GWC2013 - Juan Carlos Lozano - ANAGAM - National Gamification Association
Upcoming SlideShare
Loading in...5
×
 

Like this? Share it with your network

Share

GWC2013 - Juan Carlos Lozano - ANAGAM - National Gamification Association

on

  • 160 views

 

Statistics

Views

Total Views
160
Views on SlideShare
160
Embed Views
0

Actions

Likes
0
Downloads
3
Comments
0

0 Embeds 0

No embeds

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

GWC2013 - Juan Carlos Lozano - ANAGAM - National Gamification Association Presentation Transcript

  • 1. KICK OFF - ANAGAM ASOCIACIÓN DE GAMIFICATION & MARKETING DIGITAL GAMIFICATION WORLD CONGRESS 2013
  • 2. WHY GAMIFICATION?
  • 3. WHY GAMIFICATION? “The future belongs to a very different kind of person with a very different kind of mind--creators and empathizers, pattern recognizers, and meaning makers. These people-artists, inventors, designers, storyteller, c aregivers, consolers, big picture thinkers-will now reap society's richest rewards and share its greatest joys." Daniel H. Pink
  • 4. WHY GAMIFICATION? We believe in a more active consumer, that needs new adventures, new challenges. new experiences…
  • 5. WHY GAMIFICATION? We like to participate (at least, sometimes) We like to share (at least, sometimes) We love to win (always? ) In the end… We all love to play
  • 6. WHY GAMIFICATION? … and we all know that GAMIFICATION WORKS Nombre de la presentación 23/01 /2014 6
  • 7. WHY ?
  • 8. GOALS To share the concept and benefits of Gamification in the best way
  • 9. GOALS To support gamification initiatives
  • 10. GOALS To create the most important gamification experts' network in order to help professionals, students and companies to reach the benefits and possibilities of Gamification and Engagament Strategies
  • 11. GOALS To approach gamification to business environment
  • 12. GOALS To favor knowledge development thru the best and certificate training courses
  • 13. GOALS To participate in the most relevant Gamification and Networking Events
  • 14. GOALS To make agreements with National and International Organizations
  • 15. CONTACT
  • 16. CONTACT www.asociaciongamificacion.com contacto@asociaciongamificacion.com
  • 17. THIS IS ALL ABOUT PLAYING!
  • 18. SPECIAL OFFER! Inside your bag you will find a Contact Form with Exclusive Benefits DON'T FORGET TO FILL IT IN AND GIVE IT BACK TO THE CONGRESS ATTENDANTS
  • 19. JOIN AND GROW WITH US!
  • 20. Thank You!