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GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
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GWC14: Nick Pelling - "Gamification: past and present"

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Presentation from Nick Pelling's talk at Gamification World Congress 2014

Presentation from Nick Pelling's talk at Gamification World Congress 2014

Published in: Technology
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Transcript

  • 1. Gamification Past and Present Nick Pelling nickpelling@nickpelling.com
  • 2. Part 1: Gamification Past Part 2: Gamification Present
  • 3. 2003: I invented “gamification”
  • 4. Something Really Big…
  • 5. It’s a Revolution, Baby!
  • 6. Gamification Startup #1
  • 7. Tip: never use slides like this…
  • 8. Games industry lessons to learn 1. Immersive interface design 2. Digital content platforms 1. Immersive interface design 2. Digital content platforms 1. Immersive interface design 2. Digital content platforms
  • 9. And the winner is…
  • 10. And in 2006…
  • 11. Enough Ancient History!
  • 12. Gamification, 2014-style
  • 13. The Art of Persuasion…?
  • 14. Gartner says…
  • 15. My definitions of “gamification” “Exploring the fuzzy social interface between psychology and programming.” “Building software to encourage people to act in constructive social ways.”
  • 16. My Gamification Heroes: #1 $1bn+ pledged to 60,000+ funded creative projects $1bn+ pledged to 60,000+ funded creative projects
  • 17. My Gamification Heroes: #2 $100m committed to 1000+ startups
  • 18. My Gamification Heroes: #3 11 billion orders / year 230 million users
  • 19. Gamification 2014, in short… “Building easy-to-use social action platforms.”
  • 20. Who could manage that?
  • 21. The End! Any questions? Nick Pelling nickpelling@nickpelling.com

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