Designing for mobile
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Designing for mobile

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I gave this session at Flash Camp 11 in San Francisco

I gave this session at Flash Camp 11 in San Francisco

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Designing for mobile Designing for mobile Presentation Transcript

  • Designing for Mobile Garth Braithwaite
  • Show and Tell Something you love On your person Not your phone Hold it up
  • Who are you? Developers Designers Managers
  • Where do you work? Freelance In house Agency Product
  • Who am I?Senior Experience Designer (Adobe XD)Podcast Host (RIA Radio) (Nerd Radio) Co Author (Flex 4 Cookbook) Twitter (@GarthDB)
  • Designing for Mobile
  • Designing for Mobile Mobile Myth Walking the Line Be Your User TEST TEST TEST
  • Mobile Myth
  • Mobile Myth Deploy EverywhereMulti-Platform Development Libraries (BFF) Multi-Platform Design Visual Style Guide Not CSS (kinda)
  • Mobile Reality Screen Size Screen Resolutions Hardware
  • Mobile Myth Conclusion Dont ever honestly say or thinkdesign/develop once deploy everywhereUnless you need to coax a manager to let you make an app
  • Walking the Line Brand you app to be yoursREAD: different from every other app out there
  • Walking the Line Be familiarREAD: like the OS people have come to love
  • Be Your User Empathy
  • Be Your UserSpend time with platform Talk with the user Spot annoyances
  • TEST TEST TEST Emulator On devices Prototype Paper prototype
  • TEST TEST TEST Emulator Simple solution Inherently flawed Hardware inconsistency Touch gestures Size
  • TEST TEST TEST On Devices LiveView Screencasterhttp://www.zambetti.com/projects/liveview/
  • TEST TEST TEST Paper Prototype
  • ConclusionEfficient workflows != Shortcuts You are good You want to make good stuff
  • Fin.