OVERVIEW: GAMES FOR CHANGE Michelle Byrd, Asi Burak August 31, 2012
G4C MISSION STATEMENT MISSION Catalyzing Social Impact Through Digital Games WHAT WE DO Since 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts. To further grow the field, Games for Change convenes multiple stakeholders, highlights best practices, incubates games, and helps create and direct investment into new projects.
G4C CURATIONAggregating the best work from around the world“[In 10 days,] U.S. gamers have helped unlock the structure of anAIDS-related enzyme that the scientific community had been unableto unlock for a decade. The solution represents a significant step forward inthe quest to cure retroviral diseases like AIDS.” (Foldit in Time Magazine Sep. 2011)
G4C CURATIONAnnual Awards Ceremony, 135 games showcased to date
G4C CURATIONGame Arcade and travelling exhibitions in partnership withmuseums and libraries
G4C CURATIONA central repository of expertise, reaching over 500,000 practitionersand “cause owners” yearly 101 toolkits, workshops, online and offline mentorship
G4C EVENTSAnnual Festival: total audience of over 10,000 (online and offline)Supreme Court Justice US Chief Technology Officer Vice President Al GoreSandra Day O’Connor Aneesh Chopra
G4C EVENTSA new day-long summit @ GDCThe Game Developers Conference sees 22,000 attendees annually Connecting the top commercial and independent game makers with the public sector
G4C EVENTSDemo Spotlight: highlighting ongoing projects with expert jury Frank Lantz (Zynga), Ken Perlin (G4Li), Connie Yowell (MacArthur)
G4C LABGuiding the investment of $8 Million into new game projectsUSAID Half the Sky / Kristof & WuDunn Portfolio of new Games on Facebook and games, re-published mobile devices with Pulitzer games, and development Prize-winning authors kits aimed to empower Nicholas Kristof and Sheryl youth in the Middle East. WuDunn based on their bestselling book.World Bank Institute American Museum of Natural History Strategy games aimed at Refining the Museum’s policy makers in strategy around the developing countries integration of high-end (Asia, Africa and East interactive tools in its Europe). educational and youth programmatic initiatives.
G4C GLOBAL COMMUNITY Commissioners Experts NGOs Educators Foundations Academia Government Assessment Corporations (CSR) Technology Media Creative Game makers Social Causes Filmmakers Book authors
Europe (France) South KoreaUnited States (NY) Latin America (Brazil) Australia
G4C MAJOR FUNDERS Other funders: Microsoft, NoVo, HASTAC, Educational Foundation of America, Robert Wood Johnson Foundation
Former Executive Director of IFP (Independent Filmmaker Project) Executive producer of high-quality celebrity attended events, strategic partnerships with corporations, NGOs and government.Michelle ByrdCo-President Co-founder Impact Games, creators of the internationally acclaimed gaming platforms PeaceMaker & Play the News. Veteran game-maker, tech executive and a social entrepreneur. Asi BurakCo-President
What People Are Saying About Us:Jason Rzepka, VP of public affairs MTV“The Games for Change Festival is the Nicholas Kristof, The New York Timesepicenter of the social impact games “By weaving gaming, marketing, andmovement. Come to the festival, and social entrepreneurship, a new formyoull leave with a clear understanding of journalism has emerged with theof how to do impact games well - plus power to connect, educate, andhave met all of the players doing the activate a mass audience.”most innovative work in the field." David Kirkpatrick, Fortune Magazine “Computer games as liberal arts... are on educations cutting edge. The festival highlighted a dizzying array of games on environmental, political, scientific, human rights, and other topics.”