sense affinities part b = mind + us ( progress ) • enhancement on rotation a reality’s momenta = force ( establishment’s momentum ) • notification of instigations • evolutionary awareness b idea’s antiinertia = expansion ( possibility’s effort ) • reciprocal distribution Z X education Z uneducate Y database X object verb subject value as energy cost as exchange normalisation as amplification abundance ( inspiration ) movement ( flow ) holder ( creative productivity ) personas metaconstructs entanglement • breaking patterns • create new patterns entanglement ( personas / metaconstructs )
  • = value in foresight ( releasing further than can be imagined ) GEN001 // @gavinkeech vector splay what is the cost? exchange = expenditure momentum momenta what is the value? energy = resource X time is of value for its cost effort Z projection is of cost for its value vector multiplexity utilising HATHAA Z let normalisation Y become ampli cation effort + vector splay + effort ( momenta ) requirement = occurrence feedback loop decay value of purpose foresight vector of forces 2 ( time + projection ) visionary utilises communication foresight as reality from vector splays’ points of perspectives in vs un -x+z entanglement ( personas / metaconstructs )
  • = normalisation neuron multiple with vector affinities ( hyperneurology ) GEN001 // @gavinkeech • metaconstructs as neural node dendrites expanding and contracting. • converge with morph points into average. • resisting reduction until creation is made. • events ( x ) • experiences ( y ) • perspectives ( z ) normalisation is the pulse of living and breathing being immortal as sensation and experience of aesthetics persist. entanglement ( personas / metaconstructs )
  • = parent child ( states of observation from nurture / evolve modes ) GEN001 // @gavinkeech play pause record X Y Z variable visionary emotion non-localised artist trance technique realist sedate fluctuation critic instinct entanglement ( personas / metaconstructs )
  • = meanings made simple ( primes to open imposed mindsets ) GEN001 // @gavinkeech X logos thought conversation statement symbolism knowledge meaning show / activate / release say Y pathos suffering impetus feeling emotion passion empathy listen / absorb / merge hear Z ethos belonging exchange flow connection value currency share / contribute / create see 0 all touch sensation entanglement ( personas / metaconstructs )
  • = aestheticals ( to be til touched / shifting when remembered / felt while becoming ) GEN001 // @gavinkeech aesthetics sleep Z X Y X Z wake utilised lower • • sensed higher harnessed in delicacy • • unleashed in rawness utilised embodiment • • sense extrapolation weakness night • • strength day light • • shadow intrinsic / internal • • extrinsic / external no / yes • • no / yes contract / expand • • contract / expand subject / object • • subject / object micro / macro • • micro / macro order : simple • • chaos : complexity realised : result • • mysterious : potential degree of tangibilty • • degree of intangibility articulation +4 • • inarticulation -8 entanglement ( personas / metaconstructs )
  • = breathing dynamics ( connection is interface ) GEN001 // @gavinkeech aesthetics distance distance experience experience distance distance aesthetics entanglement ( personas / metaconstructs )
  • = metaconstructs experience flowcycles ( hyperskywater ) GEN001 // @gavinkeech embodied ( 0 ) experience infocycles ( infocology ) full / empty • tolerance • ampli cation • decayed super cial encompasses with embodied embodied consists of textural superficial ( 4 ) insatiable controlled textural ( 1 ) high / narrow instigated projected smooth / coarse • delivered • lived • transformed • dreamed • alluded • remembered experience freed encouraged embraced profound permeates through super cial satis ed textural form into owing distorted profound ( 3 ) managed flowing ( 2 ) deep / wide delayed / paced • aesthetics • discovered • emotion • mystery • sensation • struggle owing conveys towards profound entanglement ( personas / metaconstructs )
  • = metaconstructs experience interface variables ( relative minimas / maximas ) GEN001 // @gavinkeech how controlled is relative maximum? • full solid embodied energy how embraced is relative minimum? • empty emotion how encouraged is relative maximum? • smooth solid textural energy how distorted is relative minimum? • coarse emotion how managed is relative maximum? • delayed solid flowing energy how freed is relative minimum? • paced emotion how satisfied is relative maximum? • deep solid profound energy how insatiable is relative minimum? • wide emotion how instigated is relative maximum? • high solid superficial energy how projected is relative minimum? • narrow emotion solid = vectors empowerment+ to utilise++ information+ embodiment+ through experiential+ delivery+ energy = exaptive form / nonform of aesthetics emotion = energy ampli cation+ from sensed extrapolation+ of information embodiment+ by absorbing communication+ entanglement ( personas / metaconstructs )
  • = influence from contrasts ( rotation in influence is communication ) GEN001 // @gavinkeech influence from expansion to home communication a entanglement b origin • microscopics • macroscopics • reductionism earths ( origin ) spaces ( entanglement ) • emergence object interaction emotion interaction objects sky artificial natural water macro observed observer raw / synthetic raw / synthetic micro metadata processed process result raw / synthetic hyperparameters communication classical = certainty thermodynamics quantum = uncertainty • choice ( realisation ) • abundance ( inspiration ) • action ( utilisation ) momenta half spin HATHAA • movement ( flow ) • in uence ( clusters ) • creativity ( productivity ) raw / synthetic entanglement ( personas / metaconstructs )
  • = hyperphysics ( hooking to top level ) GEN001 // @gavinkeech X memory as process 0 1 /N = X TIME = 0 Y EMOTION = 0 2 /N = Z PROJECTION = 3 /N = X Y Z hyperphysics x_axis = time’s affinity X Y X Y Z Z X Z Y personas = operations X Y X Y Z Z X Y resonance core = frequency multiple Z entanglement ( personas / metaconstructs )
  • = hyperneurology ( hooking to top level ) GEN001 // @gavinkeech Y sensation as being 0 1 1+/N HALF = TIMELINES EVENTS = 0 ACTIONS EXPERIENCES = 0 2+/N HALF = INTERFACES PERSPECTIVES = 3+/N HALF = hyperneurology y_axis = emotion’s affinity entanglement = dynamics nerve synapse = neuron multiple entanglement ( personas / metaconstructs )
  • = hyperbiology ( hooking to top level ) GEN001 // @gavinkeech Z remembering as object 0 1 2 1+/N+HALF ARRIVE = SEEK. SEARCH. EXPLORE. BALANCE + CONFLICT = 0 SPECTATE. OBSERVE. CURATE. REQUIREMENT + OCCURRENCE = 0 2+/N+HALF ARRIVE = FOCUS. CREATE. EXPAND. PARTICIPATION + FUSION = 3+/N+HALF ARRIVE = hyperbiology z_axis = projection’s affinity metaconstructs = utilisations living cell = cell multiple entanglement ( personas / metaconstructs )
  • = karmic distribution and presence to mind compass ( simple intelligence ) GEN001 // @gavinkeech parser > syntactical living font transducer sky = interaction = object = visionary + artist = emotion object of process output = information = exchange = expenditure = usage = adaptation = water = metadata = process = critic + realist = information process of input = emotion = energy = resource = stories = experiences = object • polymorphism problem = to class without restricted modeling • isomorphism object variation 1 • process of object variation 1 transduction on /? model • process of object variation 1 class transduction off /? subclass object variation 2 organism • process of object variation 2 transduction on /? • process of object variation 2 emotion information transduction off /? entanglement ( personas / metaconstructs )
  • = laugh intermission ( ... ) GEN001 // @gavinkeech “ laugh, its funny how people dont realise that now is the best time. they are too busy with what was stated in the past. the future is what you talk to now. ” make love to the future. entanglement ( personas / metaconstructs )
  • GEN001 BY @GAVINKEECH PERSONAS / A BEHAVIORAL MODEL FOR AMPLIFICATION OF THE INTENTIONAL INTERPLAY WITHIN AN METACONSTRUCTS EMERGENT ACTIVITY/DISCUSSION PLATFORM 3. FLUCTUATION VNLFT 1. VARIABLE EMOTIONAL (VISIONARY) DESTRUCTIVE (CRITIC)> FRAMEWORK FOR EXPANSIVE MINDSETS & CREATIVE PRODUCTIVITY> FLUID PROTOCOL PARAMETERS WITH FRACTAL NARRATIVE POTENTIAL> LIFE AS A GAME > GAME AS A SYSTEM > SYSTEM AS AN EXPERIENCE / LOOP 2. NON-LOCALISED CREATIVE (ARTIST)/VARIABLE /NON-LOCALISED /FLUCTUATION /TECHNIQUE 4. TECHNIQUE INFORMATIONAL (REALIST)VNLFT IS REPRESENTATIVE OF A MECHANISM FOR MINDSETS TO UPDATE KNOWLEDGE ON TOPICS 1. REMAIN INDEPENDENTTHROUGH PULSE RHYTHMS (NETWORK CLUSTERED TRENDS), WITHOUT LOSS OF MOMENTUM. INDEPENDENCE MEANS HAVING THE SCOPE TO BE VARIABLE (TAKING THE PLUNGE WITH SELF BELIEF - YOU WONT LOSE YOURSELF - NO NEEDTHE FIRST 4 POINTS (TITLE OF THE MODEL DISCERNED AS AN OBJECT SYSTEM) IS A REFLECTION FOR FEAR - THERE IS NOTHING TO LOSE)OF THE PROCESS, WHICH ARE 1 TO 1 WITH THE POINTS LISTED AS INSTRUCTIONS. 2. CONCLUDE & REVIVE UPON REALISATION OF PRODUCTIVITY & POSSIBLE BREAKTHROUGH, QUESTION RELEASE FROM STATE THEN REVIVE TO STASIS OF PERSPECTIVEIMPORTANT : BE MINDFUL _ 3. SUSTAIN VARIANCE_EMOTION/PASSION VERSUS _EFFORT/MOMENTUM (FACTOR) UTILISING CREATIVE CYCLES FROM ‘FLOW DECAY’ OF CAUSE & EFFECT / INFLUENCE & RESULT PREPARE/INITIATE FOR CONSTANT ADAPTATION. 4. REINITIATE PROTOCOL CYCLES END BY CONSUMPTION OF THE MIDDLE FACTOR OF EMOTION/PASSION VS. EFFORT/MOMENTUM - LOOP TECHNIQUE EXAMPLE OF A PROPOSED METACODE EXISTING SYSTEMS • PERSONAS / METACONSTRUCTS = STATE/MODE ENTANGLEMENT • FENGSHUI 1. ELEMENTS 2. DIRECTIONS 3. TIMELINES 4. INFLUENCE ASSIGNMENT OF METACODE • 6 THINKING HATS • IDENTITY / EXPERIENCE FILTER = TIMELINES GENERATION (/N) TO AN INTENTION 1. BLUE 2. GREEN 3. YELLOW 4. RED 5. BLACK 6. WHITE OF PERSONAS’ ENTANGLEMENT WITH • DIMENSION / ENVIRONMENT = INTERFACE EVERYTHING RELATED. • 4 KEIRSEY TEMPERAMENTS 1. IDEALIST 2. RATIONAL 3. GUARDIAN 4. ARTISAN • PROCESS / MECHANISM = ACTIONS • KAIZEN 1. CONTINUAL IMPROVEMENT CYCLES 2. FLAGGING PROTOCOLS • KNOWLEDGE / REPOSITORY = DATABASE 3. QUALITY CONTROL 4. HUMAN SATISFACTION DESTRUCTIVE (END/LOOP/START) SHAPE (B) SCALE • CRITIC > ANALYST KNOWLEDGE POOLS • DENSE > RATIONAL • QUANTUM MECHANICS - SCIENCE • LOOSE • NEGATIVE > REBEL • EVOLUTIONARY BIOLOGY • PACER > PROJECTMANAGER • PSYCHOLOGY SHAPE (A) INSTANCE > FACILITATOR • PHILOSOPHY • NETS • BLACK • PHYSICAL TECH DEVELOPMENT • BLOBS • ETC . • SPIKES CREATIVE (START/LOOP/END) ENVIRONMENT (B) SCALE • ARTIST > GENERATOR • REALITY > SCRIBE KNOWLEDGE / • DREAM > ARTISAN REPOSITORY • POSITIVE > EMBRACER ENVIRONMENT (A) INSTANCE • VISUALIZER > SCRIBE • SPACE > FACILITATOR • EARTH • GREEN IDENTITY / PERSONAS / DIMENSION / • MIND EXPERIENCE FILTER METACONSTRUCTS ENVIRONMENT EMOTIONAL (HUMAN) ORGANISM (B) SCALE • VISIONARY > PROJECTIONIST • CYBERNETIC > IDEALIST • HYBRID • INTUITIVE > EMPATHIZER PROCESS / • INTENSIFIER > SCRIBE MECHANISM ORGANISM (A) INSTANCE > FACILITATOR • HUMAN • RED • ANIMAL • ROBOTIC CYCLE 1 INFORMATIONAL (SCIENTIFIC) • DEFINE > SCOPE • REALIST > VALIDATOR • REUSE > SCAVENGE COMPOSITION (B) SCALE > GATEKEEPER • ENHANCE > UPGRADE • RAW > GUARDIAN • MERGE > UNITE • SYNTHETIC • NEUTRALIZED > CONTAINER • RELEASE > SURVIVE COMPOSITION (A) INSTANCE • DISTRIBUTOR > PROJECTMANAGER • DELETE > DETACH • NATURAL > FACILITATOR • ARTIFICIAL > SCRIBE • PROCESSED • WHITE CYCLE 2 • GATHER > GROUP COMMUNICATION (B) SCALE • ORDER > PRIORITISE • ABSTRACT • ISOLATE > NURTUREPERSONA SYMBOLS • CLEAN > RECOGNISE • PRECISE • SQUASH > DESTROY COMMUNICATION (A) INSTANCE • INSPECT > COLLATE • WORDS • NUMBERS • FORM (SOUND+VISUALS)VISIONARY REALIST CRITIC ARTIST PAGE2 OF APPENDED NOTES COMING SOON ...
  • GEN001 // @gavinkeech personas / metaconstructs emerging everywhere - utilisation interplay combinations of personas can be embraced, yet 1, 2 or many, may processes/mechanisms are segments of action within a defined overshadow the focus at a certain time by being the main intent or task at hand. condition of that given moment, especially if merging with an environmental construct (metaconstruct of 1 or many of instances fluctuating from the cycle pool of instances (in any order from 1 and and scales) 2), while knowing a process or rhythm may emerge based on which combination of identity+environment factors are in play, can combining the mind with any combination (but being aware of its enhance the roles to discover insights/visions from focus/chaos. initial state) is entering the zone of metainfluence ... 1. a topology created/formed/decayed from this will have signatures when in metainfluence, going anywhere or being anything and embedded from the membrane-like timeline by the interactions and seeing things clearly are proportionate to that mode. morphology of the interplay. while in this state, shifting/activating into another 2. an environment emerging, from meta-signatures, written all over mode/state/condition, allows for a type of hyper-mode for an the evolving environment we/they inhabit. evolution of consciousness (from all the metadata - embedded - fractally growing from the environments 3. 3dimensional treeline forms, branching like coral structures. emerging/made/created/decayed). having neural pathways floating across paths from stored meaning synapses (metaconsciousness) eventually form around the expanse this is being hooked into the constantly growing, and infinite of the collective environment. combinations of personas/mindsets (including substrates) and the variable instances + scales made from the an ecology, from these states/modes have genetic/memetic metaconstruct/environments, mindful awareness of knowledge pool connections with the information stored inside metacodes, similar to databases and the processes/mechanisms initiated. how bacteria is vital for our health and existence. they are part of the bodies composition, keeping us all going (in this case our identities not only will there be the capacity to go into scales + instances (and fused with our online extension - personas + metaconstructs + art) - multiple) in the singular imagination, but also beyond with the also like lichen for scientists to study later on. collective/emerging imagination as well. //
  • = key parameter element / string mode ( +4-8 polarity cycle ) GEN001 // @gavinkeech + + + + 1 2 3 4 - - - - 8 7 6 5 = string mode +4-8 polarity cycle is representative of a system within a system at its simplest breakdown to derive fractal sequence scalable to any in nite loop, including decay and multiple states at the same time. this is a segment of an infinite string. independent yet integral to the whole, having the capability to seed new systems as the others persist. new systems becomes entangled with its remnants (self/all). entanglement ( personas / metaconstructs )
  • = key parameter element / particle mode ( +4-8 polarity cycle ) GEN001 // @gavinkeech = breathing dynamics + 2 + + 3 2 + 1 + 3 + 4 + 1 - 8 - 5 - - + 7 6 + 2 4 + + 3 1 + 1 + 2 + 3 + 4 - 8 - 5 = particle mode + - - 7 6 4 + 2 + + 3 1 instant in reality + 4 - 8 - - 8 - 5 - 5 8 - - - - 7 6 - 7 6 5 - - 7 6 = particles as compounds clustered +4-8pc as instants of reality breathing ow energy out and into itself, with overlap and expansion on each breath. in uence is natural as connection is the interface entanglement ( personas / metaconstructs )
  • = key parameter element / flow cycle ( +4-8 polarity cycle ) GEN001 // @gavinkeech + 2 4 2 - 5 + 3 = inner - 6 + = 2 sides or 2 directions 2 = outer - 7 + 1 - 8 = flowcycle force = negative energy emergence derived from lack or non presence of, to become that which will = 4 parts or 4 differences ripple 1 ( -6 +2 = -4 ) manifest. from the depths of non existence force is made to produce growth. ripple 2 ( +3 -7 = -4 ) ripple 3 ( -5 +1 = -4 ) spin (in state of arrival+(stasis)+departure) attracts entanglement from ripple 4 ( +4 -8 = -4 ) presence, the reserve for emergence, as it cycles in loop. entanglement ( personas / metaconstructs )
  • GEN001 // @gavinkeech origins of +4 -8 polarity cycle future ux experiment :: merging philosophy, theory, psychology, art & design OVERVIEW PRACTICAL futureflux is the name of the platform for documenting an experiment from initial inspection, its abstract state of being gives not much but a involving philosophy, theory, art and design. simple pattern and series. its composition is from manifestations of its key element; +4 -8 polarity further observation may lead the observer to recognise patterns of cycle, a sine wave with positive charged ’1‘ through to ’4‘ going potential that connect with whatever applied to, giving it grounds to a clockwise on the topside and ’5‘ through to ’8’ negatively charged, going latency of understanding pushing forth to construct itself independently reverse on the underside. and mutually with the observed. ‘+4-8pc’ is seen as a segment of an infinite string which is representative like anyone putting together graphs and charts of data, either in of the whole. a projection from any section or remnant of its constituent infographics or standard x and ys, this is an impression of how things self – replicating when observed and persisting once recognized – a and ideas have basis in a pattern or statistic. memory evolved from neither the future, present or past. OUTRO this experiment is inspired by the holographic principle and the as it progresses from 2d drawings and animations to physical objects of interconnections with everything around us. abstraction, its state of existence will only linger being of, what it is realised. the output displayed here is derived from looking for patterns and rhythms, designed by our own sense and limitations of understanding (1). EXTENSIONS (1) what we understand is how we interact with things. it is the limitation just like any creative goes by what they feel, or even, the information they of understanding, as well as the content of itself which produces our are limited to, this experiment is something that is quite abstract in it’s consciousness. when we are inspired, its reasons don’t need to be concept, that the more created from it the more form and validity of itself, sorted or validated since it may decline forward thinking. it gathers. justifying perceptions with anything will be its normalisation and quantifiable tangibility. —- to rephrase it another way – this experiment comprises of how MOTTO philosophy, theory, psychology, art and design can be used as a to really push forward you need to go against the grain. throughout structure to create something which has series and evolution intertwined evolution, it is this struggle that gets the most results, as the cycle from its interaction with thought projections. repeats itself. http://futureflux.wordpress.com
  • = 2D compass GEN001 // @gavinkeech N + 1 NW NE - - 8 7 - + - 8 1 7 + + 4 2 + + - - W 4 2 E 5 6 + 3 - + - 5 3 6 placement of sight can be arranged to coordinates SW SE that have familiarity from travel forward or backwards, S diagonal or centred with potential ( a 3D version is exponentially more diverse ). starting with these parameters, seed expansion into realms unknown. coming back to a traceable splay is security for the mind. entanglement ( personas / metaconstructs )
  • = XYZ axis distribution ( intro ) GEN001 // @gavinkeech personas / metaconstructs = state / mode identity / experience filter = timelineskey = dimension / environment = interface process / mechanism = actions knowledge / repository = database Y = emotion a core of existence in ent_p/m is the vector in which consciousness is seeded. there is no de nitive constraint to which it must be in, as the violation from any multiple can switch its state into depths/reaches 0 X = time beyond the initial emergence. statements for axis of time, emotion and projection are displacement uctuations, to activate awareness of entanglement in which respect for fractal systems continue to have interplay with dynamics seeded Z personas / metaconstructs’ expansion core (nb. shape is uid) from productivity ( +nonproductivity ). 0 = vector = projection entanglement ( personas / metaconstructs )
  • = X axis = time GEN001 // @gavinkeech key driver - reality past effort vs. momentum time 0 singularity present + idea future personas / metaconstructs bias process / mechanism cycle 1 cycle 2 • de ne > scope • gather > group • reuse > scavenge • order > prioritise • enhance > upgrade • isolate > nurture • merge > unite • clean > recognise • release > survive • squash > destroy • delete > detach • inspect > collate X hyperparameter bias hyperphysics • non locality • gravity • interference • symmetry-homogenosity > constructive + destructive • rotational equality • acceleration • start of low entropy • time arrows - expansion • towards high entropy • absolute time / space • thermodynamics • wave-particle duality • 11 dimensions personas / metaconstructs = state / mode identity / experience filter = timelineskey = dimension / environment = interface process / mechanism = actions knowledge / repository = database entanglement ( personas / metaconstructs )
  • = X axis = time GEN001 // @gavinkeech DECAY dynamics of time forces ( x axis ) - + present is at the intersection of decay from the -A - +B +B + -A 0 forces of reality’s effort and idea’s momentum. 0 events persist during the overlap and in uence + +B - -A -A + +B - the cycle loop. driver components + dynamics FUTURE effort vs. momentum PRESENT PAST IDEA - 0 REALITY + • between past and present is reality ( -A ) • between present and future is idea ( +B ) • past = -A / reality = +B / -A [ effort factor ] EFFORT MOMENTUM • future = +B / idea = -A / +B [ momentum factor ] • present = 0 ( -A 0 +B 0 ( +B -A = -A | -A +B = +B ) ) -A +B +B -A FUTURE - FUTURE 0 FUTURE + overlap key = PRESENT - PRESENT 0 PRESENT + - 0 IDEA + REALITY FUTURE PAST - PAST 0 PAST + PRESENT PAST entanglement ( personas / metaconstructs )
  • = Y axis = emotion GEN001 // @gavinkeech +Y failure emotion happy / optimistic (uplifted) motivation / action emotion 0 empty uncertain / unintentionality (stasis) emergence / unfoldment -Y success passion sad / pessimistic (depression) fatigue / reevaluation key driver emotion vs. passion personas / metaconstructs bias identity / experience filter Y • destructive > critic • emotional > visionary • creative • informational > artist > realist hyperparameter bias hyperneurology • memetic function • experience dynamic receptors • synaptic response system • memory optimisation + storage • identity awareness personas / metaconstructs = state / mode identity / experience filter = timelineskey = dimension / environment = interface process / mechanism = actions knowledge / repository = database entanglement ( personas / metaconstructs )
  • = Y axis = emotion GEN001 // @gavinkeech MOMENT (connected with future) - SATISFACTION dynamics of emotion forces ( y axis ) happy / optimistic (experience sense = achievement) uncertainty is at the intersection of decay from the + forces of success’ passion and failure’s emotion. B A emotion failure = experiences persist during the overlap and in uence the cycle loop. - uncertain / stasis driver components + dynamics + emotion vs. passion A B passion success (0) center is uncertain/unintentionality(stasis) the mode of travel without moving. = there is no ‘form’ to know where you are until movement up(+y with time axis -/+x) or down(-y with time axis -/+x). - (+y) up is happy/optimistic(uplifted) with states of motivation/action sad / pessimistic (experience sense = loss of achievement) (-y) down is sad/pessimistic(depressed) with states of fatigue/reevaluation PAST (connected with moment) - REGRET +y has constraints from focus on emotion connected with failure. (experience sense of achievement) - moment + satisfaction -y has constraints from focus on passion connected with success. happy / optimistic (failure) (experience sense of loss of achievement) - past + regret +Y > motivation / action uncertain / unintentionality (stasis) experience of failure emotion pulling down from happy gives decay mixture key = 0 (reversing the cycle) > emergence / unfoldment -Y sad / pessimistic (success) experience of success passion pulling up from sad gives decay (reversing the cycle) > fatigue / reevaluation entanglement ( personas / metaconstructs )
  • = Z axis = projection GEN001 // @gavinkeech 2. society 5. physicality projection 1. normalisation 4. progress 3. mind 6. us key driver force vs. expansion personas / metaconstructs bias dimension / environment Z • organism > cybernetic > hybrid • communication > abstract > precise • composition • environment > raw > synthetic > reality > dream • shape > dense > loose hyperparameter bias hyperbiology • natural selection • accumulative decay growth • arti cial selection • genetic manipulation personas / metaconstructs = state / mode • mutation identity / experience filter = timelineskey = dimension / environment = interface process / mechanism = actions knowledge / repository = database entanglement ( personas / metaconstructs )
  • = Z axis = projection GEN001 // @gavinkeech SOCIETY NORMALISATION dynamics of projection forces ( z axis ) 2 YOUR MIND normalisation is at the intersection of decay from the 1 forces of society+physicality’s force and mind+us 5 with progress’ expansion. PHYSICALITY 3 4 perspectives persist during the overlap and in uence the cycle loop. PROGRESS 6 US driver components + dynamics force vs. expansion normalisation, the projector of it’s constituents has 2 primes perspective key = part a (2 society + 5 physicality) = particle part b (3 mind + 6 us with 4 progress) = wave part a has force from establishment’s momentum pulling part b part b has expansion from possibility’s effort scaling part a part a part b • convergence • divergence • pull force • scale expansion • establishment’s momentum • possibility’s effort entanglement ( personas / metaconstructs )
  • = awareness of vertical placement and forces ( top / middle / bottom ) GEN001 // @gavinkeech minima+maxima vertical representation (awareness of placement & forces) atmosphere metaconstraints self awareness of vertical placement within a setting ( node environment ) with imposing forces interacting as circumstances and knowledge uctuate. from the common ground ( center = self / vector ) the pull towards the environmental limits is always in contrast to the natural delivery of information maintained from the high ( sky / clouds / air / abstraction ) and low ( water / liquid / subconsciousness / intuition / hyper-abstraction). high = sky / clouds / air / abstraction vector = ground / mountains / land / self / we / us / collective low = water / liquid / subconscious / intuition / hyperabstraction entanglement ( personas / metaconstructs )
  • = awareness of vertical placement and forces ( top / middle / bottom ) GEN001 // @gavinkeech 2 dimension / environment • shapes • environment LOW VECTOR P/M 0 dimension / environment • organism HIGH 1 dimension / environment • composition • communication high = sky / clouds / air / abstraction vector = ground / mountains / land / self / we / us / collective low = water / liquid / subconscious / intuition / hyperabstraction identity is driver of timelines entanglement ( personas / metaconstructs )
  • = metaconstruct evolution of cellular fractals ( +4-8pc overlay ) GEN001 // @gavinkeech + emergence as contained 2 + A + 3 B instants of states from 1 interaction with metaconstruct’s + perceived environments and 4 persona’s experienced timelines. 3D distribution of all attributes are contained within an instant, - 8 - with the current ‘variation’ and 5 unseen variations looping back - - at once (vector), as is the instant. 7 6 = addition/subtraction state exchange/expenditure/usage/adaptation (output) of energy/resources/stories/experiences (input) entanglement ( personas / metaconstructs )
  • = metaconstruct dimension / environment core variables ( capable of spawn ) GEN001 // @gavinkeech composition (b) scale shape (b) scale • raw • dense • synthetic • loose composition (a) instance shape (a) instance • natural • nets organism (b) scale • artificial • blobs • cybernetic • processed • spikes • hybrid organism (a) instance communication (b) scale • human environment (b) scale • abstract • animal • reality • precise • robotic • dream communication (a) instance environment (a) instance • words • space • numbers • earth • form (sound+visuals) • mind sky = 2 2 0 1 2 0 1 2 ground = 0 0 1 2 0 1 2 0 high = sky / clouds / air / abstraction water = 1 1 vector = ground / mountains / land / self / we / us / collective low = water / liquid / subconscious / intuition / hyperabstraction entanglement ( personas / metaconstructs )
  • = persona symbolic specimens GEN001 // @gavinkeech visionary realist critic artist visionary … the main component is that of the eyes: the foresight factor. the middle < is the scope of sight/mindsight. the line intersecting is that from past and future. the outer convex (circular) segment is that of boundary. surpassing it. the left hand side arrows shows uctuation from multiple states of reference. realist … the function of describing the elements (of an issue or problem / task) is the backwards E – stemming from the things noted as such merging with sight, but not really foresight. only looking at what is directly infront = list of items to focus on. critic … the boundaries are the focus. lists of items are connected with boundaries. artist ... focus and feeling all encompassing from directions of times and spaces, centred in the moment from whatever source. entanglement ( personas / metaconstructs )
  • = p/m object system variable non-localised fluctuation technique GEN001 // @gavinkeech vnlft is representative of a mechanism for mindsets to update knowledge on topics through pulse rhythms (network clustered trends), without loss of momentum. the rst 4 points (title of the model discerned as an object system) is a re ection of the process, which are 1 to 1 with the points listed as instructions. 3 fluctuation 1 variable destructive (critic) 1 = variable emotional (visionary) 2 = non-localised 3 = fluctuation 4 = technique 1 remain independent (variable) 2 non-localised independence means having the scope to be variable (taking creative (artist) the plunge with self belief - you wont lose yourself - no need for fear - there is nothing to lose). 4 technique informational (realist) 2 conclude & revive (non-localised) upon realisation of productivity & possible breakthrough, question release from state then revive to stasis of perspective. 3 sustain variance (fluctuation) utilising creative cycles from ‘ ow decay’ of cause & effect / in uence & result prepare/initiate for constant adaptation. 4 reinitiate protocol (technique) cycles end by consumption of the middle factor of • 3D plane • node deposits emotion/passion vs. effort/momentum - loop technique. • connected information entanglement ( personas / metaconstructs )
  • = metaconstruct node deposits ( +4-8pc overlay ) GEN001 // @gavinkeech node deposit in string mode VNLFT = object system ( bit to byte translation - topology forming ) 1 ( +1 +3 ) 0 12345678 2 ( +2 -7 ) 1 10000000 3 ( +3 +4 ) + + + + 2 01000000 4 ( +4 +2 ) 3 00100000 +4 +1 +3 4 00010000 5 ( -5 +2 ) +2 +3 +4 6 ( -6 +1 ) 5 00001000 +2 7 ( -7 +3 ) 6 00000100 -7 7 00000010 8 ( -8 -7 ) 8 00000001 0 12345678 8 10000000 + + + + 1 00000001 1 2 3 4 7 01000000 2 00000010 - - - - 8 7 6 5 6 00100000 3 00000100 4 00001000 5 00010000 surface dynamics 0 12345678 1 00000001 2 00000010 -7 3 00000100 1. illustrating membrane also going out and -8 4 00001000 -6 -7 -5 +3 wide (+up and down) .... capable of many 5 00010000 +1 +2 ripples. breathing into each other. - - - - 6 7 00100000 01000000 8 10000000 2. dna of +4-8pc string as continuous string. entanglement ( personas / metaconstructs )
  • = metaconstruct node deposits ( 3D distribution in topographic sectored geometry ) GEN001 // @gavinkeech 8 4 8 4 8 4 4 4 8 8 4 8 = singular in duality is negative force ( focus into density ) 4 8 4 8 4 8 = holographic printing in the digital 8 4 environment. visualise thoughts 8 4 4 8 4 8 entanglement ( personas / metaconstructs )
  • = metaconstruct arrows of time ( vector arriving from in nities unfolding ) GEN001 // @gavinkeech + + + + 1 2 3 4 0 = vector ( self ) y - 8 - 7 - 6 - 5 z x = +4-8 polarity cycle string segment x - +z past future = uctuation node deposit of entangled information -+ - + -+ open+unfold an in nite loop, the panarchy of processes within processes, nodes of fractal translation made through interplay on levels from all dimensions. = vector ( self ) this is the information to be stored and grown as nourishment for worlds to emerge. - + -+ entanglement ( personas / metaconstructs )
  • = key parameter element ( puppet mode ) GEN001 // @gavinkeech + - + - + - + - + - + - + - + - + - = kinetics ::: mechanised control of string (puppet mode) entanglement ( personas / metaconstructs )
  • = key parameter element ( emergence ) GEN001 // @gavinkeech = emergence entanglement ( personas / metaconstructs )
  • = key parameter element ( +4-8 polarity cycle ) GEN001 // @gavinkeech = 3d particle mode = membrane from rhythm and chaos = escalation wave = segmentation to categories ( force ) +4 +3 +2 +1 -8 -7 -6 -5 entanglement ( personas / metaconstructs )
  • = key parameter element ( +4-8 polarity cycle ) GEN001 // @gavinkeech = layer phases entanglement ( personas / metaconstructs )
  • = vnlft timeline perception fluctuation ( match top level interaction ) GEN001 // @gavinkeech 1 2 3 4 navigating the fluctuation of 1 loop historical informational threads • deep level force of ‘timeline perception uctuation’ in uenced by the self and collective engaging in reality. • this brings overlap of sight in seeing the historical informational threads. • renewal and instigation of the process is important for thrivability. entanglement ( personas / metaconstructs )
  • = effort vs. momentum +4-8pc breakdown GEN001 // @gavinkeech + = EFFORT MOMENTUM - - - - - - - - 8 + 7 + 6 + 5 + 8 + 7 + 6 + 5 + 1 2 3 4 1 2 3 4 Y = emotion Z = projection REALITY IDEA + = X = time + + 1 1 - - - - 8 7 8 7 + + + + 4 2 4 2 - - - - 5 6 5 6 + + 3 3 entanglement ( personas / metaconstructs )
  • = 3D compass and energy fields ( membrane entanglement ) GEN001 // @gavinkeech expand x 6 pages texture fractal of the topology 3D membranes with elasticity entanglement ( personas / metaconstructs )
  • = metaconstructs elementals ( ... ) GEN001 // @gavinkeech organism ( 0 ) composition ( 1 ) shape ( 2 ) communication ( 3 ) environment ( 4 ) cybernetic / hybrid raw / synthetic dense / loose abstract / precise reality / dream human natural nets words space ! *y x w vg k m n c & q d ? br f t :ia jh u l z e s.p 1 1 1 1 1 animal arti cial blobs numbers earth +% z 7 6 ( 8 x1 > ya 3 4 ) b< x - 2 5 *9 0 = 2 2 2 2 2 robotic processed spikes form ( frequency ) mind 3 3 3 3 3 +4-8pc = 0 +4-8pc = -6 / +2 +4-8pc = -7 / +3 +4-8pc = -5 / +1 +4-8pc = -8 / +4 0 1 2 1 2 entanglement ( personas / metaconstructs )
  • = metaconstructs elementals ( neural overlays ) GEN001 // @gavinkeech composition ( 1 ) shape ( 2 ) scale: raw / synthetic scale: dense / loose natural arti cial nets blobs 1 1 organism ( 0 ) 2 2 scale: cybernetic / hybrid processed human animal spikes 1 0 0 2 communication ( 3 ) environment ( 4 ) scale: abstract / precise scale: reality / dream robotic 0 n br c 5 )3 f e y v gk d & q > a 1% words ! * 8 z7 6 (x + numbers space earth sp w yx m 02 4 1 hz *9 x ?j l . = 1 2 u t a b< :i - sky = 2 2 0 1 2 0 1 2 ground = 0 0 form ( frequency ) 1 0 2 mind 1 2 1 0 2 water = 1 1 entanglement ( personas / metaconstructs )
  • = metaconstructs hyperneurological dynamics ( neuron multiple ) GEN001 // @gavinkeech • hindsight • insight • foresight = dendrites = axon = nucleus = cell body = synapse illusion as communication = neurotransmitters reality = receptors as creation • reductionism • emergence entanglement ( personas / metaconstructs )
  • = metaconstructs scales & instances ( +4-8 polarity cycle qubits ) GEN001 // @gavinkeech atmosphere ( substrate ) atmosphere ( substrate ) -6 / +2 -7 / +3 1 raw / synthetic + 4 composition 2 dense / loose - shape 5 + 3 high = sky - 6 low = water atmosphere ( substrate ) • stretch -8 / +4 • overlap + 2 4 reality / dream • rotate • magnify (-/+) - 7 environment + 1 atmosphere ( substrate ) - 8 atmosphere ( substrate ) -5 / +1 0 organism = identity is driver of timelines 3 abstract / precise 0 cybernetic / hybrid communication organism vector = ground entanglement ( personas / metaconstructs )
  • = metaconstructs elementals ( fluid textural sense - kaleidoscopic atmospheres ) GEN001 // @gavinkeech 1 raw / synthetic composition 2 dense / loose br c 5 )3 shape n f e y v gk d & q > a 1% !*y x 8 z7 6 (+ x s. p w z m 2 4 *9 x ?j l h = u 0 t a b< :i - 4 reality / dream environment 3 abstract / precise 0 cybernetic / hybrid communication organism entanglement ( personas / metaconstructs )
  • = metaconstructs elementals ( fluid textural sense - kaleidoscopic atmospheres ) GEN001 // @gavinkeech 1 raw / synthetic composition 2 dense / loose shape 4 reality / dream environment 3 abstract / precise 0 cybernetic / hybrid communication organism entanglement ( personas / metaconstructs )
  • = metaconstructs elementals ( fluid textural sense - kaleidoscopic atmospheres ) GEN001 // @gavinkeech high 2 1 raw / synthetic composition 2 dense / loose shape low 1 high 1 4 reality / dream environment 3 abstract / precise 0 cybernetic / hybrid communication organism low 2 entanglement ( personas / metaconstructs )
  • = metaconstructs elementals ( fluid textural sense - kaleidoscopic atmospheres ) GEN001 // @gavinkeech ( 4 ) environment ( 2 ) shape ( 0 ) organism ( 1 ) composition ( 3 ) communication entanglement ( personas / metaconstructs )
  • = metaconstructs elementals ( atmosphere substrates ) GEN001 // @gavinkeech ( 1 ) space • reality 4 environment ( 2 ) earth • dream sky ( 3 ) mind 2 ( 1 ) nets • dense 2 shape ( 2 ) blobs • loose ( 3 ) spikes ground ( 1 ) human • cybernetic 0 0 organism ( 2 ) animal • hybrid ( 3 ) robotic ( 1 ) natural • raw 1 composition ( 2 ) arti cial • synthetic ( 3 ) processed water 1 n br c 5 ) fq >y a 3 ( 1 ) words v g k e 8 x1%( !* & d + • abstract sp w yx m * 9 7 6 communication ( 2 ) numbers ?j hz 2x4 = z 3 u l . 0 t ia < • precise : b- ( 3 ) form entanglement ( personas / metaconstructs )
  • = metaconstructs explanation ( fluid mechanics ) :: link to hyperbiology GEN001 // @gavinkeech each instance can overlap the array. momentum is based on scale ( 1 or 2 ) for each substrate. 3 nb. organism vs environment examples only ... + 4 - 5 + + 3 4 - - 5 6 + 3 1 2 2 - 6 1 2 3 3 1 + + 2 2 - - 7 7 + + 1 1 - - 8 8 = bias to other substrates 3 = more scale of instance = organism instances ( 3D ) VNLFT is connected to metaconstructs neurotransmitters each substrate can extend or stay to biases of choice. based on each substrates connection to ( vector ) and itself ( neurotransmitters’ ow with bias and amplify receptors’ pulse organism + timelines + ground ) plus end nodes dendrite with end nodes per instance and scale which in uence VNLFT in uence to environment. in topology placement. entanglement ( personas / metaconstructs )
  • = metaconstructs notifiers ( 3d compass ) GEN001 // @gavinkeech entanglement ( personas / metaconstructs )
  • = interface connections ( top level engagements ) GEN001 // @gavinkeech mapped connections for metadata capturing • participant to topic • topic to participant • topic to topic ( including all variations of +/-multiple +/-fractal instances/subtopic derivatives ) • participant to participant ( including all variations of +/-multiple +/-collective ). *write breakdown of participation states which generate categories of metadata and their purpose for knowledge growth* • topics to topics + participants to participants ( AI operates at this level and experiments/attempts to make sense of chaos, and emerging patterns ) interplay top level tangibility of digitalisation as a virtual topology, building the engagement environment as an organic and fluid metaconstructs will inspire an exploratory curiosity in the multiples of new worlds and universes created within the framework of vectors / nodes / participants contains their activity and the virtual, yet real and extended identities. being in an unfamiliar setting will induce new modes of adaptive engagement narrative. All data will be owned by their and exaptive thinking, leaving behind, if beneficial, unoptimised thought processes from the world/s already respective individual’s ‘vectors’ construct’ - ownership will evolving and familiar with - multiple trajectories can be individually and collectively felt. be fractalownership. get used to it. - ego lost. creativity uniquified, contributing to yourself as one with all. a 3D representation of the environment encodes itself of projectional holography within a dimensional space / time with the metaconstructs expanding as the topics and participations evolve. the underlying metadata entwined within the collaborative visualisation of the environmental mechanics and aesthetics are best to be embraced as participants cells interactions, the interplay of multiple infinities, is embedded being the participants of the substance and the topics being the cells’ membrane. this gives rise to the in the entanglement of p/m as a living, ever morphing entanglement being present on a sub-level, operating to influence each other, living and breathing as the topology of singularity, holographically capable of being interactions/interplay/growth go through time/experience on projection of patterns and their realities. expanded or contracted. - when do you want to breathe? another way to see the scope is to visualise the multiple cells accumulate to form something, not of its own form, yet work in synergy to maintain equilibrium and evolution. expanse and scope of the environment evolve as the data+interactions ( of the participations + topics ) bring about clustered + distributed neural connections with associative captured / data / knowledge / information ( VNLFT as an object system ) defining a structured yet fluid and elastic metaconstruct for the emergence of collective thought and actions is crucial for organica of the virtual / digital arena. there are 2 main levels of operation within the metaconstructs of this environment/s - minima and maxima with variations all in between and beyond. entanglement ( personas / metaconstructs )
  • = process / mechanism ( top level activity states ) GEN001 // @gavinkeech activity states routes of interaction parameters 1 focus / create / expand • seek / search / explore | • seek / search / explore > spectate / observe / curate | 2 spectate / observe / curate • seek / search / explore > spectate / observe / curate > focus / create / expand | • seek / search / explore > focus / create / expand | 3 seek / search / explore • seek / search / explore > focus / create / expand > spectate / observe / curate | • spectate / observe / curate | • spectate / observe / curate > seek / search / explore | • spectate / observe / curate > seek / search / explore > focus / create / expand | • spectate / observe / curate > focus / create / expand | • spectate / observe / curate > focus / create / expand > seek / search / explore | • focus / create / expand | • focus / create / expand > seek / search / explore | • focus / create / expand > seek / search / explore > spectate / observe / curate | • focus / create / expand > spectate / observe / curate | • focus / create / expand > spectate / observe / curate > seek / search / explore | ix / ux / ui condition parameters ! break order! • organic morphing ix / ux / ui • intent vs unintention aware ix / ux / ui entanglement ( personas / metaconstructs )
  • = state / mode as an interface ( points & flows with vectors ) GEN001 // @gavinkeech timelines ( personas ) are extrapolations (verb) actions ( entanglement ) are ampli cations (verb) personas / metaconstructs = state / mode interface ( metaconstructs ) are communications (verb) identity / experience filter = timelines dimension / environment = interface process / mechanism = actions knowledge / repository = database time = x axis = keydriver = effort ( +idea / -reality ) vs. momentum ( +reality / -idea ) emotion = y axis = keydriver = emotion ( failure ) vs. passion ( success ) projection = z axis = key driver = force (( part a = establishment ( society + physicality )) vs. expansion (( part b = possibility ( mind+us / progress )) entanglement ( personas / metaconstructs )
  • = state / mode as an interface ( connecting simply ) GEN001 // @gavinkeech time = x axis = keydriver = effort(+idea/-reality) vs. momentum(+reality/-idea) emotion = y axis = keydriver = emotion(failure) vs. passion(success) projection = z axis = key driver = force((part a=establishment(society+physicality)) vs. expansion((part b=possibility(mind+us/progress)) hyperphysics hyperneurology hyperbiology x_axis = time’s affinity y_axis = emotion’s affinity z_axis = projection’s affinity time emotion projection identity / experience filter = timelines process / mechanism = actions dimension / environment = interface bias : personas bias : entanglement bias : metaconstructs || || || knowledge / repository = database knowledge / repository = database knowledge / repository = database VNLFT = holographic transmitter VNLFT = holographic transmitter VNLFT = holographic transmitter entanglement ( personas / metaconstructs )
  • = vector is environment ( ... in state / mode as an interface ) GEN001 // @gavinkeech X Y Z X Y X Y Z Z X Y Z X Y X Y Z Z X Y Z hyperphysics hyperneurology hyperbiology x_axis = time’s affinity y_axis = emotion’s affinity z_axis = projection’s affinity personas entanglement metaconstructs operations dynamics utilisations resonance core nerve synapse living cell frequency multiple neuron multiple cell multiple entanglement ( personas / metaconstructs )
  • = state / mode as an interface ( connecting simply - prime operators part ‘a’ ) GEN001 // @gavinkeech emerged / made X time/s are created through & of ‘timelines’ EVOLUTION IDENTITY / EXPERIENCE FILTER PERSONAS START/LOOP felt / inherent Y emotion/s are derived from & make ‘actions’ SOURCE PROCESS / MECHANISM controlled / enhanced Z projection/s are manipulated by & from ‘interfaces’ INFLUENCE DIMENSION / ENVIRONMENT contributed / involved X Y Z database/s are released to & for ‘knowledge / repository/ies’ METACONSTRUCTS FREEDOM METACONSTRUCTS END /LOOP BACK TO PERSONAS entanglement ( personas / metaconstructs )
  • = state / mode as an interface ( connecting simply - prime operators part ‘b’ ) GEN001 // @gavinkeech X = identity / experience filter time/s = ‘timelines’ = personas INTERPLAY = ORBITS VNLFT = TIMELINES Y = process / mechanism emotion/s = ‘actions’ = entanglement INTERPLAY = ORBITS VNLFT = TIMELINES Z = dimension / environment projection/s = ‘interfaces’ = metaconstructs INTERPLAY = ORBITS VNLFT = TIMELINES X Y Z = knowledge / repository database/s 0 = environment = hyperphysics / hyperneurology / hyperbiology = state / mode = personas / metaconstructs = 0 = start / end (cycle) entanglement ( personas / metaconstructs )
  • = state / mode as an interface ( connecting simply - prime operators part ‘c’ ) GEN001 // @gavinkeech X pulls ‘timelines’ with Y using ‘actions’ time events emotion experiences expands Z ‘interfaces’ with X pulling ‘timelines’ contracts projection perspectives time events with Y using ‘actions’ emotion experiences ‘actions’ Y by Z releasing into ‘knowledge / repository’ projection 0 METACONSTRUCTS • knowledge/repository consists of 0 X ‘timelines’ the means to communicate. • databases attach/embed/release 0 into environments. database/s • by telesynesthesia communication ‘interfaces’ Z happens by living and experiencing. entanglement ( personas / metaconstructs )
  • = state / mode as an interface ( connecting simply - prime operators part ‘c’ cont. ) GEN001 // @gavinkeech • knowledge/repository consists of the means to communicate. • databases attach/embed/release into environments. • by telesynesthesia, communication happens by living and experiencing. database/s 0 entanglement ( personas / metaconstructs )
  • = state / mode as an interface ( routes of interaction parameters to build itself ) GEN001 // @gavinkeech 1 personas with VNLFT as identity / experience lter being the timelines (organism) personas with VNLFT as identity / experience lter being the timelines (organism) in dimension / environment (interface) with 2 metaconstructs personas with VNLFT as identity / experience lter being the timelines (organism) in dimension / environment (interface) with 3 metaconstructs ‘1de ning/2engaging’ process / mechanism (actions) 1 metaconstructs with VNLFT as dimension / environment being the interface (instances+scales) metaconstructs with VNLFT as dimension / environment being the interface (instances+scales) with identity / experience lter being 2 the timelines (organism) metaconstructs with VNLFT as dimension / environment being the interface (instances+scales) with identity / experience lter being the 3 timelines (organism) with personas ‘1de ning/2engaging’ process / mechanism (actions) 1 entanglement with VNLFT as state / mode entanglement with VNLFT as state / mode of ‘timelines, interface, actions and database being the interplay (substrates of axis forces 2 included with respective key drivers)’ 3 entanglement with VNLFT as state / mode of ‘timelines, interface, actions and database being the interplay (substrates of axis forces included with respective key drivers)’ by existing hyperparameters connected to time, emotion and projection. entanglement ( personas / metaconstructs )
  • = personas identity / experience filter core variables ( capable of unmgmt ) GEN001 // @gavinkeech embracing/becoming a persona’s reality (( 2 sides=(real vs. virtual) or 2 directions=(past vs. future) ) is REALITY changed by the effects of an idea (4 parts=(realisation/persistence/extrapolation/ampli cation) vs. or 4 IDEA differences=(creation,destruction,information,emotion)) emerging from that state. 1 2 3 4 VNLFT axis of time, emotion and projection are entangled within the substrates of this experience lter. the metaconstruct’s hyper-embodiment as an environment/dimension of organism ows as it is the timeline, which builds the topology. releasing fractal seeds, uncertain of it’s evolution, up down, left right, diagonal/a diagonal/b. makes it a superpositional connection to all probabilities. 1 variable 2 non-localised 3 fluctuation 4 technique emotional (visionary) creative (artist) destructive (critic) informational (realist) creative (start/loop/end) destructive (end/loop/start) informational (scienti c) emotional (human) • artist > generator • critic > analyst • realist > validator • visionary > projectionist > scribe > rational > gatekeeper > idealist > artisan • negative > rebel > guardian • intuitive > empathizer • positive > embracer • pacer > projectmanager • neutralized > container • intensi er > scribe > facilitator • visualizer > scribe • distributor > projectmanager > facilitator > facilitator • black > facilitator • red > scribe • green • white entanglement ( personas / metaconstructs )
  • = personas identity / experience filter core variables ( capable of unmgmt ) GEN001 // @gavinkeech visionary realist critic artist 2 SIDES real virtual 2 DIRECTIONS past future 4 PARTS realisation extrapolation persistence amplification 4 DIFFERENCES emotion information destruction creation persona’s reality ( ( 2 sides = ( real vs. virtual ) or 2 directions = ( past vs. future ) ) reality of the personas are changed by the effects of an idea (4 parts = ( realisation / persistence / extrapolation / ampli cation ) vs. or 4 differences = ( creation,destruction,information,emotion)) emerging from that state. (connect to page 10) entanglement ( personas / metaconstructs )
  • = personas identity / experience filter core variables ( capable of unmgmt ) GEN001 // @gavinkeech 1 2 problem catalyst 1 2 opportunity bizarre/evolution 1 virtual 1 virtual 2 future 1 variable 2 non-localised 2 future emotional (visionary) creative (artist) 3 realisation 3 ampli cation 4 emotion 4 creation Y + X + Z X Y Z + Y 1 real 1 real 2 past 3 fluctuation 4 technique 2 past destructive (critic) informational (realist) 3 persistence 3 extrapolation 3 4 4 destruction 4 information closed Z + X ( Y ) X + Z ( Y ) knowledge 3 4 requirement task entanglement ( personas / metaconstructs )
  • = personas identity / experience filter core variables ( capable of unmgmt ) GEN001 // @gavinkeech instance of activation PART A • convergence • pull force • establishment’s momentum case example of parameters instigated for emergent awareness PART B • divergence • scale expansion • possibility’s effort 1 2 3 4 VNLFT 4 = (-5pc qubit) = Y axis = emotion REALITY = side A +1 IDEA -5 sky = ground = 1 variable emotional (visionary) water = -Y 4 technique informational (realist) = X axis = time = Z axis = projection SUCCESS = side B FAILURE time = x axis = keydriver = effort(+idea/-reality) vs. momentum(+reality/-idea) emotion = y axis = keydriver = emotion(failure) vs. passion(success) projection = z axis = key driver = force((part a=establishment(society+physicality)) vs. expansion((part b=possibility(mind+us/progress)) entanglement ( personas / metaconstructs )
  • = composition of node desposits ( information as an interface ) GEN001 // @gavinkeech releasing a node deposit is optional. connected with the ego versus cause. Y each time you decide to deposit a node, it represents a message to be left for either cause or ego ( with entanglement ). when connected to a cause, the sub topic is noted and a ag(noti er) for open-territorial noti cation is processed. the landscape will have positions seeded to allow pathways to connect in ow with movement towards activity. groups may thrive in topic discussion, or even realisation, with deposits left in memorial ( asleep ) or forestation ( active ). this makes a garden or whatever environment you desire. embracing the metaconstructs variable inspirator 0 X atmospheres can help amplify the extrapolation of the minds need for connections to persist. the inspiration is there. indirect in uence is how the mind operates. choosing your depth of in uence is gauged by your own intent. how much you give is up to you. anonymous tags of your identity can be encrypted with your signature key, having ability to activate it at a later time. Z when you may want to backtrack your enlightenment on a topic or realisation. currency is in the vector of its own possession and utilisation. = simplified dimensionality time = x axis = keydriver = effort(+idea/-reality) vs. momentum(+reality/-idea) emotion = y axis = keydriver = emotion(failure) vs. passion(success) projection = z axis = key driver = force((part a=establishment(society+physicality)) vs. expansion((part b=possibility(mind+us/progress)) entanglement ( personas / metaconstructs )
  • = persistence vs sight ( emotion + time as an energy for sustained survival & growth ) GEN001 // @gavinkeech when you have balance you have con ict ‘pe.. vs si..’ is the ‘decay value of recognition’ for any narrative instance. = time time balance time/s balance balance conflict = emotion/s reflection = projection/s when :: y_axis ( emotion vs passion ) emotion emotion looks at con ict con ict :: x_axis ( effort vs momentum ) you get :: persistence vs. sight projection re ection // vector of forces 1 of 3 emotion ( y ) vs time ( x ) / persistence ( y + x ) vs sight ( x + y ) ( how long will it last - the emotional reflection of effort vs. momentum ) entanglement ( personas / metaconstructs )
  • = intention vs unintention ( time + projection as an energy for sustained survival & growth ) GEN001 // @gavinkeech when you have requirement you have occurrence ‘in.. vs un..’ is the ‘decay value of purpose’ for any narrative instance. forced from logic wrong angle ( ! ? ) trajectory unintention shows pathways future momentum future effort natural from intuition = time intention requires more strategy • ow = emotion ( vector line ) • ease of implication = projection error • want • unintention brings solution into mix • avoid • can learn / knows from source, hidden/open occurrence • ignore unintention = unique interpretation when // vector of forces 2 of 3 intention = strategised translation :: x_axis ( effort vs momentum ) time ( x ) vs projection ( z ) / intention ( x + z ) vs unintention ( z + x ) looks at :: z_axis ( force vs expansion ) • interpretation - poetic ( how long will it last - the time reflection of force vs. expansion ) you get • translation - verbatim :: intention vs. unintention’ entanglement ( personas / metaconstructs )
  • = delivery vs possibility ( projection + emotion as an energy for sustained survival and growth ) GEN001 // @gavinkeech when you have participation you have fusion ‘de.. vs po..’ is the ‘decay value of discovery’ for any narrative instance. lets begin before it happens by itself ( generosity factor ) we are one with it all. the super-organism which is realising itself as the communication mechanism of all who witness and extend their interactions from nonquestioning. when narratives are made from not asking questions or answering but discovering the unique possibility through their own interpretations. this is the main purpose. delivery of each one’s own possibilities. delivery vs possibility. discovery is the participation from persistence vs sight, the recognition value decays as the narrative unfolds. can we keep it afloat? ( yes * ) forming an entity of entanglement dynamics = fluid fractal organism • the pace of adjustment helps define the evolutionary trajectory of vectors yet to be realized, influencing what it is already in the moment. • a capacity to handle the fluid depth of affinities + tendencies shows the rhizomatics (AVPF) of intent in a multidimensional fluid fractal organism. • when travelling all timelines there will be sensed the influence of how things lead to being. how mindful it is, doesnt represent the whole. when fluid fractal organism ... can exist as a bacterial representation of :: z_axis ( force vs expansion ) // vector of forces 3 of 3 timelines. its composition is formed from fusion and decay of interactions / interplay ... its neural network is the stream it floats in. looks at projection ( z ) vs emotion ( y ) / delivery ( z + y ) vs possibility ( y + z ) :: y_axis ( emotion vs passion ) you get ( how long will it last - the projectional reflection of emotion vs. passion ) :: delivery vs. possibility’ entanglement ( personas / metaconstructs )
  • = personas interaction flowcycle ( optimise communication ) GEN001 // @gavinkeech feedback loop for engagement optimum + + + + optimal connections in discourse are from a ‘state of receptive input’, caused when side A’s ‘thought projection’s end vector’ has harmonic 1 2 3 4 = side A cutoff (cannot describe its own ‘extension’ but ready for emergent 8 7 6 5 insight) and side B (or vice versa) grasping the exact ‘end vector of side A’s harmonic cutoff’ with flow extrapolating the momentum of pattern - - - - recognition, relaying this back in continuum. + + + + 1 2 3 4 1 + + + + 8 7 6 5 2 1 2 3 4 1 2 3 4 = side B 7 6 5 8 1 7 6 5 8 2 - - - - - - - - + - - + visionary realist critic artist entanglement ( personas / metaconstructs )
  • = process / mechanism core variables ( capable of time distortion ) GEN001 // @gavinkeech process / mechanism cycle 1 cycle 2 • define > scope • gather > group • reuse > scavenge • order > prioritise • enhance > upgrade • isolate > nurture • merge > unite • clean > recognise • release > survive • squash > destroy • delete > detach • inspect > collate entanglement ( personas / metaconstructs )
  • = triangulation / seeds, sources & growth ( informational value proximity ) GEN001 // @gavinkeech = mess = instigator = lasso = contract/connect = + organising mess seed = mess cellular dynamics from ‘constituents with informational value’. source = lasso+contract/connect the organism is represented by the ‘lasso’ and the ‘focal point of reference’ ( instigator ). growth = instigator information / knowledge / data (mess) is collected by making connections which are within reach of its own effort. compiling these nodes while gathering ( by force of this dynamic ) into organic informational clusters allows the stored information to thrive or die from circumstanced importance / relevance. entanglement ( personas / metaconstructs )
  • = triangulation / seeds / sources / growth ( formula = subset parameters ) GEN001 // @gavinkeech I will add an example describing the annotation of the seeds from our ideas, showing how they grow and what connects them as they progress. the triangulation formula consists of a subset of parameters that encase our realisations ( expand and describe! ) which are brought on by 3 experiences of association < insert them here !! > on the 3rd offering, integration into subconsciousness stimulates enough movement to use it as a conscious source of inspiration / focus which brings about momentum and ow. the struggle of balance is where the area of stasis is in the middle ( view y_axis of emotion ) that requires uctuation ( insert dynamics of desire constraints here ) between the 2 polarities ( success / failure ) for progress forwards. I will continue to describe the utilisation of all axis and what they consist of in an area of a task, to ‘an instance’ of an assignment in process, which allows the breaking from the ego to initiate a realisation of what everything ( network cluster trends ) is made of ... the mechanism of our minds as the creator. entanglement ( personas / metaconstructs )
  • = process loop ( stabilisation of a system ) GEN001 // @gavinkeech = information node ( a + b ) = process ( instigator ) = projection parameter ( high + low ) = reflector ( a/high + b/low ) = experience filter process loops are derived from owing feedback re ections and regression assessment. an instance of a process loop is representative of a system that is self stabilizing while having multiple avenues for replenishment of resources. re ectors of high and low are updated from constant projection parameters changing as the environment construct is in uenced by surrounding uctuations ( singular vector + collective vectors ). information nodes are from the past and future which have sight ( initiated action from realisations ) through the experience lter, viewed through the process ( instigator ). entanglement ( personas / metaconstructs )
  • = distance & neglect ( renewal fluctuation of experience ) GEN001 // @gavinkeech distance from ‘focus’, when embraced to a ‘state of wise relaxation’ seems to be necessary to shift to a new nature of momentum. an upgrade to re ne/remove inef ciencies to be integrated into the next phase of operational tendencies. activating a distillation of the mind for all overlaps and instigated items to become obsolete, allows important criteria to rise to the top of awareness, for survival into the next phase of implementation and experience. distance from ‘focus’ = when the mind is in a mode of creation, feelings, logic and experience lters are biased to that which is being created. immersion overrides all automatic lifestyle parameters ( interaction with family, friends, work, etc. ) = this is focus. so to allow distance while still supplying information to the creation, enter into a state of wise relaxation. this is the knowing of momentum in the subconscious mind is still in a feedback loop to the previous state, ready for awakening ( encasement of realisation ) when the distance is enough to return to the new vector ( timeline and ‘atmosphere bias’ has since changed ). rest is very strange in polytopian views. constant movement and change is part of the lifestyle. feeling content in a state is not enough to enjoy that which is not here. creation of worlds yet to be experienced is the drive to pursue indirect con ict as a consequence of living in the future. entanglement ( personas / metaconstructs )
  • = desire dynamics ( pathways from mental ambience ) GEN001 // @gavinkeech S = static observation ( singular ) M M = spinning movement ( singular ) = organism holder S = instigator = opportunity = desire seeds = magnetic flow intentionality / unintentionality identified self initiated parameters for future / present experiences / tasks = butterfly effect opportunity is the target. S repels opportunity = butter y effect resonating into opportunities trajectory. magnetic M with an array of ‘desire seeds’ ( network nodes ) spins to produce an attraction for opportunity to integrate ( supply = experience shield nourishment of information / experience / decay ). entanglement ( personas / metaconstructs )
  • = fear as inefficiency ( confusion with ego vs cause + process + vector placement ) GEN001 // @gavinkeech WARNING! ! fear grows when the symbolism ( of con icted entanglement ) is induced to a higher vibration whereby the capacity to accommodate it within the ‘allowed framework’ ( de ned by the ego ) goes beyond it’s own parameters. be careful of instigating awareness of (compounded) symbolism without full understanding of it’s ow on effects when in ego hunt behaviour (e.v.c mode 1). if you nd yourself in such a state. backtrack to the node deposit remnant and release focus on 1 constraint. alleviate pressure and absorb freedom for a moment (ego), then look to the future (cause) with the projection of progression from your basis of desire. entanglement ( personas / metaconstructs )
  • = ego vs cause ( dualistic output drivers ) GEN001 // @gavinkeech ego - vs - cause + 1 - - 8 7 moment + + future 4 2 - - 5 6 + 3 satisfaction progression ego / stay there. be effective only individual collective possession of yourself within a framework of respect and honour input / vector / output aligning the ego with a cause ( a dualistic friction of alliance ) brings parallel ow through stages of awareness from ego’s ‘moment’ + ego’s ‘satisfaction’ + ‘individual’ output into output / with cause’s ‘future’ + cause’s ‘progression’ + collective into output. entanglement ( personas / metaconstructs )
  • = ego vs cause ( organic motivation ) GEN001 // @gavinkeech how do you operate? • uctuate from both modes of motivation / mindsets • 2 modes of behaviour / organic motivation = e.v.c mode 2 neglecting the ego to allow focus on the collective energies ( cause ) of the topic in thriving activity is necessary to alleviate resistance to generative vibrations ( which increases in uence for ow of information ) = collective intelligence. = e.v.c mode 1 a seed of emergence is hunted - activated through the sight of ‘us’ ( level 6 ) - from the foundation of normalisation as level 1 ( derived from projection ( axis z ) = (( with pull force of part a ( = society ( level 2 ) + ( physicality ( level 5 )) + (( with scale expansion of part b ( = mind ( level 3 ) + us ( level 6 = ego ) with progress scope ( level 4 )), and uplifted state of optimism (motivation/action = moment connected with future = satisfaction ) from contrast forces of emotion’s failure and passion’s = ego with cause success. there is reality’s effort and idea’s momentum pathways to travel before growth starts. = admired object / idea / topic = force entanglement ( personas / metaconstructs )
  • = organised sight ( what is the composition of a joke? ) GEN001 // @gavinkeech The components play with the information already contained by perspectives rotating and cross referencing each other, but through visual interpretation and projection the core is stimulated to a response ( raw energy useful for problem solving and insight ). reverberation into a density of manifesting agreed construct of a solution. we act like opposite and equal mirrors, re ecting imagery to in nity, re ecting like a prism till the projection emerges as information to interact with objectively. this can be achieve in singular and/or collective modes. either groups 6 3 or individual states of interplay. re ection on a core topic of focus is seen through each others refraction qualities and produced into a 5 realisation encasement. humour containing metadata = jokes / funnies ( virals ) / captured stories / memes 4 2 + + 4 7 8 3 - 1 - - 5 6 5 + 3 - + + 6 2 4 + 2 - 7 - - 7 8 + 1 + 1 - 8 entanglement ( personas / metaconstructs )
  • = hyperparameters ( intro ) GEN001 // @gavinkeech hyperparameters x3 critical connections for interface requirements // hyperphysics // hyperneurology // hyperbiology work on all entanglements - stating all relationships and ow data derived from them entanglement ( personas / metaconstructs )
  • = hyperphysics ( intro ) GEN001 // @gavinkeech hyperphysics x_axis = time’s affinity • non locality • gravity X Z Y • interference • symmetry-homogenosity X Y X Y > constructive + destructive • rotational equality Z Z • acceleration • start of low entropy X Y Z • time arrows - expansion • towards high entropy X Y X Y Z Z • absolute time / space • thermodynamics X Y • wave-particle duality • 11 dimensions Z - reality past time 0 singularity present + idea future resonance core : hyperphysical dynamics ( frequency multiple ) entanglement ( personas / metaconstructs )
  • = hyperneurology ( intro ) GEN001 // @gavinkeech hyperneurology y_axis = emotion’s affinity • memetic function • experience dynamic receptors • synaptic response system • memory optimisation + storage • identity awareness +Y failure emotion happy / optimistic (uplifted) motivation / action emotion 0 empty uncertain / unintentionality (stasis) emergence / unfoldment -Y success passion sad / pessimistic (depression) fatigue / reevaluation nerve synapse : hyperneurological dynamics ( neuron multiple ) entanglement ( personas / metaconstructs )
  • = hyperbiology ( intro ) GEN001 // @gavinkeech hyperbiology 5 4 B 3 1 z_axis = projection’s affinity 2 S 4 • natural selection 2 5 • arti cial selection 1 • mutation B 3 • accumulative decay growth S • genetic manipulation 2. society 5. physicality projection 1. normalisation 4. progress 3. mind 6. us living cell : hyperbiological dynamics ( cell multiple ) entanglement ( personas / metaconstructs )
  • = metaconstructs hyperbiological dynamics ( cell multiple ) GEN001 // @gavinkeech spectators / curating / discussing environment on inner topic. not expanding. transformation into focused ‘1 of 1’ • spheres ( * ) interplay eld 1 on 1 membrane • hyperconsciousness • scienti c arenas • immersive education ix ux ui : condition parameters • story investigations • organic morphing ix / ux / ui • creative development • intent vs unintention aware ix / ux / ui • freestyle + • create new = seek / search / explore = spectate / observe / curate = focus / create / expand spectate / 2 / 3 membrane offer free yet clear areas to allow initial intent on chosen mode of thought example: as spectate begins, there is more no rooms : just modes : capacity and information to desire areas elastic to instant change ‘1 on 1’ ( * ) focus to share, build and create upon knowledge ... initial seek / 2 / 3 membrane • modes elastic • areas uid • environments connected entanglement ( personas / metaconstructs )
  • = inherent communication ( as input / +4-8pc ow presence ) GEN001 // @gavinkeech ambience notifiers fluid framework for feedback loop of interaction ( in entanglement ) > connect through prime operators a+b+c y + x ip roles from prime operators a+b+c modes HIGH ( 2 ) as ambience noti ers are inputs to vector/s = archetypes = salience = emotion Y = as identity /.. NOTIFIER ( 1 ) NOTIFIER SUBTEXT ( 2 ) 1. in uence eld VECTOR ( 0 ) 1 = change of system variables = projection Z = as knowledge /.. 2. de ne area = consciousness 2 = entanglement to ( vector ) ratio 3. merge info 3 = exchange to all = assimilate = time X = as process /.. LOW ( 1 ) = information = creation one with environment = vector joins x_y_z = environment life as productivity ( de ne this :: thrivable // creation + renewal + enhancement ) is important. energy is derived by activity producing temperature from friction ( de ne this :: creative freedom ) + apply thermodynamics. entanglement ( personas / metaconstructs )
  • = inherent communication ( as input / +4-8pc ow presence ) GEN001 // @gavinkeech ambience notifiers fluid framework for feedback loop of interaction ( in entanglement ) > connect through prime operators a+b+c • energy elds = emotion • friction - temperature Y = as identity /.. • work : pairs > power = projection Z = as knowledge /.. > productivity > creative freedom = time X = as process /.. one with environment = vector joins x_y_z = environment life as productivity ( de ne this :: thrivable // creation + renewal + enhancement ) is important. energy is derived by activity producing temperature from friction ( de ne this :: creative freedom ) + apply thermodynamics. entanglement ( personas / metaconstructs )
  • = FFO fluid fractal organism GEN001 // @gavinkeech multiplicity which way ?! ... choice of multiples - existing together. evolution of nature, itself living within its own organisms, re ecting on each other. the starting point begins to show itself in multiple areas ( * ) ( * = the uid exaptive form / nonform of polytopia ) entanglement ( personas / metaconstructs )
  • = realisation encasement ( entanglement_thermodynamics ) GEN001 // @gavinkeech growing and scaling as far as the mind can go, having multiple instances thriving and failing, communicating through hyperparameters entanglement thread expand overlap ego vs cause spin 3. scope has awareness from all personas instances and scales ( metaconstructs ) metaconstructs spin hyperparameters 0 0overlap expand spin overlap contract time = x axis = keydriver = effort vs. momentum 0 emotion = y axis = keydriver = emotion vs. passion contract projection = z axis = key driver = force vs. expansionexpand 4. the boundary changes as does the centre ( personas ) 5. a story experienced from no start, middle or end ( hyperparameters ) 1. entanglement is the thread between coming and going ( _ ) 2. the movement of overlap and interplay ( key drivers ) entanglement ( personas / metaconstructs )
  • = force versus expansion +4-8pc breakdown GEN001 // @gavinkeech z_axis : projection expansion from core canvas of the established z_axis = projection is the expansion derived from stretching stasis constructs from the basis of / 1. normalisation with layered projections from it of / 2. society / 3. your mind / 4. progress / 5. physicality / 6. us > combination of opposing yet complimentary forces and awareness of // y_axis = emotion // x_axis = time // z_axis = projection // bring about environmental thermodynamics. investigate z-factor ( the force of expansion ) - from the pull / push on all axis from projection of core with compounded layering of established stasis constructs. expansion is derived from stretching stasis constructs ( 1. normalisation / 2. society / 3. yourmind / 4. progress / 5. physicality / 6. us ) z axis = projection :: i look forward to making a wormhole of alternate realities we can perceive through ... ( there is the ‘us’ projection, which i will link into to allow it to happen ... the mind is there ) entanglement ( personas / metaconstructs )
  • = topology of interaction and entanglement GEN001 // @gavinkeech signature traces of interaction start of fractalownership using living font with unique per vector, algorithmic decay trails so for us: entanglement in p/m will be signatures a digital signature of co-creation we sense in the information environment. corrupted yet deciphered particles of ourselves that is why this living font will be .almost like a spread all over. captcha. maybe everyone can have a unique algorithm which corrupts the core font ( which we a fluid collective create ) like a digital code corruptor to give it a traceable identity vector if we embrace the amorphous collective then it’s about the contextual delivery. not who did it ( as a this can spread over all the constructs. linking from fragmented whole ) the core algorithm - an algorithm of an algorithm. fractalownership can be worked on through this use the holographic inference pattern algorithm as a approach. allowing some kind of metacode embed of basis as +4-8pc is based on the holographic principle. identity. on a layer retrievable if wanted. entanglement ( personas / metaconstructs )
  • = interaction as emergence GEN001 // @gavinkeech critical mass real change intercontinental mind integration in waking lives, real time reciprocality ( +entanglement ) presence as a normalisation of life experience. bridging our notions of virtual and real. making things happen from this exchange. there is a build up happening and critical mass is when things spontaneously erupt into manifestations tangible to our realities. entanglement ( personas / metaconstructs )
  • ESSENCE = sky/clouds/air/abstraction (2) HIGH (SELF +) shape keyword = archetype DIMENSION/ENVIRONMENT metaconstruct environment keyword = salience atmosphere force = down non locality interference (constructive + destructive) acceleration time arrow - expansion absolute time/space wave-particle duality hyperphysics gravity symmetry-homogenosity effort vs. momentum rotational equality start of low entropy towards high entropy > past - reality thermodynamics > present 0 singularity x_axis = time 11 dimensions >future + idea - evaporation + condensation opposing force /up (anti-gravity?) maxima resistance emotion vs. passion (0) VECTOR (SELF ++) ESSENCE = ground/mountains/land/self/we/us/collective DIMENSION/ENVIRONMENT metaconstruct organism keyword = consciousness motivated/action (+y) happy_optimisticunintentionality/unfoldment (0y) uncertain_stasis y_axis = emotion depressed/reevaluation (-y) sad_pessimistic entanglement 1 (personas/metaconstructs) + condensation - evaporation opposing force /down (gravity) minima acceptance memetic function experience dynamic receptors hyperneurology synaptic response system memory optimisation + storage identity awareness 5. physicality 2. society 4. progress 1. truth z_axis = projection 6. ego 3. mind force vs. expansion natural selection artificial selection hyperbiology mutation accumulative decay growth genetic manipulation ESSENCE = water/liquid/subconscious/intuition/hyper-abstraction (1) LOW (SELF +) composition keyword = information DIMENSION/ENVIRONMENT metaconstruct communication keyword = creation atmosphere force = up
  • elements directions fengshui timelines influence blue green yellow quantum mechanics science 6 thinking hats red evolutionary biology black psychology existing systems knowledge pools philosophy white idealist physical technology development rational 4 keirsey temperaments etc. guardian artisan continual improvement cycles flagging protocols kaizen quality control human satisfaction KNOWLEDGE / 26