Game Design for Social Networks

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    Game Design for Social Networks - Presentation Transcript

    1. Game Design for Social Networks  Aki Järvinen  Ph.D., Assistant Professor in Game Design  aki.jarvinen@itu.dk  www.itu.dk 
    2. BACKGROUND  Aki has a ten‐year experience from both  academic game studies + both  experimental & commercial game design  across various media  Ph.D. from 2008 on game studies, psychology,   and design methods  Teaching game design classes at the IT  University of Copenhagen, Denmark, and  operaOng a game design consultancy  Lately focusing on social games 
    3. DESIGN RESEARCH INTO ‘SOCIAL GAMES’  Game applicaOons played in Facebook,  Myspace, Hi5, Bebo, etc.  How do these games fit into the ‘ecosystem’ of  game design?   Do the virtues of game design as we know it  sOll hold?  What kind of design pracOce is this?  Game design < InteracOon design < Service  design 
    4. STUDYING PLAYFUL ONLINE INTERACTIONS  Method: Reviewing findings about   general user mo,va,ons regarding online  social networks  and  forms of play in Facebook  ...and translaOng them into design drivers for  social games 
    5. CASE STUDIES FOR DESIGN  In addiOon, conducOng ‘research into designs’  = an analyOcal, systemaOc look into a sample  of games as design objects that consist of  parOcular design choices  A mix of the most popular games (Mafia Wars)  and ones with the most interesOng design  soluOons (Parking Wars)  
    6. RESULTS: DESIGN DRIVERS  Spontaneity  Symbolic Physicality  Inherent Sociability  Narra,vity  Asynchronicity  TranslaOng the idenOfied qualiOes of playful  interacOon into a model that can be used  for game design purposes that look beyond  game design, and to the interacOon &  service design aspects of the game  applicaOon 
    7. RESULTS: DESIGN METHODS & MODELS  SOll, there needs to be a core gameplay  mechanic embedded into the network  Another model to facilitate designing and  specifying game mechanics for social play  Mechanics/network‐driven approach vs.  theme‐driven approach 
    8. DESIGN FRAMEWORK: TOWARDS PATTERNS  ParOcular, idenOfied design soluOons from  exisOng games that can help in invenOng  new features or solving design problems = 
    9. WORK IN PROGRESS  Taking the design models into pracOce through  prototypes  EvaluaOng and validaOng  Expanding the design research into other social  networks, such as Twiher: ‘Twiher Game  Design’ blog arOcle  Book project 
    10. WORKSHOP & TEACHING  ‘Game Design for Social Networks’ – 1 or 2 day  workshop with design exercises, debuOng  at the MindTrek conference, Finland  ‘Games and Social Media’ – class at ITU,  starOng spring 2010 
    11. CONTACT  Academic:  aki.jarvinen@itu.dk  Commercial:  aki@mygamestudies.com  Website:  hhp://www.mygamestudies.com  Twiher:  @aquito 

    + Aki JärvinenAki Järvinen, 3 months ago

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