Sneaking structure into your DOM-based application
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You thought you were building a proof of concept, but then that proof of concept went live. Or you had two weeks to build what should have taken two months. Or the handful of progressive enhancements ...
You thought you were building a proof of concept, but then that proof of concept went live. Or you had two weeks to build what should have taken two months. Or the handful of progressive enhancements you threw onto a page to make the user experience a little nicer somehow evolved into an entire single-page app. Whatever the reason, you find yourself with a full-blown application built around click events and a staggering number of plugins you can't even remember downloading. If you could rewrite it, you'd use a framework built with your scenario in mind, but it gets 17 zillion hits a day and there's only one of you and starting from scratch isn't an option. No, what you need is the philosophy of a framework broken into discrete pieces that fit into a one- or two-week release cycle. This talk aims to provide bite-sized strategies you can implement in a short amount of time with minimal disruption to unchain your application from the DOM.
Demo code on github: https://github.com/garann/cyoa
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